Category Archives: Video games

Notes from Off-Peak City

I’m writing this shortly after the release of Betrayal at Club Low, the latest game from the indie developer Cosmo D. By the end of this essay I will have played it: an exciting thing, because every new Cosmo D game depicts another corner of magnificent, scenic Off-Peak City. It’s common enough to see a world develop over multiple video games. It’s rarer to see this happen with a world that’s almost entirely the product of one person’s dreams and preoccupations. As a fictional world, Off-Peak City isn’t governed by the traditional tenets of worldbuilding: history, laws, etc. “Lore.” Instead, it gets its consistency from its unmistakable atmosphere and a handful of recurring reference points. You know it’s Off-Peak City because of the music, the architecture, the way people talk, the way images look, the board games, the great stone faces, the pizza. You may not understand what’s going on. But actually you do, because the understanding is in the looking and the listening. 

I really adore Cosmo D’s work. The Norwood Suite in particular is a game I’ve replayed many, many times. When we talk about a game being replayable, sometimes what we mean is that the game changes significantly on a second or third playthrough. We say this as if movies aren’t rewatchable in spite of being the same every time. I find Cosmo D’s games rich, immersive, and satisfying. So, before I crack into Betrayal at Club Low, I’m going to revisit the catalogue and make some notes as I go. I’m not aiming to exhaustively annotate these games, and I don’t really have an argument I’m trying to make. I’m just going to take another stroll through these beloved old streets and hallways and point out a few of the things that fascinate me the most. Consider this a field guide to the world of Cosmo D: a tour led by a fellow traveler who shares Cosmo’s obsession with music, his love for the surreal, his irresistible impulse to put his obsessions on display, and perhaps his nagging sense that this impulse may be shallow. 

Cosmo D has released five games at the time of writing: 

  • Saturn V, an early experiment that’s very short and simple
  • Off-Peak, a short freeware title
  • The Norwood Suite, his first commercial game
  • Tales from Off-Peak City Vol. 1, the most polished of his first-person adventure games
  • Betrayal at Club Low, a third-person RPG

(A quick note here that these games are unspoilable in my opinion, but many will differ on this. Full spoilers ahead for all five games. More to the point: if you haven’t played these games, this may be a challenging read.) 

So, let’s begin our tour a billion kilometres away from Off-Peak City, orbiting another world altogether.

Saturn V (2014)

In 2013, while nursing a leg injury, the cellist and electronic musician Cosmo D started making a game. Naturally, the impetus was music. Saturn V is an illustration of the song of the same name by Cosmo’s experimental dance band Archie Pelago. It presents you with a simple, three-floor museum space to explore. As you do, different facets of the title song drift in and out of the mix. When you’re done, you can simply hit Esc to close the app. There is no ending in Saturn V, no confirmation that you’ve finished the experience you were meant to have. Narrative is absent here, and the only character present is you. You’re left to wonder about who put all this together, for what purpose, and how it all came to be orbiting the planet Saturn, visible through the massive skylight over the top floor. 

Cheap ass accommodations. Not even a view of the rings.
D’OOOH

The orbiting exhibition contains many surprising things. Period maps of New York and Brooklyn. A Pringles can: sour cream and onion. Homer Simpson is here, three-eyed and courting a cease-and-desist. Near the entrance, you’re greeted with something I thought was the box art from an old edition of Turbotax, but which is in fact the poster for a Brooklyn-based DJ night. Around a corner you’ll find a rehearsal space, where Debussy’s Sonata For Flute, Viola and Harp sits on a trio of music stands. (I’m listening to this piece as I write. It’s C-tier Debussy in my opinion, but even C-tier Debussy is worth your time. He didn’t write much chamber music, so fill your boots. This recording is good.) Oddly, there is no flute present in the exhibition. There is a recorder. Perhaps somebody attempted to play the Debussy sonata on that. Perhaps that’s why this place is deserted. 

Don’t get me wrong, the recorder is a beautiful instrument.

A generous assessment of this exhibition would be to look at it as a sort of mood board. But taken that way, it doesn’t amount to much. Really, it’s an assertion of identity, cobbled together through things Cosmo D and his bandmates enjoy. Board games. Craft beer. Fashionable music (and also Debussy). It illustrates the modern tendency to define ourselves by what we consume, rather than what we produce. 

The top floor of the museum ceases to be a museum altogether. Its three rooms contain a dancefloor, a plush living space, and a desk with a mixer and a computer running a DAW. What is this place? Did an Off-Peak City malcontent launch a satellite? Is this somebody’s off-world live/work space? A bachelor pad, for somebody who requires more distance from the city than the Hotel Norwood affords? 

This is a ridiculous exercise, what I’m doing right now. It’s foolish to try and establish the canonicity of Saturn V, because it’s foolish to even consider it alongside Cosmo D’s later work. Comparing The Norwood Suite with Saturn V is like comparing a feature film with a MySpace page. Nevertheless, like all false starts, it tells us something about its creator. To a degree, each one of Cosmo D’s games is another Saturn V: another digital space in which to exhibit his tastes.

Off-Peak (2015)

A year later, Cosmo D’s second game gave us our first real glimpse into his emerging fictional world. This game is also built around an exhibition space full of things Cosmo likes, but there’s an intermediary between Cosmo and his creation now. Saturn V was built specifically to reflect the personalities in Archie Pelago, and the sensibility of Cosmo D himself. This time, the developer has punted some of the responsibility onto a fictional character: the curator of the exhibition you enter when you boot up Off-Peak

Oh, we get it.

In Off-Peak you wander through a train station managed by “a born tycoon” named Marcus. Marcus presides over the tracks from a raised lookout, flanked by palm trees, bodyguards, and two cows he strokes like trained tigers. There aren’t very many people milling about on Marcus’s premises. It’s off-peak hours, after all. One suspects it’s off-peak hours forever at this particular train station. You’re told that only the extremely wealthy can afford to travel through here. Really, the trains aren’t the point. The point of this place is the cluster of niche merchants who’ve set up shop here with Marcus’s imprimatur. The passengers on these trains are the sort of people who can keep a merchant afloat for two months with the purchase of a single, exorbitantly-priced vinyl record. This is the sort of place where a struggling musician comes to put their unused sheet music up for consignment where it can be sold to the weekend warriors, the easy marks among the wealthy commuters.

Video games are about wish fulfilment.

The good news is, you’ve got a shot at boarding the next train. All you have to do is find the eight pieces of a torn-up ticket, destroyed by a lap steel player in an act of self-sabotage. As you search, you discover that Marcus’s aesthetic is curiously similar to the one we witnessed in orbit around Saturn. There’s a lot of craft beer and board games. Crates of vinyl. Miles Davis. Sun Ra. There’s a copy of Laaraji’s hammered dulcimer masterpiece Day of Radiance here, which delights me every time.

The accoutrements of classical music are strewn about everywhere. One thing I’ve learned from going to music school, being a record collector, and working in classical music radio is that different groups of people look at classical music from such dramatically different angles that they’re not even really talking about the same thing. There’s the classical music people know by osmosis (The Four Seasons, the Queen of the Night’s aria, Also Sprach Zarathustra). There’s the stuff that the enthusiasts love and tend to assume everybody knows, but they don’t (the Beethoven late quartets, Monteverdi, Peter Grimes). And then there’s the music that is familiar to everybody who’s ever gone to music school, but which only musicians care about. It’s this last category that predominates in Marcus’s domain. As a lapsed trumpeter, I was retraumatized by the sight of Jean-Baptiste Arban’s method book just sitting innocently on a shelf in a video game. Likewise for the Aritunian and Hummel trumpet concertos: works that everybody who played the trumpet, or knew a trumpeter in university knows very well, but which are miles outside the repertory. (Deservedly so in the Aritunian’s case. It’s dreadful, albeit fun to play. The Hummel rules.

This is a real piece of music by Baude Cordier. You learn about it in music school when they teach you about “eye music,” which is called that because it’s also fun to look at.
I used to tell people my favourite operas were Wozzeck and The Magic Flute, just to fuck with them.

Some of the people in this train station are flat-out insufferable. The ramen vendor is a former violist, who waxes violently poetic about how his new life cooking ramen is just like playing in an orchestra. And don’t get me started on the sheet music salesman. He can’t read music, but he knows what will sell. Most people here are trying to be Marcus. They’re scraping by, but they’re just one lucky break from transforming their own exquisite taste into a chic capitalist bonanza. There’s only one sympathetic character in this whole station. She gives away stale cookies in the subway. “I don’t care about fancy beer or personality pizza or tricky card games,” she says. Here, far from Marcus’s gaze, is the one person who recognizes the slightly sordid quality of this whole enterprise: art, repurposed as a lifestyle brand. She’s the figure who keeps Off-Peak from becoming a self-congratulatory ode to connoisseurship, a celebration of extravagant commerce. 

Am I hopelessly old school, to side with this person so emphatically? Naïve, perhaps? I suspect Cosmo D, who put in years as a gigging musician, has a more nuanced perspective on this than I do. His games consistently deal with the relationship between art and commerce, and the decisions that artists have to make for financial reasons. But the forces of commerce are not purely malignant in this universe, nor are the artists entirely virtuous. 

Marcus is one of two concentrations of power in Off-Peak. There’s also a circus passing through. They’re a big deal in these parts: the station entrance is lined with posters featuring trapeze artists and tigers, emblazoned with the Polish word for circus, “cyrk.” You learn about the Circus in dribs and drabs. They employ giants, and mistreat them grievously. They’ve got some sort of arrangement with the city. They have a lot of money, but they hire bands to tour with them and pay in “exposure.” Giants drink for free at the station bar, because the Circus pays their tab. It’s said their leader passes through the station at the same time every day. Red hair, orange dress, surgical mask. Can’t miss her. 

Her name is Murial, and she is to this game what the escape key was to Saturn V. Once you’ve finished your explorations, reassembled your ticket and–if you’re any fun at all–stolen as many records, music books and pizza slices as you can get your sticky fingers on, it’s time to board the train. Marcus stops you. That ticket isn’t meant for you, and it’s very expensive. Besides, you’re a thief, probably. The only thing for it is to enter into indentured servitude and work off your debts behind the ramen counter, like Conway at the distillery in Kentucky Route Zero. Enter Murial, holding a glowing white stag head. You’ve seen one of these before; it teleported you some distance. And it does the same now, as you bamf suddenly from the train station into a rowboat with Murial and three triplets who’ve been watching you this whole time. Murial welcomes you to the Circus.

I’ve heard this line in my head every time I’ve walked into a pizza joint since 2015.

There’s a lot in this game that isn’t fully explained. Part of that is a tease, that more will be revealed in the future. (Off-Peak’s final screen is a promotion for The Norwood Suite.) But I think it’s a mistake to regard these games as mysteries or riddles. I don’t really think it’s fun or enlightening to try and render them down to a single, stable, internally consistent narrative interpretation. Cosmo D’s later games become increasingly concerned with narrative and continuity, but Off-Peak functions best as a gallery show, with its various contents speaking to each other in abstract terms. In that sense, it is a much more successful exhibition space than its predecessor. 

So. You’re in a rowboat with Murial. She doesn’t bring it up immediately, but she’s got a job for you at an old friend’s place. 

The Norwood Suite (2017)

The Hotel Norwood is a crumbling gaiety, a haunted funhouse and pilgrimage site for the overambitious and fanatical. Once upon a time, it was a residence and base of operations for Peter Norwood, a pianist and composer with a cult of personality that has endured long past his mysterious disappearance in 1983. Now, it is a poorly-run hotel whose main clientele consists of Norwood acolytes and young people who arrive there for the ongoing dance party that one DJ Bogart has been throwing in the basement for nearly a year. 

(Yes, this is a story about a long-vanished classical musician and a presently ubiquitous DJ, which sounds like the setup for a story about how the old ways were better. Mercifully, it isn’t: that whole notion is so foreign to this game that it doesn’t even consciously subvert that idea. It just cheerfully ignores it altogether and treats all forms of musical endeavour as potentially equal.) 

You arrive at the Hotel Norwood on an errand for Murial, blue-haired now, like Oscar the Grouch turning green in season two of Sesame Street. The details of your job are hazy, but your gameplay objective is clear: you must simply explore this place. Take in the sights at this sprawling old house, just like in Gone Home or Resident Evil. (The Hotel Norwood shares the dramatic central staircase of both.) Inevitably, you will eventually have to Collect Five Things, or however many piano keys and costume pieces there are lying around. But for now, just learn about the people who are here. Learn what’s going on at this hotel.

“Wigor Hall” feels like half a joke to me.

It’s easier than you might expect. Your character in The Norwood Suite is entirely nondescript. In Off-Peak, people occasionally recognized you. Marcus had seen you come through before. You had a routine, and a past. But apparently now you’re such a cipher that nobody thinks twice about asking you to bring them a sandwich, in spite of the fact that you don’t work at the hotel. Nobody thinks twice about telling you all of their secrets and plans. It turns out you’ve arrived at an important moment for the Hotel Norwood. There’s a board meeting tomorrow, which will determine whether or not the hotel will be sold to a company called the Modulo. 

I’m not sure what the Modulo actually does. This is by design: they are an anonymous, megalithic corporate entity of the sort that is so often the antagonist in video games. They aren’t whimsically unknowable like the Circus in Off-Peak. They’re just vague. They wear blue suits emblazoned with the percent symbol. They carry around a ridiculous company manual. They actively recruit young artists away from their music careers. And most crucially, they want to turn the Hotel Norwood into a server farm. I like some of the Modulo folks I met at the Hotel Norwood. But I’m also sad about the Vancouver post office that’s being redeveloped into cubicles for Amazon. And that’s a post office

The more people you talk to, the more likely it sounds that tomorrow’s board meeting will play out in the Modulo’s favour. The hotel staff are disconsolate and afraid for their jobs. The Modulo’s legal team is up late crossing t’s, dotting i’s. Alan Miranda, the white knight lawyer hired by the hotel’s manager Nadia to convince the advisory board to vote against the Modulo, is trying to manage expectations. Granted, he says he’s got an ace in the hole. We never find out what it is. It’s a cast of night owls, up late out of inclination or necessity. The Blue Moose flows freely, effervescing like television static. (Saturn V was littered with Red Bull cans; this time Cosmo has disguised it ever so slightly. Blue Moose energy drinks are everywhere in The Norwood Suite, like a comedic ad read in a parody podcast. They’re the official sponsor of the dance party in the basement. Their company representative is officially neutral on the subject of tomorrow’s board meeting, but he’d really prefer if the Modulo didn’t stop the party. Opposing corporate interests. One of these stopped clocks is presently correct.)

If the Modulo gets their way, the Off-Peak City metropolitan area will lose a significant piece of cultural heritage. Just like the train station in Off-Peak, the Hotel Norwood is a reflection of one specific person. But unlike Marcus, Peter Norwood was no mere tycoon: he was an artist of great renown. But who was he exactly? Well for one thing, he was Glenn Gould. Cosmo D has made this explicit, but the parallels are obvious regardless. Gould and Norwood are both eccentric cult figures, private and mysterious people whose lives and personalities revolved around playing the piano. Both of them stopped performing live at the peak of their powers. And Norwood’s mysterious disappearance in 1983 coincides roughly with Gould’s death in 1982: just different enough so it’s not too on the nose. More important than any of this, Norwood and Gould are both cool. The hotel walls are hung with Norwood’s album art: tasteful, minimal, reminiscent of 1960s jazz covers and Penguin paperbacks. Like Gould, Norwood was a genuinely modern classical musician, not a bland totem of sophistication.

“Microtonal Ecstacy” on the other hand, is a whole joke.

But Norwood is also Miles Davis, Charles Mingus and every other Whiplash-esque hard taskmaster bandleader. He’s Rodriguez, missing and presumed dead. And he’s David Bowie, not just because of the glammy outfit. I think about the movie Velvet Goldmine every time I get to the end of The Norwood Suite. It’s a Bowie biopic with the serial number filed off, directed by Todd Haynes. The movie is preoccupied with the moment Bowie cast off his Ziggy Stardust persona (captured on tape and film by D.A. Pennebaker). Velvet Goldmine tells the story of the rock star Brian Slade, a fictional character clearly modelled after Bowie. Slade vanished after unsuccessfully faking his own death at a concert, in a moment that clearly resembles Bowie’s fake retirement in 1973. At the end of the movie, the reporter we’ve been following throughout comes to believe that Slade is alive and well and has transformed into another person entirely: Tommy Stone, a nakedly commercial pop star who resembles Bowie’s Let’s Dance-era supercelebrity persona. The film is tinged with Todd Haynes’ disappointment in Bowie, that he could abandon the gay community who propelled him to success as Ziggy Stardust, just as the AIDS crisis was beginning. More generally, it’s a movie about how artists usually function better as ideas than as people. The real David Bowie agreed. He says so himself in the new documentary Moonage Daydream: what’s at an artist’s core doesn’t matter as much as the way they bounce around in listeners’ heads. He’s talking about Dylan, Lennon, Iggy Pop and himself. Add Norwood to the list. 

The ending of The Norwood Suite is even more elliptical and strange than the ending of Off-Peak. Once you’ve Collected Enough Things, you find your way into the titular Norwood Suite, an off-limits area that was once Peter Norwood’s private quarters. At this point a few things fall into place. You learn that your employer, Murial, sent Norwood a vinyl record sometime in the early 80s, not long before his disappearance. By sheer coincidence, that exact record has found its way back to the Hotel Norwood on this very night, in the possession of a music teacher who’s conducting a field trip. Once she’s able to play it, you learn that the record’s contents are barely music at all. It features an automated voice reciting a series of numbers. The next time you hear this voice reciting these numbers is at the very end of the game. You’ve made it into DJ Bogart’s private suite and presented him with Murial’s mix CD. (This was your mission, it turns out.) Upon hearing this voice, DJ Bogart’s head duly explodes, revealing him to be some kind of automaton wearing a human shell. The implication is that what’s happening to DJ Bogart in this moment also happened to Peter Norwood many years prior, also thanks to Murial. 

The further implication is that Norwood and Bogart are fundamentally the same. Even if they are not literally the same person, they are different personas of the same larger entity, different facets of the same force. They are the same person in a similar way that Brian Slade and Tommy Stone are the same person in Velvet Goldmine. One is an esteemed artist and the other a vessel for corporate sponsorship, but maybe that’s not as important a distinction as it initially seems. To drive the point home, the game ends with a member of Norwood’s old ensemble, an elderly paraplegic harpist, Dr. Strangeloving right up out of his wheelchair and dancing past the smoldering remains of DJ Bogart, straight towards you. For the final act of the game, you’ve been wearing a Peter Norwood costume, complete with mask and monocle. What the old man doesn’t recognize is that he’s in the presence of two absences. DJ Bogart is now quite clearly a machine, a nonhuman. But Peter Norwood is just a costume. And inside that costume is a person so nonspecific that they are routinely mistaken for hotel staff.

What precisely this means is slippery, and it should be. The Norwood Suite is a game that’s preoccupied by the relationship between art and commerce, but you can’t sum up its thesis statement on that topic in a neat line. And it’s wrong to fixate on the ending specifically: the themes are woven throughout. Most of the musicians you’ve met at the Hotel Norwood have fraught relationships with their art. But there’s no sanctimonious judgement here of artists who “sell out.” All of the contempt in the game is reserved for the Modulo: a company that forces concert venues to close and turns magnificent heritage sites into server farms. It’s companies like this that make conditions for artists so challenging in the first place. 

Love to be a normal-sized guy in a room full of very small apartment buildings.

The Norwood Suite leaves many lingering questions that Steam communities and subreddits will be more inclined to resolve than I am. Why is Murial consistently pictured as a member of Norwood’s ensemble, when they almost certainly never played together? What is Alan Miranda’s ace in the hole? Why can the old harpist suddenly walk? What happens at the board meeting? (This last one is answered in the following game; it is as we’d feared. The Modulo wins the day.) More power to anybody who wants to figure this stuff out, but as with Off-Peak, I prefer to look at The Norwood Suite as an exposition space for a constellation of ideas, images and sounds. It is Cosmo D’s most sophisticated exposition to date, because it is not primarily a display of excellent taste. (Not primarily.) There are still board games everywhere, but they’re part of the character drama, not just aesthetic signifiers. 

Even more remarkably, there are almost no name drops of real-life musicians anywhere in this game. Off-Peak was packed with music school shibboleths and cred-building obscurities. The Norwood Suite basically ignores the entire history of music and exists in its own totally fictional musical reality. Sure, there’s a blown-up print of a gigue from one of Bach’s cello suites on the wall. But it doesn’t have his name on it. Yes, the dialogue does reference a composer named “Xenokos,” which sure sounds like Xenakis, but it isn’t quite. Likewise for “Froburger,” who isn’t quite Froberger. The briefly discussed “master of the pocket symphony,” Broomes, has a name that sounds like Brahms but that’s where the similarities end. No doubt there are a few things I missed, but I only caught a couple of references to genuine historical figures. One is to the utterly obscure Hungarian pianist and inventor Emánuel Moór

The other, much more consequential, is that the Hotel Norwood’s manager is named Nadia Boulanger. The historical Nadia Boulanger was a legendary pedagogue who taught musicians ranging from Aaron Copland to Quincy Jones. Astor Piazzola. Philip Glass. Boulanger judiciously refused to teach George Gershwin, sensing that he basically had it all figured out. She was a skilled composer in her own right, though not a confident one, and always in the shadow of her talented sister Lili who died young. Nadia’s opera La ville morte has been produced exactly twice, and is pretty good. What connection this figure is meant to have with the ruthless, scheming, borderline abusive manager of the Hotel Norwood is beyond me. But it seems meaningful to me that the one figure from music history that Cosmo D chooses to include in this piece is a massively consequential figure who is nevertheless somewhat marginalized and not recognizable by name. 

The Norwood Suite engages with the history of classical music in a way that no other piece of media ever has, to my knowledge. It does not mention the name of a single canonical composer. This is remarkable. Usually when classical music shows up in media, it’s there specifically to trade on its familiarity. Mozart and Beethoven are easy stand-ins for the abstract idea of genius, and familiar works by Tchaikovsky and Strauss serve as shorthands for gracefulness or gravity. This tendency to emphasise a familiar handful of marble faces and iconic tunes is frustrating to those of us who’ve been on our own journeys of discovery with classical music, and to anybody who cares about representation. And here comes The Norwood Suite, which is full of fictional musicians of various genders and races and not a Beethoven reference in sight. Among everything else The Norwood Suite is doing, it is also a vision of what the culture surrounding classical music could look like if it weren’t organised around the canon. I’ll admit, this is what fascinated me about this game in the first place. I love that it depicts people who are writing string quartets, practising etudes and restringing their harps, and whose heroes walked the earth at least in living memory. 

The rough precociousness of Cosmo D’s first two games is gone without a trace. He started off making virtual spaces to display stuff that he and his friends liked. In The Norwood Suite, he’s tempered that impulse so thoroughly that I just spent several paragraphs praising its lack of reliance on historical references. The Hotel Norwood feels like it emerged organically from its own fictional world. It’s an impossible place that feels absolutely real and it makes me feel completely at home. 

Tales from Off-Peak City Vol. 1 (2020)

Imagine if the opening of Bioshock Infinite had been Funky As Shit.

For the second time in a row, you’re being dropped off by the last person you saw. Murial dropped us off at the Hotel Norwood in a rather practical car. But traffic isn’t running to the intersection of Yam and July. The neighbourhood is drastically flooded, so you find yourself drifting onto the sidewalk in a rowboat, along with the elderly harpist who accosted you at the end of The Norwood Suite, and his more articulate daughter. They need you to steal a saxophone that’s locked up in the basement of a pizza joint. Fine. Par for the course. But what’s more interesting is that they ask for your name. This time, you’re not going to be a cipher. This time, you’re a somebody

…for EVERYTHING.

The fact that you actually get to choose your character’s name this time is no trivial thing. Tales is a game that’s adamant that you’ll express your identity throughout this story. This time you won’t just explore. You’ll apply your will to the world. You’ll make things. So I guess it’s finally time to talk about gameplay. I poked fun at Norwood’s gameplay macguffin of Collecting Things. (Off-Peak is the same.) And sure, Collecting Things is a bit of a cliché, but in that game your actual objectives are so hilariously incidental to the experience that it feels like missing the point to criticize this. Nevertheless, Tales tries a new approach. There’s still a fair bit of exploring the world to collect items that will serve as keys to get you into new areas. But Tales also sends you on missions, like the tiny open world game that it is. 

Specifically, it sends you out delivering pizzas. Almost as soon as you disembark from the rowboat, you find yourself employed at Caetano’s Slice, a restaurant run by the former saxophonist you’re assigned to steal from. While you try and work out a way to get into his locked basement saxophone vault, you may as well make a little money delivering pies. Also, you’ll have to make them–and this is the game’s first invitation to really express yourself.

Video games are about wish fulfilment.

The pizza making minigame is a simple little thing that I find unreasonably fun. The orders that come into Caetano’s shop read like Oblique Strategies. “Right in the chest,” for example. Lots of room for interpretation. Will you serve your customers elegant, traditional margherita or pepperoni pies? Or will you load them up with more outré toppings: flamingo meat, chocolate chips, gummy worms, synthetic brains? (Given these, the lack of pineapple feels like a deliberate provocation.) Every ingredient is tied to a different instrumental loop in the score. The more sauce you use, the more bowed cello you hear. More gummy worms, more jaw harp. It’s a kind of interactivity Cosmo D has been interested in since Saturn V, where moving from room to room changed the mix of the soundtrack. Better still, there’s actually a physics simulation here, so if you pile on too many slices of buffalo mozzarella (and who can resist), they will tumble off onto the floor. 

Upon delivery, your customers will assess your creation, ingredient by ingredient, praising your good taste or raising an eyebrow at your more innovative pies. (There must be an impressive amount of writing under the hood here, to account for every ingredient in various quantities.) Whatever the verdict, your customers always eat their order in the end. As ever, there’s no way to fail in this game. If you want your road to success to be paved with chocolate chip and olive pizzas, so be it. This is the first time in this universe where your choices determine what people say to you. It’s only right that the subject should be pizza toppings. 

But even before you get your new job, the game offers you another expressive tool: a camera. Even the most beautiful video games can force you into a utilitarian way of looking at the world around you, just scanning for valuable information. The fact that Tales gives you a camera right at the start of the game encourages you to find compelling angles from which to look at the world, to make the act of moving through the world into a creative one. (Coincidentally, this mechanic is the central feature of Umurangi Generation, an indie game that came out the same week as this one.) For two games, Cosmo D has placed us at the beck and call of self-conscious creatives. Gameplay is an implicitly creative act, but the player’s creativity is more integral here than in any of Cosmo’s previous games. This time, we feel embodied. We’re here. When you play all of Cosmo D’s games in a relatively short timespan, you can feel the focus gradually shift from the developer, to the characters, to the player: from me, to them, to you. 

I’m a mediocre photographer in real life too.

Granted, the place we’re here to photograph is in rough shape. The intersection of Yam and July is a neglected part of town, ignored by its elected officials and physically cut off from its surroundings. Two sides are cut off by the flooding, one by an oddly meticulous pileup of cars. And to the north, a train car dangles precariously off its elevated tracks: an ongoing catastrophe that everybody’s sort of gotten used to. Video games necessitate these kinds of barriers, to keep you from moving into the part of the world that doesn’t exist. But here, those barriers serve as jokes, and also as a way of communicating what kind of place this is. These limitations mean something to the people who live here. Luke the music professor can’t get to his classes because the trains aren’t running. The folks who fish in the canal aren’t catching anything because the floods let all the trout escape. 

But city hall is hardly their biggest problem. Like Off-Peak and Norwood, Tales has its own shady organization that looms over the story–quite literally, in fact. The factory run by Human Resources Horizons is the largest building in the area, and its massive white-lit windows are the first thing visible from your rowboat as you drift into the city. The man in charge of HRH, Big Mo, is functionally in charge of this neighbourhood. He’s the first person you meet when you get off the boat, before you get your job and before you even get your camera. He commands an army of wan-faced goons, all alike, who we’ve actually been running into ever since we first set foot in Marcus’s train station. HRH isn’t just a company, it’s a sort of extra-judicial law enforcement agency. The shady organizations of this world are becoming ever more worrisome. Remember when we first heard about the Circus? And they just seemed like a sort of dodgy arts collective? Even the Modulo wasn’t disappearing people. 

Does look like a cozy ride, though.

HRH looks poised to become the ultimate villain of this saga. But all our shady friends are still here. The Circus is sharing an office building with Blue Moose R&D. (We get a tantalizing glimpse of Murial through a crack in a door, her only appearance here.) The Modulo is still present and working its people into the ground. Even Marcus makes an appearance, trying to coerce a naïve young band into an exploitative handshake deal. But some of the familiar faces seem less familiar than you might expect. Part of it is just that the character models have improved so drastically since Norwood that everybody suddenly looks 70 percent more alive. But there are other red flags. Jeremy played the piano in the last game and went by “Jer.” Now he’s a bassist and goes by “Remy.” Same guy? Who can say? What about the guy at Blue Moose R&D who looks and talks like Dirk from Norwood, but calls himself Xavier? Identity is mutable in Off-Peak City, and there’s no such thing as continuity unless you look for it too hard.

That said, Tales from Off-Peak City Vol. 1 is more explicitly concerned with narrative and traditional worldbuilding than any of its predecessors. We get a much deeper exploration of the automata than we did in Norwood. (Automation and AI are almost as much a source of anxiety here as corporate ruthlessness.) Your quest to retrieve Caetano’s saxophone will eventually lead you into his apartment above the pizza shop, where he’s been keeping two automaton recreations of his wife and daughter and attempting to power them with, what else, pizza and energy drinks. You’ll find a map that points to a tremendous number of automata living in the mysterious face-shaped Building 9. You’ll learn that these automata are the work of Human Resources Horizons. You’ll learn more about the two organizations trying to take on HRH: the Circus, and your present employers–whose calling card is a black octagon. You’ll make connections everywhere. 

All this narrative–and this modest incursion of gameplay–leaves less space for Tales to function as the kind of gallery space that its predecessors were. Sure, there’s a floor of an apartment building where one measure of Gershwin plays on a loop, and there’s sheet music for a part song by Josquin sitting in a drawer somewhere. But this element of Cosmo D’s work has been on a downward trajectory since the start. That’s for the best. It also makes this game a little harder to write about. Ultimately what fascinates me about Tales is much the same as what fascinates me about all of Cosmo D’s previous work: its sense of place. By the time you’re through, you’ve got the lay of the land. The politicians have forgotten this place, and the private sector has stepped in to take advantage. War is brewing. But there are still a few places the locals can go to feel part of something. The lounge in the basement of the pawn shop. The banks of the canal. The slice joint that everybody knows is going downhill. 

RIP, villain.

It’s worth noting that nobody actually calls it “Off-Peak City.” From our perspective outside the story, the city is named after the first game that took place there. But I can imagine the nickname “Off-Peak City” catching on among the locals, like “City of Lights,” or City of Brotherly Love.” It’s what they’ll call the place once Marcus has taken total control of the transit system and the trains hardly come through anymore. Soon, there’ll be nobody left here. Off-Peak hours will apply to the whole metropolis. All this property will be snapped up by speculators and emptied out, a ghost town for the commuters to gaze upon as they zoom past on their prohibitively expensive train. Maybe they can open a pizza joint on the corner of Yam and July, for old times’ sake. It’ll be a hell of a lot better than Caetano’s and nobody will be able to afford it.

…it’ll hold.

Betrayal at Club Low (2022)

There’s a moment during Marcus’s one scene in Tales from Off-Peak City Vol. 1 where somebody makes reference to a “next-level jazz-classical-electronic trio.” This tossed-off line has also turned out to be an approximate schema for Cosmo D’s first three commercial games. Norwood is his classical game. Tales is jazz. And Betrayal at Club Low is half RPG, half DJ set. It’s a game you can dance to. 

Cosmo’s music is half the reason to play any of these games, but it seldom factors into the narrative the way you might expect from games that are explicitly about music. The scores of The Norwood Suite and Tales are non-diegetic: we don’t really know what Norwood’s music sounds like, or Caetano’s. Maybe we heard a little of DJ Bogart’s music in Norwood’s basement. But in this game the score could be DJ Chad Blueprint’s set coming through the walls of the club at any time. Granted, it’s odd that he always puts on a new record at the precise moment when you move into a new room. 

In a video game, you can be whoever you want: a witcher, or a soldier, or a person who is comfortable in nightclubs.

Point is, this is the first of Cosmo D’s games where the sound and the subject are totally in concert. There have always been elements of jazz, classical and electronic music in these soundtracks, but even when the narrative focuses on one of the traditionally acoustic genres, there’s always a beat. This isn’t a circle that really needed to be squared, but Betrayal at Club Low finally provides a setting where a good beat is not just welcome but essential. Club Low is a high-stakes environment. The dancers waited a long time to get in, and they know what they like. Peril or glory awaits the brave DJ. Appropriately then, this game has a fail state. 

For the first time in this body of work, there’s been a total change of genre. After four first-person adventure games (“walking simulators,” if we must), this is a straight-up third-person RPG with character stats and progression and health pools and “game over” endings. I expect that we’ll eventually see Betrayal as one of the early examples in a spate of post-Disco Elysium small-scale indie RPGs (Citizen Sleeper is another). But it also serves as the culmination of a trend in Cosmo D’s work that’s been underway for two games now: it makes the player character truly the center of attention, exerting a granularly personal influence on the world by rolling dice. 

Relatedly, the other trend we’ve been tracing since Saturn V reaches a turning point here as well. We’ve been watching as the gallery-like sensibility of Cosmo D’s early games slowly gives way to narrative. Betrayal is the least gallery-like thing he’s ever made, and the most story-rich. There’s still plenty of fascinations and influences on display here, but they’ve been fully incorporated into the story, like flamingo meat into the fluorescent stew simmering in Club Low’s kitchen. Effectively, this means I’ve outlived my helpfulness as a tour guide. 

I wouldn’t eat this, but I’d stare into it for an hour.

Lest anybody misunderstand, there’s plenty in this story to remark on. We could note that Murial is now collaborating with the photographer from Tales who seemed so intent on driving her out of town. We could note that the player character is a wan automaton, confirming that whatever Murial’s aims, the Circus is not above using these things for their own ends. We could observe that we now know the automaton-filled Building 9 to be the headquarters of our mysterious former employers at the Octagon. Did you notice this is the first game where we weren’t dropped off by the last people we saw in the previous one? Or that DJ Bogart named his student Chad Blueprint his sole successor at Club Low one year before the release date of The Norwood Suite–did he know what he had coming to him?

This is all perfectly interesting, and I had a grand time with all of it as I was playing the game, which might be Cosmo D’s best. But concerns like this will never be the element of these games that lingers for me. It looks like there’s an Off-Peak City fan wiki in construction. Granted, people are free to engage with art however they like, but I’ve got mixed feelings about this. There is a part of me that thinks fan wikis enable the least useful, least interesting kind of engagement for a story like this. We may someday learn more about what the precise relationship is between the Circus and the Octagon, or about the origin of these automata, or whether Peter Norwood was ever a real person. But what would it accomplish to square away these surface-level ambiguities? Would it assist in understanding these games’ attitude towards art, or the wealth gap, or the deterioration of public services, or the importance of preserving heritage buildings, or the eternal tug of war between money and joy? I don’t think it would, and I’m much more interested in all of those concerns than I am in solving narrative riddles. If you’ve read this far and you’re disappointed that I didn’t do more of that sort of thing, well, sorry. The good news is that the Steam communities are full of it. 

***

Let’s tie up a few loose threads. First: seven thousand words ago, I described myself as “a fellow traveler who shares Cosmo’s obsession with music, his love for the surreal, his irresistible impulse to put his obsessions on display, and perhaps his nagging sense that this impulse may be shallow.” The conflict that animates Off-Peak and makes it interesting is that it is, on one hand, an artist’s self-conscious attempt to draw attention to his own sophistication and eclecticism and, on the other, a satire of that exact tendency. It’s an exhibition that serves as its own art critic. Having now played Betrayal at Club Low and replayed Tales from Off-Peak City Vol. 1, I feel that their total success serves as an even more effective demonstration that the impulse to put one’s obsessions on display is indeed shallow. There’s definitely space for games to function like galleries. I’m thinking specifically of “Limits and Demonstrations,” the wonderful interlude between the first two acts of Kentucky Route Zero. “Limits and Demonstrations” puts you inside a virtual gallery space filled with artworks that would be impossible to exhibit in physical space. It’s Borges’ “reviews of impossible books” approach to literature, applied to visual art. I’d love to see more of that. But in Cosmo D’s case specifically, the more narrative-focused and less gallery-like these games have become, the more they feel like they’re about something other than themselves. 

Second: since I started writing this piece, I’ve been eating a lot of pizza. I’ve switched my default from red wine to craft beer. I’ve been listening to Debussy, Milton Babbitt, funk-era Miles Davis, Burial, Four Tet: all artists that are suggested, if not referenced outright, by these games. It’s a complicated thing to grapple with. The notion that a personal aesthetic can be transformed into a brand and sold to others is an idea that troubles and haunts every one of these games, The Norwood Suite in particular. And yet, Cosmo D’s aesthetic is intensely seductive. 

Finally: the closest pizza place to my childhood home was called Cosmo’s. It’s entirely possible that the first slice I ever ate was from that place.

The Final Omnibus

“As we all know, there is a kind of lazy pleasure in useless and out-of-the-way erudition.” — Jorge Luis Borges

Some years ago — never mind how long precisely — having no steady job, and nothing particular to interest me in empirical reality, I thought I would begin writing reviews of everything I watched, read and listened to. It is a decision I have lived by relentlessly ever since.

Now it’s time to stop.

To the dozen or so of you who constitute my core audience, thank you. And don’t fret — there will be plenty more nonsense for you to read here on matthewjrparsons.com in the future. But the exhaustive reviewing project that’s currently called Omnibus (still known to its friends primarily as Omnireviewer) is over, as of this post.

But as longtime readers will attest, if Omnibus is to vanish it is only appropriate that it should vanish up its own ass. And so, I present the last missive of the Omnireviewer. Strap in. In all my years of blogging I have never been as self-indulgent as this.

One review.

Literature, etc.

Matthew Parsons: Omnireviewer/Omnibus — Some things are so self-explanatory that you can review them just by describing what they are. “A prog rock album with only one 44-minute long song,” for example. Or, “a graphic novel that intertwines a gay coming-of-age memoir with a character study of the author’s father by way of the literature that fascinates them both.” Some readers will look at these descriptions and say “yes, please,” and others are philistines. Regardless, the point is that these particular works are so obviously the thing that they are, which nothing else is, that to say more would be almost superfluous. Surely there has never been a clearer example of this than the present one: “A blogger writes reviews of everything he watches, reads, and listens to for nearly three years.” You’re no philistine if that premise makes you run for the hills. But even if it doesn’t, if you’ve spent any amount of time at all on the internet — better still, any amount of time at all around me — you know precisely what you are getting into. To say more would be pointless. STILL, I PERSIST.

Before we go any further, let’s dispense with the no-paragraph-breaks schtick. That’s a policy I instituted early on to prevent myself from writing too much. It never really worked.

So. Was Omnireviewer any good? No, not really. I believe it’s the home of some of my worst writing, in terms of the actual quality and readability of the prose. But assessing the quality of things was never quite the point of the enterprise, nor should it necessarily be the point of reviewing in general — except in cases so superlatively brilliant or awful that there’s little else to say. Generally, I prefer a more rhapsodic approach — drawing connections, parsing out meaning, converting subtext to text. And if in my explorations I should happen to touch on the success of a given thing, fine. Quality vs. success is a subtle but useful distinction. To me, the former implies that there’s an objective standard to which everything can be held. And while I do half-heartedly believe that, I don’t trust myself to be the arbiter of such things. Neither does anybody else.

But success is different. Success, to paraphrase the great British avant-gardist Cornelius Cardew, exists in relation to goals. To determine the success of a venture, you need to know something of the intention of the venturer.

So, if we’re going to establish whether Omnireviewer has been a success, we need to explore why I started writing it in the first place.

***

Of all the various magical accoutrements in the Harry Potter books, my favourite one as a kid was the Pensieve — Albus Dumbledore’s magical basin full of thoughts. “One simply siphons the excess thoughts from one’s mind, pours them into the basin, and examines them at one’s leisure,” Dumbledore explains in my nostalgic fave, Harry Potter and the Goblet of Fire. “It becomes easier to spot patterns and links, you understand, when they are in this form.” I have often described Omnireviewer as my Pensieve: the technique I use to evacuate my brain of all the swirling observations and analyses of trifling pop culture matters that threaten to crowd out what’s actually important. It’s an easily avoidable place where those observations and analyses can live permanently, so I don’t feel compelled to annoy my friends with them in bars. At least, not when they don’t ask me to.

All of this is true, and it is a large reason why I’ve continued to write Omnireviewer for nearly three years. But it isn’t the whole story. And the Pensieve isn’t the only valid pop culture analogue for this weird project. For a more honest one, we’ll have to look back a whole generation to another totemic childhood text:

Lucy_Blanket

Omnireviewer entered the world on November 1, 2015, but the context for it dates back more than a year prior to that. The circumstances that enabled this blog emerged in the summer of 2014. That summer, two extremely ordinary things happened. Firstly, I finished grad school, marking the end of twenty consecutive cycles of school/summer/school/summer etc. Suddenly, I was all too aware that my life was now FREE JAZZ — structure be damned. Exacerbating this anxiety was the small matter that I had graduated with a masters degree in journalism, and the universe was laughing at me. ONE SINGLE DAY after I turned in my thesis — in the form of a radio documentary — the Canadian Broadcasting Company cut 600 jobs. “Screw you, Parsons,” said the universe, “and everybody who shares your ludicrous ideas about how to make a living.” Just as all this was going on, a relationship I’d been in for seven years came to an end as well. Like every breakup, it seems inevitable in retrospect. But at the time it seemed impossible.

Unemployment; breakup. I bring up these two extremely ordinary things only because they are the first two misfortunes in my life that I couldn’t just smile my way through. I’m not sure why. Unemployment and a breakup are empirically no worse than things I’d been through previously. Maybe there just comes a time in a person’s life when the emotional warp drive has to give out and you’ve got to rely on just a regular engine. I dunno. But prior to 2014, I always prided myself on my ability to be happy in spite of things. Losing that was like falling out of the sky.

What helped me was work. In the uncomfortable grey zone between graduation and the start of my first contract, some friends of mine tried to start a magazine. They brought me into the fold as a writer, and even though it wasn’t really my project, I contributed as much writing to its embryonic form as anybody. What else was I going to do with my time? The magazine never properly launched. But if nothing else, it kept me from going off the deep end during the worst few weeks of my life.

And since the experience of writing for that vapourizing magazine was such a lifesaver, I proceeded to try that method ONE HUNDRED MORE TIMES. Even when my work situation started to pick up, I had to be constantly doing things to distract myself from the swirly void. A friend proposed an epistolary project where we assigned each other albums to listen to. I eagerly accepted. I took up cooking with the vigor of Hannibal Lecter. I started running. At work, I built a huge interactive story about dead composers, cheerfully spending twice as many hours on it as I got paid for. (It has since vanished into the digital wastes, mourned by no one, least of all me.)

Over the next three years, I would start, and swiftly abandon, a history of progressive rock. I would write 20,000 words about Jethro Tull in a single week. I would put together, and never submit, a book proposal. I would take a class about writing for comics. I would begin and struggle to complete a set of annotations for Moby-Dick. I would make two comedy podcasts with one of the guys who started the vapourizing magazine. I would make podcasts on my own, which reside on my hard drive to this day, waiting for their moment.

Yeah, I’ve been busy.

But as of November, 2015, I was not busy enough. So I filled my time the way we all do. I watched TV. I went to movies. And since I’m me, I also read voraciously, listened attentively to my favourite records dozens of times in a row, and listened to 30 or 40 podcast episodes per week. And the more time I spent on that, the more aware I had to become of how little time I was spending in gainful employment or meaningful social exchange. So I made up a game to put it out of my mind. The game was Omnireviewer. Every Sunday since then, I have released a report on the game, with the week’s score tallied up at the top of the post. 17 reviews. 23 reviews. 35 reviews. Here was a game I could win.

linus

***

Since keeping score was always such a big part of what this blog has been about, let’s look at some final statistics:

Total instalments of Omnireviewer/Omnibus: 143

Total reviews: 2,822
Average reviews per week: 20
Largest number of reviews in a single week: 38

Total words: 441,637
Average words per week: 3,088
Highest word count in a single week: 8,493

A few notes on these numbers:

  • Bear in mind that I sometimes clumped together whole seasons of television in one review. A large number of the reviews I have written on this blog have been for more than one episode of a show or podcast. So, as impressive as the number 2,822 may look, it is still deflated somewhat.
  • A cursory Google indicated that novels tend to range from 60,000 to 100,000 words, on average. If we split the difference and go with 80,000, my reviewing habit has stretched to the length of five-and-a-half novels in less than three years’ time.
  • In spite of everything I’ve written here so far, I am intensely proud of both of these stats.

Speaking of pride, shall we move on to the set of statistics that make me the proudest of all?

Total page views: 2,146
Average page views per week: 15
Highest page views for a single post: 117
Lowest page views for a single post: 3

They say that if you do any one thing on the internet for long enough, you’ll eventually find an audience. I am just pleased as punch to have disproved that rule. The post that got 117 views — still paltry, by any reasonable standard — accidentally demonstrated the real way to find an audience on the internet. It only received such a substantially above average number of readers because I got retweeted by one of the post’s subjects, the food scientist and cookbook author J. Kenji Lopez-Alt.

By the way, the post that got only three views was 3,000 words long. That’s one reader per thousand words.

“Really don’t mind if you sit this one out.” — Jethro Tull

When I started this project, I started it for myself. I made it public only for the sake of accountability. The thing that makes me proudest of all is that I kept writing Omnireviewer for as long as I did in spite of the fact that nobody read it. The human mind is a cobweb ball of rationalizations and suppressed motives. I’ve never felt like I can be entirely sure when I’m just looking for attention. But surely, here is numerical proof that this project stayed true to its roots.

One final note on the statistics, that only slightly undercuts what I’ve said above: these numbers don’t account for the people who saw my reviews on the associated Tumblr account. In some cases, this was substantially more, but mostly it was not. The numbers also don’t account for the homepage, which got a significant bump on weeks when my site’s URL was read on the radio. In the interest of transparency, my homepage has been visited 7,163 times since I started Omnireviewer. What a pathetic number. I love it.

***

On the topic of the radio: the best thing to come out of this blog was a column that I’ve been doing on CBC Radio 1’s North by Northwest since June of last year. I pitched it as a recurring summer feature on the show, and it just never stopped. Since the beginning, that column has distilled the best of this blog into purposeful nuggets of meaning and connection. It is Omnireviewer at its most Pensieve-like.

In the written edition of Omnireviewer, anything might prompt a veiled exegesis on the disappointments and regrets of my life. The Beatles’ Help. Olivia Liang’s deeply relatable work of memoir-through-art-criticism The Lonely City. The death of Anthony Bourdain. Chris Gethard. Maria Bamford. In the written edition, the music of Brian Eno is not only ingenious, but kind and restorative. In the written edition, Alison Bechdel is a saint, because she confirms the value in reading your own life as literature, like I do — drawing connections, parsing out meaning, converting subtext to text.

But on the radio, it isn’t about me. It can’t be. A public radio audience requires you to put aside your self-indulgence in a way that a blog with 15 readers just doesn’t. And that made for a far superior version of this project. Many paragraphs ago, I asserted that Omnireviewer wasn’t very good. That’s true, at least of its original form. But its radio form is one of the things I’m proudest of in my entire career so far.

In my last radio column of 2017, I flirted more dangerously than usual with the masked confessional approach of the blog. But I’m glad I did. I finished it with a segment on Margo Price’s “Learning to Lose,” a heartbreaking duet with Willie Nelson that struck a chord with me immediately. I closed out my year in radio with the sentiment: “Maybe next year we’ll learn to win.” Three months later I got a job as the associate producer of North by Northwest. I ran around, waving my arms in the air and laughing like a maniac. The context for this blog collapsed in a heap.

***

To me, Charlie Brown is not the hero of the Peanuts comics. It’s Linus — the would-be philosopher who stays positive in spite of his insecurities, which are made manifest in the blanket he cannot be parted from. Omnireviewer was a security blanket I wove to shield myself from the emptiness of my life. But unlike Linus, I’m not stuck in time. I can outgrow my compulsions. I don’t need my blanket anymore. Life is good. More to the point — life is good in spite of the fact that lots of specific things about it are not. At last, we’re back to where we started.

“God keep me from ever completing anything.” — Herman Melville

In the months to come, I’ll work on other things in my spare time. But not because I need to for my sanity — because there are things I want to make that I think people might enjoy. I’ll keep posting fun nonsense to this blog. Notes on Moby-Dick will return. I’m thinking about writing more short fiction. Maybe I’ll rank all the tracks on ABBA Gold. And I’m going to make some tweaks to those podcasts I alluded to earlier, and hopefully get them out in the world before too long. That’s what I’m going to do with the time I would have spent on Omnibus. I’m not convinced I could bring myself to do any of it if not for this blog. I’ve learned so much from doing this. I’ve made connections I never would have made. I’ve learned about the conditions under which I do my best and worst work. I got a job that I probably wouldn’t have gotten if not for this blog and the radio spots it inspired. And I have kept my head above water. I have nothing but warm feelings for this weird-ass thing I’ve been doing these past few years.

And so it comes to this. Omnireviewer has fulfilled its purpose, and fulfilled it better than I could ever have foreseen. Time now to set it adrift in the obscure internet sea where it has always resided and always will.

Pick of the week.

toaster.gif

Omnibus (week of July 1, 2018)

It’s been a year light on instant favourites. There are a couple in here, though.

19 reviews.

Movies

Won’t You Be My Neighbor? — Morgan Neville’s Mister Rogers documentary has already acquired a reputation for being a tearjerker. It is that. On the way home, I tried to figure out why. Nothing sad happens in it. True to its subject, nothing much happens in it at all. For me, it isn’t particularly nostalgic, either. I watched Mister Rogers’ Neighborhood as a child, but I was so small that I barely remember it. My memory of television only extends back to Bill Nye the Science Guy, or thereabouts. So what is it about this nice movie about a nice man that hits me and everybody else so hard in the feels? For me, it might have something to do with my Pavlovian response to the music of Michael Nyman. But more broadly I think it’s basically this: Neville sets up the beatifically decent Fred Rogers as an alternative to the cynicism and mean-spiritedness that dominates public discourse today, and that periodically dominated it for the entire thirty-year run of Mister Rogers’ Neighborhood. There’s no mention of Donald Trump or contemporary politics in the movie, but there doesn’t have to be: celebrating Rogers’ big-heartedness is an implicit, gentle act of resistance to an administration that has of late been particularly cruel to children. The closest the movie comes to naming and shaming its target is in a sequence about the first episode of Mister Rogers’ Neighborhood, in which King Friday XIII tries to build a border wall. But even that is more amusing than preachy. The most moving moments of the film are the places where television intersects with history. Rogers dared to address the assassination of Bobby Kennedy in the forum of children’s television in his first season. And he stayed the course, casually delivering civil rights messages and folksy explications of intensely sad subjects. His rapport with children who have suffered trauma, be it the death of a pet or a serious medical condition, is a wonder to behold. As moving as any of this, though, is Rogers’ simple respect for children’s intelligence and curiosity. His show was famously slow, famously lo-fi, and famously concerned with, as Linda Holmes put it on Pop Culture Happy Hour, teaching kids how oboes are made. Obviously, all of this is catnip to me. Fred Rogers was a defining figure in the history of public broadcasting because he steadfastly refused to simply give the people what they want. He strove for the higher ideal of Making People Better, which is what public broadcasters are supposed to do. It’s just as instructive to look back on Mister Rogers in the era of Facebook as it is to look back on him in the era of Trump. That said, Rogers’ attitude (and by extension, the film’s) towards other approaches to television can be needlessly dismissive. There is an uncomfortably small distance between Fred Rogers’ distaste for conventionally entertaining television and Mary Whitehouse’s boneheaded attempts to censor the BBC. There’s an uncomfortable parallel between Rogers’ anxiety that children would watch superhero cartoons and think they could actually fly and Whitehouse’s media illiterate claim that children would see a cliffhanger where Doctor Who’s head was held underwater and think that he’d be held that way for the entire week until the next episode started. But ultimately, Rogers’ straightforward attempts to bring out the best in his young viewers overrides all of this. His is a philosophy that has vacated much of public discourse, including in the media, and we need it back. Fred Rogers believed in people, particularly children, and wanted to help them be better. That is why Won’t You Be My Neighbor is the year’s most beautiful film. See it while it’s in theatres if you can. It is best experienced collectively. Pick of the week.

Live events

Converge & Neurosis live at the Commodore — I don’t really do metal these days. But when invited, I don’t mind taking in a show. This triple bill (counting openers Amenra, who were not a major part of the advertising) featured exclusively bands that I had never heard. Amenra didn’t make much of an impression on me. I see what they’re doing, which is basically leaving as many elements out of their music as possible. That includes colour in their presentation, which consists of evocative, serene video projections in black and white. They build whole songs with almost no harmonic motion. They are admirably committed to their minimalism, but it’s not for me. In retrospect, Converge would appear to be the odd ones out on this bill — a hugely charismatic hardcore band sandwiched between two uncompromising metal behemoths. That charisma is largely the reason why Converge was the band that left the strongest impression on me. Where Amenra and Neurosis would never do anything so gauche as acknowledge the audience, Converge lives for the crowd. (The crowd lives for them, also: the mosh pit that formed during their set could almost be described as a ‘fight.’) Their frontman, Jacob Bannon, never stops moving. He greets the audience between songs, offering rousing encouragement to anybody in the crowd who may be a survivor of depression or family dysfunction, or who’s just learning how to be a parent. There is an odd warmth to Converge. I feel strangely compelled to draw a parallel to their polar opposite, Belle and Sebastian, who I saw last week. Like Bannon, B&S’s frontman Stuart Murdoch also wears his triumph over circumstances proudly. After such an unlikely charm offensive, what a shock to encounter Neurosis. They are the bill’s resident metal royalty, and they present themselves accordingly. Their songs stretch to ten or twelve minutes apiece, and when one of them ends, the lights go out. Spacey noises fill the venue. And we only catch another glimpse of these Old Gods when their performance begins anew. We don’t see them tuning up. We don’t see them moving equipment around (well, we do a little, but we pretend we don’t). We only see them when they are playing their instruments. They don’t wave or bow at the end of the set. They don’t do encores. They establish a stark and total divide between us and them. And in doing so, they make themselves terrifying. Heavy metal is inscribed on their faces. You pay attention. Loudness isn’t the half of it. In spite of this, and probably a little bit because of it, I spent the first three quarters or so of Neurosis’s set feeling distinctly that Converge had won the night. I surprised myself with that feeling, since Neurosis’s music is much more my style. There’s more transparency in it — enough variety in the texture that you can hear detail. In case anybody had any doubt that they’re musical iconoclasts, the keyboardist has even mounted a set of bass pedals to the top rack of his rig. Still, it wasn’t until the final two songs of the set that they totally won me over. “Reach” is from their latest album, and reminds me of what I loved about Opeth when I first discovered them: every minute of this long song is packed with as many musical ideas as most bands would put on a whole album. And the set ender, the title track from their apparently legendary 1996 album Through Silver In Blood was so mercilessly heavy that it left at least a portion of the crowd completely helpless as to how to respond. The atmosphere after Neurosis disappeared from the stage was of dumbfounded shock. None of these bands make the sort of music that I have space for in my life these days. I doubt that I’ll spend a lot of time listening to their albums. But the show was a thing to behold.

Music

Belle and Sebastian: Write About Love — Deeply underrated. A gem on par with Dear Catastrophe Waitress, featuring several of the band’s best tracks — especially “I Didn’t See It Coming,” which is a top five classic Belle and Sebastian song. Other standouts include “I Want the World to Stop,” “I Can See Your Future,” and the slightly Phil Spectory title track. Title aside, even “Calculating Bimbo” has a winning melody.

Belle and Sebastian: If You’re Feeling Sinister: Live at the Barbican — I feel weird saying this is better than the studio version. I came away from last week’s concert with a new appreciation for the early B&S material, and a general sense that it isn’t served well by the recordings it’s featured on. Ergo, this live album. It’s got a lot more energy than its studio counterpart, but Stuart still doesn’t quite sound like his energetic contemporary self. This is still 13 years ago, after all. People change. Anyway, I really like this. If You’re Feeling Sinister has been the hardest Belle and Sebastian album to get into for me, but this helps.

Comedy

Hannah Gadsby: Nanette — The premise of this is that Gadsby is leaving comedy and wrote this show to explain why. In practice, she effectively quits comedy halfway through the show. It is a deeply intelligent deconstruction of comedy. Gadsby points out the ways in which it differs from conventional storytelling, the way it prizes the release of tension over all other concerns, and the way it has been used as a tool of oppression as much as a vehicle for protest. There’s also a very resonant thread about art history in this, which ought to force anybody who has recently read E.H. Gombrich’s The Story of Art, just for example, to reconsider some things.

Games

West of Loathing — For a brief time in high school, I was an enthusiastic player of a browser game called Kingdom of Loathing. Its intensely lo-fi aesthetic of stick figures moving through a world that looks like a 10-year-old’s Hilroy scribbler drew me in immediately, and the mercilessly consistent comic writing kept me there until I moved on to the next thing. It’s a type of gaming experience I wouldn’t have again until Fallen London, years later. Now, just like Fallen London has its one-player downloadable offshoot Sunless Sea, KoL has West of Loathing: a point-and-click adventure that takes its parent game’s pencil-drawn aesthetic and builds a Western out of it. It’s a total delight, and it’s been filling my free evenings for a couple weeks now. Here is a single moment that I think encapsulates the delightfulness of this game: at one point you find a pile of boards and nails, and you’re informed that you could probably build a crate out of these things. If you do, the game’s like “hey, it’s a crate!” And when you open it there are items inside. Brilliant. Aside from its wonderful comic writing, West of Loathing also plays well as a tribute to adventure games past and present. There’s a subplot involving alien technology where the puzzles play like something from Riven (but easier), and there is a culture of creepy clowns that could come straight from Sunless Sea. Both of these plot threads are semi-Lovecraftian in the way that all indie games are now. But that’s one genre among many that this game is juggling. I loved this. If you want to play a game that will make you smile, I highly recommend it.

Podcasts

Constellations catch-up — I’m all for sound art and experimental radio. I’m so for it that I’m frequently exhausted by mainstream podcasting. (Yes, there is such a thing as mainstream podcasting, for you terrestrial radio listeners out there.) But a lot of what I heard in the last spate of episodes from this podcast left me unmoved. They seemed to convey little except a cultivated aesthetic of artsiness. When the only thing to help you see the beauty in a piece is an interview with the artist after the fact, there’s a problem. But listening to this is worth it for exceptions like Meira Asher’s “refuse: military.01” which is a marvellous commentary on Israeli compulsory military service. It’s the perfect example of why it’s important to search outside the big podcast networks and public radio behemoths for good radio.

Bullseye: “George Clinton & Cristela Alonzo” — This is most worthwhile for the George Clinton interview, which is a real trip. He’s a genius that ought to be upheld more as one of the foundational figures in ‘70s popular music. He’s also very funny.

The Daily: “Assigning Blame in the Opioid Epidemic,” “How the Opioid Crisis Started” & “One Family’s Reunification Story” — The two opioid epidemic episodes are great and infuriating, particularly the first. The reunification story is very moving, and everybody involved is admirably committed to making it clear that this is the exception to the rule. It can be tempting to think of a story like this as the tail end of a narrative: children and parents were separated, and then because we heard the story of one reunification, it must be all over. You can’t listen to this story and feel that way, which makes it very responsible journalism, in my view.

In the Dark: “The End” — By necessity, this is an open ending. But it’s a good summation of a categorically effective investigation. I have nothing more to say about this season than I’ve already said. Suffice it to say it’s one of the best pieces of investigative journalism I’ve encountered all year.

The World According to Sound catch-up — The episode of this show that focuses on the first few minutes of the show that would become This American Life is fascinating. If there’s any takeaway from the “Sound Audio” season thus far, it’s that there are an infinite number of ways to make radio, and that shockingly few of them are represented in mainstream public radio and podcasting. TAL is where the aesthetic that has taken over those spheres came from, but it’s interesting to look back on how radical it was in its infancy.

You Must Remember This: “D.W. Griffith, the Gish Sisters and the origin of ‘Hollywood Babylon’” — I have been waiting for this for what feels like years, even though I didn’t know what I was waiting for. As it turns out, I think this season has the potential to be one of Karina Longworth’s best. The premise is outstanding: take one of the most influential books in the history of filmmaking, Kenneth Anger’s Hollywood Babylon, and fact check it. In the process, we’ll inevitably cross paths with some of the most notable characters in Hollywood history. This first episode about D.W. Griffith and the Gish sisters offers proof-of-concept for that. It’s well known that Griffith was blithely racist, but this episode makes it clear that he was also a creep. Nice.

Pop Culture Happy Hour: “The Mister Rogers Documentary ‘Won’t You Be My Neighbor’” & “Ant-Man And The Wasp, Plus What’s Making Us Happy” — An accurate appraisal of Won’t You Be My Neighbor, and further permission to sit out the new Ant-Man.

Code Switch: “Code Switch’s Summer Vacation” — A light episode, for once, but a good one.

Fresh Air: “The State Of The Supreme Court” — It is not a happy state.

Out of the Blocks: “A Conversation with Mayor Catherine Pugh” — This is weird. The mayor of Baltimore is a fan of this podcast, so she interviewed the host in public. The result is a conversation between a journalist and a politician where it feels like the politician is not taking a risk. I know that’s not the point of this interview, and Out of the Blocks isn’t that kind of show, but that power dynamic implicitly makes me uneasy. Anyway, the mayor is correct to observe that Out of the Blocks is excellent.

Trump Con Law: “Justice Kennedy” — A good breakdown of why Kennedy’s retirement has thrown everything into disarray — but it’s also a bit less useful than most other episodes of this show, because everybody else is covering this too.

The Memory Palace: “Patience” — Nate DiMeo is very good at finding stories from history that resonate with the news cycle. This one is about a slave who was separated from her child by ruthless slave traders. It is devastating, and it does not resolve neatly. Listen to it. Pick of the week.

99% Invisible: “Roman Mars on ZigZag” — This is the fourth episode of a serialized story, but it’s the first to appear on a show that I listen to regularly. It reminds me of StartUp season one, because it is straightforwardly similar to that — both are stories of people trying to start podcasting companies. I think I’ll listen from the beginning, though I’m not 100% sure I’m sold. It depends on how much talking about blockchain there is.

Omnibus (week of June 17, 2018)

Hang on tight, it’s a wordy one.

18 reviews.

Movies

The Iron Giant — Some combination of the hype surrounding The Incredibles 2 and being down and out with seasonal allergies on a Sunday morning inclined me to revisit a portion of my youth. I haven’t seen The Iron Giant since I was about 10, and I have never been a member of its sizable nostalgia cult. But Brad Bird is a darn good filmmaker, and all of his movies go the extra mile to deal with themes that young audiences won’t grasp the specifics of, but which will resonate more generally. In The Iron Giant’s case, that tendency manifests in the fact that it is a very good Cold War period piece. Its message isn’t a blandly pacifist one, but a specific one about the way we come to see the world when the powerful insist on stoking paranoia and framing everything in “us vs. them” terms. It even includes a parody of the ludicrous “duck and cover” PSAs played in classrooms in the 50s. It’s a story about Hogarth Hughes, a curiously wise child who delivers animist monologues about the integrity of the soul, and the huge metal E.T. he befriends and tries to protect. Pretty standard fare, but the beauty is in the specifics. The animation is beautiful, and has aged brilliantly — its use of primitive computer animation is restrained enough to simply appear as emphasis on the traditional animation. One of the film’s most ingenious moments involves the reveal of the giant’s origins: he has a nightmare about his home planet, which ends up appearing on a nearby television, intercut with scenes from an actual Jack Parr show. More animated movies should handle exposition wordlessly. They should also build up their principal characters’ relationships such that their climaxes can be as emotive as this one. They should also humanize their villains as well as this film does. The grinning FBI agent who antagonizes Hogarth even before he knows anything’s amiss is painted with a certain amount of sympathy. He’s an undistinguished buffoon who’s only trying to earn the respect of his peers. I hope parents still show this movie to their kids. It’s a genuine classic. Also, another ‘50s-style TV ad proclaims: “Tomorrowland! Promise of things to come!” Did Bird know even then that he’d made that (apparently disappointing) Disneyland movie with George Clooney?

Raising Arizona — I like to try and maintain a certain amount of unseen/unheard/unread works by my particular favourites. I’m extremely glad, for instance, never to have heard Scary Monsters (and Super Creeps), The Man Who Sold the World, Earthling, or Lodger in their entirety. The fact that they’re still there to experience for the first time is gratifying in itself, and I’ll savour that until I break down. The Coen Brothers are another artist with whom I’ve taken this approach. But they have the advantage over Bowie of still being alive. So even if I do complete their filmography, there’ll still be new ones every now and then. Their corpus is not yet finite. It was with that in mind that I finally allowed myself to watch Raising Arizona. Once you get over the shock of seeing a Coen brothers movie that doesn’t have the distinctive visual touch of Roger Deakins, it’s great fun. (I am convinced that the absence of Deakins from the much later Burn After Reading is the real reason why people don’t like it, whether they know it or not.) It spends the bulk of its duration content to be a very good caper comedy, with a very game Nicholas Cage giving a more openly ironic version of the career-best performance he’d offer in Wild at Heart three years later. Holly Hunter is given less to do, but she is admirably committed to the Coens’ total lack of subtext. The caper comedy reaches its zenith with one of the best chase scenes in all of cinema, scored by yodelling. Bless. But Raising Arizona turns into something altogether stranger and more grand in its final act, where Cage dispatches a surreal villain that seems to have invaded the film from a George Miller movie, and changes, possibly for the first time in his life. What’s really remarkable about Raising Arizona is that the protagonist doesn’t have a character arc so much as a character hockey stick. He has all the one-dimensionality of a genre character, until the very end of the movie, where he gains a modicum of self-awareness. It’s an unfamiliar structure, and it makes Raising Arizona into something more than a great comedy. I really loved this. It isn’t quite Fargo, but it’s up there with my idiosyncratic faves O Brother, Where Art Thou? and A Serious Man.

Page One — I decided to finally watch this after reading New York Magazine’s recent piece on Shane Smith and Vice. Suddenly, watching David Carr chastise that vapid skin balloon sounded like a hell of a good time. Page One is a fascinating time capsule. Its talking heads’ pontifications about the future of media seem as quaint now as they were obviously myopic at the time. (“Albany corruption stories, they may be important,” says Nick Denton. “But nobody really wants to read them.” That’s right, Nick. Give the people what they want. It’ll be fine.) One of the key ways in which this documentary’s reality differs from the world in 2018 is that it portrays Jeff Jarvis as an actual human, whereas now we know him primarily as a parody Twitter account. But nobody’s coming to a documentary from 2011 for perspectives on the future of the media. On the other hand, the behind-the-scenes element of the doc is fascinating. Admittedly, I am a bit of a Times partisan these days, but I found the scenes involving editors making decisions completely thrilling. It’s a clever idea for the doc to focus specifically on the writers at the Times who are covering the media, and particularly the crisis in the newspaper industry. David Carr is far and away the most entertaining part of the film, but the most prescient point anybody makes in the whole movie is a collaborative effort between him and media editor Bruce Headlam. When everybody suddenly sees the iPad as the saving grace of the news business (hahahahahahahahahahahaha), they both have the presence of mind to consider the fact that you don’t want to depend on a private tech giant for the survival and health of your publishing endeavour. I feel as though that’s not something most people had begun processing until substantially later. I don’t think I got there myself until I started reading John Hermann. The best single scene, though, involves a nonplussed Bruce Headlam watching a completely made-up segment on NBC about the end of the war in Iraq. The Coen brothers couldn’t have written something this epistemologically crazy, and they made Burn After Reading. That scene indicates that reality was out of joint long before Trump started campaigning for office. This is great, out of date or not.

The Incredibles 2 — Outstanding. In the theatre, there was a pretty even split of families and nostalgic millennials. It was one of the rare occasions when I heard adults and kids laughing at the same things. The comedy of The Incredibles 2 is primarily visual — animation like this is one of the few corners of modern cinema that truly reflect the legacy of Chaplin and Keaton. And a well-constructed sight gag is universal. Brad Bird’s visual imagination has always been his primary asset, and this is the best that it has ever been. The action sequences are better than anything the Marvel Cinematic Universe has offered in recent memory. One particular motorcycle chase featuring Elastigirl is one of the most riveting things I’ve watched since Fury Road left cinemas. On a smaller scale, the Incredible family’s youngest member has powers now, and he is the best and most imaginative part of the movie by far. Watching Baby Jack-Jack sneeze and inadvertently send himself flying clear through the high ceilings of the family’s new mid-century modern house is one of the simplest, purest pleasures of 2018’s cinema. Watching him get in a tussle with a raccoon is one of the most enjoyable things in any Pixar movie, ever. The premise of the Jack-Jack bits is elegant: if a baby had superpowers, they would not be governed by reason, and they would therefore be maddeningly unpredictable to that baby’s caretakers. The movie’s other successes come down to sheer attention to detail. The mid-century modern design and World’s Fair retrofuturism are endlessly fun to look at. Michael Giacchino’s music doesn’t do anything it wasn’t doing in the first movie, but it’s a brilliant score with themes that feel like they’ve always existed. The story is driving at some things it doesn’t quite manage — a subplot involving body cams, for example, fails entirely to comment on police violence. The movie’s admiration for a man who stays home with the kids is a little over the top. And the franchise’s relationship to the question “superheroes: are they good?” remains fraught. But that’s well beside the point. This is so much fun. My face hurts from smiling. Pick of the week.

Music

Belle and Sebastian: If You’re Feeling Sinister — I’m seeing Belle and Sebastian next week and I need to study up. My entry point was idiosyncratic, and I’m still basically ignorant of most of their classics. I’ll be honest: I don’t like this universally-acclaimed record as much as The Life Pursuit. But I do think it’s more than just nostalgia that inclines people towards it. The Life Pursuit is an album that boasts some good songwriting as well as really good playing. This one only has the former, and clothes it in simplistic, lo-fi arrangements. But that in itself is an aesthetic that appeals to the sort of people who love Belle and Sebastian. Myself, I struggle with it. But when you listen past the sonic quality to the songs themselves, they’re easily as strong as the ones I’ve come to love on The Life Pursuit and they don’t have as many slightly cringe-inducing lines. (“She made brass rubbings, she learned she never had to press hard.” ???) On a first listen, “Stars of Track and Field” is the obvious standout. It’s Rushmore as a pop song. But the title track and “Judy and the Dream of Horses” strike me as likely growers. Here beginneth the cramming.

Kanye West: ye — The ugliness of Kanye’s present worldview obviates the possibility of engaging with this album’s aesthetic merits. That’s all I have to say.

Stephen Sondheim/Mandy Patinkin, Bernadette Peters, et al: Sunday in the Park With George — I’m still gradually making my way through E.H. Gombrich’s The Story of Art. Naturally, when I got to Georges Seurat, I remembered that this existed. I sheepishly confess that I had hitherto known it only by reputation. I had only heard “Finishing the Hat,” a song that has the single best explanation of why people create things ever written: “Look, I made a hat! Where there never was a hat!” I have known that feeling. It’s intoxicating. The full musical is one of Sondheim’s strangest and subtlest creations. Listening to the cast album without context is hopeless. The story apparently happens largely in the spoken dialogue. But I read a synopsis and looked at a few clips of a filmed performance (that I’ll be watching in full) to get a sense of the staging, and once I’d done that, everything started to fall into place. An uncharitable reading of Sunday in the Park With George would describe it as a musical about difficult men and the women who suffer for them. A more charitable way to look at it would be to view it as a musical about two people compelled to leave legacies, and the legacies they leave. Act one tells the story of the doomed relationship between the painter Georges Seurat and his lover Dot. It culminates with the two of them apart, but with George (as he’s known in the show) having completed his masterpiece, A Sunday Afternoon on the Island of La Grande Jatte, which truly is a marvellous picture. You should Google it. In completing that, George has left his own legacy, and Dot has left a legacy as well — in the way that she chose, which was to be an artist’s model. Act two jumps ahead to 1984, the year of the musical’s premiere, when George and Dot’s great-grandson is himself an artist, though one of a very different temperament. This George, like Dot, is fictional. The musical can’t be regarded as in any way true to life. Like Seurat’s art, it is a view of real things through the perspective of an artist with a singular vision. The second act is often considered vastly inferior to the first, but I love it, because it explores the way that the legacies George and Dot chose for themselves played out. They both attained a measure of immortality through art. And they both attained a measure of immortality through their offspring. The story of the second act is the story of one legacy reconciling himself to the other. Both acts end with a rendition of one of Sondheim’s most straightforwardly beautiful songs, “Sunday.” In the first, this song conveys the final completion of La Grande Jatte, with the noisy reality of the characters in the part made into harmonious beauty through George’s vision. (The way Sondheim expresses this musically is a thing only he could do.) In the second act, it conveys the second George’s realization that the painting belongs to him, and he belongs to it. It is emotionally and thematically complex stuff, far stranger and better than the vast majority of Broadway musicals. Plus, the recording features two of the most inimitable voices in musical theatre: Mandy Patinkin and Bernadette Peters. Both, especially the latter, are acquired tastes. But they are infinitely expressive. Can’t wait to watch the film.

Literature, etc.

Zach Ferriday: “Schism Symphony” — This is the only piece I’ve read that really confronts the uncomfortable relationship between the importance of tradition in classical music and social conservatism. It articulates a point of view I’ve been failing to articulate for years. Read it if you’re one of the classical music types who sometimes listen to things I say.

Games

The Legend of Zelda: Oracle of Ages — I believe I started playing this in 2017. That should tell you how good I am at video games. The Zelda franchise is a thing I maintain a childish loyalty to. I have fond memories of the N64 instalments, of which I maintain that Majora’s Mask is an enduring masterpiece. The footage of Breath of the Wild that I’ve seen almost makes me want to break down and buy my first console since the fifth generation. But I was really more of a Game Boy kid, so my loyalties to some extent still lie with the 2D, top-down format of Link’s Awakening and the GBA port of A Link to the Past. For whatever reason, I never got around to the Oracle games as a kid. (Context: Oracle of Ages and Oracle of Seasons are partner games that can be played in either order, and can be customized to reflect which you played first.) As Zelda games do, Oracle of Ages provided me with wave upon wave of pleasing familiarity. (The differences between Zelda games are a bit like the differences between Yasujiro Ozu films: subtle.) And I was, after all, mostly in it for the nostalgia. But satisfyingly, Oracle of Ages is also a fabulous, eminently recommendable game that holds up marvellously. Plus, for those nerds among us who are interested in the series’ development over time, the Oracle games occupy an interesting place in the Zelda corpus. Nintendo farmed them out to Capcom rather than making them in-house — a surprising development. More notably, it’s the first 2D Zelda game to be made after the series had entered the third dimension. It’s quite clear throughout that Capcom was thinking hard about the value proposition of a 2D Zelda in the wake of the enormous success of the N64 Zeldas. There is some implicit novelty in playing a post-Ocarina of Time 2D Zelda game. None of the other 2D Zelda games I’ve played have Goron or Zora civilizations — a continuity idea that originated in Ocarina. The Zora segment of the game is particularly reminiscent of its N64 predecessor. That section’s dungeon is the innards of the guardian fish spirit Jabu-Jabu, a dungeon also seen in Ocarina. But the mechanics of this game’s version of Jabu-Jabu are maybe its best argument for the value of 2D gaming. Its aesthetic cribs from Ocarina’s Jabu-Jabu, but its central puzzle is a seemingly conscious attempt to better the mechanics of Ocarina’s infamous Water Temple. The need to raise and lower the water level in the dungeon implicitly works better in two dimensions, with discrete divisions between floors. It’s a brilliant design. However, why Jabu-Jabu’s belly is so full of switches is anybody’s guess. In general, the water-based parts of the game are the most enthralling. Link’s diving ability arrives at a moment in the game where the map has totally opened up. The early parts of the game are based around Link having a limited ability to move backwards and forwards in time, with a similar effect as in the dark and light worlds of A Link to the Past. But things really get fun when you’re finally able to move between the two times at will. And almost immediately after, you’re given the ability to dive underwater, revealing another whole world on the ocean floor. That means that lots of the map squares in Oracle of Ages’ overworld have four distinct forms: above water and below water, in past and present respectively. This is magnificently dense, and the source of many excellent puzzle solutions. On that note: Ages’ puzzles and level design in general is among the strongest in the franchise up to this point. I’m not familiar with many of Capcom’s games, but it strikes me as predictable that non-Nintendo Zelda games would excel in gameplay more than mood or story. Usually I find boss fights tedious. Honestly I sometimes find dungeons tedious, which calls into question why I bother with Zelda games at all. But Oracle of Ages’ dungeons are a joy. The best of them (Jabu-Jabu, Mermaid’s Cave, Skull Dungeon) are one big puzzle with many moving parts that each relate to each other intuitively. Rooms are designed to teach you things. Some puzzle solutions are as simple and elegant as simply realizing that you won’t fall down holes when you’re swimming. The Indiana Jones-inspired Ancient Tomb even foregoes complex puzzle mechanics in its opening stages to conjure the feeling of descending into a haunted ruin. You don’t have to figure anything out, but you do have to throw bombs around to clear away the rubble. (The dungeon doesn’t concern itself especially with who is buried there, but whatever.) And each dungeon is capped off by a boss fight that’s actually fun and innovative. I’m particularly fond of Octogon in the Mermaid’s Cave, who you have to fight both above and below water, and Smog in the Crown Dungeon, who is not so much a boss as a malevolent puzzle. There are a few types of rooms that repeat themselves more than one would like across multiple dungeons — rooms that the devs may have thought to be cleverer than they are. But overall, the experience of playing this game is extremely satisfying. Its disappointing elements are only evident when you compare it with other Zelda games. Link’s Awakening is the most obvious point of comparison, since the interface of this game is basically identical to that one. It’s been a while since I played Link’s Awakening. Based on my hazy memory, it didn’t have puzzles anywhere close to this satisfying. But that’s a game that stays with me, because its premise and the way it has of presenting its world are unique. Link’s Awakening feels dreamlike and fairy-tale-esque, rather than the straightforward high fantasy of other Zelda instalments. Oracle of Ages has plenty of fun interactions with characters who are more than willing to spout this franchise’s signature one to two lines of flavour text. But the writing doesn’t contain any of the charming non-sequiturs that have given Zelda its slightly surreal feeling since the very beginning. (“It’s a secret to everyone!”) In general, this game’s world, Labrynna, feels more like a collection of the necessary Zelda locales (big town, smaller town, Goron town, Zora town, fairy forest, graveyard…) thrown together by fiat than it does an attempt to do anything new with those elements. And as similar as the early Zeldas sometimes are to each other, I think you can argue that every Zelda game prior to this attempted to display its constituent parts at a slightly different angle, with varying degrees of success. The world in Oracle of Ages is simply a mode of conveyance for its outstanding puzzles. And that’s fine. But in the long run, I feel like it’ll mean this is a game that I enjoyed more in the moment than I do in retrospect. Still, I confess to having been tickled by segments of the game’s story, particularly where the character Ralph is concerned. He’s desperately in love with the titular Oracle of Ages, and he tries his best to be the hero in the story, only to be constantly usurped by Link, whose only advantage is being the player character. I am team Ralph. Ralph is good people. I had a great time playing this. I’ll be taking a break from Zelda now, because a little goes a long way. But I’ll be back for Seasons eventually.

Podcasts

Trump Con Law catch-up — The latest spate of episodes is much the same in quality as the rest. I like the spirit of this show, which takes an increasingly crazy political situation and tries to use it for all of our educational advantage. Small compensation, but here we are. Also: the Twitter episode, which explores the nature of a presidential Twitter feed and whether it constitutes a “public space,” made me realize a crazy thing: in the social media age, we have started to think about things as places. *shudder*

99% Invisible catch-up — This run of episodes introduced me to Decoder Ring, contained an interview with John Cleese, explained the catch-22 of living in mobile housing, alerted me to the concept of “curb cut design,” informed me of a vault full of seeds in case we wipe out all the nature, and briefly made me care about basketball jerseys. Not bad.

Decoder Ring: “The Johnlock Conspiracy” — This looks set to become my favourite pop culture podcast. This is a story about a community of Sherlock fans who took fandom too far. It starts off with an exploration of shipping, a perfectly fine thing. But gradually, the story descends into the depths of a conspiratorial community who are, as far as I’m concerned, media illiterate. The idea is: eventually, Benedict Cumberbatch’s Sherlock Holmes and Martin Freeman’s John Watson will be written into a relationship, and the showrunners of Sherlock have been lying constantly when they say this won’t happen. This is more than just a careful examination of the show’s homoerotic subject: it’s an insistence that the show is one thing, and only one thing, and everything that it is aside from that one thing is a red herring. It reminds me of the particular kind of media illiteracy that runs rampant in the gaming community, where every ounce of ambiguity in the storylines of games like Night in the Woods or Virginia has to be resolvable in a single, internally consistent interpretation if the games are to be taken seriously. Games that actively invite this type of meticulous internal reconciling, like Undertale and the Bioshock franchise, seem to invite less controversy from this crowd. One comes away from these critiques feeling that the people who make them need more Virginia Woolf in their diet. Also, aesthetic concerns aside, the adherents to the Johnlock conspiracy can be very mean. Mean to the point that I’m not posting this review on Tumblr. Yes, I’m a coward. Sue me, it’s my own damn blog.

Imaginary Worlds catch-up — Of the past five episodes the most recent one is the best, in spite of somewhat inauspicious subject matter: Magic: The Gathering. I have fond memories of this card game, but I remember its “storyline,” such as it is, as being best ignored in favour of the game’s wonderful mechanics. I wasn’t persuaded otherwise by this episode, but I do see a little more of what they’re trying to do.

In the Dark: “Why Curtis?” — The latest episode in APM Reports’ evisceration of the prosecution’s case against Curtis Flowers paints a picture of an investigation that just went with the first suspect they found.

Caliphate: “One Year Later” — I read a piece in the London Review of Books that expressed doubts about the New York Times’ practice of taking documents from Iraq to report on ISIS from the U.S. I sympathize with these doubts, so I was happy to find that this final episode of Caliphate ends with Rukmini Callimachi escorting the boxes of documents that have been so vital to her reporting to the Iraqi consulate. In my view, the quality of Callimachi’s reporting justifies her having the first look at these documents. Her stories, and this podcast, have been outstanding journalism. This episode circles back to the Canadian former ISIS recruit who was the subject of the first several episodes, before Callimachi went to Mosul. It finds him expressing a conflicted worldview that his counsellor finds worrying. At the end of Caliphate, you’re left with the impression that perhaps the most important way to fight ISIS is to fight against the xenophobia that leads to the radicalization of people like this. All the same, Callimachi and her producers never goad you into feeling this way by explicitly sympathizing with him. To do that would be slightly monstrous, considering his story. It’s a fine balance, struck with the poise of a considered ethicist. Caliphate is hard listening. It is not “enjoyable,” in the conventional sense of the word. But it is probably the best podcast of the year. Pick of the week.

Pop Culture Happy Hour: “The Great Big Stand-Up Roundup” & “Jurassic World, Jurassic Park and What’s Making Us Happy” — Sad no Tig Notaro in stand-up roundup. Happy no love for Jurassic World in Jurassic World episode.

The Daily: “How Separating Migrant Families Became U.S. Policy,” “Father and Son, Forced Apart at the Border” & “Trump Ends His Child Separation Policy” — The news this week has been the saddest it has been in ages. These episodes helped make sense of it in a factual way, if not an emotional way.

Code Switch: “Looking for Marriage in All The Wrong Places” — Here’s something: dating apps based in India can’t accommodate LGBTQ people, because gay sex is illegal there. I hadn’t thought about that. This is a story about it.

Omnibus (weeks of Apr. 22 & 29)

I’ve been away for a week, and that always throws off my schedule here. So, we’ve got two weeks worth of reviews, and they are ALL OVER THE PLACE.

I think I’m actually proud of this particular Omnibus. There’s a lot going on here. There’s opera and paintings and other hoity-toity shit like that. There’s the new Avengers. There’s a pair of films about rock and roll, and a pair of albums by a band I’m currently obsessed with. There’s stuff that made me laugh. There’s a weird game. And there are not so many podcasts as to tip the balance away from the other stuff. I think this may be good. Anyway, it was fun.

I will also take this opportunity to direct you to the Tumblr associated with this blog, in case you would like a more media-rich experience that also includes paragraph breaks. Paragraph breaks are good, but we have a house style here and some rules are not made to be broken. Even when the paragraphs clearly are. I think the Tumblr may be particularly advisable in the case of the Vancouver Art Gallery entry, because pictures. Regardless of your choice, enjoy.

Does three picks of the week sound reasonable? I think that sounds reasonable.

20 reviews.

Events

Gaetano Donizetti: Anna Bolena (Canadian Opera Company) — I only had time to take in one show while I was in Toronto. It might have been a hard choice if Sondra Radvanovsky hadn’t been singing at the COC. That made it damn easy. I’ll be honest: I don’t like Donizetti. I don’t find his music memorable, and the librettos in these Tudor operas make me cringe. But in this case, that didn’t matter at all, because I was in this for Radvanovsky specifically, and she was magnificent. She’s a singing actor who puts intensity front and centre, in the tradition of Maria Callas — except, in my opinion, with a more innately attractive voice than Callas. And intensity is what you need for Bolena, a role that encompasses imperiousness, regret, madness, spite, and maybe love. Radvanovsky’s Bolena seems ready to spit in the king’s eye at any moment — a dramatic task made easier by baritone Christian Van Horn, who plays Enrico (Henry) VIII as a louche slimeball with no sense of his own hypocrisy. Van Horn and Radvanovsky have that delicious dynamic of intense loathing that’s hard to come by outside of the Lannisters on Game of Thrones. Remarkably, soprano Keri Alkema holds her own alongside Radvanovsky. The role of Giovanna Seymour is intrinsically less interesting than the role of Bolena, even if she does get some nice coloratura stuff to sing. Seymour is merely a lover — and a tediously sincere one at that, who knows Enrico is objectively horrible and loves him anyway. Bolena’s concerns are more complex: she wants power, and she’s concerned about her legacy. There’s a great love in her past, but when she looks back on it fondly, you get the sense that she’s really just regretting the pickle she’s gotten herself into by marrying such a terrible man. But it’s precisely this contrast between the two characters that makes Radvanovsky and Alkema so effective together. They understand that relationship completely. Of the smaller roles, Allyson McHardy stands out in the pants role of Smeton, a character whose only narrative purpose is to drive the tiresome intrigues that are a mandatory part of all bel canto opera. What the character lacks in narrative interest, McHardy compensates for with wonderful singing. If I haven’t made it clear already, this is a very well-directed production. Even though the libretto (or at least its translation) is made up exclusively of things that nobody would ever say, the actors commit. And their understanding of the relationships that underpin the drama goes some distance to papering over the weakness of the text. The set is spectacular without being overbearing. It is essentially a Jacob’s ladder of connected, tall wood panels that can slide back and forth across the stage to produce the impression of intimate spaces when they’re close to the audience and grand spaces when they’re far back. They can become corridors and gates. It’s nifty. It also aids the drama: Bolena’s chambers seem tiny and claustrophobic, while Enrico seems particularly frightening slouched on a throne in the middle of a huge, empty stage. Director Stephen Lawless and set designer Benoit Durgardyn have done well, here. I enormously enjoyed this. I still think it’s a dumb opera, but it hardly seems to matter. (Okay, fine, “Al dolce guidami” is gorgeous.)

A visit to the Vancouver Art Gallery (April 24, 2018) — As I’m writing this, it has been nearly two weeks since the visit in question, and the network of connections and ideas that formed in my head as I traversed the five exhibitions present at the time has largely disintegrated. But I did see a bunch of art that’s stuck with me and will continue to. So I’m just going to rattle some of it off. The reason I was at the gallery was that it was my last chance to see Takashi Murakami’s retrospective exhibition “The Octopus Eats Its Own Leg.” Given what a hit it’s been, I figured I’d see it last, so as not to be completely underwhelmed by the rest of the art in the gallery. In practice, I think the opposite happened. I was at the VAG for more than four hours. By the end of that, I was completely overstimulated and my brain was having trouble processing images. That’s not the state you want to be in when you walk into a whole floor of brightly coloured, enormously detailed, narratively complicated art with influences ranging from ancient Japanese painting to Instagram. I’ve never seen Picasso’s Guernica or Bosch’s Garden of Earthly Delights in person, but I imagine that some of Murakami’s most gigantic paintings rival those works for sheer impact of spectacle. Seeing Tan Tan Bo Puking on a screen or an advertisement makes it look like a comics splash page or a Roger Dean album cover: you may be drawn in by its whimsy and impressed by its minute detail, but you’re unlikely to be overwhelmed. Seeing it in person is overwhelming because it is seven metres long. I have no idea what, if anything, it is meant to convey. But it doesn’t seem to matter because the spectacle is so effective. That’s a reasonable summary of my whole experience with the Murakami exhibit. I wish I could see pieces like 100 Arhats or Dragon in Clouds again while not being quite so spent, because they require a lot of energy. Knowing that I would need at least a fragment of my energy left for Murakami, I breezed through the small exhibition on the fourth floor somewhat inattentively. In addition to the traditional selection of Emily Carr paintings (which I never tire of), the VAG was showing some prints of photographs by Mattie Gunterman, a photographer born in 1872 who walked six hundred miles with her husband to get to B.C. to mine for silver. Seeing her photographs alongside Carr’s famous forest pictures made perfect sense, prompting me to go “ah” as I slingshotted around this floor and headed for Murakami. This brings us to “Bombhead,” maybe my favourite exhibition I saw on this visit. It’s a selection of art and artefacts focussed around the idea of nuclear disaster, curated by John O’Brian. It’s accompanied by a nifty little booklet designed in the style of Canadian nuclear survival guides that were published in the 50s and 60s. The exhibition takes its title from a Bruce Conner picture that sets the tone for the whole thing: the nuclear age is a void too dark to stare into, so we resort to whimsy. Accordingly, the exhibition is exhausting and marvellous. I spent more time than I needed to in an alcove, watching an old Cold War era documentary called The Atomic Cafe, while a Globe and Mail story about Donald Trump and Kim Jong Un loomed over me. I stared at a wall lined with photographs from Robert del Tredici’s epochal book At Work in the Fields of the Bomb. I surveyed unexpected images of nuclear detonations in popular culture. And I nearly barfed at the power of Nancy Spero’s bomb paintings. It’s a bonkers experience that feels terrifyingly relevant. The fallout from “Bombhead” seems to be drifting downwards to the lower floors of the VAG. Murakami’s exhibition is also concerned with the literal and figurative flattening of Japan by a nuclear bomb. And World War II looms large in the focus of “Living, Building, Thinking,” an exhibition of expressionist art building from the collection of McMaster University. I love expressionism. I do not know art, but this is where I live. This exhibition shuffles the entire history of expressionism and its influence around so that the expected wartime Germans rub shoulders with contemporary Canadians and others. Walking in, you’re greeted by Yggdrasil: an oppressive, overwhelming painting by the German painter Anselm Kiefer, who was born just as WWII ended. That sets the tone nicely. Shortly thereafter, we see Canadian painter Tony Sherman’s Poseidon, which stares bleakly at us from a sea of drab dribbles. At that point, we’re well prepared for an intensely German freakout by Jörg Immendorff and a moving work by the Montreal-based painter Leopold Plotek called Master of the Genre of Silence, depicting the Soviet journalist Isaac Babel being interrogated. But the real heart of the exhibition is a whole room full of wartime lithographs and etchings by Nazi-persecuted artists like Max Beckmann, Hermann Max Pechstein and Frans Masereel. Pechstein’s multi-part illustration of the Lord’s Prayer is the absolute highlight of the exhibit, and even more modest works like Beckmann’s The Draughtsman in Society and Masereel’s wordless graphic novel Passionate Journey have incredible power in their simplicity and expressiveness. I’ll explore all three of these artists in greater depth. We’ve been working backwards through my visit to the VAG, so we’ve now finally arrived at the beginning. The expressionism exhibition shares a floor with another one taken from the collection at McMaster, this one containing art that was donated by the private collector Herman Levy. With all due respect, I do not care about Mr. Levy, no matter how hard the annotations in this exhibition try to make me. However, he doubtless had excellent taste in art, and I totally enjoyed seeing some great works by Monet and Pissarro in the comfort of my own city. I enjoyed noticing for the first time that painters sometimes convey the motion of water by actually thickening the layers of paint on the ripples. And I definitely enjoyed being introduced to the work of George Braque and Roderic O’Conor, who I was previously unfamiliar with. You know what, I like art. Art is good. This was a fun afternoon. Also, during the course of my visit, two different people stopped to look at a fire extinguisher and jokingly said “so beautiful” to their friends. I wonder if that joke happens every day. Pick of the week.

Movies

Avengers: Infinity War — It is without a doubt the mostest movie I’ve seen this year. Avengers: Infinity War is a big fun spectacle that I had a great time watching. And it embodies all the best and worst tendencies of the Marvel Cinematic Universe in one movie. Weirdly, I think a useful way to look at this movie is in comparison with Game of Thrones. I’ll tell you why, and I’ll do so with no spoilers. Relax. The key question for me going into Infinity War is how the hell they’d be able to juggle all of these characters and still maintain a semblance of a cohesive story. The answer turns out to be that they structure it like an episode of GoT, which famously encompasses a vast range of characters and settings. Your standard episode of GoT pushes several independent stories forward at once, each of them linked to the others only in the sense that viewers are aware of the complex web of familial relationships and power dynamics that relates them. Tune into a random episode, and it might feel like you’re watching five different medieval soaps. Infinity War is structured much the same way, with characters from various bits of the MCU grouped off and pursuing stories independently of the others. But unlike GoT, this movie’s characters are pulled from separate franchises, some of which have drastically different tones than the rest. It’s great fun to see a Spider-Man school bus scene that could come straight out of Homecoming bump up against big silly Guardians of the Galaxy space opera scenes and climactic battles in Wakanda. If Infinity War operated along the same lines as the first two Avengers movies, with its cast largely concentrated on one threat in one area, it would be impossible. But the GoT approach makes it surprisingly fleet-footed. You can quibble with the underrepresentation of certain favourite characters (for many, Black Panther; for me, Hulk). But in a movie with a gazillion superheroes, this is inevitable. Infinity War strikes that balance more deftly than anybody could have hoped. (But seriously, though: when are we going to get a Mark Ruffalo-starring Hulk movie? That’s maybe my favourite performance in the whole MCU, and he’s only ever been a side-character.) The other way in which Game of Thrones can help inform a viewing of Infinity War is less flattering to the latter. GoT is famous for killing off major characters at the drop of a hat. So as not to spoil too much, I will only say that Infinity War also has a body count. But the funding models of these respective franchises prevent us from looking at them the same way. GoT can kill off characters and twist the plot around in crazy ways because its viewers are invested in a brand called “Game of Thrones” which will endure regardless until the story’s done. This is how television works. Infinity War, on the other hand, can’t easily kill anybody important off permanently because the MCU is a blockbuster movie generator buoyed by big, bankable characters. There is no end in sight to the overarching storyline of the MCU, and the brands that draw audiences in are “Spider-Man,” “Iron Man,” “Captain America,” and so forth. You can’t kill these characters because the characters themselves are brands. The brands need to stay alive if they can make money. In GoT, Tyrion Lannister is not a brand. He’s arguably a selling point for the show, but nobody’s tuning into a show called Tyrion. They’re watching Game of Thrones. These cold hard facts of capitalism are impossible to ignore while watching Infinity War, and they seriously undercut what would otherwise be some deeply affecting moments. Basically, I liked Infinity War. It’s a big, silly action movie. The villain is undercooked, and some of it is boring because of underdeveloped relationships. But it’s fun, and I don’t mind that it made a billion dollars.

Deconstructing the Beatles: The White Album — I went to this screening at the Rio expecting something else. This is a film of a multimedia lecture given by the Beatles scholar Scott Freimann. Freimann himself was in attendance, so I thought we’d actually be getting a live rendition of the multimedia lecture captured on the film. Still, the film was worth seeing, and it was fun to be able to ask Freimann questions after the fact. He’s been doing this whole series of lecture films on the Beatles, including ones on Sgt. Pepper, Rubber Soul, and Revolver. This particular film on the White Album covers the usual beats associated with that album — the move away from psychedelia, the trip to India, Yoko, George Martin getting fed up and leaving, Ringo getting fed up and leaving — but it also highlights the musical consequences of those events in a way that taught me a lot. I’m always worried going into a Beatles-related thing that I won’t learn anything. Martin Scorsese’s George Harrison documentary fell into that category. But this didn’t. It’s worth seeing for Freimann’s breakdowns of the multi-track recordings alone. Who knew the vibrato on Clapton’s “While My Guitar Gently Weeps” solo was done by manipulating the tape machine? Sounds like a whammy bar, but it isn’t. There are gems o’plenty along those lines in this. I’m curious to see the others, and may well do.

The Fearless Freaks — I’ve seen a ton of rock documentaries, and I’m not sure that any of them capture the spirit of the band they document quite as well as this one. Director Bradley Beesley had known and worked with the Flaming Lips for years by the time this was finished, and it allowed him to get footage of them that feels like genuine fly-on-the-wall material, rather than just relying on talking heads like most rock docs do. It also helps that Beesley directed a bunch of Flaming Lips music videos, so he’s a person who actually contributed to their iconic visual aesthetic, which is represented here in spades — it’s a hectic, fast-edited movie full of overwhelming colour. Except for when it’s in black and white. Honestly, the black and white footage is nutty because watching it is almost exactly the same as watching black and white footage of the early Pink Floyd. Without the beard, Wayne Coyne even looks a bit like Syd Barrett. A lot changed between the late 60s and the early 90s. But the appeal of getting high and making loud noises on guitars evidently did not. What I did not expect was that Coyne is not the highlight of the film. He’s a compelling live performer, no doubt. But this movie makes it entirely clear that his key virtue is being incredibly hardworking. That’s admirable, but not super interesting. The hero of this movie is Steven Drozd, the band’s once-heroin-addicted drummer/guitarist/keyboardist/pantomath. Drozd is a naturally lucid talker, to the point where Beesley can even have a frank conversation with him while he shoots up. This scene is the cornerstone of the film, but it doesn’t feel voyeuristic at all, given the obvious trust that exists between the two people. The key tension in the movie comes from the fact that Drozd is the most talented musician in the Flaming Lips, and Wayne Coyne is well aware that the band’s sound depends on a guy who could die at any moment. I don’t know the Flaming Lips’ music very well, but this is a great primer on their story.

Music

The Flaming Lips: Yoshimi Battles the Pink Robots — The first time I listened to this I was really distracted. My review at the time said that “I generally find myself wishing that the fun spacey sounds and weird beats would occasionally also yield to a nice melody or a good lyric.” Did I just flat out fall asleep during “In the Morning of the Magicians?” That is a serious melody. Where was I right at the top of “Fight Test?” That’s a melody so good it’s actually by Cat Stevens. And as for lyrics, you can’t beat “you realize the sun don’t go down, it’s just an illusion caused by the world spinning round.” This is every bit the album I didn’t used to think it was.

The Flaming Lips: The Soft Bulletin — My second foray into the Lips discography, and the one that’s going to end up cementing me as a fan. This album is gorgeous. It has just enough of the archness I know from Yoshimi and the smattering of earlier Flaming Lips stuff I’ve heard to keep it from being tedious. But Wayne Coyne and co. seem much more concerned here with producing a thing of beauty rather than a thing that’s just fun. “A Spoonful Weighs a Ton” strikes the perfect balance between preening Broadway balladry and cheap, janky indie rock. The song itself is grandiose and cathartic, but it’s clothed in bad orchestral synths and Wayne Coyne’s detuned bleat. It’s perfect. I love every song on this. The ones I keep going back to are “Buggin’,” which is a very unexpected summer jam about mosquitoes, “The Spark That Bled,” which goes off madly in every direction, “The Gash,” which is psychedelic gospel music, and “Waiting for a Superman,” which is one of those songs that made me regret not being close to a piano right when I first heard it. I don’t know why it took me so long to get to this, but it’s one of my favourite musical discoveries I’ve had recently. Pick of the week.

Literature, etc.

E.H. Gombrich: The Story of Art — What book should I take on the plane, I asked myself. Maybe Moby-Dick, so it won’t take you a whole year to get through it? Or possibly something light, both physically and figuratively? You know, airplane reading? No, I said to myself. What you need to take on the plane is this hardback brick of a book about the history of visual art from prehistoric times through the 20th century. That is what you will enjoy. And you know what? I DID. I have only gotten up to the Renaissance so far, but this book is 100 percent living up to its reputation as a clear and lucid introduction to art with a layout that encourages you to look at the pictures discussed with a fresh eye. I’m learning so much — like, I didn’t realize that the reason Ancient Egyptian art looks like that is because they were trying, Picasso style, to show the whole of a thing from one angle. Nor did I realize how long it took for painters to devise a way to show an image from a perspective that makes it look lifelike. These are things I just took for granted. Thank you, Dr. Gombrich. I look forward to learning more.

Chris Onstad: Achewood — My plan for Achewood reading going forward is to read a year’s worth of the comics followed by a year’s worth of the affiliated blogs until I’m done. It’s too tedious to keep up with the blogs as I’m reading the comic, but I’ve realized that they are an essential part of the Achewood experience. If you’re unfamiliar, Chris Onstad wrote a series of in-character blogs for the various personages that populate his webcomic. Together, they expand the universe by a fair margin. And more than that, they provide Onstad with a more flexible platform to explore the language of his characters. Everybody in Achewood talks in their own particular way, and the blogs reflect that. Given that, some of them are virtually unreadable. Lyle’s blog is a tragically garbled account of life as an unrepentant blackout drunk. Little Nephew’s is an admirably committed performance of teenage affectation. Both are nearly as challenging as some chapters of Ulysses, or at least A Clockwork Orange. Molly’s is problematic for a different reason, namely that her entire identity revolves around her boyfriend. But aside from these, the blogs are a pleasure, and they add layers upon layers to the comic. If you noticed that Cornelius had been absent from the strip for a while, you might well take to his blog to see where he’s been. Sure enough, he’s in Russia, attempting to seduce an Olympian. (Cornelius’s blog contains my absolute favourite post I’ve read so far, which is this.) The other standout is Nice Pete’s blog, which contains a serialized novel of such derangement that your laughter is almost defensive. A sample: “Eustace ducked into the bathroom six seconds later. Six seconds is the amount of time it takes a man to really get into a good pee. He knew that Dimitri would be focused on the pleasure of his peeing sensation, and that he could have his way.”

Comedy

John Mulaney: Kid Gorgeous at Radio City — Mulaney remains the comic with the highest batting average. His two previous specials are both brilliant and this one keeps the pace. It’s a bigger venue (it’s Radio goddamn City Music Hall), and Mulaney is accordingly more physical. But his jokes are still things of immense precision. I’ve been off learning about how to write better for the radio for the last week. Radio producers would do well to listen to Mulaney’s writing. It is everything that is good in writing. If you are a radio producer and you are reading this, I specifically recommend the bit about Stranger Danger. It is a well-oiled machine of perfect construction. Also, this has a live appearance by Jon Brion playing Radio City’s weird old organ. He closes Mulaney’s set with Nirvana’s “Lithium,” which he’s talked about at length in interviews. That’s fun.

Games

OFF — I was listening to a recent episode of the podcast No Cartridge and this weird French indie game came up as a point of contrast with EarthBound, which I love. So, I downloaded it — for free; it is a non-commercial release. And I could not run it without it freezing constantly. But I was compelled enough by it to want to see it in some form anyway, so I watched a three-hour playthrough on YouTube. I wish I could have played it myself, because watching somebody else play a turn-based RPG isn’t the best experience. Still, I think I got a sense of the story and feel of OFF, and it is a hell of a thing. Firstly, it came out in 2008, before the recent pileup of recursive, meta indie games (The Stanley Parable, Device 6, Stories Untold, Pony Island, etc., etc., etc.). Nowadays, it’s par for the course for an indie game to put forth a Borgesian transgression of the boundary between fiction and reality, but it doesn’t seem to me that this was the case in 2008. Given all the praise that was quite deservedly heaped upon Undertale, which is also a deeply meta game with a fairly explicit debt to EarthBound, you could be forgiven for thinking that it was the first game to really question the mechanics of a video game in that particular way. But OFF did something remarkably similar, long before. That doesn’t lessen Undertale’s accomplishment — it is, execution-wise, by far the better game. But it does demonstrate how ahead of its time OFF was. In this game, you control a character known only as the Batter (seemingly a reference to Ness’s weapon of choice in EarthBound, though apparently the creator of the game denies this). The Batter is aware that he is being controlled by a puppeteer he cannot see — the player; you. At least one of the other characters in the game, a grotesque cat called the Judge, is aware of this as well and often addresses the player directly. This one idea — that the player character of OFF is aware of the player — completely changes the dynamic of the game, relative to your standard old-school game. Where a character like Ness or Link looks like a hero moving actively through the world and overcoming obstacles, the Batter comes off as a ruthless inquisitor. He kills because it is inevitable that he must kill, because that is why we are playing the game. Again, this is expressed more subtly in Undertale, but OFF has more going on that just that theme. Its final stage is a creepy masterpiece of bizarre reiterations and echoes. At one point, you have to navigate several different versions of a room by using a fake version of the menu screen. That’s very nearly an Undertale idea. I enjoyed this a lot. I only wish I could have actually played it.

Podcasts

On The Media: “Moving Beyond the Norm” & “Dog Whistle” — Two good episodes with some great segments between them. Highlights include a Ken Kesey retrospective, a piece on the history of self-immolation, and two bits of metacriticism on Roseanne and The Simpsons — the latter featuring Hari Kondabolu. So yeah, it’s On the Media.

The Daily: “Friday, Apr. 20, 2018,” “Tuesday April 24, 2018” & “Friday, April, 27, 2018” — Wow, I’ve been away from this blog a while. The first of these is Michael Barbaro’s excellent interview with James Comey, which is the best of the many Comey-related things I listened to during Comey Week. Remember Comey Week? The media declared Comey Week, a couple weeks ago. It was all really interesting. But Barbaro’s interview is the best one because he focussed specifically on the idea of ego, and whether that character trait might have a lot to do with the decisions Comey made during the 2016 presidential election campaign. He denies this, and argues persuasively against it, but it’s interesting to hear how hard he has to work at it. The second is a fascinating look at a story that had nothing to do with the news cycle we’re constantly bombarded by: a Hong Kong bookseller suddenly disappeared and all hell broke loose. It’s an incredible story. The third is the Cosby episode. It’s also good.

No Cartridge: “Videogames’ Citizen Kane w/David ‘TheBeerNerd’ Eisenberg” — This is a conversation about EarthBound, a game I love and am endlessly fascinated by, and OFF, a game I had never heard of but have now watched a full playthrough of in the absence of a download that will run properly on my computer. It’s a fun conversation, but both of those games are sort of self-explanatory, and I’m not sure this really enlivened my thinking about either. But it did bring OFF to my attention, and I’m grateful for that.

Code Switch: “Members of Whose Tribe?” & “It’s Bigger Than The Ban” — Here we have a pair of episodes taking the long view of anti-Semitism and Islamophobia in America. These are both things you should hear. Start with the anti-Semitism one because it is SUPER complicated, even by this show’s standards.

99% Invisible: “Gander International Airport” & “The Hair Chart” — The Gander airport episode is maybe one of my favourite things this show has ever done. I am intensely prejudiced about this, mind you, because one side of my family is from very near Gander and I grew up flying into the Gander airport to visit them. Nowadays the St. John’s airport has taken precedence, but I’m happy that the Gander airport’s foyer is still considered a modernist landmark. I’ll be honest though: the fact that it was considered that was a surprise to me. It’s one of those things you come to take for granted. Actually, there’s a lot of stuff in this episode that I was really surprised to learn for the first time in a podcast. I would have expected somebody in my family to have told me the story of Fidel Castro going sledding in Gander, but they did not. Thank god for Roman Mars. “The Hair Chart” is a really good episode too, about the endlessly complicated issue of how hair products are marketed to black people. Pick of the week.

Caliphate: “Recruitment” — Here we have the New York Times’ top ISIS reporter interviewing a guy who was recruited into ISIS. It is enlightening.

Theory of Everything: “Fake Nudes (False Alarm! Part ii)” — This series exploring fake news through the medium of fake news continues to be bewildering, clever, and one of my favourite things that any podcaster is doing right now.

Pop Culture Happy Hour: “Avengers: Infinity War and What’s Making Us Happy” & “Scandal” — Well Scandal sounds like a whole thing. If it was your thing, I’m sad for you that it ended badly. The Avengers episode is pretty much bang on. It’s one of those movies that it’s hard to have an original thought about because its virtues and problems are so self-evident.

All Songs Considered: “Swan Songs: Music For Your Final Exit” — As I finally come to the end of two weeks worth of review writing, I remember that the proximate cause of my Flaming Lips wormhole was a coincidence: I played one of their songs with a friend at a party one night, and woke up the next day to find “Do You Realize?” in this mix of funeral songs. It’s a maudlin premise, but there’s some good music here.

Omnibus (week of April 8, 2018)

Oh, hey! Thanks for dropping by. May I recommend a podcast that is not in the long list of reviews posted below? That podcast is the North by Northwest podcast from CBC Radio. It is the show that I work on for actual money, and we are trying some new stuff on there. For example, this week I made an alternate version of a radio story I did about a guy who designs yachts, which is more than twice the length of the radio version. In addition to things like that, you will get a whole raft of Sheryl MacKay’s interviews with interesting people in the B.C. arts world, many of whom you won’t have heard of. That’s the fun of it. And occasionally you’ll get me, just talking nonsense about pop culture and spinning weird theories. If any of this sounds interesting to you, subscribe on Apple Podcasts, or wherever else you’re accustomed to listening.

We return you now to your regularly scheduled tedious blather, complete with no fewer than ten podcast episodes pertaining to the Mark Zuckerberg hearings. Brace yourself.

20 reviews.

Literature, etc.

Oliver Byrne: The First Six Books of the Elements of Euclid — I’ve never been a math person. I have traumatic high school memories of standardized tests and interminable homework assignments that haunt me to this day. Now that I’m out of school and making a living, I find myself interested in learning about all sorts of things I wasn’t previously interested in, but mathematics has never been one of them. Nonetheless, I was browsing through a bookstore earlier this week and I found myself unexpectedly transfixed by this volume. It is a facsimile of a 19th-century illustrated publication of Euclid’s Elements: the foundational text of geometry. The printer, Oliver Byrne, has rendered Euclid’s proofs and problems in a remarkable, easy-to-grasp illustrated format made up of blue, yellow, red and black lines and shapes. (The publisher’s jacket blurb points out that Byrne’s colour choices inadvertently prefigure Mondrian’s famous geometric paintings, and thus a great deal of Northern European and Scandinavian design. Accordingly, I’ve shelved Byrne alongside my Mondrian-inspired yellow-red-blue boxed set of the Girl With the Dragon Tattoo books.) With everything laid out visually, I found myself able to follow along with Euclid’s reasoning — and to see the elegance of his methods. Everything he does in the Elements can be proven with nothing more than a straight-edge and a compass for drawing lines and circles. No protractor. You can’t measure angles. Think about that for a second: say you want to draw an equilateral triangle, but you don’t have a protractor. You draw a line that’s 10cm long. You draw another line connected to it that’s also 10cm long. All that’s left is to draw a third 10cm line that connects the two — but since you couldn’t measure the angle between your first two lines, how likely do you think it is that your third line actually will turn out to be 10cm? Not very. Never fear: Euclid found a way. And that’s his first proof. It’s simple, elegant, and it makes you go “huh,” and maybe turn the page. I did turn the page. And then I bought the book. I’ve been reading it in bed, a few proofs a night before I go to sleep. I cannot tell you how calming it has been. If you, like me, associate math with stress and pressure, that is likely because you have never encountered it in a zero-stakes situation. When you read Euclid — and especially when you read Byrne’s illustrated Euclid — you don’t have to solve anything. You’re not expected to come up with an answer to a question. You’re really just watching somebody else do math. Euclid’s got it all laid out for you, and all you have to do is follow along. And if you don’t understand a step, who cares? There’s no exam. This has been a revelation for me. Its complete lack of what we normally think of as narrative or thematic content makes Euclid the best bedtime reading I’ve ever encountered. It is math as self-care. And I feel like I can’t be the only person who would experience this: surely in these times, the most therapeutic thing you can experience is a person saying to you “here are some things that are definitely true, and here is why.” Pick of the week.

Games

Stories Untold — My feelings on this game are complicated by two kinds of negative responses: technical concerns and story concerns. I’d rather not even write about the technical concerns because they’re boring, but they also defined my experience of this game, so I have to. I’ll save them for last, though. Let’s start with the story. Spoilers, ahoy. Evidently “The House Abandon,” the first of the four episodes that comprise Stories Untold, was released in some form as a standalone entity previously to this. Taken as a thing in itself, “The House Abandon” is a marvel. It presents the player with a game within a game — specifically a text game within a graphical game — and then reveals that the two layers of reality it depicts are linked. The moment when the penny drops is masterful horror: essentially, there’s a point where you realize that what you are typing into the text game is actually happening in another part of the house you’re in. The power goes out at your computer desk; you make your character in the text game turn on the generator; the power comes back on. You make your character open a door; you hear a door open. It’s immediately obvious that the episode will end when you encounter yourself. And far from curtailing the suspense, that grim certitude only makes the game more agonizing as it draws relentlessly to the chapter’s conclusion. “The House Abandon” gave me gooseflesh in the middle of a sunny Saturday afternoon. I couldn’t stop thinking about it. But here’s the thing. None of what is good about it has anything to do with the actual content of the story your character lives through. It’s a story that’s mysterious and vague, and that in no way calls out for clarification. The horror and fascination arise purely from the central conceit: that there’s somebody else in the house, and they’re doing everything you type into your computer. I don’t really care about what happened to this character’s sister or why that door is boarded up. It seems largely beside the point, and anyway I’m content to wonder. So, imagine my disappointment when the final episode of Stories Untold explains away all that ambiguity with the most banal reason imaginable: the entire game up to that point has been a series of psychotic episodes in the mind of a guilt-ridden man who killed his sister and an off-duty cop while driving drunk. This reveal causes a number of things from episodes previous to make sense in a way that completely robs them of their strange imaginativeness. It reduces a fascinating formal experiment to a Very Special Episode. It treats its own narrative as a puzzle to be solved and shelved tidily away, taking for granted that the most important element of storytelling is THE ANSWER. It seems custom-made for people whose brains fell out at the end of Night in the Woods. To sum up: the first episode of Stories Untold is a self-contained near-masterpiece, the middle two are fine, and the final one is a huge disappointment that will appeal only to those with no appreciation for ambiguity or nuance. Which, to be fair, is a large group of people. Let’s move on to my boring technical concerns. Firstly and most my fault-ly, I tried to run Stories Untold well below the minimum graphics card specs (it’s a text game, I thought, how much graphics power could I possibly need?) and by the final episode the main source of tension was not the story but whether or not the game would crash. THREE TIMES I had to restart the chapter because of freezing or crashing. And while I realize it’s petulant to complain about a game’s performance when you’re trying to run it on an old MacBook, a simple autosave feature could have saved me the trouble of having to play through the entire episode from the beginning four times. Stories Untold has no saving mechanism at all, presumably in an attempt to make you play each of its episodes in one sitting. I get that. It’s definitely best that way. But should anything go wrong, tech-wise, you can be set back by as much as an hour’s worth of progress. That sucked. And crap graphics card or no, it needn’t have sucked so bad. Secondly, there are some seriously annoying design choices throughout. At one point you are obliged to read text on a microfilm reader (making this the third game I’ve played this year to feature microfilm, after Night in the Woods and Virginia) and you have to meticulously zoom and focus in on it. This is needless. Also, at a few points you are made to turn a dial until a display shows the correct number. In some cases, the only way (obvious to me) to manipulate this dial is to click and drag for minutes at a time until you hit the correct number. A simple numerical entry would suffice, thanks. No need to make it feel that analogue. Finally, in the first episode, the game insists on teletyping large amounts of text one character at a time. This is valuable for suspense in many cases, but sometimes you have to revisit text you’ve seen before, and surely there’s no suspense in teletyping that. These details make the game actively annoying to play. It’s almost too bad that “The House Abandon” is so brilliant. Because that’s the only thing that could make me waver while advising my fellow horror game enthusiasts to pass this one by.

Podcasts

The Gist: “Zuck Everlasting,” “It’s Regulation Time,” “Tax Cut Conundrum” & “I Never Said That” — Mark Zuckerberg is appearing before congress. That’ll be fun. This chat between Mike Pesca and April Glaser is a good primer on what to expect. If you’re reading/listening after the fact, one expects this will be less relevant for you. Greetings, readers, it’s me: Matthew from a day later than the previous sentence. It has now become clear that Mike Pesca is doing a “Zuck trilogy” this week, the second part of which is an interview with Brooke Gladstone about the history of us blaming media for things. All the same, she’s under no illusions about the fact that social media works differently. It’s good and it’s less time-hooked than the previous instalment. Greetings once again, from yet a third point in time. In the third and presumably final instalment of Pesca’s Zuckerberg hearings coverage, he strings together a bunch of dumb questions from senators. Fun. OH SHIT, here’s number four, because we’ve got to have the coverage of the COVERAGE of the Zuckerberg hearings. Anyway, this has been good. The Gist doesn’t get enough credit for presaging the emergence of daily news podcasts. That’s not what it is, but it’s closer than any other show of its vintage.

The Daily: “Wednesday, Apr. 11, 2018” “Thursday, Apr. 12, 2018” — Here’s what you listen to if you want to know what happened at the Zuckerberg hearings. Michael Barbaro breaks it down with tech reporter Kevin Roose, one day at a time. Key takeaways: I know more about how Facebook works than most senators, and the House smarter than the Senate.

NPR Politics Podcast: “Zuckerberg Faces Congress And FBI Raids Properties of Trump Lawyer” & “More On Mueller, Zuckerberg And Landscape for 2018 Elections” — I came for Zuckerberg, but they couldn’t compete with The Daily on that count. The breakdown of the Mueller investigation developments is great, though. I should listen to this more. This always makes me feel like I know what’s going on. Something about listening to people talk about current events conversationally gives that effect more than a news reporting tone does.

On the Media: “Who’s In Charge Here?” — It’s a decent week for a Bob Garfield solo episode. Lots going on. The Zuckerberg-centric segment goes in a different direction from other more straightforward news and current events shows, focussing on anti-trust legislation and how that may or may not factor into regulation of Facebook. But the best segment is about how corporations have been gaining civil rights since long before Citizens United. Good stuff.

The Media Show: “The Age of Zuckerberg” — And now for some Brits. I haven’t listened to The Media Show enough to have a handle on the format, but this is less a discussion of Mark Zuckerberg as it is a discussion of the various projects that the guest panelists have on the go. I was interested to hear from the new editor of Cosmopolitan about her new strategy, though that’s not necessarily what I came for. I should listen to this more.

The West Wing Weekly: “Hamilton Special (with Lin-Manuel Miranda and Thomas Kail)” — My white-hot Hamilton obsession is long since past, but listening to Miranda and Kail talk about The West Wing brought a fraction of it back. This is a great chat, and it’s fun to hear about what a foundational text The West Wing was for Hamilton’s creators. It’s also fun to hear about their actual encounters with West Wingers both real and fictional. Kail’s story of the original cast’s performance at the White House is worth the listen in itself.

Constellations: “bonnie jones – and if i live a thousand lives i hope to remember one” — Last week’s commentary on this show’s preciousness stands. But Jones’ piece is far more intuitively likeable than some of the other sound art on the show — it’s musical. It’s fun. You should check it out.

This American Life: “The Impossible Dream” — I listened to this as soon as it hit my feed. I knew it was coming, thanks to Zoe Chace’s interview on Longform, but it evidently had a troubled gestation. The episode begins with Chace and Ira Glass talking about why it almost stopped being a story: namely that its protagonist, senator Jeff Flake, resigned before the story reached its logical conclusion. And it’s true that this doesn’t have a conventionally satisfying ending, but that didn’t stop me from listening past the caveat-laden intro, nor did it stop me from enjoying the hell out of this. I realized at some point during this episode that The Story Of Jeff Flake was not actually what I wanted from this, nor was the broader story of Why Congress Is So Ineffective. What I wanted was the Zoe Chace Capitol Hill Story. We’ve heard her on the campaign trail and it was brilliant. It was different from everybody else’s reporting on the Trump campaign. This is the logical next thing. And it is accordingly different from everybody else’s palace intrigue stories about the madness that has taken hold of Congress during the Trump administration. It is well worth hearing.

In Our Time: “Euclid’s Elements” & “Four Quartets” — I recently purchased a rather handsome volume of Oliver Byrne’s 19th-century illustrated edition of Euclid’s Elements. It isn’t normally the sort of thing I would read, but I found myself captivated by it in the bookstore and I’ve been looking through its various, completely understandable proofs before bed at night. In this day and age, it can be therapeutic to sit down with a book that tells you “here are some things that are definitely true and here is why.” Immediately after buying it I realized that this was a thing there was probably an In Our Time episode about, and I wasn’t wrong. The episode is outright fantastic, with all members of the panel expositing enthusiastically on not only the relevance but the joy of reading Euclid. Having heard it will make my reading experience better, and that is all you can ask of a show like this. T.S. Eliot’s Four Quartets is a thing I have not read in its entirety, though I’ve read the bit of “The Dry Salvages” that talks about “music heard so deeply that it is not heard at all/but you are the music while the music lasts” more times than I can count. (It’s a beautiful line, albeit one that he undercuts immediately. That doesn’t make it less beautiful or perceptive, though.) The conversation on it is good, but there’s a pervading sense throughout that Melvyn Bragg’s enthusiasm for the poems is such that he barely needs his panel of experts. Fortunately for all of us, he doesn’t bother resisting the urge to speak his mind.

StartUp: Re-runs for Alex, Inc. — I contend that Alex, Inc.’s promotional materials are so awful that I cannot be blamed for assuming it is terrible without watching it. Still, it’s a big moment for Gimlet and for Alex Blumberg, and it makes sense that they’re taking advantage of the potential audience crossover from the terrible sitcom they accidentally begat. For the rest of us, this is an opportunity to revisit the early days of StartUp: a groundbreaking podcast that felt at the time like lightning in a bottle, and that now feels a bit quaint in light of the (relative) behemoth that Gimlet has become. I remember listening to StartUp when it first come out. I remember waiting on bated breath for new episodes in a way I’d never done for a podcast — or any non-fiction narrative — before. That was in 2014: podcasting’s watershed year — the year that also brought us season one of Serial, which I loved, but not as much as StartUp. (I joked in my first-ever year-end wrap that Serial “wasn’t even my favourite serialized podcast, created by a This American Life producer, that starts with the letter ‘S.’”) Since that time, podcasting and my taste in podcasts have both become enormously more diverse. And the early StartUp episodes that hit the feed once again this week seem accordingly less gutsy and revolutionary than they once did. But it’s still incredible to look back to four short years ago and see a version of Gimlet where Matt Lieber expressed transparent disappointment in the equity he was offered, whereas now he’s a beloved trope in Reply All’s end credits and a figure who Jonathan Goldstein is openly scared of. It’s fun to look back at a Gimlet where four stressed out producers were gathered around a computer trying to figure out how to upload the first Reply All episode to what was then still called the iTunes store, whereas now that show is an institution that justifies two full episodes of the Longform podcast being dedicated to it. It’s edifying to think back to the fact that when I first encountered StartUp there was no such thing as Gimlet Media, whereas now I associate the word Gimlet with podcasts far more than I do with alcoholic beverages. Crap sitcom or not, the story of Gimlet is the story of the rise of a medium. And it’s all on tape.

The World According to Sound: “Sound Audio: Year in Food” — Here we have a man listing everything he ate in a year, in alphabetical order, sped up. “Beef sandwich, beef sandwich, beef sandwich, beef sandwich, beef sandwich, beef sandwich. Beetroot salad, beetroot salad, beetroot salad… *deep breath* Bun! Bun! Bun! Bun! Bun! …” This is something else.  

Pop Culture Happy Hour: “Barry” & “Antiques Roadshow and What’s Making Us Happy” — Barry is an aspirational watch, should I ever find the time. Antiques Roadshow is an ambient pleasure at best — however, the PCHH episode on that topic is a minor classic of the catalogue, due to the contributions of the very antique proprietor of the Maximum Fun network, Jesse Thorn. He is funny and insightful here, just like everywhere else.

Out of the Blocks: “200 W Read St, part 1: The Greenwich Village of Baltimore” — This is the best new podcast I’ve listened to in I don’t know how long. It’s made by an NPR affiliate station in Baltimore, and it’s based on a delightfully simple premise: each episode is devoted to a single city block in Baltimore. The host visits people who live and work on that block, and hears their stories of the past and present of the neighbourhood where they live. It’s all set to a marvellous original score, and it feels warm like you wouldn’t believe. Most of my favourite podcasts these days are rather thinky affairs: stuff about big ideas and abstract notions. But this is straightforward, out-in-the-world radio in the tradition of the Kitchen Sisters and Studs Terkel, and it’s absolutely marvellous. This episode on “the Greenwich Village of Baltimore” was a good starting point for me, so it likely will be for you too. Two more episodes to go on this block, apparently, and I can’t wait. Pick of the week. 

All Songs Considered: “New Mix: Ólafur Arnalds, Khruangbin, Whyte Horses, Ari Roar, More” & “New Music Friday: April 13” — Nothing much appeals in this week’s New Music Friday, alas. But I really love that Ólafur Arnalds track in the main episode. I’m still waiting for this year’s Let’s Eat Grandma moment on this show. Nothing has bowled me over. I guess there’s a new Let’s Eat Grandma album on the way, though. There’s always that.

Arts and Ideas: “British New Wave Films of the ‘60s” — A fun discussion of British kitchen sink dramas, i.e. The Loneliness of the Long Distance Runner and Saturday Night and Sunday Morning, both of which I saw in a film studies class and never thought about again. Frankly it’s not my speed. But I recognize its importance as a movement. Also, we get a wonderful segment on the bizarre, bad literary contributions of infamous dictators. God save the BBC.

99% Invisible: “Lessons from Las Vegas” — A good, old-fashioned Avery Trufelman architecture episode. This show is on a hot streak right now, and I’m inclined to think it’s because of a return to first principles. This story is primarily about a well-known architecture textbook and the relationship that begat it. It takes twists and turns you wouldn’t expect, and it explicates some big ideas you may not ever have had to consider before. Lovely stuff.

Song by Song: “Straight to the Top (Rhumba)” — A brief and perfunctory episode on a song I like a lot more than this show’s hosts, who have been guestless for two episodes. Wonder what guests they’ve got lined up. I feel like guests would be nice.

Code Switch: “Location! Location! Location!” — Code Switch tackles housing segregation, and it’s as complicated as you would think. If you do not listen to this regularly, begin.

Omnibus (week of March 25, 2018)

If you’re one of my six regular readers, you will likely already know that I got a job recently. This has resulted in a general sense of stability, clear headedness, and purposefulness that I haven’t had for a while. So, what does one do with one’s suddenly guilt-free spare time on an occasion such as this? One plays computer games.

I’ve been avoiding games for a while because they stretch out to fill the time. And when there’s too much time for them to stretch out into, they can take a toll on your self-worth. But I have plenty of that at the moment, so I played no fewer than three games this week. They’re all very short, to be fair. But it feels good to be back to this medium for at least a while, because all three of them were extremely interesting, and it was hard to pick just one to recommend. Read on to find out if I managed — and to find out which of the gaming podcasts I tried out was the best. When I get in a mood, I commit. 

Also, I had three pieces on the radio this weekend. Readers here will likely be most interested in this one

17 reviews.

Games

Kentucky Route Zero: “Un Pueblo De Nada” (and assorted miscellany) — Kentucky Route Zero’s final intermission minisode is an elegiac trip behind the scenes of a declining small-town public access station. I could have identified that as a KRZ premise even if you hadn’t told me it’s a video game. The minisode itself has less to offer than its two immediate predecessors: “The Entertainment,” which opens up the possibility that the entire game is a stage play being written by one of its supporting characters, and “Here and There Along the Echo,” which makes trawling through a touch-tone telephone menu fun. But when you take into account the fact that “Un Pueblo De Nada” has a slew of online videos associated with it, all of which are live-action renderings of broadcasts from the public access station we explore in the minisode, it rises to the level of prime KRZ. I watched the videos first (save for a couple of hour-long, out-of-universe media art pieces that may be edifying but don’t seem crucial), then played the actual game. I think I recommend doing the opposite. Or at least save the final, longest video until after you’ve played the game. I’ll say no more, except that if you intend to play KRZ at any point, you can’t skip the intermission features, because in spite of their brevity they are as enthralling as the actual chapters of the game. (A final note for obsessives: it looks like the airstrip from the first chapter, which initially seemed like little more than a haunting non-sequitur, is actually going to take on more significance. I’m not sure how I feel about that. I really liked it as an inexplicable, beautiful moment that’s basically unmoored from the rest of the story. But then, if there’s any developer we can trust not to make anything too tidy, it’s Cardboard Computer. So I still feel like the ambiguity won’t be explained away to the point where the airstrip vignette becomes banal.)

Subsurface Circular — This is a miniature, dialogue-driven story game that takes place on a single, continuous train ride. It observes the Aristotelian unities more aggressively than maybe any other game I’ve played: it takes place in real time, as far as I can tell, and your character does not (and cannot) move from their seat in the subway carriage. It is written by Mike Bithell, of Thomas Was Alone fame, and like that game it is about artificial intelligences. However, in Thomas Was Alone, that fact was basically only relevant to the plot: the character drama proceeds as if the characters are odd humans. Subsurface Circular has a little bit more fun with the fact that its characters are robots, encumbering some of them with really strange traits, like having their mood entirely determined by the mood of a separate robot. The story is a straightforward mystery that you investigate the only way you can: by talking to people on the train. The dialogue is choice-based, in the vein of Telltale, except that your choices don’t seem to have a great deal of impact on the actual story — or even the relationships between the characters. That’s not a flaw. It still presents a compelling story and offers you the opportunity to role-play within it. Still, to progress through the story you must hit on certain crucial bits of dialogue. Getting to them is less a matter of cleverness and more a matter of simply exhausting all of your options. Given my own propensity to try and see as much of the text as I can in one sitting, this can get a bit tedious. And it’s partially my fault. But the writing and the story are really, really fun. I highly recommend this to people who loved the writing in Thomas Was Alone, and to people who like text-based games in general.  

Virginia — I love this game. I can imagine what the key critiques of it are, even without reading anything about it. I can hear people’s objections about the lack of even the illusion of player choice, and the way in which you are driven through its spaces on tracks without any real opportunity to explore. (In that way, it is fundamentally different to some of the games it will inevitably be compared to, i.e. Gone Home, Tacoma.) But the way that Virginia tells its story is completely ingenious and wouldn’t be possible in another medium. The story itself is fairly simple to describe, at least until near the end. You’re an FBI agent, assigned to investigate a missing person with another FBI agent — and while you’re at it, you’re expected to carry out an internal investigation of your partner. Virginia’s FBI is a paranoid body where duplicity is par-for-the-course. It even invokes J. Edgar Hoover: a figure whose time would have been up long before this game takes place, but who looms large in the FBI’s institutional memory. You experience the story from a first person perspective, in which you walk down corridors, search for things in rooms, and frequently find yourself jump cutting to another location altogether. Those cuts are the game’s masterstroke — they convey a sensation of the unreliability of memory, perception and reality. The cuts are simple at first: you’re walking down a corridor, only to find yourself walking down a different corridor. The message is simple: we’ve elided part of the story, because it’s not important. But soon, you find yourself cutting from the present-day to a memory, from a dream to reality, and maybe even into the perspective of another character altogether. All of these are bog-standard techniques in film editing, but they make you disoriented and paranoid in this context. Also notable: nobody speaks in Virginia. It proceeds with visual storytelling akin to a Méliès film or a Pingu short, minus the grunting. That only adds to the vagueness. In fact, Virginia avoids words almost entirely, only deigning to put them on screen when there are especially crucial plot details that you can’t afford to miss. (After an hour of wordless gameplay, a key revelation is delivered via microfiche.) The point is this: Virginia is deliberately obscure because of its central themes. Virginia is a game about transgressing the boundaries of what’s true. It is about the levels of artifice that exist in relationships between people, the disconnect between what we perceive as real and what is empirically real outside of us, and how truth can be deliberately distorted for one’s own means. It is strange, unique, powerful, probably unknowable, and it has an original score performed by an honest-to-god symphony orchestra. I love it. I can’t wait to play it again. Pick of the week.

Movies

Isle of Dogs — Hmm. Look, it would be an excellent movie if it weren’t so culturally insensitive. I want to like it, believe me. Wes Anderson is one of my favourite directors, with The Grand Budapest Hotel standing particularly tall among my all-time favourites. And there’s much to love in this film. It contains some of the most objectively gorgeous stop-motion animation I’ve ever seen. And all of the stuff involving the dogs themselves is gold. Bryan Cranston gives a fabulous performance as the hardened stray that the other dogs both look up to and resent. Jeff Goldblum is hilarious as the town gossip. And Harvey Keitel puts in a curiously heartbreaking turn as a dog for whom desperate times called for desperate measures. But much of the remainder of the movie takes place in a Western fantasy of Japan: a Japan with only its aesthetics intact. A key element of the film is that the audience is not supposed to understand the human dialogue throughout much of it. But… presumably those members of the audience who speak Japanese will not get the benefit of that choice. Like Pop Culture Happy Hour’s Linda Holmes pointed out, Japan isn’t Narnia. It’s a real place that exists in the world. Much of Isle of Dogs constitutes textbook cultural appropriation. Shame, too: if this had been made to take place in an actual fantasy world, I think it might be a near masterpiece. As it is, I spent much of the movie’s duration squirming uncomfortably.

Literature, etc.

Brian Vickers: “Too too solid: On the Norton Shakespeare and the New Oxford Shakespeare” — I have been meaning to buy a proper complete Shakespeare for a while now. Reading Moby-Dick in the Norton Critical Edition has opened my eyes to the advantages of a solid critical edition, even for recreational reading. This opinionated, not to say catty, review of the two most recent editions of Shakespeare from perpetual rivals Oxford and Norton highlights the latter as a pretty clear winner. Even if you’re not in the market for one of these, this is worth a read simply to watch Vickers excoriate the Oxford for its misbegotten attempts at trendiness: referencing Hamilton, referring to Shakespeare as “the ghost with the most,” and eschewing critical introductions to the plays (probably the whole point of a critical edition for most readers) in favour of something they call “Shakespeare tapas,” in which they sample one or two lines from essays and interviews with notable Shakespeareans out of context. Norton it is.  

Music

The New Pornographers: Mass Romantic — Somebody mentioned them in conversation recently and I was reminded that I’d never heard a full album. I’m not sure I’d even listened to a song with any real intention. I began where one begins: with “Letter From an Occupant.” That song is a miracle. Neko Case’s voice is a laser, and it contains the lines “I cried five rivers on the way here, which one will you skate away on?” That’s a Joni Mitchell riff that improves on the original. There’s something you don’t see every day. Nothing on the rest of the album quite compares, except maybe the title track. After one full listen, my sense is that I’ll be compelled to revisit the Neko Case songs (I’ve listened to “Letter” probably a couple dozen times this week) immediately, and the A.C. Newman songs may yet grow on me. Good album.

Jack White: Boarding House Reach — It’s not all excellent, but it is so crazily heterogenous and energetic that it doesn’t matter. This is the album where Jack White finally embraces the digital, and it turns out not to actually affect his aesthetic all that much. This is as messy, weird and disjointed as any White Stripes album and also toes the same line between knowing ludicrousness and total sincerity. It’s a succinct demonstration that an artist is not defined by their chosen tools, but by their approach to them. Highlights include “Corporation,” which injects an unexpected dose of P-Funk into the record, “Ice Station Zebra,” which contains the much-complained-about rapping (as if we’ve forgotten that he did it on “Lazaretto” too and nobody minded), “Over and Over and Over,” which is the closest we come to a classic garage rock track, and “Respect Commander,” which does some intensely fun stuff with tempo adjustment, and “Get In the Mind Shaft,” which is probably the closest Jack White will ever get to making a Daft Punk song. His best work since Icky Thump. Freaky good fun.

J.S. Bach/John Eliot Gardiner, English Baroque Soloists et al: St. John Passion — It’s Easter. On Easter we listen to Bach. I’ve always preferred the St. John Passion to the St. Matthew, which I can never get all the way through. Where Matthew is mutedly passionate, John is explosive. The opening chorus is a particular favourite — one of the most openly dramatic things in Bach’s entire oeuvre. There’s nothing quite like a big, awesome choir making their first entrance with “HERR!! HERR!! HERR!!” Speaking of, the Monteverdi Choir are the true stars of this fantastic recording with Gardiner. Neither he nor they are afraid of “letting it rip,” as the kids are saying. The English Baroque Soloists play with a sense of individuality that befits their name. And the vocal soloists put in lovely performances, particularly Anthony Rolfe-Johnson in the often thankless role of the Evangelist. Have a listen. At least check out the choruses.

Podcasts

Retronauts: “Zork,” “EarthBound” & “Broderbund” — In my recently rediscovered enthusiasm for video games, I felt compelled to check out a couple things from the doubtless well-populated gaming podcast space. True to its name, Retronauts is a roundtable chat podcast that focuses on retrogaming. In general, I am a modern gaming person, but I played just enough games in my childhood that I can occasionally conjure some nostalgia for eras of gaming gone by. How surprised was I, then, to find that the most recent episode of Retronauts focussed on Broderbund, a company whose edutainment titles made up a big chunk of my early exposure to computers. This episode reminded me of the existence of Living Books, which I’d forgotten entirely, as well as The Print Shop and the Carmen Sandiego games, of which Where in Time is permanently imprinted on my DNA. The Zork episode is a fun exploration of that game, which I’ve put many hours into and never even really come close to beating. I do feel that the panel may have a limited experience of post-Infocom parser-based interactive fiction, in light of which Zork’s puzzles look counterintuitive and inexpert. The EarthBound episode is the one with the most difficult task, namely to say interesting things about a game about which there is little left to say. It’s probably the Super Nintendo equivalent of Bowie’s Low. Alas, much of the discussion focuses on the game’s music, which is deeply beside the point. Still, I’ll listen to more of this. They’ve got a rich back-catalogue with at least one thing I care about for every dozen that I don’t.

No Cartridge: “Desert of the Real Fictions” — The second gaming podcast I checked out this week is this loose conversation show hosted by a professor. A conversation between that professor, Trevor Strunk, and the developer of Night in the Woods, Scott Benson, is bound to be fun. This particularly focuses on the question raised by gamers who demand better endings from game developers — as if a game is something other than a thing made by a person, but rather a thing that exists whole in some other universe and has been dragged imperfectly into this one by a flawed human vessel. It shines a light on the ways in which a large swathe of the gaming hordes are substantially lacking in critical facility. A fun listen if you’re into that sort of thing.

On the Media: “Big, if True” — One of the best things about OTM is that it’s always there on the stories you need it for. The Cambridge Analytica story was one of those. This is as good an exploration of that as you could hope for.

Song by Song: “Bride of Rain Dog” & “Anywhere I Lay My Head” — I’ve enormously enjoyed this podcast’s breakdown of Rain Dogs. These final two episodes are the general summation you’d hope for. It’s all well that they chose to do that, since I’m really not sure there’s much to say about “Anywhere I Lay My Head” that it doesn’t say for itself. It is one of Tom Waits’s most poignant creations. I’ll be returning to this show for Frank’s Wild Years — my idiosyncratic favourite Tom Waits album, an opinion I know the panel does not share.

Pop Culture Happy Hour catch-up — It came to pass that I agreed with Linda Holmes (and not Chris Klimek) on Isle of Dogs, a very problemsy movie. In other news, High Maintenance sounds not for me, Ready Player One sounds intensely not for me, and the SXSW wrap was sort of repetitive after hearing All Songs Considered’s coverage in its entirety.

Theory of Everything: “Utopia” parts iv and v — This hasn’t been my favourite mini-season in ToE’s history. But there’s much to enjoy here, in particular Andrew Calloway’s trip to a pagan utopia in part iv.

Imaginary Worlds: “Remembering Ursula K. Le Guin” & “Stuck in the Uncanny Valley” — The Le Guin episode is a good primer that I’ll look back to when I am in search of an SF novel to read. The uncanny valley is one of the better Imaginary Worlds episodes in a while, in no small part because it draws on Eric Molinsky’s expertise as a former animator.

The Memory Palace: “Outliers” & “A quick update and a bonus episode” — “Outliers” is a brief thing about the reasons why a person might decide to take part in a freak show in the 19th century. It is as compassionate and broad minded as you expect this show to be. Oddly, though, the bonus episode that follows it is almost better. It transitions seamlessly from being a bland housekeeping episode to being a really lovely tribute to Lavinia Dock, whose suffrage slogan, “the young are at the gates” is now being repurposed movingly as a slogan for the Never Again movement. This show is an ongoing miracle. Pick of the week.  

The Nod: “Peak Reality” & “Sister, Sister” — It’s been awhile since I listened to this. I heard a preview for “Sister, Sister” on another Gimlet show and figured I had to hear it. But first I listened to a completely different episode by mistake that turned out to be even better. “Peak Reality” finds Eric Eddings arguing to Brittany Luse that 2016 was the best year for reality television. There’s nothing like smart people talking about dumb things. As for “Sister, Sister,” it’s an interesting bit of family drama in which a producer finds out her sister doesn’t identify as black and is upset by this. Alas, the actual conversations with the sister in question make it plain immediately that this sister’s issue is simply that she is in college, with all of the attendant confusion. It’s less compelling than it might be.

Omnibus (week of Dec. 31, 2017)

Still not done La Belle Sauvage. I read like half of it in a day and haven’t picked it up since, because computer games. But not just any computer games. One of the best computer games I’ve played in a while. Also, I’ve barely listened to podcasts since November, so I had some catching up to do. This week’s podcast reviews are in clumps, since there were six or seven episodes of some shows that I had to get to. Read on.

Seven reviews.

Games

Night in the Woods — I was so hungover on New Year’s Day. It’s not something that happens to me much these days, but I woke up around noon and immediately decided (realized, really; I’m not sure it was a decision) that I would be spending the day drinking tea and playing computer games. Night in the Woods was the perfect thing to have on hand for an occasion like this. It is a largely mundane (not a pejorative) story of a 20-year-old woman named Mae who returns to her increasingly impoverished hometown after dropping out of college. (She is also an adorable cartoon cat. All of the characters in the game are cartoon animals, but this goes entirely unremarked upon throughout.) Something happened to Mae in college that she’s unwilling to talk about, even to herself. And she did something in high school that makes some of the people in this town inclined to keep her at arm’s length. Both of these things are sources of suspense in the game, and you’ll get no satisfaction on those counts until the bitter end. But — and here’s the bit where I part company with most of the reviews of this game, even the positive ones — the actual story of this game is a fairly minor part of why I love it. The slow start of Night in the Woods has been much remarked upon. The story doesn’t really get going in earnest until about halfway through. The first half of the game is basically a succession of days where you can guide Mae in her aimless explorations of the tiny industry town that isn’t quite like she remembers it. Fully half of the game is devoted to giving you time to discover the little details hidden away throughout the town and to develop relationships with major and minor characters alike. It’s like if half of Ocarina of Time took place in a bigger, constantly changing version of Kakariko Village. (In fact, it’s almost like Majora’s Mask, a big chunk of which takes place in a big, constantly changing town.) To me, this is ideal. At the best of times I play games at a languid pace. With a New Year’s Day hangover, doubly so. Here is a game that is specifically designed for that sort of gameplay. To illustrate specifically how much I loved exploring the nooks and crannies of this game: HowLongToBeat suggests that a “leisurely” playthrough of the main story of Night in the Woods should take about 10 hours. It took me 23. I played for about 10 hours on New Year’s Day, and I was just getting to the bit with a story. Honestly, I like that early part of the game better. Possum Springs, the game’s setting, is a beautifully realized little place, full of characters and details that feel intensely true to life. You could do a full playthrough of this game just focussing on finding all of the town’s history with industry and unions and that would be fascinating in itself. As I played Night in the Woods, I had a list of people that I made sure to check in with at every opportunity: Mr. Chazokov, your old high school teacher, now an amateur astronomer; Pastor Kate, a big-hearted social activist going to war with the town council; Lori, an alienated teenager you can take under your wing; and even vanishingly minor personalities like the dude who writes bad poems while fishing in the underground tunnel. With a setting as well-drawn as this one, the game almost doesn’t need a story at all. And the fact that the whole place feels like it’s crumbling under the weight of globalization, automation, and the waning power of unions makes these characters’ situations feel all the more resonant. Once the story proper begins, I’m inclined to think the game loses a bit of steam, but not much. For a game that draws the mundane details of life with such engaging clarity, it’s almost a disappointment to learn that there actually is something happening here. But, without spoiling anything, I’ll say that what’s happening does tie in satisfyingly to one of the game’s two thematic throughlines, which swirl around each other like a double helix. That’s the labour and poverty throughline. The other is depression throughline, which is handled with real finesse as well, though I’m tempted to feel it’s been overemphasized in the coverage of Night in the Woods. That could just be because it’s very much a theme that comes through in the game’s character elements, whereas I was much more engaged with it as an exploration of place. In any case, there’s a hell of a lot going on in this game, it has all the heart in the world, and I haven’t even talked about its incredible cast of supporting characters and writing that rivals the best in the industry. If I’d played it two days earlier, it would have booted Tacoma off my year-end list. Pick of the week.  

Television, etc.

Pretty Good — After putting together my year-end list, which involved at least an hour of getting sucked back into Jon Bois’s awesome mixed-media thing 17776, I went down a Jon Bois rabbit hole. Pretty Good is his series of 13 short documentaries (functionally 12, though, since one has been removed) about “stories that are pretty good.” Being a sports writer, most of them revolve around sports in some way, which is a thing I don’t know anything about or connect with. But like 17776, Bois’s sports-related short films are things you come to for the calibre of the storytelling rather than because you had a vested interest in the subject at hand. He’s one of the internet’s great storytellers, and he makes things that could only exist in an internet world because they are so much more detailed and niche than you could possibly get away with in broadcast media. This is a guy who is totally willing to spend several minutes on a parenthetical about the price of lawn chairs, which is not relevant to the story at hand. If it’s interesting, it finds its way in. Bois also has that rarest of things on YouTube: a distinctive personal aesthetic. Pretty Good makes use of footage from Google Earth, not just for functional story purposes, but also as a way to fill space. It doesn’t feel weird any more than it feels weird to hear glockenspiel in Bruce Springsteen songs. It’s just there because that’s what that guy does. The entire series is worth watching, but I specifically recommend three episodes: the one about Larry Walters’ flight over Los Angeles in a lawn chair suspended by helium weather balloons, the one about 24 as a sad American nightmare, and the one about the time Georgia Tech beat Cumberland in a football game with a score of 222 to nothing. This last one contains more stop-motion than I’ve ever seen in a video produced by only one person. It is also a very convincing psychological horror story that happens to be about a sporting event. Jon Bois’s projects are what I want the internet to be like. Bless SB Nation for letting him do whatever he wants.

Podcasts

Radiolab catch-up — Ah well, I guess I’ll keep listening to Radiolab. I caught up completely this week, and I was totally into the episodes they did where they answered listener questions. It almost seemed like a return to an earlier version of Radiolab where they managed to fit more than one story into an episode. I always liked that format for this show. Anyway. They’ve saved themselves from unsubscription.

Song by Song catch-up — This has really grown on me over the course of its journey through Tom Waits’ Rain Dogs. The secret is that they really need compelling guests to bring something new to the conversation. The episodes I listened to featured Eric Molinsky from the excellent Imaginary Worlds podcast and Jon Ronson, who wrote Lost at Sea, which is one of my favourite nonfiction collections. Hearing Molinsky talk about the notion of continuity in Waits’s catalogue and Ronson talk about what he (and Bruce Springsteen) meant to a kid who really wanted to get the hell out of Cardiff, really made me want to revisit some of these songs. And I did. And they’re great.

99% Invisible catch-up — I have at times become fatigued with the juggernauts of the podcast world (see esp. Radiolab), and this show is no exception. But it never takes long to convince me once again of why it’s awesome. The six episodes I listened to this week are all gems, especially the two about design in the movie industry. Roman Mars’s interview with Annie Atkins about her work designing things that may never be seen by the audience of a movie (and also the Mendl’s box from The Grand Budapest Hotel, which had a spelling error on it that needed to be corrected in post) is riveting stuff. But the best episode is actually a feature from The Organist, a podcast by McSweeney’s and KCRW that I am now subscribed to. It’s a story about the history of radio advertising, told by a veteran radio advertiser. It’s really something. You’ll never hear Jefferson Airplane the same way again once you hear Grace Slick hawking Levi jeans. Pick of the week.

Reply All catch-up — The last few episodes of this of the year are good fun. I always love their year-end wrap-ups, where they revisit stories and people from episodes gone by. And the Yes Yes No episode about Antifa, in which Alex Goldman tries to explain “Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo” on the radio is really something.

Code Switch catch-up — I’m not quite caught up yet, but the live episode with Hari Kondabolu was awesome, and the one about Mary Hamilton, a civil rights activist who fought for the right to be addressed as “Miss” is a classic.

25 things I loved in 2017

Each year, I compile my own personal, inevitably idiosyncratic list of my favourite things from that year. This year, congratulations are owed to me for actually getting it out in the actual calendar year I’m writing about. So what if I haven’t seen all the movies I meant to see and barely read any of this year’s acclaimed books? In the end, a year is what it is. This is the best art and entertainment I personally experienced in my version of 2017.

The list is ranked. That means I’m comparing the relative virtues of music and stand-up comedy, movies and podcasts, novels and video games. It’s not so much that it’s like comparing apples to oranges; it’s more that it’s like comparing apples to oranges to avocados to pork tenderloins to fine china to used hatchbacks to racoons to sand. Therein lies the fun.

Let’s skip the tired remarks on what a trying year it’s been and get straight to the honourable mentions, shall we?

In podcasting: my perennial favourites Reply All and Theory of Everything stayed the course and made some of the year’s best individual podcast episodes. Two shows whose first seasons I liked but didn’t love, More Perfect and Homecoming, returned with far stronger second seasons that made me certain I’ll be back for the third. Jesse Thorn’s limited series of interviews with interviewers, The Turnaround, entertained me far more than a show with that premise ought to. The Museum of Modern Art and WNYC had the extremely good idea to cut Abbi Jacobson loose in the MoMA with a microphone in A Piece of Work. And The Daily arrived to show us how to cover the news on a podcast. It is frankly the most significant innovation in the form since the first season of Serial, and it would surely be in the upper echelons of this list if I’d actually had the wherewithal to listen to it more than a handful of times. The news is stressful.

In games: my most neglected medium of 2017, Detention scared the bejesus out of me while also illustrating what it’s like to live under the yoke of totalitarianism. And the sixth and final chapter of The Dream Machine brought that story to a deeply ambiguous conclusion, but not before sending the player through a wild, rhapsodical odyssey through the deepest realms of the collective human unconscious.

In comedy: Mike Birbiglia, Patton Oswalt, and Marc Maron all delivered intermittently brilliant specials that proved (by both positive and negative example) that the way forward for stand-up comedy in a bewildering political age is to get personal.

In film: two drastically different Marvel movies proved that solid storytelling can transcend the doldrums of the increasingly exhausting superhero genre: Spider-Man: Homecoming and Logan

In television: two of Netflix’s most acclaimed juggernauts lived up to high expectations: BoJack Horseman and Stranger Things. And Game of Thrones, freed from the expectation to conform to George R.R. Martin’s plotting and pace, delivered far and away its strongest season yet.

In comics: The Wicked and the Divine remains the coolest, smartest thing in the world. And Bitch Planet’s long-awaited second trade collection amped up the action and intrigue while remaining awesomely blatant about feminism.

In books: I deeply regret the non-inclusion of Philip Pullman’s La Belle Sauvage on this list. It is a worthy expansion of a fictional world that was very dear to me as a child. If I were more than halfway through it by my self-imposed drop deadline, it would surely be here.

In music: “classical” and “experimental” won the day for me this year. Highlights included Brian Eno’s Reflection, William Basinski’s A Shadow in Time, Marc-Andre Hamelin’s recording of For Bunita Marcus by Morton Feldman, and Yannick Nézet-Séguin’s brilliantly straightforward recordings of the complete Mendelssohn symphonies. In popular music, two things that don’t quite count as “music from 2017” bear mentioning: Neil Young’s long-unreleased 1976 recording Hitchhiker and Sufjan Stevens’ Carrie & Lowell Live: a concert film that I nearly awarded a very high spot on the list before deciding it wasn’t really eligible.

Finally, in stuff that doesn’t fall under any of the above categories, Bill Wurtz’s history of the entire world i guess is one of those things that occasionally manages to make me not hate the internet.

***

And now the list. An observation: there are only three honourees here who have been on one of my previous lists. This wasn’t by design. I suppose I was just in the mood for new things this year. Onwards.

No. 25: Blade Runner 2049

We didn’t need a new Blade Runner. And the one we got has its problems. But like its predecessor, one of my ten or twelve all-time favourite movies, Denis Villeneuve’s sequel operates at the very highest level of cinematic spectacle. The way Roger Deakins’ camera hangs and drifts across the film’s incredible sets makes the world feel grandiose in a way that many other CGI extravaganzas fail at. The shockingly aggressive, kickass score by Hans Zimmer and Benjamin Wallfisch helps. They respect the legacy of Vangelis’s marvellous, rhapsodical score for the original movie, but aren’t afraid to get a hell of a lot louder.

Although Blade Runner 2049 is not as good a film as Blade Runner, it is one of the best examples of respecting the source without replicating it in this era of endless rehashes. It would have been simple to remake the original film beat for beat, like in Star Wars: The Force Awakens (which I like). But Blade Runner is a different kind of film from Star Wars and calls for a different kind of sequel. Blade Runner is slow, thinky, painterly, and not culturally ubiquitous. In keeping with that, Blade Runner 2049 is a slow, thinky, painterly film that relies as much on its director’s unique vision as on the canon it inherits from the nostalgia object that begat it. If there is anybody who can make Dune into a movie that’s actually good, it’s probably Villeneuve. I’m on tenterhooks.

No. 24: Code Switch

codeswitch_itunes2_sq-cc90dbc5dcdff7b93734f2a1a29864cb77742948-s300-c85Code Switch became NPR’s best podcast awfully fast. 2017 found the Code Switch team reflecting at length on the legacy of Barack Obama, exploring racial identity in the Puerto Rican diaspora, and exploring the increasingly pressing questions surrounding hate, police violence, and deportation in year one of the Trump era. They’ve also put out some of the best pop culture journalism of the year.

But the show’s crown jewel is the four-part series “Raising Kings,” based on a full year of reporting on a new school where a faculty made up mostly of black men teaches a student body made up mostly of black young men. It’s a sensitive, insightful, and frequently challenging piece of documentary radio that everybody should hear. Code Switch is a show you shouldn’t ever skip an episode of. It’ll help you get through life in a more practical way than just about any other show.

No. 23: Barbara Hannigan & Ludwig Orchestra: Crazy Girl Crazy

There are several levels of “why bother being this good” at play here. Barbara Hannigan could easily have settled for being merely one of the great sopranos of our time. But no: she has to also be a trailblazer for contemporary music, daring to learn the heretofore unlearned scores of composers who write vocal challenges few but her could rise to. (This is the version of Hannigan that brought us last year’s best classical recording: let me tell you by Hans Abrahamsen.) But even that isn’t enough for her. She’s also got to be a brilliant conductor. And since she can both conduct and sing, she clearly has to do them both at the same time. In music that’s crazy hard to begin with.

Crazy Girl Crazy is Hannigan’s first disc as a conductor, and indeed her first disc as a conductor/singer. It contains a selection of music from the 20th century that all feels like it’s at the core of Hannigan. At the centre of it all is a lush, romantic reading of Alban Berg’s beautiful Lulu Suite. Hannigan has been the soprano of choice for the role of Lulu for years now. Hearing her take on the orchestral music from that opera just confirms that she owns that piece as thoroughly as any musician owns any piece of music. The Ludwig Orchestra, a young ensemble that makes its recording debut here, plays skillfully, and with all of the intensity of an orchestra that’s not sick of making music yet. And Hannigan proves again that she’s one of the most multifaceted artists working in classical music today.

No. 22: Chris Gethard: Career Suicide

I got a lot out of Chris Gethard’s various projects this year. Whether he’s being exceptionally silly on The Chris Gethard Show, turning listening into a high art on Beautiful Conversations with Anonymous People, or telling the story of his own struggle with suicidal depression in this comedy special/one-man show, Gethard’s objective is simple: he just wants you to feel a bit better.

He’s a useful fellow to have around, even if your low points are a heck of a lot less dire than his. Gethard’s comedy and storytelling is something close to a public service. He’s working to normalize talking about mental illness, and he’s working against the stigmas surrounding medication for mental illnesses. But he’s also super funny, and this 90-minute HBO special is the best distillation of everything he’s been working towards. Where other comedians tend to address their own traumas with a facade of glibness or with the aid of characters, Gethard is not afraid to simply put punchlines aside for lengthy stretches and tell a story. And it’s a really good story with amazing characters including Morrissey and a therapist called Barb who thinks that the human brain was manufactured by aliens. 

No. 21: Mogul

I feel like I’ve been waiting for this podcast. I didn’t know it would come from Gimlet and I didn’t know it would be about the life and death of a hip hop businessperson. But I knew that at some point, somebody would make a rich sounding, story-driven music documentary that would prove there’s a hunger for music-focussed radio that doesn’t play full tracks. Mogul is the future.

It is also a second breakthrough for Reggie Ossé, AKA Combat Jack of The Combat Jack Show. Ossé’s approach to hosting this show isn’t quite like anything I’ve heard before. He comes to the story of Chris Lighty with a nearly complete knowledge of the musical culture that he sprang from and helped to shape. But that knowledge is secondary to the warmth and sensitivity with which he handles the story. Mogul is, among other things, a story about mental illness and domestic violence in the hip hop culture. It’s clear that, apart from the music, this is what compelled Ossé to tell the story in the first place. There is a second season forthcoming, and with the allegations against Russell Simmons that have come to light since season one wrapped, there are still plenty of thorny questions for Ossé and company to address. (Edit: I was unaware when I wrote this that Reggie Ossé passed away recently. It’s a terrible loss for podcasting. Mogul will stand as the high-water mark for music-related audio storytelling for a while to come.) 

No. 20: Tacoma

The Fullbright Company’s second game stands in a very long shadow for me. Their debut, Gone Home, was the game that re-introduced me to games after a decade’s absence. It demonstrated to me that the medium had grown and changed. Now, there were games specifically for those of us who appreciate the exploratory and narrative elements of games, but would rather not have to demonstrate sophisticated hand-eye coordination or work through complicated puzzles to get to the next bit of story.

When footage from Tacoma surfaced, two things were clear. First, this would be a more directly interactive experience than Gone Home, with more to actually do. Secondly, it was going to take place in that most “video games” of video game settings: a space station. Both of these concerned me. You may well conclude from my concerns that I essentially don’t like video games. And you may be right. But I liked Gone Home, and I held up hope for Tacoma. My hope was not misplaced. Tacoma’s approach to story is a cut above Gone Home, thanks to an innovative system of interactive cutscenes you can actually move around in. I still prefer the ambience of Gone Home’s creepy, empty mansion to the cramped quarters of the Tacoma space station. But my faith in the storytelling of the team at Fullbright is even stronger now.

No. 19: Lady Bird

I always love a movie with a good sense of place. Often, that place is New York City. Hollywood has provided a huge variety of takes on what it’s like to live in New York, from West Side Story to Rosemary’s Baby. It’s a setting that has been so well developed in movies that a) it no longer lives up to itself, and b) it’s almost shocking to see another American city painted with the same detail on the screen. With the release of Lady Bird, Greta Gerwig’s Sacramento joins Vince Gilligan’s Albuquerque and the Coens’ Fargo/Brainerd among the great cinematic depictions of Places People Don’t Ever Think About.

There are plenty of reasons why Lady Bird is one of the year’s best movies, including two of the year’s best performances by Saoirse Ronan and Laurie Metcalf, and a screenplay that handles even the smallest characters with finesse and warmth. It’s a lovely depiction of a relationship between a mother and a daughter. It’s admirably aware of the realities of class in America and the ways it plays into raising a family. But my favourite reason to love Lady Bird is that it paints a portrait of an unloved place, lovingly.

No. 18: Kendrick Lamar: DAMN.

I slept on To Pimp a Butterfly in 2015. I missed the whole conversation. It’s not a mistake I ever intend to repeat.

I suspect that in the future, we’ll still think of Butterfly as Lamar’s breakthrough moment — his Are You Experienced. (Lamar once said he’d like to be talked about like Dylan, Hendrix and the Beatles. Happy to oblige.) But DAMN. feels like the sort of record you make when you’re out to prove you’re not interested in replicating past successes and following formulas — Lamar’s Band of Gypsies, maybe. It’s the kind of album that, if you pull it off, makes you not just accomplished but vital: an artist who is brilliant regardless of the idiom in which they choose to work. Kendrick Lamar is vital.

No. 17: The Beguiled

This coiled snake is the year’s most underrated movie. The subject of The Beguiled is propriety — particularly Southern propriety — and how it’s just one tool in the patriarchy’s huge, indulgent workshop. But like all good storytellers, Sofia Coppola doesn’t start from the theme and build outward. In fact, it starts from a source that has different themes entirely: the 1971 Clint Eastwood vehicle of the same name. (Or, perhaps more accurately, the novel that it’s based on. But it was the original film’s liabilities that prompted Coppola to remake it.)

The premise of both films is the same: a seminary school full of women loyal to the south is shaken by the arrival of a rather dashing but grievously injured Union soldier at their doorstep. Coppola’s masterstrokes are all in the telling of the story, rather than the story itself. Her film is as mannered and meticulously composed as the Southern ladies who inhabit it. And as the story’s potential for violence rises steadily, the tension comes from the discrepancy between the increasingly ugly atmosphere at the seminary and the film’s continuing insistence on pretty-as-a-picture decorum in its visual style. I haven’t seen filmmaking simultaneously so beautiful and savage since Hannibal got cancelled.

No. 16: Everything

I have a friend who likes to joke that my problem with video games is that I want them to be books. Fair enough. But that’s only half the story. What I really want is for a video game to be either a book or a theme park. In either case, I should ideally not have to shoot or jump over anything. The point is, I don’t need games to expect skill from me. I don’t need them to be things I can win or lose. I just want them to be experiences. For me, a great game is like Disneyland (but without the creepy half-reality that keeps you from fully suspending your disbelief). It’s a constructed reality for you to explore at your leisure. You can’t win or lose Disneyland. And yet it is still (ostensibly) fun. This is what I want from a game.

Enter Everything, my favourite game of 2017. Everything has no goals or trials to overcome. It has no traditional story. It is simply an interactive exploration of a single idea: that everything is connected. This runs the risk of getting cod-philosophical, and indeed it includes narration by the proto-hippie philosopher Alan Watts that can be hard to take seriously. But developer David OReilly undercuts his game’s potential for ham-fistedness by making everything else about it absolutely raving crazy. This is a game that offers the opportunity to be everything in it: to move around as anything from a bighorn sheep to a tiny elementary particle to a sentient hovering tea kettle the size of the sun. Everything is a fully-realized pocket universe full of planet-sized cows and trombones that travel in herds. I have never seen anything like it.

No. 15: Dunkirk

Seeing Christopher Nolan’s latest, best film in an IMAX screening sits very near the top of my list of great moviegoing experiences. Take note that this list is distinct from my list of favourite movies, and even from my list of favourite movies I’ve seen in theatres. A movie need not be a masterpiece to be an incredible experience in a theatre. Dunkirk is a truly great film, but my opinion of it is entirely contingent on the experience of seeing it in film projection, on an IMAX screen.

The beauty of IMAX is that it nearly fills your field of vision, encouraging you to forget everything that lies beyond the edges of the screen. So, when Nolan puts his camera in the galley of a ship, and it gets hit by a torpedo and fills instantly with water, you feel like you’re going to die. That, in a nutshell, is why Dunkirk is a great film: Nolan understands that cinema is an experience as much as a narrative art form, and he uses his mastery of the craft to put the audience inside of one of the most traumatic and unprecedented chapters in the history of warfare. And at the end, maybe we understand it a bit better.

14: Twin Peaks: The Return

While I was watching Twin Peaks: The Return on a week-by-week basis, I was uncertain whether I felt it was rising to the level of Twin Peaks’ original two seasons. Now that I’m not watching it week by week, I am quite certain that it altogether surpassed them. The Return was frustrating for its relative lack of familiar characters and story beats — particularly the almost complete lack of participation by the original protagonist, agent Dale Cooper, in any recognizable form. But now that the thing is complete, we can see that this series wasn’t supposed to be about Coop, and in fact that it wasn’t supposed to be about very many of the same things the original series was at all. If you can accept that and watch the show on its own terms, it reveals itself to be maybe the strangest and most ambitious season of television ever transmitted.

The eighth episode is a case in point. Much of its duration consists of abstract, non-figurative images in the vein of Stan Brakhage. Nonetheless, it does tell a recognizable story — an origin story, in fact. An origin story for the totemic evil that has haunted this show’s characters since its first episode. This could have turned out like Hannibal Rising: an unnecessary and disappointing wad of backstory that cheapens the previous instalments in the narrative. But by telling the story through lyrical, abstract, largely wordless filmmaking, David Lynch short circuits our rational brains and manages instead to convey a feeling of profound wrongness, and to convey it at length. This is how the whole of Twin Peaks: The Return worked, to a certain extent: by bypassing rationality entirely and speaking to something more primal in us. This is not something you’re supposed to be able to do on television. But it happened. There are seasons of television in higher slots on this list. But I doubt I’ll rewatch any of them. I will rewatch this.

No. 13: Offa Rex: The Queen of Hearts

I fell down a Decemberists hole in April. That’s when I bought my ticket for their show at the Orpheum in August. I have never been so excited for a show. But by the time the concert actually rolled around, I was more psyched for the opening act. Olivia Chaney is one of my favourite discoveries of the year. Her solo record The Longest River has now soundtracked many a walk home in the Vancouver rain. And I owe that discovery to this record, a collaboration between Chaney and the Decemberists that rises to the standard of Chaney’s solo work and far surpasses the most recent music by the Decemberists.

The Queen of Hearts is a revival of a revival. It consists of English folk songs arranged in the style of electrified British revivalists like Fairport Convention and Steeleye Span. This is a legacy that both halves of the collaboration have dealt with before. Chaney draws the folk component of her repertoire from the same pool as these bands, and the Decemberists’ trilogy of masterpieces — Picaresque, The Crane Wife, and The Hazards of Love — all crib liberally from the sound of the British folk revival. Together, they prove not only that the songs still have power, but that the style does. And Chaney’s solo rendition of “The First Time Ever I Saw Your Face” will melt you.

No. 12: mother!

About three seconds after the house lights came up at the end of mother!, the friend I saw it with burst out into hysterical laughter and couldn’t stop for several minutes. That is the most appropriate review I can imagine for this aggressively fucked up, semi-trolling movie by Darren Aronofsky: one of modern Hollywood’s strangest auteurs. The only reaction to mother! that I may treasure more is from the New York Times commenter who wrote: “It’s been a long time since I overheard Ma and Pa Kettle talking about a film on the way out of the theater. Art above all else should be misunderstood loudly.”

From the moment that the exclamation point appears in the title card, mother! is arch and theatrical. Jennifer Lawrence and Javier Bardem give completely committed and sincere performances, but nothing else in the movie is sincere in the slightest. There are those who feel mother! can only be dealt with as a Biblical allegory — and they’ve certainly got Aronofsky’s distressingly specific remarks in interviews to back them up. He seems to be doing everything he can to reduce his creation, which offers a whole world of abstract possibility, into one tidy interpretation. But Aronofsky’s movie is too big to be held to a fixed meaning. I’m increasingly convinced that Aronofsky’s insistence on explaining away the movie’s contradictions is part of the performance: he’s casting himself as an extension of Bardem’s theological poet character, demanding dogmatic devotion to a specific meaning of his holy text. Perhaps only a critic as myopic as myself could possibly see this movie as a critique of the slipperiness of interpretation. But I do see it that way. Anyway, the real truth is just that I enjoyed the hell out of this movie, and I want it to be more than a banal Biblical allegory. Mother! is completely bonkers crazy and you’ll probably feel a little cracked at the end. Good enough for me.

No. 11: George Saunders: Lincoln in the Bardo (audiobook)

Lincoln in the Bardo isn’t even really about Lincoln. It’s about the processes of death and grieving that affect us all, presidents or not. Abraham Lincoln and his son Willie, who died at the age of 11, are in this story only to give it the profound specificity that all very moving stories require. They set the story in a time and a place, and give it the context of a particular personal tragedy with which we are all familiar. But the emotional heft of Lincoln in the Bardo actually stems from characters that George Saunders made up out of whole cloth: a kind old fool who died moments before consummating his marriage, and an effusive young man who regrets his suicide. These two reside in an uneasy state of quasi-friendship in a not-quite-afterlife like no other fantasy realm in fiction. Every line they speak is enthralling.

And speaking of speaking, Lincoln in the Bardo also represents the moment when the audiobook really came into its own. The cover art brags of 166 narrators, but the ones you really need to know about are Nick Offerman and David Sedaris, who play the two central characters. They are brilliant, and even Sedaris, who is not an actor, inhabits the text like a good coat. Offerman audibly delights in his character’s tendency to coin phrases that allow himself to remain in denial of his own passing: phrases like “sick box” in lieu of coffin, or “sick form” in lieu of corpse. And both are heartbreaking in their final scene together. I can’t say whether the audiobook is the definitive format, having not read the printed book. But try it. The performances measure up to the material.

No. 10: Margo Price: All American Made

Sometimes you have a year when you just feel like you’ve accomplished nothing. Like you’ve gone backwards. Everybody has those years. It can’t be helped. And if 2017 was a year like that for you, I’d like to suggest you listen to some country music. Margo Price’s second album cements her as the queen of modern Nashville. Lots of it is rollicking fun country music with a band that sounds like it comes straight from a Jerry Lee Lewis record. (Indeed, it was recorded at the Sam C. Phillips Recording Studio, where many a country and early rock and roll icon cut acetates.) “A Little Pain” is probably the pump-up jam you need. But it’s the ballads that keep me coming back, and particularly “Learning to Lose,” Price’s duet with the great Willie Nelson. “I’m so far away from where I started,” Price sings in the opening verse, “but no closer to where I belong.” Oof.

It’s important to have songs like “Learning to Lose” in your life. Songs about the moments when life disappoints us, and humanity disappoints us and we disappoint ourselves. Because songs like this reassure us that disappointment, loss, rejection, loneliness, failure, acrimony, and strife are normal facets of the human experience that everybody goes through. And we now live in a world where everybody has their whole life on display on Facebook and Instagram, except that all of that stuff gets airbrushed out. So where do you turn for a quick hit of catharsis when it seems like everybody else is busy following their bliss? Turn to country music. Turn to Margo Price. And hope that next year, we’ll learn to win.

No. 9: Baby Driver

I have a friend who tells a story about how Brian Eno saved his life. “I suffer from tinnitus,” he wrote. “These days I’m mostly able to ignore it, but when I first noticed it, it was terrifying. I couldn’t sleep through the night without having this track (“Music for Airports 1/1”) on repeat in the background, just loud enough to distract me from the buzzing in my own head, just quiet enough to allow me to sleep.” He went on to coin a phrase I like: “societal tinnitus”: the terrifying sensation that the world is inescapably noisy. Music for Airports can drown out this kind of tinnitus, too. So can essentially any other sound recording. Music can offer a near-complete respite from the obligation to be present in the world. When you put in earbuds, you are doing two things in equal measure: connecting yourself to an imaginary reality that exists in a recording, and disconnecting yourself from the auditory portion of the empirical reality around you. It’s wrong to view the latter phenomenon as a byproduct of the former. Your inability to connect with the world around you when you’re wearing earbuds is a feature, not a bug. The world is so loud. To escape, simply superimpose a louder one. Disengage.

Baby Driver is a movie about a person suffering from tinnituses both literal and symbolic. (Well really, Baby’s literal tinnitus is a symbol in itself, for his emotional trauma.) It is a movie about music’s ability to subsume the empirical reality around you and replace it with a different reality that you can cope with, until you’re ready to cope with the real one. The movie’s relationship with music is different from that of lesser films like Garden State or even High Fidelity, both of which are about how a person’s relationship with specific genres, songs and artists help to inform that person’s identity. Baby Driver isn’t about any music in particular. It is about the act of listening itself. For Baby, music is neither indulgence nor signifier, but a basic necessity to drown out the constant ringing in his ears, to function in his job, to empathize with the girl he loves, and to drown out the noise of a dysfunctional household. (So this is what the volume knob’s for…) Baby Driver is not a music nerd movie. It is not a movie about listening to music. It’s a movie about not having to listen to the rest of the world, which is loud and confusing and stressful. It also has the best chase scenes ever. It is large. It contains multitudes.

No. 8: Better Call Saul

This scene, which you should not watch if you’re not caught up on the show, is everything I love about Better Call Saul in a nutshell. This show’s most dramatic moments take place in ordinary rooms and draw their strength from well-established relationships. When we think back to its esteemed predecessor Breaking Bad, it’s easy to recall it as a show full of train robberies and shootouts. But think of how many earthshaking moments in that show were actually really quiet. Hank finding Leaves of Grass. Walt lying to his doctor about his fugue state by telling the truth. Even “I am the one who knocks” is a quiet moment in the most literal sense. Better Call Saul is any one of those moments stretched out into a whole show. It’s a show where nearly every episode has a scene that feels like a set piece, but those set pieces seldom involve action. Jimmy’s trick with the phone battery in the scene above is a case in point. It’s not easy to write stories about con men, because you’ve got to be able to come up with cons. Vince Gilligan and Peter Gould have proven themselves equal to the task.

The third season of Better Call Saul is its best by miles. By reintroducing yet another beloved character from Breaking Bad, Gus Fring, the writers risked treading needlessly far into that show’s shadow. Instead, they doubled down on the relationships that have always been at the core of this show. The constant risk to Jimmy’s romantic-ish relationship with the intensely sympathetic workaholic Kim Wexler is one of the season’s key tension generators. And his relationship with his cruel, doctrinaire brother Chuck finally deteriorates past the point of no return. Better Call Saul is the best character drama on television. Every year, I seem to forget how much I love it until the new season starts. Not this time.

No. 7: Jon Bois: 17776

The greatest literary masterpiece I read this year was published on the sports news website SB Nation and it’s about three sentient space probes in the massively distant future watching humans play increasingly Dadaist games of football because they stopped dying and aging in the 21st century. I slightly regret that I have now spoiled the surprise of the story’s very opening. But if there were no more to 17776 than its bonkers premise, it would hardly be a literary masterpiece, would it? Come for the gonzo, unclassifiable, mixed media craziness. Stay for the beautiful prose about humanity’s place in the universe and the dialogue that elevates the game of football to a form of sublime performance art.

I can immediately think of at least four moments in 17776 when I got choked up — this in spite of the fact that it is a silly story rendered in Web 1.0 style, and that I have no grasp of how football works. It moves me because it forces me to consider, as Jon Bois has evidently considered at length, the actual importance of my particular passions. The humans of 17776 have unlimited time to spend on football and presumably other sports and pastimes. I do not. And yet I write a blog where I regularly review more than 20 things I watched, read and listened to during the course of a single week. No wonder 17776’s take on human ambition and the purpose of play resonated with me. I think a lot about something Bois wrote in a sort of afterword to the piece: “I think 17776 might get one thing right about the future: we’re never gonna leave the solar system… Too much distance, too much radiation, and too little incentive. If that ends up being the case, we’ll have nothing to do but solve our problems on Earth. I’m being really optimistic when I guess that we might someday. After we do that, we’re gonna want our games, our art, and each other. One day, we might see those as the only reasons we’re here.” Is it wrong that I feel a little better because of that statement?

No. 6: American Gods

Bryan Fuller’s last show, Hannibal, was one of the greatest screen adaptations of a familiar property ever made. American Gods is maybe better. The Neil Gaiman novel from which it is adapted is a grand old romp through various mythologies, with deeply affecting narratives of the American immigrant experience woven throughout. But that novel was written before 9/11, let alone before Trump. Let alone before Facebook. The show is a substantially different thing for a bogglingly different America.

American Gods rethinks Gaiman’s take on Anansi, the kindly African spider god of storytelling, as a ruthless pragmatist who finds his way to America on the remains of a slave ship he entreated the captives to burn. It suggests that our protagonist’s wife may be the reincarnation of an Irish immigrant who brought the leprechaun Mad Sweeney to the new world, where he wastes away from lack of belief. (“A Prayer for Mad Sweeney” is my favourite episode of the year, save possibly for Part 8 of Twin Peaks: The Return.) And it gives us a terrifying contingent of “new gods.” Media, a shapeshifting Gillian Anderson, distorts and distracts in equal measure. The Technical Boy is no longer a truculent fat kid surrounded by wires as he was in the novel, but a sleek, hollow Instagram star of a villain. Television’s American Gods enacts a battle for the life of an America with a more immediately threatening kind of cancer than the slow-acting one Gaiman detected in the late 90s. It is the best show I watched this year.

No. 5: Maria Bamford: Old Baby

Maria Bamford is my favourite comedian. She’s a better writer than anybody else doing comedy right now. See: her husband’s column in her “emotional sudoku” bit: “Your great-grandfather was a violent alcoholic in the army who beat his son, who was a violent alcoholic in the army who beat his son, who was a violent alcoholic in the marines who beat you. You’re not in the armed services at all. You don’t drink. But you have PTSD so bad that you think you can clench your buttocks and fly the plane.” All written out like that it almost seems like something Joseph Heller would write.

She’s also a better performer than anybody else doing comedy right now. She can flip from character to character as cleanly as Robin Williams. (“Hello! Is the beef fresh? … This is so powerful if you act it out… Is the beef fresh?”) Her material still lives in dark places: her experience and her family’s experiences with mental illness are at the centre of everything. But she is such a skillful comic that laughing never feels uncomfortable. Bamford has the rare gift of being able to make you realize that the same event can be both intensely traumatic and hysterically funny — that there’s no contradiction there. “Anybody been in a psych ward?” Bamford once said in another context. “It’s really funny in retrospect.” That’s a perfect joke. The humour comes from both the darkness and the construction. That’s why Maria Bamford is so funny: she insists on applying an extremely rigorous sort of structure to completely chaotic subject matter. Bamford proves that comedy about mental illness doesn’t need to be a sort of public therapy. I have not laughed harder at anything in recent memory.

No. 4: The Heart

The Heart is over. At least, for now. I’m as choked about this, if not more, than I was when Gimlet cancelled Mystery Show. This show has been in a league of its own since it rebranded from the earlier Audio Smut and joined up with the Radiotopia network. No other podcast discusses sexuality with the same combination of frankness, diversity, and beauty. This last quality is especially crucial. It’s possible to talk about The Heart as if it is merely noble: a sex-positive, intersectional feminist institution that Gets Important Conversations Started. But that is a drastically inadequate characterization of this show. It is also consistently the most beautiful sounding, atmospheric and subtle show in the podcast space. More than Radiolab. More than Love and Radio. The Heart is a show about the most intimate relationships between humans. In keeping with this, it uses its sound art aesthetic to forge an intimacy with the listener that is stronger than anything else I’ve ever heard.

2017 found The Heart offering two mini-seasons and a smattering of one-off episodes. It’s the second of the two mini-seasons, “No,” that makes this The Heart’s strongest year. It is a complicated, fair, and fearless sexual memoir by Kaitlin Prest, the show’s host. She interrogates her own past, from childhood through to the present day, and charts her own sexual boundaries over that time. Her story becomes a springboard for a nuanced discussion of consent that I can imagine being useful for every listener in a different way. The series also finds Prest at her best as a sound designer, going so far as to apply filters to tape of her own sexual experiences so she can assess the tone of her voice without hearing the words she’s saying. There is nothing else like The Heart. Whatever the team behind this show are planning next, its end is a tremendous loss.

No. 3: Ted Hearne/The Crossing: Sound from the Bench

Sometimes I like to just type out a sentence that describes a thing. It’s only fun when the thing you’re describing has lots of unexpected moving parts. I’m going to do that now. Here, look: My favourite music of the year is a cantata for mixed chorus, drums and two electric guitars with words drawn from ventriloquism textbooks and the Supreme Court decision in the Citizens United case. See? Wasn’t that fun?

Ted Hearne is one of the great contemporary composers for the human voice. I first discovered him through his oratorio The Source, which features an auto-tuned chorus called “We Called for Illumination at 1630” that floored me — it is the sound of humans trying to escape from a digital hellscape. This is what Hearne does with the voice: he uses it as a sympathetic force to latch onto in a world controlled by bewildering and absurd systems. Sound from the Bench is a semi-comedic piece that gets a lot of mileage out of the perversity of hearing a brilliant choir sing lines like “these corporations have a lot of money” and “you are not talking about the railroad barons and the rapacious trusts.” But the actual comedy of Sound from the Bench is a sad comedy. Citizens United, you may recall, is the Supreme Court decision that ruled that money is speech because corporations are people: two of the most patently absurd things that body has ever asserted. Sound from the Bench is a comedy about people doing their best to laugh at the absurdity of a world whose crazy rules they have to live with in spite of the fact that it makes their lives worse. It’s Twelfth Night as a contemporary cantata. It is unaccountably moving, hysterical, and vibrant. It is brilliantly performed by the Crossing, a magnificent choir based in Philadelphia. It is everything I want out of music.

No. 2: S-Town

“I did nothing good today,” reads an inscription on a sundial in S-Town. “I have lost a day.” Depending on your mood, it’s a sentiment that can reflect a profound resignation to the brevity of life, or a desperate mania to accomplish something in spite of it. S-Town’s hero, John B. McLemore, embodies both facets. He is a man alternately consumed by depression and ablaze with fascination for whatever project he’s putting his time into now: repairing antique clocks, growing a hedge maze in his yard, building a swing set for his adult protegé’s edification — or, most crucially, living his life as a story worthy of attention from an acclaimed This American Life producer.

S-Town is a story so full of pat, obvious metaphors that it would be insufferable if it were fiction. But producer and host Brian Reed didn’t actually devise any of these metaphors himself. His main character, McLemore, deliberately surrounded himself in metaphors. He’s a man who lived his life as a story, and then actually found somebody to tell the story. He is Hamlet, exerting a pull on the narrative that exceeds that of the storyteller. There are those in the blogosphere who disapprove of elements in Reed’s telling of the story. But as I listened to S-Town, I couldn’t help feeling McLemore’s hands on the strings of the story, even when it would have been impossible for him to affect it in real time. Woodstock, Alabama is a stranger-than-fiction town with implicit metaphors baked in. John B. McLemore is a stranger-than-fiction man who saw the metaphors, and cast himself as the tragic protagonist amidst them. Brian Reed knew to hit record, and made the best radio of the year.

No. 1: Get Out

One thing I discovered about myself in 2017 is that I am a bottomless fountain of slightly facile theories about the horror genre. Here is one of my facile theories: horror and comedy are the two most intimately related genres of fiction. This is because laughter and fear, at their root, are both ways of responding to the absurd. If you encounter something absurd, something that challenges your sense of what’s “normal,” you’re likely to either laugh or feel fear, depending on the framing of the event. The genius of Jordan Peele’s directorial debut Get Out is that the comedy and the horror are derived from the same central absurdity: a black man’s sense that there is racism all around him, even though he is being constantly told there is not.

This movie is the most brilliant social commentary that’s been in movie theatres for years, but this is me writing here, so let’s think about from it a structural, movie nerd perspective. There are plenty of comedy-horror movies out there. Scream comes to mind. If you squint a bit, Scary Movie fits. It’s a long tradition, dating back at least to Abbott and Costello Meet Frankenstein. Probably earlier. But these movies are parodies. The jokes are at the expense of horror movie tropes. Get Out is a horror comedy that is not a parody. It is a comedy-horror movie in which both the comedy and the horror arise from the same source, and neither undermines the other. It is a new approach to this particular fusion of genres that walks a delicate balance without ever putting a foot wrong. And in finding a way to negotiate this balance, Jordan Peele has devised a new mode of social critique — one that works particularly well in a world where every single thing that happens is both hysterical and terrifying. Smile into the void, children. Smile into the void.

***

And that’s the list! When I started writing this, I confess I was a bit on the fence about it. Looking back through my list from last year, I couldn’t help thinking that 2016 was a way better year for pop culture. I still think I may be right about that. But writing this took me way longer than I expected because I kept going back to these things, remembering what I loved about them, and spending more time with each of them than I could afford. (I am looking specifically at you, Jon Bois and Maria Bamford.)

This stuff matters to me. It helps me understand the world and the people around me. I apply the lessons from each entry on this list to my life, every day. It has been a good year.

I’m going to go outside.

Omnibus (week of Nov. 5, 2017)

Here’s a bit of an unusual instalment of Omnibus, because I recently went to six concerts in as many days. This was all part of the blandly-named-but-actually very-exciting International Society for Contemporary Music World New Music Days 2017. Standard talking points include but are not limited to: major annual event featuring music by composers from all over the world, premiered the Berg violin concerto in 1936, only held in Canada once before, music from more than 50 countries, hosted this year by Vancouver’s own Music on Main, etc.

I’ll be doing a more focussed dive into some of my personal highlights on North by Northwest next weekend (that’s on CBC Radio 1, if you’re new here). But here, we like to go broad. I’m starting this week’s instalment off with six notes-to-self about the concerts I saw at ISCM 2017. (Here, for interested parties, is the deluxe Tumblr edition.) Business-as-usual resumes below. I do hope you’ll stick around for the review of Paul and Linda McCartney’s RAM because I’m rather proud of it, actually.

19 reviews.

ISCM World New Music Days 2017

National Arts Centre Orchestra: Life Reflected — I had heard some of the music performed on this opening concert before on a recording NACO released earlier this year. In that context, it mostly left me cold. Live, it worked. Funny how being there makes you focus. The premise is this: four pieces, by four Canadian composers, focussing on the stories of four Canadian women. I hear your scepticism. I too am slightly repulsed by the sickly-sweet maple fragrance of events like this. And in the year of Canada 150, I wasn’t sure how much more I could take. The answer turned out to be: this much. I was not surprised at all to find myself particularly enamoured of the pieces by Jocelyn Morlock and Nicole Lizée, who are (with apologies to everybody I’ve forgotten I like) my favourite composers in the country right now. Morlock’s My Name Is Amanda Todd is a musical character study of Todd that starts off with the darkness you’d expect from a piece on that subject, but which eventually shoves the clouds of fear and desperation aside to allow something more vibrant and positive to come into view. That approach may cause cognitive dissonance for some, given the circumstances in which Todd came to the national consciousness. But I expect that’s the point. There’s more to any one life etc. Jocelyn Morlock writes gorgeous music. There’s some brass writing near the end that just kills me. You should check out the recording. I’ve revisited it, and this is well worth hearing, in whatever form you can. Nicole Lizée’s Bondarsphere, about the marvellous Dr. Roberta Bondar, is altogether sillier and completely wonderful. True to form, Lizée smooshes the orchestra up against meticulously manipulated tape from Bondar’s career as an astronaut. Thus, we are treated to the spectacle of a choir of Peter Mansbridges and Knowlton Nashes singing backup. I should say, each piece on the program came paired with elaborate projections which were generally a mixed bag. Morlock’s piece would have fared as well or better without them. In Lizée’s, they are essential: she manipulates video and audio alike. The audio recording represents half the piece. I’m really happy I saw it live. I don’t have much to say about the other two works on the program. Zosha Di Castri’s Alice Munro tribute Dear Life has some marvellous orchestral effects (and a vocal solo by Erin Wall, which nobody will complain about) but outstays its welcome by a good seven or eight minutes. John Estacio’s I Lost My Talk sets the moving and insightful poem by Mi’kmaq poet Rita Joe, but the musical material strikes me as having little or nothing to do with the words themselves, and is in itself rather bland. Still, two out of four ain’t as bad as it sounds. And honestly I liked the Di Castri too. I just would have liked it more if there were less of it.

Lori Freedman & The Hard Rubber Riot Ensemble: RIOT — One of my favourite things about the festival was that it had late-night concerts beginning at 10:15 — just the time of night when I usually start to stare into the void. Bass clarinetist Lori Freedman is undoubtedly a fabulous musician, but the semi-improvised, vocalization-heavy piece she performed here was a bit much for me. RIOT, on the other hand, lived up to the name. The Hard Rubber Riot Ensemble is a permutation of the Hard Rubber Orchestra, a very loud jazz-inclined new music ensemble led by John Korsrud. RIOT is a piece for percussion, guitar, bass, strings and keyboard — but really mostly percussion. It is a bracing, draining, extremely loud piece about Vancouver’s super dumb 2011 Stanley Cup riot. Hard Rubber’s incessant crashing and banging was backed up by video from the riot, and interviews with social psychologists, rioters, etc. The combined effect of the music (which is great fun) with the video (which is infuriating) is that you can’t quite decide how much fun you should be having. I had a whole bunch, halfway in spite of myself.

Leo Correia de Verdier & Gabriel Dharmoo: Question Notions — Another late night concert, and my personal highlight of the festival, narrowly edging out the closing concert. Leo Correia de Verdier is billed as “one of the world’s foremost sewing machine players.” (“One of.” I love it.) Naturally, I was more excited about her than just about any other performer in the festival. (Yes, there’s video.) She didn’t disappoint, though I will say that sewing machine music might actually be better suited for headphone listening than live performance. Live and learn. But here is where things get awesome. Gabriel Dharmoo’s Anthropologies Imaginaires is the cleverest bit of theatre I’ve seen since Robert Lepage was last in town. I halfway feel compelled to issue a spoiler warning here, even though it’s entirely possible that nobody who reads this will actually have the opportunity to see it for themselves. It’s a piece that is served well by going in completely cold. Those willing to put that aside, read on. In Anthropologies Imaginaires, Dharmoo gives a virtuoso vocal performance of strange, silly noises while a panel of fake professors talk shit on a screen above him. If that sounds a bit esoteric, well yes. But I’ve never heard a crowd laugh harder at weird art before. Everybody involved in this is totally committed to the bit, nobody more so than Dharmoo himself. But the actors who play our bogus academics channel the blithe condescension of so many of their real-life counterparts with nary a wink or a gurn in sight. Chris Morris would be proud. The issue at stake in Anthropologies Imaginaires is colonialism: Dharmoo presents one invented indigenous vocal tradition after another, ranging from mouth noises to faux-pop songs, and the profs make asses of themselves again and again, for different reasons each time. It’s near impossible to convey the effect of this without simply urging you to take any opportunity to see this thing. Sure, check out the promotional materials, but be aware that they don’t and can’t do justice to the show. Pick of the week.

Powell Street Festival at the Annex — This tried my patience a bit. More than most of the other concerts I saw, this one put the more esoteric and difficult side of new music front and centre. There are people who begrudge that music its very existence. I am not one of them. But now that my own musical studies are far behind me, I don’t feel especially inclined toward it. There were a couple of highlights, though. I very much enjoyed Murat Çolak’s NEFES.PAS.ÇIRA.IŞI, which dives deep into the combinations of a few key sounds, like crotales and piccolo. (I like Çolak even better because of this tweet.) And Yasunoshin Morita’s ReincarnatiOn Ring II for Sho, U and iPods is a bit gimmicky, but it introduced me to the existence of the sho, which is a beautiful thing.

Victoria Symphony at the Roundhouse — The only concert I wish I hadn’t bothered with. I was playing new music cliché bingo by the end of it. Mouthpiece pops, breath attacks, tinfoil, endless harmonics, repeated patterns on mallet percussion instruments, they were all here. I don’t mean to be catty, but unlike every other concert I attended at ISCM 2017, this one showed me nothing new. Jared Miller’s Concerto Corto was the most promising piece on the program, but even that was let down by scrappy playing. Alas.

Vicky Chow, Eve Egoyan, Rachel Kiyo Iwaasa & Megumi Masaki: A Kind of Magic — One thing I haven’t mentioned is that each of the concerts I’ve discussed so far was short. About an hour a piece, no intermissions. NOT SO FOR THIS ONE. This one was FOUR HOURS LONG. I’m not complaining; it was brilliant. Had it been shorter, it would have been less of an event. The “muchness” of it eventually became part of the appeal. Naturally, given what a massive spread of music this was, not all of it hit the target. And I suspect the performers knew this would be the case for a substantial chunk of the audience. The most obscure and difficult music was mostly saved for later in the program, by which time the packed house had understandably thinned out. Mind you, the early bedtime set did miss Rodney Sharman’s beautiful transcription of the Liebestod from Tristan und Isolde, which manages the neat trick of making it sound almost entirely different without actually changing any of the notes. It was surely the most nostalgic piece I heard at the festival, but we’ll allow them one. They deserve that much. I’ll touch on three other highlights, because more would be madness. My very favourite piece on the program was Hildegard Westerkamp’s Klavierklang for piano and stereo soundtrack. True to Westerkamp’s predispositions, the piece is nearly a radio documentary, with Rachel Kiyo Iwaasa doubling as musician and narrator. (And a quite good one, too.) The subject is Westerkamp’s musical upbringing: the sounds of her childhood, the teachers who led her to love and hate the piano, and the role of a hopelessly broken instrument she found in an abandoned house in helping her realize the kind of music she wanted to make. More than just being a good story set to good music, it is a straightforward explanation of why a person might like to make a particular sort of music. That’s a useful thing to have in the mix at a concert, and a festival, where the artists’ intentions might not always be immediately clear. The evening’s other two highlights were extended performances by Vicky Chow. David Brynjar Franzson’s The Cartography of Time is a beautiful, very spare piece of music with only three or four unique bits of musical material over its 26-minute duration. It never feels stagnant, but it also gives a rather pleasant sense of not really moving. It was apparently composed as a lullaby, which makes perfect sense. I wonder if I’d respond the same way to a recording. Maybe. In any case, it’s lovely stuff. And if it is indeed a lullaby, then it is the polar opposite of Chow’s other featured performance: Remy Siu’s Foxconn Frequency No. 2 for one visibly Chinese performer. I’ve had panic attacks that were less stressful than watching this piece. Basically, Chow sits at a keyboard, playing exceedingly difficult exercises that we don’t actually hear. Instead, her accuracy percentage is displayed on a huge screen behind her, alongside a constantly counting down timer. If she doesn’t play a given exercise with a certain degree of accuracy within a given time frame, a buzzer goes off and she has to try again. Failure is baked into the premise of the piece. So, naturally, is Foxconn: the terribly abusive company whose labour practices are satirically dramatized here as a sort of perverse, nightmarish musical video game. Foxconn Frequency No. 2 wasn’t the best thing I heard at ISCM 2017, but it was no doubt the most viscerally affecting. Also, I can’t not mention Eve Egoyan. I didn’t find her rep as memorable as Chow’s, or some of Iwassa’s. But she’s an extraordinary musician with a marvellous sense of musical colour. I’ve loved her recordings for years, especially Simple Lines of Enquiry by Canada’s best-ever composer (fight me) Ann Southam. I’m very happy to have finally heard her live. Much the same can be said of Megumi Mesaki, though I do find some of her rep a bit frustrating. This magnificent concert serves as an apt microcosm for my entire experience with ISCM 2017: I loved it, I feel my horizons were widened, and have an odd sense that its mixed effectiveness only adds to how memorable and compelling it was. A final point before I leave this be: I heard 34 pieces (I think) at the festival altogether. I am unsure of the specific number, but only a modest handful of them were by white men. This is enormously refreshing, given how notoriously backwards our major “classical” music institutions are in this way. As of 2017, people who call themselves composers — thereby, however unintentionally, placing themselves in the tradition of Beethoven, Mozart and Brahms — come from everywhere and are everyone. Now, if we could just staple that sentence to every music director’s forehead, we’d be in business. ISCM 2017 is one of precious few experiences I’ve had that left me feeling that this musical tradition, such as it is, might not only be relevant in a modern, progressive society, but could actually serve as a vital force in one.

Music

Björk: Biophilia — I listened to this in preparation for an installation at ISCM 2017 that I arrived at three days after it closed. So much for that. Anyway. This is certainly one of the lesser Björk albums, which is not to say it’s bad. But it doesn’t have much that reaches out and grabs you the way that her best stuff does. I do love “Crystalline,” which is certainly the most immediate track. I shouldn’t dismiss this out of hand: I could see it being a grower, and Björk is one of those artists who deserves the benefit of a doubt. I do see why Vespertine was regarded as a return to form, though. Frankly I still think that album is as good as anything she’s done.

Tom Waits: Swordfishtrombones — I’ve been listening to a podcast about Tom Waits — specifically about Rain Dogs, and I realized that I hadn’t actually heard the album that began the stylistic transition that brought him to that point. This is not as good as Rain Dogs. It has the requisite creepy freakouts, but it is lacking the tracks like “Time,” “Downtown Train” and “Hang Down Your Head” to counterbalance them. It is certainly not as good as Frank’s Wild Years, which seems likely to remain my favourite for all time. But it is an obvious watershed. It’s a strange thing: Rain Dogs seems totally plausible when you know that it was preceded by an album with similar stylistic tics. But this album was preceded by Heartattack and Vine, which I have heard many a time, and it has nothing to do with this. Nothing. There are several tracks that I love, particularly the title track and “In The Neighbourhood,” which is a less beautiful but more self-sufficient prototype for “Anywhere I Lay My Head”: one of the most gorgeous things ever.

Paul and Linda McCartney: RAM — I would like to present an extremely specious breakdown of Paul McCartney’s psychology. Lingering in the bit of Paul’s brain where most of us keep our secret hunger and despair, there is instead a delirious, unsettling happiness: a happiness that would, if left unchecked, force him to run constant laps around buildings with his tongue lolling out, climb trees and laugh maniacally from the highest branch he could reach, hug strange dogs, do jumping jacks always, build enormous sandcastles, throw confetti at strangers, complement snowmen on their hats, develop consuming enthusiasms for idiosyncratic hobbies such as bottlecap collecting or leathercraft, kick footballs off the roofs of tall buildings, convert his living room into a ball pit, and aggressively yell his appreciation for the good weather at all passing motorists, pedestrians, cyclists, and pets. This being an untenable way to live one’s life, Paul’s subconscious mania must be held in balance by an ego and superego with the soporific strength of several dozen tranq darts. This is how we get songs like “I’ve Just Seen A Face” and “Martha My Dear”: expressions of unalloyed joy that nonetheless fall within the acceptable confines of normal human behaviour. But on RAM, the one album Paul made with his wife Linda as a co-billed collaborator, the tranq darts have failed to gain purchase. This album is a deranged expression of Paul McCartney’s aggressively euphoric id. Even the dim shadows that occasionally appear — the open condescension of “Dear Boy,” for instance, or the “don’t know how to do that” backing vocals on “Smile Away” — are couched in a general mood of “MAN OH MAN CAN YOU EVEN BELIEVE THIS CRAZY LIFE.” From his first yelping vocal on “Too Many People,” to the final squalls of “The Back Seat of My Car,” Paul is out of control on this record. He cannot shut up. Even when there are no words for him to sing, he’s content to exclaim, squeal and coo abstractly. His vocal performances here make “Hey Bulldog” and “Oh! Darling” look like models of restraint. And in terms of songwriting, he seems to have entirely given up on the notion of cohesion within a song. Even the most “together” track on the album, “Uncle Albert/Admiral Halsey,” is fractured by ludicrous play-acting and a two-part structure wherein the two parts have nothing to do with each other. And “The Back Seat of My Car” loses track of where it’s going about a minute in, at which point the thin veneer of narrative that drives the opening verses gives way to a succession of would-be climaxes that each seem to be trying to outdo the “better better better” bit from “Hey Jude.” It is completely exhausting, totally undisciplined and I absolutely love it. That’s basically the album summed up, right there. RAM is my favourite Beatles solo album by a mile, with even the sublime All Things Must Pass trailing substantially. No other Beatle ever made an album so gloriously inconsequential. While George was composing spiritual koans on All Things, John was publicly working through his deepest psychoses on Plastic Ono Band, and Ringo was doing his best, Paul was content to just run around in circles in a studio, occasionally colliding with instruments and trusting that glorious sounds will result because he’s Paul McCartney. The Beatles trained a generation of music listeners to think that pop music can and should be “important.” John and George worked to honour that legacy on their early solo albums. Paul just turned himself inside out, and made a dumber, weirder, better solo record than either of them ever did.

Literature, etc.

Philip Pullman: The Golden Compass — My favourite book from when I was ten definitely holds up. (To clarify, by the time I was eleven, it had been usurped by The Amber Spyglass.) What really satisfied me about this re-read, 17 years later, is that the bits that are meant to be disturbing still are. It’s remarkable how thoroughly Pullman normalizes daemons in this book. He does such a job of it that when Lyra first discovers Tony Makarios, the severed child, it is horrifying for the reader. Here we have a person who is by all appearances more realistic than any of the other characters in the book, because he does not possess an external manifestation of his soul, and yet we feel Lyra’s repulsion. The form he takes, which is our own form, is a grotesque deformation. That’s just one of many reactions I remember having as a child reading this for the first time that I had a second time when I read it as an adult. Another is incredible anger at Lord Asriel’s callous treatment of Lyra. This, I think I experienced even more acutely this time. I don’t quite remember how things turn out with Lord Asriel in the end, but the way he talks to Lyra at the end of this novel is unforgivable. It’s also a refreshing break from the trope of absentee fathers being humanized and forgiven by the text. (See: Blade Runner 2049.) Pullman wants us to hate Asriel, because he is a terrible man. Certainly, there’s a legitimate reason that he wasn’t able to raise Lyra himself. But he also didn’t want to and doesn’t like her. (Equally unforgivable. If he knew her like we do, he surely would.) We aren’t treated to the disgusting spectacle of a father justifying himself for abandoning his child. Instead, Pullman just writes Asriel as being flat-out horrible. And we don’t see Lyra pining for his affection, either. Instead, we become invested in her genuine, intense and earned love for Iorek Byrnison and the gyptians. Pullman’s first priority is clearly to tell a good story. His second is probably to set up an analogy about organized religion as it exists in our own world. But another clear intention of his that he doesn’t get enough credit for is demonstrating healthy, rational familial relationships. In practice, that means rebelling against a callous and ruthless pair of biological parents while embracing an adopted family of people who care for you the way a family should. That’s remarkable. Pullman is a remarkable writer. This is a remarkable book. I can’t wait to re-read The Subtle Knife.

Jorge Luis Borges: “The Shape of the Sword” — Probably the least remarkable story I’ve read by this author. At less than five pages, it is focussed on a single twist that is entirely predictable. Even the greatest ever have their off days, I suppose.

Games

Tacoma — Finally got around to this. I was super excited for it, because Gone Home was and is one of my favourite games ever. It almost single-handedly reinvigorated my interest in the medium after about a decade of not playing games at all. I was worried that Tacoma would fall flat purely because of its setting: one of the things about Gone Home that made me think there’s hope for this art form yet was the simple fact that it takes place in a realistic, domestic space. It’s a divergence from what I then perceived to be the entirety of the gaming world: fantasy and wish fulfilment. So, the news that Fullbright’s follow-up was to take place on a space station was concerning. But I should have had more faith: the Tacoma is as domestic a setting as Gone Home’s Pacific Northwest mansion. It’s just bigger and more… in space. Truthfully, I find the overall story a bit hackneyed: a big corporation is revealed to be increasingly evil, and the goals of a scrappy insurgency are elucidated piece by piece. I’ve seen this before. (I’ve written this before; fairly recently. But mine has a twist!) But focussing on the linear story of Tacoma is missing the point. The point of both of Fullbright’s games is learning about people by examining the places where they live. I often think about how a person who had never met me would perceive me if they wandered into my apartment randomly. I often wonder what it would be like to wander randomly into somebody else’s apartment. The places we spend our time are littered with the weird ephemera of a life in process, and each piece can serve as evidence of who we are. That’s the phenomenon Fulbright exploits. Even without the extremely clever interactive cutscene-type things, Tacoma would tell us a lot about its characters purely by way of the rooms they inhabit. And that’s why the “not a game” people are idiots. Both this and Gone Home set up experiences that are unique to this medium, and the fact that the endings of both are entirely prescribed and any player’s completion of the game is virtually a foregone conclusion is a feature, not a bug. I liked Tacoma a lot. Wonder what Fullbright will do next. They said they almost made this game on a ship in the middle of the ocean. God, what I wouldn’t do to play that.

Podcasts

All Songs Considered: “Pearls Before Swine’s ‘Underground’ Classic Reissued 50 Years Later” — Quite content to pass this reissue by, I think. This is the kind of psychedelia that grinds my gears these days. But Bob Boilen still facilitates a good conversation here, even if the music isn’t to my taste.

Song by Song: First four episodes on Rain Dogs — I don’t get much out of this podcast’s regular episodes, but I had to drop in for the live ones on the first three songs on Rain Dogs, featuring John Hodgman and Helen Zaltzman. Those are fabulous episodes that are both funny and insightful into the music. I’m particularly gratified to hear the panel acknowledging Tom Waits’s awkward and offensive ableism and his tendency to exoticize whole countries. That hasn’t aged at all well. But the fourth episode, with the two main hosts back in the studio, isn’t nearly as fun. I think I’m opting out now.

Code Switch: “Raising Kings” (four parter) — This series of episodes is one of the crowning glories of Code Switch so far. It’s a deep dive into a unique new school where the vast majority of the students are young black men, and the teachers are also mostly black men. The school’s focus on restorative justice and its attention to the root causes of students’ misbehavior is apparently totally alien to the American public school system (I am Canadian and have limited knowledge about these things). And as admirable as the mission statement is, there are some bugs in the system that keep the school from getting the results its staff hope for. This is great journalism. Check this out. Pick of the week.

Reply All catchup — Sruthi Pinnamaneni’s two-parter on a Mexican-American skip chaser who’s hunting for a Mexican undocumented person is a crazy story with an actual satisfying ending. And the episode about whether or not Facebook is spying on us through the microphones of our smartphones features P.J. Vogt laughing uncontrollably at Alex Goldman’s inability to do something. So, altogether, a pretty strong run.

The Memory Palace: “Hoover” & “Elizabeth” — Two of the best episodes of this show in a long time. “Elizabeth” is particularly heartbreaking, moreso because Nate DiMeo is straightforward about how the story makes him feel, specifically. I am reminded of why this was my favourite podcast for so long. Sometimes it still is.

99% Invisible catchup — It’s fundraising time, and the Radiotopia flagship is pulling out all the stops. The most recent three episodes of this show have all been outstanding. The one on La Sagrada Familia is the best architecture episode they’ve done in ages. They followed it up with a story about how oysters could save New York from sea level rise. And then they did an episode about how houses in St. Louis are literally being stolen brick by brick. It’s three episodes of classic 99pi. And when this show is on, there’s nothing better.

Fresh Air: “Humorist John Hodgman” — I’ve heard a few interviews with Hodgman in the wake of his book release, but this is unsurprisingly the best by far. Terry Gross talks with him about his journey from ostentatiously weird only child in high school (I feel as though I have known a person like this) to professionally dissatisfied twentysomething (I feel as though I may currently know a person like this) to famous writer and weird dad (who can even say). It’s lovely stuff. He’s a treasure.