Category Archives: Video games

The Final Omnibus

“As we all know, there is a kind of lazy pleasure in useless and out-of-the-way erudition.” — Jorge Luis Borges

Some years ago — never mind how long precisely — having no steady job, and nothing particular to interest me in empirical reality, I thought I would begin writing reviews of everything I watched, read and listened to. It is a decision I have lived by relentlessly ever since.

Now it’s time to stop.

To the dozen or so of you who constitute my core audience, thank you. And don’t fret — there will be plenty more nonsense for you to read here on matthewjrparsons.com in the future. But the exhaustive reviewing project that’s currently called Omnibus (still known to its friends primarily as Omnireviewer) is over, as of this post.

But as longtime readers will attest, if Omnibus is to vanish it is only appropriate that it should vanish up its own ass. And so, I present the last missive of the Omnireviewer. Strap in. In all my years of blogging I have never been as self-indulgent as this.

One review.

Literature, etc.

Matthew Parsons: Omnireviewer/Omnibus — Some things are so self-explanatory that you can review them just by describing what they are. “A prog rock album with only one 44-minute long song,” for example. Or, “a graphic novel that intertwines a gay coming-of-age memoir with a character study of the author’s father by way of the literature that fascinates them both.” Some readers will look at these descriptions and say “yes, please,” and others are philistines. Regardless, the point is that these particular works are so obviously the thing that they are, which nothing else is, that to say more would be almost superfluous. Surely there has never been a clearer example of this than the present one: “A blogger writes reviews of everything he watches, reads, and listens to for nearly three years.” You’re no philistine if that premise makes you run for the hills. But even if it doesn’t, if you’ve spent any amount of time at all on the internet — better still, any amount of time at all around me — you know precisely what you are getting into. To say more would be pointless. STILL, I PERSIST.

Before we go any further, let’s dispense with the no-paragraph-breaks schtick. That’s a policy I instituted early on to prevent myself from writing too much. It never really worked.

So. Was Omnireviewer any good? No, not really. I believe it’s the home of some of my worst writing, in terms of the actual quality and readability of the prose. But assessing the quality of things was never quite the point of the enterprise, nor should it necessarily be the point of reviewing in general — except in cases so superlatively brilliant or awful that there’s little else to say. Generally, I prefer a more rhapsodic approach — drawing connections, parsing out meaning, converting subtext to text. And if in my explorations I should happen to touch on the success of a given thing, fine. Quality vs. success is a subtle but useful distinction. To me, the former implies that there’s an objective standard to which everything can be held. And while I do half-heartedly believe that, I don’t trust myself to be the arbiter of such things. Neither does anybody else.

But success is different. Success, to paraphrase the great British avant-gardist Cornelius Cardew, exists in relation to goals. To determine the success of a venture, you need to know something of the intention of the venturer.

So, if we’re going to establish whether Omnireviewer has been a success, we need to explore why I started writing it in the first place.

***

Of all the various magical accoutrements in the Harry Potter books, my favourite one as a kid was the Pensieve — Albus Dumbledore’s magical basin full of thoughts. “One simply siphons the excess thoughts from one’s mind, pours them into the basin, and examines them at one’s leisure,” Dumbledore explains in my nostalgic fave, Harry Potter and the Goblet of Fire. “It becomes easier to spot patterns and links, you understand, when they are in this form.” I have often described Omnireviewer as my Pensieve: the technique I use to evacuate my brain of all the swirling observations and analyses of trifling pop culture matters that threaten to crowd out what’s actually important. It’s an easily avoidable place where those observations and analyses can live permanently, so I don’t feel compelled to annoy my friends with them in bars. At least, not when they don’t ask me to.

All of this is true, and it is a large reason why I’ve continued to write Omnireviewer for nearly three years. But it isn’t the whole story. And the Pensieve isn’t the only valid pop culture analogue for this weird project. For a more honest one, we’ll have to look back a whole generation to another totemic childhood text:

Lucy_Blanket

Omnireviewer entered the world on November 1, 2015, but the context for it dates back more than a year prior to that. The circumstances that enabled this blog emerged in the summer of 2014. That summer, two extremely ordinary things happened. Firstly, I finished grad school, marking the end of twenty consecutive cycles of school/summer/school/summer etc. Suddenly, I was all too aware that my life was now FREE JAZZ — structure be damned. Exacerbating this anxiety was the small matter that I had graduated with a masters degree in journalism, and the universe was laughing at me. ONE SINGLE DAY after I turned in my thesis — in the form of a radio documentary — the Canadian Broadcasting Company cut 600 jobs. “Screw you, Parsons,” said the universe, “and everybody who shares your ludicrous ideas about how to make a living.” Just as all this was going on, a relationship I’d been in for seven years came to an end as well. Like every breakup, it seems inevitable in retrospect. But at the time it seemed impossible.

Unemployment; breakup. I bring up these two extremely ordinary things only because they are the first two misfortunes in my life that I couldn’t just smile my way through. I’m not sure why. Unemployment and a breakup are empirically no worse than things I’d been through previously. Maybe there just comes a time in a person’s life when the emotional warp drive has to give out and you’ve got to rely on just a regular engine. I dunno. But prior to 2014, I always prided myself on my ability to be happy in spite of things. Losing that was like falling out of the sky.

What helped me was work. In the uncomfortable grey zone between graduation and the start of my first contract, some friends of mine tried to start a magazine. They brought me into the fold as a writer, and even though it wasn’t really my project, I contributed as much writing to its embryonic form as anybody. What else was I going to do with my time? The magazine never properly launched. But if nothing else, it kept me from going off the deep end during the worst few weeks of my life.

And since the experience of writing for that vapourizing magazine was such a lifesaver, I proceeded to try that method ONE HUNDRED MORE TIMES. Even when my work situation started to pick up, I had to be constantly doing things to distract myself from the swirly void. A friend proposed an epistolary project where we assigned each other albums to listen to. I eagerly accepted. I took up cooking with the vigor of Hannibal Lecter. I started running. At work, I built a huge interactive story about dead composers, cheerfully spending twice as many hours on it as I got paid for. (It has since vanished into the digital wastes, mourned by no one, least of all me.)

Over the next three years, I would start, and swiftly abandon, a history of progressive rock. I would write 20,000 words about Jethro Tull in a single week. I would put together, and never submit, a book proposal. I would take a class about writing for comics. I would begin and struggle to complete a set of annotations for Moby-Dick. I would make two comedy podcasts with one of the guys who started the vapourizing magazine. I would make podcasts on my own, which reside on my hard drive to this day, waiting for their moment.

Yeah, I’ve been busy.

But as of November, 2015, I was not busy enough. So I filled my time the way we all do. I watched TV. I went to movies. And since I’m me, I also read voraciously, listened attentively to my favourite records dozens of times in a row, and listened to 30 or 40 podcast episodes per week. And the more time I spent on that, the more aware I had to become of how little time I was spending in gainful employment or meaningful social exchange. So I made up a game to put it out of my mind. The game was Omnireviewer. Every Sunday since then, I have released a report on the game, with the week’s score tallied up at the top of the post. 17 reviews. 23 reviews. 35 reviews. Here was a game I could win.

linus

***

Since keeping score was always such a big part of what this blog has been about, let’s look at some final statistics:

Total instalments of Omnireviewer/Omnibus: 143

Total reviews: 2,822
Average reviews per week: 20
Largest number of reviews in a single week: 38

Total words: 441,637
Average words per week: 3,088
Highest word count in a single week: 8,493

A few notes on these numbers:

  • Bear in mind that I sometimes clumped together whole seasons of television in one review. A large number of the reviews I have written on this blog have been for more than one episode of a show or podcast. So, as impressive as the number 2,822 may look, it is still deflated somewhat.
  • A cursory Google indicated that novels tend to range from 60,000 to 100,000 words, on average. If we split the difference and go with 80,000, my reviewing habit has stretched to the length of five-and-a-half novels in less than three years’ time.
  • In spite of everything I’ve written here so far, I am intensely proud of both of these stats.

Speaking of pride, shall we move on to the set of statistics that make me the proudest of all?

Ttotal page views: 2,146
Average page views per week: 15
Highest page views for a single post: 117
Lowest page views for a single post: 3

They say that if you do any one thing on the internet for long enough, you’ll eventually find an audience. I am just pleased as punch to have disproved that rule. The post that got 117 views — still paltry, by any reasonable standard — accidentally demonstrated the real way to find an audience on the internet. It only received such a substantially above average number of readers because I got retweeted by one of the post’s subjects, the food scientist and cookbook author J. Kenji Lopez-Alt.

By the way, the post that got only three views was 3,000 words long. That’s one reader per thousand words.

“Really don’t mind if you sit this one out.” — Jethro Tull

When I started this project, I started it for myself. I made it public only for the sake of accountability. The thing that makes me proudest of all is that I kept writing Omnireviewer for as long as I did in spite of the fact that nobody read it. The human mind is a cobweb ball of rationalizations and suppressed motives. I’ve never felt like I can be entirely sure when I’m just looking for attention. But surely, here is numerical proof that this project stayed true to its roots.

One final note on the statistics, that only slightly undercuts what I’ve said above: these numbers don’t account for the people who saw my reviews on the associated Tumblr account. In some cases, this was substantially more, but mostly it was not. The numbers also don’t account for the homepage, which got a significant bump on weeks when my site’s URL was read on the radio. In the interest of transparency, my homepage has been visited 7,163 times since I started Omnireviewer. What a pathetic number. I love it.

***

On the topic of the radio: the best thing to come out of this blog was a column that I’ve been doing on CBC Radio 1’s North by Northwest since June of last year. I pitched it as a recurring summer feature on the show, and it just never stopped. Since the beginning, that column has distilled the best of this blog into purposeful nuggets of meaning and connection. It is Omnireviewer at its most Pensieve-like.

In the written edition of Omnireviewer, anything might prompt a veiled exegesis on the disappointments and regrets of my life. The Beatles’ Help. Olivia Liang’s deeply relatable work of memoir-through-art-criticism The Lonely City. The death of Anthony Bourdain. Chris Gethard. Maria Bamford. In the written edition, the music of Brian Eno is not only ingenious, but kind and restorative. In the written edition, Alison Bechdel is a saint, because she confirms the value in reading your own life as literature, like I do — drawing connections, parsing out meaning, converting subtext to text.

But on the radio, it isn’t about me. It can’t be. A public radio audience requires you to put aside your self-indulgence in a way that a blog with 15 readers just doesn’t. And that made for a far superior version of this project. Many paragraphs ago, I asserted that Omnireviewer wasn’t very good. That’s true, at least of its original form. But its radio form is one of the things I’m proudest of in my entire career so far.

In my last radio column of 2017, I flirted more dangerously than usual with the masked confessional approach of the blog. But I’m glad I did. I finished it with a segment on Margo Price’s “Learning to Lose,” a heartbreaking duet with Willie Nelson that struck a chord with me immediately. I closed out my year in radio with the sentiment: “Maybe next year we’ll learn to win.” Three months later I got a job as the associate producer of North by Northwest. I ran around, waving my arms in the air and laughing like a maniac. The context for this blog collapsed in a heap.

***

To me, Charlie Brown is not the hero of the Peanuts comics. It’s Linus — the would-be philosopher who stays positive in spite of his insecurities, which are made manifest in the blanket he cannot be parted from. Omnireviewer was a security blanket I wove to shield myself from the emptiness of my life. But unlike Linus, I’m not stuck in time. I can outgrow my compulsions. I don’t need my blanket anymore. Life is good. More to the point — life is good in spite of the fact that lots of specific things about it are not. At last, we’re back to where we started.

“God keep me from ever completing anything.” — Herman Melville

In the months to come, I’ll work on other things in my spare time. But not because I need to for my sanity — because there are things I want to make that I think people might enjoy. I’ll keep posting fun nonsense to this blog. Notes on Moby-Dick will return. I’m thinking about writing more short fiction. Maybe I’ll rank all the tracks on ABBA Gold. And I’m going to make some tweaks to those podcasts I alluded to earlier, and hopefully get them out in the world before too long. That’s what I’m going to do with the time I would have spent on Omnibus. I’m not convinced I could bring myself to do any of it if not for this blog. I’ve learned so much from doing this. I’ve made connections I never would have made. I’ve learned about the conditions under which I do my best and worst work. I got a job that I probably wouldn’t have gotten if not for this blog and the radio spots it inspired. And I have kept my head above water. I have nothing but warm feelings for this weird-ass thing I’ve been doing these past few years.

And so it comes to this. Omnireviewer has fulfilled its purpose, and fulfilled it better than I could ever have foreseen. Time now to set it adrift in the obscure internet sea where it has always resided and always will.

Pick of the week.

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Omnibus (week of July 1, 2018)

It’s been a year light on instant favourites. There are a couple in here, though.

19 reviews.

Movies

Won’t You Be My Neighbor? — Morgan Neville’s Mister Rogers documentary has already acquired a reputation for being a tearjerker. It is that. On the way home, I tried to figure out why. Nothing sad happens in it. True to its subject, nothing much happens in it at all. For me, it isn’t particularly nostalgic, either. I watched Mister Rogers’ Neighborhood as a child, but I was so small that I barely remember it. My memory of television only extends back to Bill Nye the Science Guy, or thereabouts. So what is it about this nice movie about a nice man that hits me and everybody else so hard in the feels? For me, it might have something to do with my Pavlovian response to the music of Michael Nyman. But more broadly I think it’s basically this: Neville sets up the beatifically decent Fred Rogers as an alternative to the cynicism and mean-spiritedness that dominates public discourse today, and that periodically dominated it for the entire thirty-year run of Mister Rogers’ Neighborhood. There’s no mention of Donald Trump or contemporary politics in the movie, but there doesn’t have to be: celebrating Rogers’ big-heartedness is an implicit, gentle act of resistance to an administration that has of late been particularly cruel to children. The closest the movie comes to naming and shaming its target is in a sequence about the first episode of Mister Rogers’ Neighborhood, in which King Friday XIII tries to build a border wall. But even that is more amusing than preachy. The most moving moments of the film are the places where television intersects with history. Rogers dared to address the assassination of Bobby Kennedy in the forum of children’s television in his first season. And he stayed the course, casually delivering civil rights messages and folksy explications of intensely sad subjects. His rapport with children who have suffered trauma, be it the death of a pet or a serious medical condition, is a wonder to behold. As moving as any of this, though, is Rogers’ simple respect for children’s intelligence and curiosity. His show was famously slow, famously lo-fi, and famously concerned with, as Linda Holmes put it on Pop Culture Happy Hour, teaching kids how oboes are made. Obviously, all of this is catnip to me. Fred Rogers was a defining figure in the history of public broadcasting because he steadfastly refused to simply give the people what they want. He strove for the higher ideal of Making People Better, which is what public broadcasters are supposed to do. It’s just as instructive to look back on Mister Rogers in the era of Facebook as it is to look back on him in the era of Trump. That said, Rogers’ attitude (and by extension, the film’s) towards other approaches to television can be needlessly dismissive. There is an uncomfortably small distance between Fred Rogers’ distaste for conventionally entertaining television and Mary Whitehouse’s boneheaded attempts to censor the BBC. There’s an uncomfortable parallel between Rogers’ anxiety that children would watch superhero cartoons and think they could actually fly and Whitehouse’s media illiterate claim that children would see a cliffhanger where Doctor Who’s head was held underwater and think that he’d be held that way for the entire week until the next episode started. But ultimately, Rogers’ straightforward attempts to bring out the best in his young viewers overrides all of this. His is a philosophy that has vacated much of public discourse, including in the media, and we need it back. Fred Rogers believed in people, particularly children, and wanted to help them be better. That is why Won’t You Be My Neighbor is the year’s most beautiful film. See it while it’s in theatres if you can. It is best experienced collectively. Pick of the week.

Live events

Converge & Neurosis live at the Commodore — I don’t really do metal these days. But when invited, I don’t mind taking in a show. This triple bill (counting openers Amenra, who were not a major part of the advertising) featured exclusively bands that I had never heard. Amenra didn’t make much of an impression on me. I see what they’re doing, which is basically leaving as many elements out of their music as possible. That includes colour in their presentation, which consists of evocative, serene video projections in black and white. They build whole songs with almost no harmonic motion. They are admirably committed to their minimalism, but it’s not for me. In retrospect, Converge would appear to be the odd ones out on this bill — a hugely charismatic hardcore band sandwiched between two uncompromising metal behemoths. That charisma is largely the reason why Converge was the band that left the strongest impression on me. Where Amenra and Neurosis would never do anything so gauche as acknowledge the audience, Converge lives for the crowd. (The crowd lives for them, also: the mosh pit that formed during their set could almost be described as a ‘fight.’) Their frontman, Jacob Bannon, never stops moving. He greets the audience between songs, offering rousing encouragement to anybody in the crowd who may be a survivor of depression or family dysfunction, or who’s just learning how to be a parent. There is an odd warmth to Converge. I feel strangely compelled to draw a parallel to their polar opposite, Belle and Sebastian, who I saw last week. Like Bannon, B&S’s frontman Stuart Murdoch also wears his triumph over circumstances proudly. After such an unlikely charm offensive, what a shock to encounter Neurosis. They are the bill’s resident metal royalty, and they present themselves accordingly. Their songs stretch to ten or twelve minutes apiece, and when one of them ends, the lights go out. Spacey noises fill the venue. And we only catch another glimpse of these Old Gods when their performance begins anew. We don’t see them tuning up. We don’t see them moving equipment around (well, we do a little, but we pretend we don’t). We only see them when they are playing their instruments. They don’t wave or bow at the end of the set. They don’t do encores. They establish a stark and total divide between us and them. And in doing so, they make themselves terrifying. Heavy metal is inscribed on their faces. You pay attention. Loudness isn’t the half of it. In spite of this, and probably a little bit because of it, I spent the first three quarters or so of Neurosis’s set feeling distinctly that Converge had won the night. I surprised myself with that feeling, since Neurosis’s music is much more my style. There’s more transparency in it — enough variety in the texture that you can hear detail. In case anybody had any doubt that they’re musical iconoclasts, the keyboardist has even mounted a set of bass pedals to the top rack of his rig. Still, it wasn’t until the final two songs of the set that they totally won me over. “Reach” is from their latest album, and reminds me of what I loved about Opeth when I first discovered them: every minute of this long song is packed with as many musical ideas as most bands would put on a whole album. And the set ender, the title track from their apparently legendary 1996 album Through Silver In Blood was so mercilessly heavy that it left at least a portion of the crowd completely helpless as to how to respond. The atmosphere after Neurosis disappeared from the stage was of dumbfounded shock. None of these bands make the sort of music that I have space for in my life these days. I doubt that I’ll spend a lot of time listening to their albums. But the show was a thing to behold.

Music

Belle and Sebastian: Write About Love — Deeply underrated. A gem on par with Dear Catastrophe Waitress, featuring several of the band’s best tracks — especially “I Didn’t See It Coming,” which is a top five classic Belle and Sebastian song. Other standouts include “I Want the World to Stop,” “I Can See Your Future,” and the slightly Phil Spectory title track. Title aside, even “Calculating Bimbo” has a winning melody.

Belle and Sebastian: If You’re Feeling Sinister: Live at the Barbican — I feel weird saying this is better than the studio version. I came away from last week’s concert with a new appreciation for the early B&S material, and a general sense that it isn’t served well by the recordings it’s featured on. Ergo, this live album. It’s got a lot more energy than its studio counterpart, but Stuart still doesn’t quite sound like his energetic contemporary self. This is still 13 years ago, after all. People change. Anyway, I really like this. If You’re Feeling Sinister has been the hardest Belle and Sebastian album to get into for me, but this helps.

Comedy

Hannah Gadsby: Nanette — The premise of this is that Gadsby is leaving comedy and wrote this show to explain why. In practice, she effectively quits comedy halfway through the show. It is a deeply intelligent deconstruction of comedy. Gadsby points out the ways in which it differs from conventional storytelling, the way it prizes the release of tension over all other concerns, and the way it has been used as a tool of oppression as much as a vehicle for protest. There’s also a very resonant thread about art history in this, which ought to force anybody who has recently read E.H. Gombrich’s The Story of Art, just for example, to reconsider some things.

Games

West of Loathing — For a brief time in high school, I was an enthusiastic player of a browser game called Kingdom of Loathing. Its intensely lo-fi aesthetic of stick figures moving through a world that looks like a 10-year-old’s Hilroy scribbler drew me in immediately, and the mercilessly consistent comic writing kept me there until I moved on to the next thing. It’s a type of gaming experience I wouldn’t have again until Fallen London, years later. Now, just like Fallen London has its one-player downloadable offshoot Sunless Sea, KoL has West of Loathing: a point-and-click adventure that takes its parent game’s pencil-drawn aesthetic and builds a Western out of it. It’s a total delight, and it’s been filling my free evenings for a couple weeks now. Here is a single moment that I think encapsulates the delightfulness of this game: at one point you find a pile of boards and nails, and you’re informed that you could probably build a crate out of these things. If you do, the game’s like “hey, it’s a crate!” And when you open it there are items inside. Brilliant. Aside from its wonderful comic writing, West of Loathing also plays well as a tribute to adventure games past and present. There’s a subplot involving alien technology where the puzzles play like something from Riven (but easier), and there is a culture of creepy clowns that could come straight from Sunless Sea. Both of these plot threads are semi-Lovecraftian in the way that all indie games are now. But that’s one genre among many that this game is juggling. I loved this. If you want to play a game that will make you smile, I highly recommend it.

Podcasts

Constellations catch-up — I’m all for sound art and experimental radio. I’m so for it that I’m frequently exhausted by mainstream podcasting. (Yes, there is such a thing as mainstream podcasting, for you terrestrial radio listeners out there.) But a lot of what I heard in the last spate of episodes from this podcast left me unmoved. They seemed to convey little except a cultivated aesthetic of artsiness. When the only thing to help you see the beauty in a piece is an interview with the artist after the fact, there’s a problem. But listening to this is worth it for exceptions like Meira Asher’s “refuse: military.01” which is a marvellous commentary on Israeli compulsory military service. It’s the perfect example of why it’s important to search outside the big podcast networks and public radio behemoths for good radio.

Bullseye: “George Clinton & Cristela Alonzo” — This is most worthwhile for the George Clinton interview, which is a real trip. He’s a genius that ought to be upheld more as one of the foundational figures in ‘70s popular music. He’s also very funny.

The Daily: “Assigning Blame in the Opioid Epidemic,” “How the Opioid Crisis Started” & “One Family’s Reunification Story” — The two opioid epidemic episodes are great and infuriating, particularly the first. The reunification story is very moving, and everybody involved is admirably committed to making it clear that this is the exception to the rule. It can be tempting to think of a story like this as the tail end of a narrative: children and parents were separated, and then because we heard the story of one reunification, it must be all over. You can’t listen to this story and feel that way, which makes it very responsible journalism, in my view.

In the Dark: “The End” — By necessity, this is an open ending. But it’s a good summation of a categorically effective investigation. I have nothing more to say about this season than I’ve already said. Suffice it to say it’s one of the best pieces of investigative journalism I’ve encountered all year.

The World According to Sound catch-up — The episode of this show that focuses on the first few minutes of the show that would become This American Life is fascinating. If there’s any takeaway from the “Sound Audio” season thus far, it’s that there are an infinite number of ways to make radio, and that shockingly few of them are represented in mainstream public radio and podcasting. TAL is where the aesthetic that has taken over those spheres came from, but it’s interesting to look back on how radical it was in its infancy.

You Must Remember This: “D.W. Griffith, the Gish Sisters and the origin of ‘Hollywood Babylon’” — I have been waiting for this for what feels like years, even though I didn’t know what I was waiting for. As it turns out, I think this season has the potential to be one of Karina Longworth’s best. The premise is outstanding: take one of the most influential books in the history of filmmaking, Kenneth Anger’s Hollywood Babylon, and fact check it. In the process, we’ll inevitably cross paths with some of the most notable characters in Hollywood history. This first episode about D.W. Griffith and the Gish sisters offers proof-of-concept for that. It’s well known that Griffith was blithely racist, but this episode makes it clear that he was also a creep. Nice.

Pop Culture Happy Hour: “The Mister Rogers Documentary ‘Won’t You Be My Neighbor’” & “Ant-Man And The Wasp, Plus What’s Making Us Happy” — An accurate appraisal of Won’t You Be My Neighbor, and further permission to sit out the new Ant-Man.

Code Switch: “Code Switch’s Summer Vacation” — A light episode, for once, but a good one.

Fresh Air: “The State Of The Supreme Court” — It is not a happy state.

Out of the Blocks: “A Conversation with Mayor Catherine Pugh” — This is weird. The mayor of Baltimore is a fan of this podcast, so she interviewed the host in public. The result is a conversation between a journalist and a politician where it feels like the politician is not taking a risk. I know that’s not the point of this interview, and Out of the Blocks isn’t that kind of show, but that power dynamic implicitly makes me uneasy. Anyway, the mayor is correct to observe that Out of the Blocks is excellent.

Trump Con Law: “Justice Kennedy” — A good breakdown of why Kennedy’s retirement has thrown everything into disarray — but it’s also a bit less useful than most other episodes of this show, because everybody else is covering this too.

The Memory Palace: “Patience” — Nate DiMeo is very good at finding stories from history that resonate with the news cycle. This one is about a slave who was separated from her child by ruthless slave traders. It is devastating, and it does not resolve neatly. Listen to it. Pick of the week.

99% Invisible: “Roman Mars on ZigZag” — This is the fourth episode of a serialized story, but it’s the first to appear on a show that I listen to regularly. It reminds me of StartUp season one, because it is straightforwardly similar to that — both are stories of people trying to start podcasting companies. I think I’ll listen from the beginning, though I’m not 100% sure I’m sold. It depends on how much talking about blockchain there is.

Omnibus (week of June 17, 2018)

Hang on tight, it’s a wordy one.

18 reviews.

Movies

The Iron Giant — Some combination of the hype surrounding The Incredibles 2 and being down and out with seasonal allergies on a Sunday morning inclined me to revisit a portion of my youth. I haven’t seen The Iron Giant since I was about 10, and I have never been a member of its sizable nostalgia cult. But Brad Bird is a darn good filmmaker, and all of his movies go the extra mile to deal with themes that young audiences won’t grasp the specifics of, but which will resonate more generally. In The Iron Giant’s case, that tendency manifests in the fact that it is a very good Cold War period piece. Its message isn’t a blandly pacifist one, but a specific one about the way we come to see the world when the powerful insist on stoking paranoia and framing everything in “us vs. them” terms. It even includes a parody of the ludicrous “duck and cover” PSAs played in classrooms in the 50s. It’s a story about Hogarth Hughes, a curiously wise child who delivers animist monologues about the integrity of the soul, and the huge metal E.T. he befriends and tries to protect. Pretty standard fare, but the beauty is in the specifics. The animation is beautiful, and has aged brilliantly — its use of primitive computer animation is restrained enough to simply appear as emphasis on the traditional animation. One of the film’s most ingenious moments involves the reveal of the giant’s origins: he has a nightmare about his home planet, which ends up appearing on a nearby television, intercut with scenes from an actual Jack Parr show. More animated movies should handle exposition wordlessly. They should also build up their principal characters’ relationships such that their climaxes can be as emotive as this one. They should also humanize their villains as well as this film does. The grinning FBI agent who antagonizes Hogarth even before he knows anything’s amiss is painted with a certain amount of sympathy. He’s an undistinguished buffoon who’s only trying to earn the respect of his peers. I hope parents still show this movie to their kids. It’s a genuine classic. Also, another ‘50s-style TV ad proclaims: “Tomorrowland! Promise of things to come!” Did Bird know even then that he’d made that (apparently disappointing) Disneyland movie with George Clooney?

Raising Arizona — I like to try and maintain a certain amount of unseen/unheard/unread works by my particular favourites. I’m extremely glad, for instance, never to have heard Scary Monsters (and Super Creeps), The Man Who Sold the World, Earthling, or Lodger in their entirety. The fact that they’re still there to experience for the first time is gratifying in itself, and I’ll savour that until I break down. The Coen Brothers are another artist with whom I’ve taken this approach. But they have the advantage over Bowie of still being alive. So even if I do complete their filmography, there’ll still be new ones every now and then. Their corpus is not yet finite. It was with that in mind that I finally allowed myself to watch Raising Arizona. Once you get over the shock of seeing a Coen brothers movie that doesn’t have the distinctive visual touch of Roger Deakins, it’s great fun. (I am convinced that the absence of Deakins from the much later Burn After Reading is the real reason why people don’t like it, whether they know it or not.) It spends the bulk of its duration content to be a very good caper comedy, with a very game Nicholas Cage giving a more openly ironic version of the career-best performance he’d offer in Wild at Heart three years later. Holly Hunter is given less to do, but she is admirably committed to the Coens’ total lack of subtext. The caper comedy reaches its zenith with one of the best chase scenes in all of cinema, scored by yodelling. Bless. But Raising Arizona turns into something altogether stranger and more grand in its final act, where Cage dispatches a surreal villain that seems to have invaded the film from a George Miller movie, and changes, possibly for the first time in his life. What’s really remarkable about Raising Arizona is that the protagonist doesn’t have a character arc so much as a character hockey stick. He has all the one-dimensionality of a genre character, until the very end of the movie, where he gains a modicum of self-awareness. It’s an unfamiliar structure, and it makes Raising Arizona into something more than a great comedy. I really loved this. It isn’t quite Fargo, but it’s up there with my idiosyncratic faves O Brother, Where Art Thou? and A Serious Man.

Page One — I decided to finally watch this after reading New York Magazine’s recent piece on Shane Smith and Vice. Suddenly, watching David Carr chastise that vapid skin balloon sounded like a hell of a good time. Page One is a fascinating time capsule. Its talking heads’ pontifications about the future of media seem as quaint now as they were obviously myopic at the time. (“Albany corruption stories, they may be important,” says Nick Denton. “But nobody really wants to read them.” That’s right, Nick. Give the people what they want. It’ll be fine.) One of the key ways in which this documentary’s reality differs from the world in 2018 is that it portrays Jeff Jarvis as an actual human, whereas now we know him primarily as a parody Twitter account. But nobody’s coming to a documentary from 2011 for perspectives on the future of the media. On the other hand, the behind-the-scenes element of the doc is fascinating. Admittedly, I am a bit of a Times partisan these days, but I found the scenes involving editors making decisions completely thrilling. It’s a clever idea for the doc to focus specifically on the writers at the Times who are covering the media, and particularly the crisis in the newspaper industry. David Carr is far and away the most entertaining part of the film, but the most prescient point anybody makes in the whole movie is a collaborative effort between him and media editor Bruce Headlam. When everybody suddenly sees the iPad as the saving grace of the news business (hahahahahahahahahahahaha), they both have the presence of mind to consider the fact that you don’t want to depend on a private tech giant for the survival and health of your publishing endeavour. I feel as though that’s not something most people had begun processing until substantially later. I don’t think I got there myself until I started reading John Hermann. The best single scene, though, involves a nonplussed Bruce Headlam watching a completely made-up segment on NBC about the end of the war in Iraq. The Coen brothers couldn’t have written something this epistemologically crazy, and they made Burn After Reading. That scene indicates that reality was out of joint long before Trump started campaigning for office. This is great, out of date or not.

The Incredibles 2 — Outstanding. In the theatre, there was a pretty even split of families and nostalgic millennials. It was one of the rare occasions when I heard adults and kids laughing at the same things. The comedy of The Incredibles 2 is primarily visual — animation like this is one of the few corners of modern cinema that truly reflect the legacy of Chaplin and Keaton. And a well-constructed sight gag is universal. Brad Bird’s visual imagination has always been his primary asset, and this is the best that it has ever been. The action sequences are better than anything the Marvel Cinematic Universe has offered in recent memory. One particular motorcycle chase featuring Elastigirl is one of the most riveting things I’ve watched since Fury Road left cinemas. On a smaller scale, the Incredible family’s youngest member has powers now, and he is the best and most imaginative part of the movie by far. Watching Baby Jack-Jack sneeze and inadvertently send himself flying clear through the high ceilings of the family’s new mid-century modern house is one of the simplest, purest pleasures of 2018’s cinema. Watching him get in a tussle with a raccoon is one of the most enjoyable things in any Pixar movie, ever. The premise of the Jack-Jack bits is elegant: if a baby had superpowers, they would not be governed by reason, and they would therefore be maddeningly unpredictable to that baby’s caretakers. The movie’s other successes come down to sheer attention to detail. The mid-century modern design and World’s Fair retrofuturism are endlessly fun to look at. Michael Giacchino’s music doesn’t do anything it wasn’t doing in the first movie, but it’s a brilliant score with themes that feel like they’ve always existed. The story is driving at some things it doesn’t quite manage — a subplot involving body cams, for example, fails entirely to comment on police violence. The movie’s admiration for a man who stays home with the kids is a little over the top. And the franchise’s relationship to the question “superheroes: are they good?” remains fraught. But that’s well beside the point. This is so much fun. My face hurts from smiling. Pick of the week.

Music

Belle and Sebastian: If You’re Feeling Sinister — I’m seeing Belle and Sebastian next week and I need to study up. My entry point was idiosyncratic, and I’m still basically ignorant of most of their classics. I’ll be honest: I don’t like this universally-acclaimed record as much as The Life Pursuit. But I do think it’s more than just nostalgia that inclines people towards it. The Life Pursuit is an album that boasts some good songwriting as well as really good playing. This one only has the former, and clothes it in simplistic, lo-fi arrangements. But that in itself is an aesthetic that appeals to the sort of people who love Belle and Sebastian. Myself, I struggle with it. But when you listen past the sonic quality to the songs themselves, they’re easily as strong as the ones I’ve come to love on The Life Pursuit and they don’t have as many slightly cringe-inducing lines. (“She made brass rubbings, she learned she never had to press hard.” ???) On a first listen, “Stars of Track and Field” is the obvious standout. It’s Rushmore as a pop song. But the title track and “Judy and the Dream of Horses” strike me as likely growers. Here beginneth the cramming.

Kanye West: ye — The ugliness of Kanye’s present worldview obviates the possibility of engaging with this album’s aesthetic merits. That’s all I have to say.

Stephen Sondheim/Mandy Patinkin, Bernadette Peters, et al: Sunday in the Park With George — I’m still gradually making my way through E.H. Gombrich’s The Story of Art. Naturally, when I got to Georges Seurat, I remembered that this existed. I sheepishly confess that I had hitherto known it only by reputation. I had only heard “Finishing the Hat,” a song that has the single best explanation of why people create things ever written: “Look, I made a hat! Where there never was a hat!” I have known that feeling. It’s intoxicating. The full musical is one of Sondheim’s strangest and subtlest creations. Listening to the cast album without context is hopeless. The story apparently happens largely in the spoken dialogue. But I read a synopsis and looked at a few clips of a filmed performance (that I’ll be watching in full) to get a sense of the staging, and once I’d done that, everything started to fall into place. An uncharitable reading of Sunday in the Park With George would describe it as a musical about difficult men and the women who suffer for them. A more charitable way to look at it would be to view it as a musical about two people compelled to leave legacies, and the legacies they leave. Act one tells the story of the doomed relationship between the painter Georges Seurat and his lover Dot. It culminates with the two of them apart, but with George (as he’s known in the show) having completed his masterpiece, A Sunday Afternoon on the Island of La Grande Jatte, which truly is a marvellous picture. You should Google it. In completing that, George has left his own legacy, and Dot has left a legacy as well — in the way that she chose, which was to be an artist’s model. Act two jumps ahead to 1984, the year of the musical’s premiere, when George and Dot’s great-grandson is himself an artist, though one of a very different temperament. This George, like Dot, is fictional. The musical can’t be regarded as in any way true to life. Like Seurat’s art, it is a view of real things through the perspective of an artist with a singular vision. The second act is often considered vastly inferior to the first, but I love it, because it explores the way that the legacies George and Dot chose for themselves played out. They both attained a measure of immortality through art. And they both attained a measure of immortality through their offspring. The story of the second act is the story of one legacy reconciling himself to the other. Both acts end with a rendition of one of Sondheim’s most straightforwardly beautiful songs, “Sunday.” In the first, this song conveys the final completion of La Grande Jatte, with the noisy reality of the characters in the part made into harmonious beauty through George’s vision. (The way Sondheim expresses this musically is a thing only he could do.) In the second act, it conveys the second George’s realization that the painting belongs to him, and he belongs to it. It is emotionally and thematically complex stuff, far stranger and better than the vast majority of Broadway musicals. Plus, the recording features two of the most inimitable voices in musical theatre: Mandy Patinkin and Bernadette Peters. Both, especially the latter, are acquired tastes. But they are infinitely expressive. Can’t wait to watch the film.

Literature, etc.

Zach Ferriday: “Schism Symphony” — This is the only piece I’ve read that really confronts the uncomfortable relationship between the importance of tradition in classical music and social conservatism. It articulates a point of view I’ve been failing to articulate for years. Read it if you’re one of the classical music types who sometimes listen to things I say.

Games

The Legend of Zelda: Oracle of Ages — I believe I started playing this in 2017. That should tell you how good I am at video games. The Zelda franchise is a thing I maintain a childish loyalty to. I have fond memories of the N64 instalments, of which I maintain that Majora’s Mask is an enduring masterpiece. The footage of Breath of the Wild that I’ve seen almost makes me want to break down and buy my first console since the fifth generation. But I was really more of a Game Boy kid, so my loyalties to some extent still lie with the 2D, top-down format of Link’s Awakening and the GBA port of A Link to the Past. For whatever reason, I never got around to the Oracle games as a kid. (Context: Oracle of Ages and Oracle of Seasons are partner games that can be played in either order, and can be customized to reflect which you played first.) As Zelda games do, Oracle of Ages provided me with wave upon wave of pleasing familiarity. (The differences between Zelda games are a bit like the differences between Yasujiro Ozu films: subtle.) And I was, after all, mostly in it for the nostalgia. But satisfyingly, Oracle of Ages is also a fabulous, eminently recommendable game that holds up marvellously. Plus, for those nerds among us who are interested in the series’ development over time, the Oracle games occupy an interesting place in the Zelda corpus. Nintendo farmed them out to Capcom rather than making them in-house — a surprising development. More notably, it’s the first 2D Zelda game to be made after the series had entered the third dimension. It’s quite clear throughout that Capcom was thinking hard about the value proposition of a 2D Zelda in the wake of the enormous success of the N64 Zeldas. There is some implicit novelty in playing a post-Ocarina of Time 2D Zelda game. None of the other 2D Zelda games I’ve played have Goron or Zora civilizations — a continuity idea that originated in Ocarina. The Zora segment of the game is particularly reminiscent of its N64 predecessor. That section’s dungeon is the innards of the guardian fish spirit Jabu-Jabu, a dungeon also seen in Ocarina. But the mechanics of this game’s version of Jabu-Jabu are maybe its best argument for the value of 2D gaming. Its aesthetic cribs from Ocarina’s Jabu-Jabu, but its central puzzle is a seemingly conscious attempt to better the mechanics of Ocarina’s infamous Water Temple. The need to raise and lower the water level in the dungeon implicitly works better in two dimensions, with discrete divisions between floors. It’s a brilliant design. However, why Jabu-Jabu’s belly is so full of switches is anybody’s guess. In general, the water-based parts of the game are the most enthralling. Link’s diving ability arrives at a moment in the game where the map has totally opened up. The early parts of the game are based around Link having a limited ability to move backwards and forwards in time, with a similar effect as in the dark and light worlds of A Link to the Past. But things really get fun when you’re finally able to move between the two times at will. And almost immediately after, you’re given the ability to dive underwater, revealing another whole world on the ocean floor. That means that lots of the map squares in Oracle of Ages’ overworld have four distinct forms: above water and below water, in past and present respectively. This is magnificently dense, and the source of many excellent puzzle solutions. On that note: Ages’ puzzles and level design in general is among the strongest in the franchise up to this point. I’m not familiar with many of Capcom’s games, but it strikes me as predictable that non-Nintendo Zelda games would excel in gameplay more than mood or story. Usually I find boss fights tedious. Honestly I sometimes find dungeons tedious, which calls into question why I bother with Zelda games at all. But Oracle of Ages’ dungeons are a joy. The best of them (Jabu-Jabu, Mermaid’s Cave, Skull Dungeon) are one big puzzle with many moving parts that each relate to each other intuitively. Rooms are designed to teach you things. Some puzzle solutions are as simple and elegant as simply realizing that you won’t fall down holes when you’re swimming. The Indiana Jones-inspired Ancient Tomb even foregoes complex puzzle mechanics in its opening stages to conjure the feeling of descending into a haunted ruin. You don’t have to figure anything out, but you do have to throw bombs around to clear away the rubble. (The dungeon doesn’t concern itself especially with who is buried there, but whatever.) And each dungeon is capped off by a boss fight that’s actually fun and innovative. I’m particularly fond of Octogon in the Mermaid’s Cave, who you have to fight both above and below water, and Smog in the Crown Dungeon, who is not so much a boss as a malevolent puzzle. There are a few types of rooms that repeat themselves more than one would like across multiple dungeons — rooms that the devs may have thought to be cleverer than they are. But overall, the experience of playing this game is extremely satisfying. Its disappointing elements are only evident when you compare it with other Zelda games. Link’s Awakening is the most obvious point of comparison, since the interface of this game is basically identical to that one. It’s been a while since I played Link’s Awakening. Based on my hazy memory, it didn’t have puzzles anywhere close to this satisfying. But that’s a game that stays with me, because its premise and the way it has of presenting its world are unique. Link’s Awakening feels dreamlike and fairy-tale-esque, rather than the straightforward high fantasy of other Zelda instalments. Oracle of Ages has plenty of fun interactions with characters who are more than willing to spout this franchise’s signature one to two lines of flavour text. But the writing doesn’t contain any of the charming non-sequiturs that have given Zelda its slightly surreal feeling since the very beginning. (“It’s a secret to everyone!”) In general, this game’s world, Labrynna, feels more like a collection of the necessary Zelda locales (big town, smaller town, Goron town, Zora town, fairy forest, graveyard…) thrown together by fiat than it does an attempt to do anything new with those elements. And as similar as the early Zeldas sometimes are to each other, I think you can argue that every Zelda game prior to this attempted to display its constituent parts at a slightly different angle, with varying degrees of success. The world in Oracle of Ages is simply a mode of conveyance for its outstanding puzzles. And that’s fine. But in the long run, I feel like it’ll mean this is a game that I enjoyed more in the moment than I do in retrospect. Still, I confess to having been tickled by segments of the game’s story, particularly where the character Ralph is concerned. He’s desperately in love with the titular Oracle of Ages, and he tries his best to be the hero in the story, only to be constantly usurped by Link, whose only advantage is being the player character. I am team Ralph. Ralph is good people. I had a great time playing this. I’ll be taking a break from Zelda now, because a little goes a long way. But I’ll be back for Seasons eventually.

Podcasts

Trump Con Law catch-up — The latest spate of episodes is much the same in quality as the rest. I like the spirit of this show, which takes an increasingly crazy political situation and tries to use it for all of our educational advantage. Small compensation, but here we are. Also: the Twitter episode, which explores the nature of a presidential Twitter feed and whether it constitutes a “public space,” made me realize a crazy thing: in the social media age, we have started to think about things as places. *shudder*

99% Invisible catch-up — This run of episodes introduced me to Decoder Ring, contained an interview with John Cleese, explained the catch-22 of living in mobile housing, alerted me to the concept of “curb cut design,” informed me of a vault full of seeds in case we wipe out all the nature, and briefly made me care about basketball jerseys. Not bad.

Decoder Ring: “The Johnlock Conspiracy” — This looks set to become my favourite pop culture podcast. This is a story about a community of Sherlock fans who took fandom too far. It starts off with an exploration of shipping, a perfectly fine thing. But gradually, the story descends into the depths of a conspiratorial community who are, as far as I’m concerned, media illiterate. The idea is: eventually, Benedict Cumberbatch’s Sherlock Holmes and Martin Freeman’s John Watson will be written into a relationship, and the showrunners of Sherlock have been lying constantly when they say this won’t happen. This is more than just a careful examination of the show’s homoerotic subject: it’s an insistence that the show is one thing, and only one thing, and everything that it is aside from that one thing is a red herring. It reminds me of the particular kind of media illiteracy that runs rampant in the gaming community, where every ounce of ambiguity in the storylines of games like Night in the Woods or Virginia has to be resolvable in a single, internally consistent interpretation if the games are to be taken seriously. Games that actively invite this type of meticulous internal reconciling, like Undertale and the Bioshock franchise, seem to invite less controversy from this crowd. One comes away from these critiques feeling that the people who make them need more Virginia Woolf in their diet. Also, aesthetic concerns aside, the adherents to the Johnlock conspiracy can be very mean. Mean to the point that I’m not posting this review on Tumblr. Yes, I’m a coward. Sue me, it’s my own damn blog.

Imaginary Worlds catch-up — Of the past five episodes the most recent one is the best, in spite of somewhat inauspicious subject matter: Magic: The Gathering. I have fond memories of this card game, but I remember its “storyline,” such as it is, as being best ignored in favour of the game’s wonderful mechanics. I wasn’t persuaded otherwise by this episode, but I do see a little more of what they’re trying to do.

In the Dark: “Why Curtis?” — The latest episode in APM Reports’ evisceration of the prosecution’s case against Curtis Flowers paints a picture of an investigation that just went with the first suspect they found.

Caliphate: “One Year Later” — I read a piece in the London Review of Books that expressed doubts about the New York Times’ practice of taking documents from Iraq to report on ISIS from the U.S. I sympathize with these doubts, so I was happy to find that this final episode of Caliphate ends with Rukmini Callimachi escorting the boxes of documents that have been so vital to her reporting to the Iraqi consulate. In my view, the quality of Callimachi’s reporting justifies her having the first look at these documents. Her stories, and this podcast, have been outstanding journalism. This episode circles back to the Canadian former ISIS recruit who was the subject of the first several episodes, before Callimachi went to Mosul. It finds him expressing a conflicted worldview that his counsellor finds worrying. At the end of Caliphate, you’re left with the impression that perhaps the most important way to fight ISIS is to fight against the xenophobia that leads to the radicalization of people like this. All the same, Callimachi and her producers never goad you into feeling this way by explicitly sympathizing with him. To do that would be slightly monstrous, considering his story. It’s a fine balance, struck with the poise of a considered ethicist. Caliphate is hard listening. It is not “enjoyable,” in the conventional sense of the word. But it is probably the best podcast of the year. Pick of the week.

Pop Culture Happy Hour: “The Great Big Stand-Up Roundup” & “Jurassic World, Jurassic Park and What’s Making Us Happy” — Sad no Tig Notaro in stand-up roundup. Happy no love for Jurassic World in Jurassic World episode.

The Daily: “How Separating Migrant Families Became U.S. Policy,” “Father and Son, Forced Apart at the Border” & “Trump Ends His Child Separation Policy” — The news this week has been the saddest it has been in ages. These episodes helped make sense of it in a factual way, if not an emotional way.

Code Switch: “Looking for Marriage in All The Wrong Places” — Here’s something: dating apps based in India can’t accommodate LGBTQ people, because gay sex is illegal there. I hadn’t thought about that. This is a story about it.

Omnibus (weeks of Apr. 22 & 29)

I’ve been away for a week, and that always throws off my schedule here. So, we’ve got two weeks worth of reviews, and they are ALL OVER THE PLACE.

I think I’m actually proud of this particular Omnibus. There’s a lot going on here. There’s opera and paintings and other hoity-toity shit like that. There’s the new Avengers. There’s a pair of films about rock and roll, and a pair of albums by a band I’m currently obsessed with. There’s stuff that made me laugh. There’s a weird game. And there are not so many podcasts as to tip the balance away from the other stuff. I think this may be good. Anyway, it was fun.

I will also take this opportunity to direct you to the Tumblr associated with this blog, in case you would like a more media-rich experience that also includes paragraph breaks. Paragraph breaks are good, but we have a house style here and some rules are not made to be broken. Even when the paragraphs clearly are. I think the Tumblr may be particularly advisable in the case of the Vancouver Art Gallery entry, because pictures. Regardless of your choice, enjoy.

Does three picks of the week sound reasonable? I think that sounds reasonable.

20 reviews.

Events

Gaetano Donizetti: Anna Bolena (Canadian Opera Company) — I only had time to take in one show while I was in Toronto. It might have been a hard choice if Sondra Radvanovsky hadn’t been singing at the COC. That made it damn easy. I’ll be honest: I don’t like Donizetti. I don’t find his music memorable, and the librettos in these Tudor operas make me cringe. But in this case, that didn’t matter at all, because I was in this for Radvanovsky specifically, and she was magnificent. She’s a singing actor who puts intensity front and centre, in the tradition of Maria Callas — except, in my opinion, with a more innately attractive voice than Callas. And intensity is what you need for Bolena, a role that encompasses imperiousness, regret, madness, spite, and maybe love. Radvanovsky’s Bolena seems ready to spit in the king’s eye at any moment — a dramatic task made easier by baritone Christian Van Horn, who plays Enrico (Henry) VIII as a louche slimeball with no sense of his own hypocrisy. Van Horn and Radvanovsky have that delicious dynamic of intense loathing that’s hard to come by outside of the Lannisters on Game of Thrones. Remarkably, soprano Keri Alkema holds her own alongside Radvanovsky. The role of Giovanna Seymour is intrinsically less interesting than the role of Bolena, even if she does get some nice coloratura stuff to sing. Seymour is merely a lover — and a tediously sincere one at that, who knows Enrico is objectively horrible and loves him anyway. Bolena’s concerns are more complex: she wants power, and she’s concerned about her legacy. There’s a great love in her past, but when she looks back on it fondly, you get the sense that she’s really just regretting the pickle she’s gotten herself into by marrying such a terrible man. But it’s precisely this contrast between the two characters that makes Radvanovsky and Alkema so effective together. They understand that relationship completely. Of the smaller roles, Allyson McHardy stands out in the pants role of Smeton, a character whose only narrative purpose is to drive the tiresome intrigues that are a mandatory part of all bel canto opera. What the character lacks in narrative interest, McHardy compensates for with wonderful singing. If I haven’t made it clear already, this is a very well-directed production. Even though the libretto (or at least its translation) is made up exclusively of things that nobody would ever say, the actors commit. And their understanding of the relationships that underpin the drama goes some distance to papering over the weakness of the text. The set is spectacular without being overbearing. It is essentially a Jacob’s ladder of connected, tall wood panels that can slide back and forth across the stage to produce the impression of intimate spaces when they’re close to the audience and grand spaces when they’re far back. They can become corridors and gates. It’s nifty. It also aids the drama: Bolena’s chambers seem tiny and claustrophobic, while Enrico seems particularly frightening slouched on a throne in the middle of a huge, empty stage. Director Stephen Lawless and set designer Benoit Durgardyn have done well, here. I enormously enjoyed this. I still think it’s a dumb opera, but it hardly seems to matter. (Okay, fine, “Al dolce guidami” is gorgeous.)

A visit to the Vancouver Art Gallery (April 24, 2018) — As I’m writing this, it has been nearly two weeks since the visit in question, and the network of connections and ideas that formed in my head as I traversed the five exhibitions present at the time has largely disintegrated. But I did see a bunch of art that’s stuck with me and will continue to. So I’m just going to rattle some of it off. The reason I was at the gallery was that it was my last chance to see Takashi Murakami’s retrospective exhibition “The Octopus Eats Its Own Leg.” Given what a hit it’s been, I figured I’d see it last, so as not to be completely underwhelmed by the rest of the art in the gallery. In practice, I think the opposite happened. I was at the VAG for more than four hours. By the end of that, I was completely overstimulated and my brain was having trouble processing images. That’s not the state you want to be in when you walk into a whole floor of brightly coloured, enormously detailed, narratively complicated art with influences ranging from ancient Japanese painting to Instagram. I’ve never seen Picasso’s Guernica or Bosch’s Garden of Earthly Delights in person, but I imagine that some of Murakami’s most gigantic paintings rival those works for sheer impact of spectacle. Seeing Tan Tan Bo Puking on a screen or an advertisement makes it look like a comics splash page or a Roger Dean album cover: you may be drawn in by its whimsy and impressed by its minute detail, but you’re unlikely to be overwhelmed. Seeing it in person is overwhelming because it is seven metres long. I have no idea what, if anything, it is meant to convey. But it doesn’t seem to matter because the spectacle is so effective. That’s a reasonable summary of my whole experience with the Murakami exhibit. I wish I could see pieces like 100 Arhats or Dragon in Clouds again while not being quite so spent, because they require a lot of energy. Knowing that I would need at least a fragment of my energy left for Murakami, I breezed through the small exhibition on the fourth floor somewhat inattentively. In addition to the traditional selection of Emily Carr paintings (which I never tire of), the VAG was showing some prints of photographs by Mattie Gunterman, a photographer born in 1872 who walked six hundred miles with her husband to get to B.C. to mine for silver. Seeing her photographs alongside Carr’s famous forest pictures made perfect sense, prompting me to go “ah” as I slingshotted around this floor and headed for Murakami. This brings us to “Bombhead,” maybe my favourite exhibition I saw on this visit. It’s a selection of art and artefacts focussed around the idea of nuclear disaster, curated by John O’Brian. It’s accompanied by a nifty little booklet designed in the style of Canadian nuclear survival guides that were published in the 50s and 60s. The exhibition takes its title from a Bruce Conner picture that sets the tone for the whole thing: the nuclear age is a void too dark to stare into, so we resort to whimsy. Accordingly, the exhibition is exhausting and marvellous. I spent more time than I needed to in an alcove, watching an old Cold War era documentary called The Atomic Cafe, while a Globe and Mail story about Donald Trump and Kim Jong Un loomed over me. I stared at a wall lined with photographs from Robert del Tredici’s epochal book At Work in the Fields of the Bomb. I surveyed unexpected images of nuclear detonations in popular culture. And I nearly barfed at the power of Nancy Spero’s bomb paintings. It’s a bonkers experience that feels terrifyingly relevant. The fallout from “Bombhead” seems to be drifting downwards to the lower floors of the VAG. Murakami’s exhibition is also concerned with the literal and figurative flattening of Japan by a nuclear bomb. And World War II looms large in the focus of “Living, Building, Thinking,” an exhibition of expressionist art building from the collection of McMaster University. I love expressionism. I do not know art, but this is where I live. This exhibition shuffles the entire history of expressionism and its influence around so that the expected wartime Germans rub shoulders with contemporary Canadians and others. Walking in, you’re greeted by Yggdrasil: an oppressive, overwhelming painting by the German painter Anselm Kiefer, who was born just as WWII ended. That sets the tone nicely. Shortly thereafter, we see Canadian painter Tony Sherman’s Poseidon, which stares bleakly at us from a sea of drab dribbles. At that point, we’re well prepared for an intensely German freakout by Jörg Immendorff and a moving work by the Montreal-based painter Leopold Plotek called Master of the Genre of Silence, depicting the Soviet journalist Isaac Babel being interrogated. But the real heart of the exhibition is a whole room full of wartime lithographs and etchings by Nazi-persecuted artists like Max Beckmann, Hermann Max Pechstein and Frans Masereel. Pechstein’s multi-part illustration of the Lord’s Prayer is the absolute highlight of the exhibit, and even more modest works like Beckmann’s The Draughtsman in Society and Masereel’s wordless graphic novel Passionate Journey have incredible power in their simplicity and expressiveness. I’ll explore all three of these artists in greater depth. We’ve been working backwards through my visit to the VAG, so we’ve now finally arrived at the beginning. The expressionism exhibition shares a floor with another one taken from the collection at McMaster, this one containing art that was donated by the private collector Herman Levy. With all due respect, I do not care about Mr. Levy, no matter how hard the annotations in this exhibition try to make me. However, he doubtless had excellent taste in art, and I totally enjoyed seeing some great works by Monet and Pissarro in the comfort of my own city. I enjoyed noticing for the first time that painters sometimes convey the motion of water by actually thickening the layers of paint on the ripples. And I definitely enjoyed being introduced to the work of George Braque and Roderic O’Conor, who I was previously unfamiliar with. You know what, I like art. Art is good. This was a fun afternoon. Also, during the course of my visit, two different people stopped to look at a fire extinguisher and jokingly said “so beautiful” to their friends. I wonder if that joke happens every day. Pick of the week.

Movies

Avengers: Infinity War — It is without a doubt the mostest movie I’ve seen this year. Avengers: Infinity War is a big fun spectacle that I had a great time watching. And it embodies all the best and worst tendencies of the Marvel Cinematic Universe in one movie. Weirdly, I think a useful way to look at this movie is in comparison with Game of Thrones. I’ll tell you why, and I’ll do so with no spoilers. Relax. The key question for me going into Infinity War is how the hell they’d be able to juggle all of these characters and still maintain a semblance of a cohesive story. The answer turns out to be that they structure it like an episode of GoT, which famously encompasses a vast range of characters and settings. Your standard episode of GoT pushes several independent stories forward at once, each of them linked to the others only in the sense that viewers are aware of the complex web of familial relationships and power dynamics that relates them. Tune into a random episode, and it might feel like you’re watching five different medieval soaps. Infinity War is structured much the same way, with characters from various bits of the MCU grouped off and pursuing stories independently of the others. But unlike GoT, this movie’s characters are pulled from separate franchises, some of which have drastically different tones than the rest. It’s great fun to see a Spider-Man school bus scene that could come straight out of Homecoming bump up against big silly Guardians of the Galaxy space opera scenes and climactic battles in Wakanda. If Infinity War operated along the same lines as the first two Avengers movies, with its cast largely concentrated on one threat in one area, it would be impossible. But the GoT approach makes it surprisingly fleet-footed. You can quibble with the underrepresentation of certain favourite characters (for many, Black Panther; for me, Hulk). But in a movie with a gazillion superheroes, this is inevitable. Infinity War strikes that balance more deftly than anybody could have hoped. (But seriously, though: when are we going to get a Mark Ruffalo-starring Hulk movie? That’s maybe my favourite performance in the whole MCU, and he’s only ever been a side-character.) The other way in which Game of Thrones can help inform a viewing of Infinity War is less flattering to the latter. GoT is famous for killing off major characters at the drop of a hat. So as not to spoil too much, I will only say that Infinity War also has a body count. But the funding models of these respective franchises prevent us from looking at them the same way. GoT can kill off characters and twist the plot around in crazy ways because its viewers are invested in a brand called “Game of Thrones” which will endure regardless until the story’s done. This is how television works. Infinity War, on the other hand, can’t easily kill anybody important off permanently because the MCU is a blockbuster movie generator buoyed by big, bankable characters. There is no end in sight to the overarching storyline of the MCU, and the brands that draw audiences in are “Spider-Man,” “Iron Man,” “Captain America,” and so forth. You can’t kill these characters because the characters themselves are brands. The brands need to stay alive if they can make money. In GoT, Tyrion Lannister is not a brand. He’s arguably a selling point for the show, but nobody’s tuning into a show called Tyrion. They’re watching Game of Thrones. These cold hard facts of capitalism are impossible to ignore while watching Infinity War, and they seriously undercut what would otherwise be some deeply affecting moments. Basically, I liked Infinity War. It’s a big, silly action movie. The villain is undercooked, and some of it is boring because of underdeveloped relationships. But it’s fun, and I don’t mind that it made a billion dollars.

Deconstructing the Beatles: The White Album — I went to this screening at the Rio expecting something else. This is a film of a multimedia lecture given by the Beatles scholar Scott Freimann. Freimann himself was in attendance, so I thought we’d actually be getting a live rendition of the multimedia lecture captured on the film. Still, the film was worth seeing, and it was fun to be able to ask Freimann questions after the fact. He’s been doing this whole series of lecture films on the Beatles, including ones on Sgt. Pepper, Rubber Soul, and Revolver. This particular film on the White Album covers the usual beats associated with that album — the move away from psychedelia, the trip to India, Yoko, George Martin getting fed up and leaving, Ringo getting fed up and leaving — but it also highlights the musical consequences of those events in a way that taught me a lot. I’m always worried going into a Beatles-related thing that I won’t learn anything. Martin Scorsese’s George Harrison documentary fell into that category. But this didn’t. It’s worth seeing for Freimann’s breakdowns of the multi-track recordings alone. Who knew the vibrato on Clapton’s “While My Guitar Gently Weeps” solo was done by manipulating the tape machine? Sounds like a whammy bar, but it isn’t. There are gems o’plenty along those lines in this. I’m curious to see the others, and may well do.

The Fearless Freaks — I’ve seen a ton of rock documentaries, and I’m not sure that any of them capture the spirit of the band they document quite as well as this one. Director Bradley Beesley had known and worked with the Flaming Lips for years by the time this was finished, and it allowed him to get footage of them that feels like genuine fly-on-the-wall material, rather than just relying on talking heads like most rock docs do. It also helps that Beesley directed a bunch of Flaming Lips music videos, so he’s a person who actually contributed to their iconic visual aesthetic, which is represented here in spades — it’s a hectic, fast-edited movie full of overwhelming colour. Except for when it’s in black and white. Honestly, the black and white footage is nutty because watching it is almost exactly the same as watching black and white footage of the early Pink Floyd. Without the beard, Wayne Coyne even looks a bit like Syd Barrett. A lot changed between the late 60s and the early 90s. But the appeal of getting high and making loud noises on guitars evidently did not. What I did not expect was that Coyne is not the highlight of the film. He’s a compelling live performer, no doubt. But this movie makes it entirely clear that his key virtue is being incredibly hardworking. That’s admirable, but not super interesting. The hero of this movie is Steven Drozd, the band’s once-heroin-addicted drummer/guitarist/keyboardist/pantomath. Drozd is a naturally lucid talker, to the point where Beesley can even have a frank conversation with him while he shoots up. This scene is the cornerstone of the film, but it doesn’t feel voyeuristic at all, given the obvious trust that exists between the two people. The key tension in the movie comes from the fact that Drozd is the most talented musician in the Flaming Lips, and Wayne Coyne is well aware that the band’s sound depends on a guy who could die at any moment. I don’t know the Flaming Lips’ music very well, but this is a great primer on their story.

Music

The Flaming Lips: Yoshimi Battles the Pink Robots — The first time I listened to this I was really distracted. My review at the time said that “I generally find myself wishing that the fun spacey sounds and weird beats would occasionally also yield to a nice melody or a good lyric.” Did I just flat out fall asleep during “In the Morning of the Magicians?” That is a serious melody. Where was I right at the top of “Fight Test?” That’s a melody so good it’s actually by Cat Stevens. And as for lyrics, you can’t beat “you realize the sun don’t go down, it’s just an illusion caused by the world spinning round.” This is every bit the album I didn’t used to think it was.

The Flaming Lips: The Soft Bulletin — My second foray into the Lips discography, and the one that’s going to end up cementing me as a fan. This album is gorgeous. It has just enough of the archness I know from Yoshimi and the smattering of earlier Flaming Lips stuff I’ve heard to keep it from being tedious. But Wayne Coyne and co. seem much more concerned here with producing a thing of beauty rather than a thing that’s just fun. “A Spoonful Weighs a Ton” strikes the perfect balance between preening Broadway balladry and cheap, janky indie rock. The song itself is grandiose and cathartic, but it’s clothed in bad orchestral synths and Wayne Coyne’s detuned bleat. It’s perfect. I love every song on this. The ones I keep going back to are “Buggin’,” which is a very unexpected summer jam about mosquitoes, “The Spark That Bled,” which goes off madly in every direction, “The Gash,” which is psychedelic gospel music, and “Waiting for a Superman,” which is one of those songs that made me regret not being close to a piano right when I first heard it. I don’t know why it took me so long to get to this, but it’s one of my favourite musical discoveries I’ve had recently. Pick of the week.

Literature, etc.

E.H. Gombrich: The Story of Art — What book should I take on the plane, I asked myself. Maybe Moby-Dick, so it won’t take you a whole year to get through it? Or possibly something light, both physically and figuratively? You know, airplane reading? No, I said to myself. What you need to take on the plane is this hardback brick of a book about the history of visual art from prehistoric times through the 20th century. That is what you will enjoy. And you know what? I DID. I have only gotten up to the Renaissance so far, but this book is 100 percent living up to its reputation as a clear and lucid introduction to art with a layout that encourages you to look at the pictures discussed with a fresh eye. I’m learning so much — like, I didn’t realize that the reason Ancient Egyptian art looks like that is because they were trying, Picasso style, to show the whole of a thing from one angle. Nor did I realize how long it took for painters to devise a way to show an image from a perspective that makes it look lifelike. These are things I just took for granted. Thank you, Dr. Gombrich. I look forward to learning more.

Chris Onstad: Achewood — My plan for Achewood reading going forward is to read a year’s worth of the comics followed by a year’s worth of the affiliated blogs until I’m done. It’s too tedious to keep up with the blogs as I’m reading the comic, but I’ve realized that they are an essential part of the Achewood experience. If you’re unfamiliar, Chris Onstad wrote a series of in-character blogs for the various personages that populate his webcomic. Together, they expand the universe by a fair margin. And more than that, they provide Onstad with a more flexible platform to explore the language of his characters. Everybody in Achewood talks in their own particular way, and the blogs reflect that. Given that, some of them are virtually unreadable. Lyle’s blog is a tragically garbled account of life as an unrepentant blackout drunk. Little Nephew’s is an admirably committed performance of teenage affectation. Both are nearly as challenging as some chapters of Ulysses, or at least A Clockwork Orange. Molly’s is problematic for a different reason, namely that her entire identity revolves around her boyfriend. But aside from these, the blogs are a pleasure, and they add layers upon layers to the comic. If you noticed that Cornelius had been absent from the strip for a while, you might well take to his blog to see where he’s been. Sure enough, he’s in Russia, attempting to seduce an Olympian. (Cornelius’s blog contains my absolute favourite post I’ve read so far, which is this.) The other standout is Nice Pete’s blog, which contains a serialized novel of such derangement that your laughter is almost defensive. A sample: “Eustace ducked into the bathroom six seconds later. Six seconds is the amount of time it takes a man to really get into a good pee. He knew that Dimitri would be focused on the pleasure of his peeing sensation, and that he could have his way.”

Comedy

John Mulaney: Kid Gorgeous at Radio City — Mulaney remains the comic with the highest batting average. His two previous specials are both brilliant and this one keeps the pace. It’s a bigger venue (it’s Radio goddamn City Music Hall), and Mulaney is accordingly more physical. But his jokes are still things of immense precision. I’ve been off learning about how to write better for the radio for the last week. Radio producers would do well to listen to Mulaney’s writing. It is everything that is good in writing. If you are a radio producer and you are reading this, I specifically recommend the bit about Stranger Danger. It is a well-oiled machine of perfect construction. Also, this has a live appearance by Jon Brion playing Radio City’s weird old organ. He closes Mulaney’s set with Nirvana’s “Lithium,” which he’s talked about at length in interviews. That’s fun.

Games

OFF — I was listening to a recent episode of the podcast No Cartridge and this weird French indie game came up as a point of contrast with EarthBound, which I love. So, I downloaded it — for free; it is a non-commercial release. And I could not run it without it freezing constantly. But I was compelled enough by it to want to see it in some form anyway, so I watched a three-hour playthrough on YouTube. I wish I could have played it myself, because watching somebody else play a turn-based RPG isn’t the best experience. Still, I think I got a sense of the story and feel of OFF, and it is a hell of a thing. Firstly, it came out in 2008, before the recent pileup of recursive, meta indie games (The Stanley Parable, Device 6, Stories Untold, Pony Island, etc., etc., etc.). Nowadays, it’s par for the course for an indie game to put forth a Borgesian transgression of the boundary between fiction and reality, but it doesn’t seem to me that this was the case in 2008. Given all the praise that was quite deservedly heaped upon Undertale, which is also a deeply meta game with a fairly explicit debt to EarthBound, you could be forgiven for thinking that it was the first game to really question the mechanics of a video game in that particular way. But OFF did something remarkably similar, long before. That doesn’t lessen Undertale’s accomplishment — it is, execution-wise, by far the better game. But it does demonstrate how ahead of its time OFF was. In this game, you control a character known only as the Batter (seemingly a reference to Ness’s weapon of choice in EarthBound, though apparently the creator of the game denies this). The Batter is aware that he is being controlled by a puppeteer he cannot see — the player; you. At least one of the other characters in the game, a grotesque cat called the Judge, is aware of this as well and often addresses the player directly. This one idea — that the player character of OFF is aware of the player — completely changes the dynamic of the game, relative to your standard old-school game. Where a character like Ness or Link looks like a hero moving actively through the world and overcoming obstacles, the Batter comes off as a ruthless inquisitor. He kills because it is inevitable that he must kill, because that is why we are playing the game. Again, this is expressed more subtly in Undertale, but OFF has more going on that just that theme. Its final stage is a creepy masterpiece of bizarre reiterations and echoes. At one point, you have to navigate several different versions of a room by using a fake version of the menu screen. That’s very nearly an Undertale idea. I enjoyed this a lot. I only wish I could have actually played it.

Podcasts

On The Media: “Moving Beyond the Norm” & “Dog Whistle” — Two good episodes with some great segments between them. Highlights include a Ken Kesey retrospective, a piece on the history of self-immolation, and two bits of metacriticism on Roseanne and The Simpsons — the latter featuring Hari Kondabolu. So yeah, it’s On the Media.

The Daily: “Friday, Apr. 20, 2018,” “Tuesday April 24, 2018” & “Friday, April, 27, 2018” — Wow, I’ve been away from this blog a while. The first of these is Michael Barbaro’s excellent interview with James Comey, which is the best of the many Comey-related things I listened to during Comey Week. Remember Comey Week? The media declared Comey Week, a couple weeks ago. It was all really interesting. But Barbaro’s interview is the best one because he focussed specifically on the idea of ego, and whether that character trait might have a lot to do with the decisions Comey made during the 2016 presidential election campaign. He denies this, and argues persuasively against it, but it’s interesting to hear how hard he has to work at it. The second is a fascinating look at a story that had nothing to do with the news cycle we’re constantly bombarded by: a Hong Kong bookseller suddenly disappeared and all hell broke loose. It’s an incredible story. The third is the Cosby episode. It’s also good.

No Cartridge: “Videogames’ Citizen Kane w/David ‘TheBeerNerd’ Eisenberg” — This is a conversation about EarthBound, a game I love and am endlessly fascinated by, and OFF, a game I had never heard of but have now watched a full playthrough of in the absence of a download that will run properly on my computer. It’s a fun conversation, but both of those games are sort of self-explanatory, and I’m not sure this really enlivened my thinking about either. But it did bring OFF to my attention, and I’m grateful for that.

Code Switch: “Members of Whose Tribe?” & “It’s Bigger Than The Ban” — Here we have a pair of episodes taking the long view of anti-Semitism and Islamophobia in America. These are both things you should hear. Start with the anti-Semitism one because it is SUPER complicated, even by this show’s standards.

99% Invisible: “Gander International Airport” & “The Hair Chart” — The Gander airport episode is maybe one of my favourite things this show has ever done. I am intensely prejudiced about this, mind you, because one side of my family is from very near Gander and I grew up flying into the Gander airport to visit them. Nowadays the St. John’s airport has taken precedence, but I’m happy that the Gander airport’s foyer is still considered a modernist landmark. I’ll be honest though: the fact that it was considered that was a surprise to me. It’s one of those things you come to take for granted. Actually, there’s a lot of stuff in this episode that I was really surprised to learn for the first time in a podcast. I would have expected somebody in my family to have told me the story of Fidel Castro going sledding in Gander, but they did not. Thank god for Roman Mars. “The Hair Chart” is a really good episode too, about the endlessly complicated issue of how hair products are marketed to black people. Pick of the week.

Caliphate: “Recruitment” — Here we have the New York Times’ top ISIS reporter interviewing a guy who was recruited into ISIS. It is enlightening.

Theory of Everything: “Fake Nudes (False Alarm! Part ii)” — This series exploring fake news through the medium of fake news continues to be bewildering, clever, and one of my favourite things that any podcaster is doing right now.

Pop Culture Happy Hour: “Avengers: Infinity War and What’s Making Us Happy” & “Scandal” — Well Scandal sounds like a whole thing. If it was your thing, I’m sad for you that it ended badly. The Avengers episode is pretty much bang on. It’s one of those movies that it’s hard to have an original thought about because its virtues and problems are so self-evident.

All Songs Considered: “Swan Songs: Music For Your Final Exit” — As I finally come to the end of two weeks worth of review writing, I remember that the proximate cause of my Flaming Lips wormhole was a coincidence: I played one of their songs with a friend at a party one night, and woke up the next day to find “Do You Realize?” in this mix of funeral songs. It’s a maudlin premise, but there’s some good music here.

Omnibus (week of April 8, 2018)

Oh, hey! Thanks for dropping by. May I recommend a podcast that is not in the long list of reviews posted below? That podcast is the North by Northwest podcast from CBC Radio. It is the show that I work on for actual money, and we are trying some new stuff on there. For example, this week I made an alternate version of a radio story I did about a guy who designs yachts, which is more than twice the length of the radio version. In addition to things like that, you will get a whole raft of Sheryl MacKay’s interviews with interesting people in the B.C. arts world, many of whom you won’t have heard of. That’s the fun of it. And occasionally you’ll get me, just talking nonsense about pop culture and spinning weird theories. If any of this sounds interesting to you, subscribe on Apple Podcasts, or wherever else you’re accustomed to listening.

We return you now to your regularly scheduled tedious blather, complete with no fewer than ten podcast episodes pertaining to the Mark Zuckerberg hearings. Brace yourself.

20 reviews.

Literature, etc.

Oliver Byrne: The First Six Books of the Elements of Euclid — I’ve never been a math person. I have traumatic high school memories of standardized tests and interminable homework assignments that haunt me to this day. Now that I’m out of school and making a living, I find myself interested in learning about all sorts of things I wasn’t previously interested in, but mathematics has never been one of them. Nonetheless, I was browsing through a bookstore earlier this week and I found myself unexpectedly transfixed by this volume. It is a facsimile of a 19th-century illustrated publication of Euclid’s Elements: the foundational text of geometry. The printer, Oliver Byrne, has rendered Euclid’s proofs and problems in a remarkable, easy-to-grasp illustrated format made up of blue, yellow, red and black lines and shapes. (The publisher’s jacket blurb points out that Byrne’s colour choices inadvertently prefigure Mondrian’s famous geometric paintings, and thus a great deal of Northern European and Scandinavian design. Accordingly, I’ve shelved Byrne alongside my Mondrian-inspired yellow-red-blue boxed set of the Girl With the Dragon Tattoo books.) With everything laid out visually, I found myself able to follow along with Euclid’s reasoning — and to see the elegance of his methods. Everything he does in the Elements can be proven with nothing more than a straight-edge and a compass for drawing lines and circles. No protractor. You can’t measure angles. Think about that for a second: say you want to draw an equilateral triangle, but you don’t have a protractor. You draw a line that’s 10cm long. You draw another line connected to it that’s also 10cm long. All that’s left is to draw a third 10cm line that connects the two — but since you couldn’t measure the angle between your first two lines, how likely do you think it is that your third line actually will turn out to be 10cm? Not very. Never fear: Euclid found a way. And that’s his first proof. It’s simple, elegant, and it makes you go “huh,” and maybe turn the page. I did turn the page. And then I bought the book. I’ve been reading it in bed, a few proofs a night before I go to sleep. I cannot tell you how calming it has been. If you, like me, associate math with stress and pressure, that is likely because you have never encountered it in a zero-stakes situation. When you read Euclid — and especially when you read Byrne’s illustrated Euclid — you don’t have to solve anything. You’re not expected to come up with an answer to a question. You’re really just watching somebody else do math. Euclid’s got it all laid out for you, and all you have to do is follow along. And if you don’t understand a step, who cares? There’s no exam. This has been a revelation for me. Its complete lack of what we normally think of as narrative or thematic content makes Euclid the best bedtime reading I’ve ever encountered. It is math as self-care. And I feel like I can’t be the only person who would experience this: surely in these times, the most therapeutic thing you can experience is a person saying to you “here are some things that are definitely true, and here is why.” Pick of the week.

Games

Stories Untold — My feelings on this game are complicated by two kinds of negative responses: technical concerns and story concerns. I’d rather not even write about the technical concerns because they’re boring, but they also defined my experience of this game, so I have to. I’ll save them for last, though. Let’s start with the story. Spoilers, ahoy. Evidently “The House Abandon,” the first of the four episodes that comprise Stories Untold, was released in some form as a standalone entity previously to this. Taken as a thing in itself, “The House Abandon” is a marvel. It presents the player with a game within a game — specifically a text game within a graphical game — and then reveals that the two layers of reality it depicts are linked. The moment when the penny drops is masterful horror: essentially, there’s a point where you realize that what you are typing into the text game is actually happening in another part of the house you’re in. The power goes out at your computer desk; you make your character in the text game turn on the generator; the power comes back on. You make your character open a door; you hear a door open. It’s immediately obvious that the episode will end when you encounter yourself. And far from curtailing the suspense, that grim certitude only makes the game more agonizing as it draws relentlessly to the chapter’s conclusion. “The House Abandon” gave me gooseflesh in the middle of a sunny Saturday afternoon. I couldn’t stop thinking about it. But here’s the thing. None of what is good about it has anything to do with the actual content of the story your character lives through. It’s a story that’s mysterious and vague, and that in no way calls out for clarification. The horror and fascination arise purely from the central conceit: that there’s somebody else in the house, and they’re doing everything you type into your computer. I don’t really care about what happened to this character’s sister or why that door is boarded up. It seems largely beside the point, and anyway I’m content to wonder. So, imagine my disappointment when the final episode of Stories Untold explains away all that ambiguity with the most banal reason imaginable: the entire game up to that point has been a series of psychotic episodes in the mind of a guilt-ridden man who killed his sister and an off-duty cop while driving drunk. This reveal causes a number of things from episodes previous to make sense in a way that completely robs them of their strange imaginativeness. It reduces a fascinating formal experiment to a Very Special Episode. It treats its own narrative as a puzzle to be solved and shelved tidily away, taking for granted that the most important element of storytelling is THE ANSWER. It seems custom-made for people whose brains fell out at the end of Night in the Woods. To sum up: the first episode of Stories Untold is a self-contained near-masterpiece, the middle two are fine, and the final one is a huge disappointment that will appeal only to those with no appreciation for ambiguity or nuance. Which, to be fair, is a large group of people. Let’s move on to my boring technical concerns. Firstly and most my fault-ly, I tried to run Stories Untold well below the minimum graphics card specs (it’s a text game, I thought, how much graphics power could I possibly need?) and by the final episode the main source of tension was not the story but whether or not the game would crash. THREE TIMES I had to restart the chapter because of freezing or crashing. And while I realize it’s petulant to complain about a game’s performance when you’re trying to run it on an old MacBook, a simple autosave feature could have saved me the trouble of having to play through the entire episode from the beginning four times. Stories Untold has no saving mechanism at all, presumably in an attempt to make you play each of its episodes in one sitting. I get that. It’s definitely best that way. But should anything go wrong, tech-wise, you can be set back by as much as an hour’s worth of progress. That sucked. And crap graphics card or no, it needn’t have sucked so bad. Secondly, there are some seriously annoying design choices throughout. At one point you are obliged to read text on a microfilm reader (making this the third game I’ve played this year to feature microfilm, after Night in the Woods and Virginia) and you have to meticulously zoom and focus in on it. This is needless. Also, at a few points you are made to turn a dial until a display shows the correct number. In some cases, the only way (obvious to me) to manipulate this dial is to click and drag for minutes at a time until you hit the correct number. A simple numerical entry would suffice, thanks. No need to make it feel that analogue. Finally, in the first episode, the game insists on teletyping large amounts of text one character at a time. This is valuable for suspense in many cases, but sometimes you have to revisit text you’ve seen before, and surely there’s no suspense in teletyping that. These details make the game actively annoying to play. It’s almost too bad that “The House Abandon” is so brilliant. Because that’s the only thing that could make me waver while advising my fellow horror game enthusiasts to pass this one by.

Podcasts

The Gist: “Zuck Everlasting,” “It’s Regulation Time,” “Tax Cut Conundrum” & “I Never Said That” — Mark Zuckerberg is appearing before congress. That’ll be fun. This chat between Mike Pesca and April Glaser is a good primer on what to expect. If you’re reading/listening after the fact, one expects this will be less relevant for you. Greetings, readers, it’s me: Matthew from a day later than the previous sentence. It has now become clear that Mike Pesca is doing a “Zuck trilogy” this week, the second part of which is an interview with Brooke Gladstone about the history of us blaming media for things. All the same, she’s under no illusions about the fact that social media works differently. It’s good and it’s less time-hooked than the previous instalment. Greetings once again, from yet a third point in time. In the third and presumably final instalment of Pesca’s Zuckerberg hearings coverage, he strings together a bunch of dumb questions from senators. Fun. OH SHIT, here’s number four, because we’ve got to have the coverage of the COVERAGE of the Zuckerberg hearings. Anyway, this has been good. The Gist doesn’t get enough credit for presaging the emergence of daily news podcasts. That’s not what it is, but it’s closer than any other show of its vintage.

The Daily: “Wednesday, Apr. 11, 2018” “Thursday, Apr. 12, 2018” — Here’s what you listen to if you want to know what happened at the Zuckerberg hearings. Michael Barbaro breaks it down with tech reporter Kevin Roose, one day at a time. Key takeaways: I know more about how Facebook works than most senators, and the House smarter than the Senate.

NPR Politics Podcast: “Zuckerberg Faces Congress And FBI Raids Properties of Trump Lawyer” & “More On Mueller, Zuckerberg And Landscape for 2018 Elections” — I came for Zuckerberg, but they couldn’t compete with The Daily on that count. The breakdown of the Mueller investigation developments is great, though. I should listen to this more. This always makes me feel like I know what’s going on. Something about listening to people talk about current events conversationally gives that effect more than a news reporting tone does.

On the Media: “Who’s In Charge Here?” — It’s a decent week for a Bob Garfield solo episode. Lots going on. The Zuckerberg-centric segment goes in a different direction from other more straightforward news and current events shows, focussing on anti-trust legislation and how that may or may not factor into regulation of Facebook. But the best segment is about how corporations have been gaining civil rights since long before Citizens United. Good stuff.

The Media Show: “The Age of Zuckerberg” — And now for some Brits. I haven’t listened to The Media Show enough to have a handle on the format, but this is less a discussion of Mark Zuckerberg as it is a discussion of the various projects that the guest panelists have on the go. I was interested to hear from the new editor of Cosmopolitan about her new strategy, though that’s not necessarily what I came for. I should listen to this more.

The West Wing Weekly: “Hamilton Special (with Lin-Manuel Miranda and Thomas Kail)” — My white-hot Hamilton obsession is long since past, but listening to Miranda and Kail talk about The West Wing brought a fraction of it back. This is a great chat, and it’s fun to hear about what a foundational text The West Wing was for Hamilton’s creators. It’s also fun to hear about their actual encounters with West Wingers both real and fictional. Kail’s story of the original cast’s performance at the White House is worth the listen in itself.

Constellations: “bonnie jones – and if i live a thousand lives i hope to remember one” — Last week’s commentary on this show’s preciousness stands. But Jones’ piece is far more intuitively likeable than some of the other sound art on the show — it’s musical. It’s fun. You should check it out.

This American Life: “The Impossible Dream” — I listened to this as soon as it hit my feed. I knew it was coming, thanks to Zoe Chace’s interview on Longform, but it evidently had a troubled gestation. The episode begins with Chace and Ira Glass talking about why it almost stopped being a story: namely that its protagonist, senator Jeff Flake, resigned before the story reached its logical conclusion. And it’s true that this doesn’t have a conventionally satisfying ending, but that didn’t stop me from listening past the caveat-laden intro, nor did it stop me from enjoying the hell out of this. I realized at some point during this episode that The Story Of Jeff Flake was not actually what I wanted from this, nor was the broader story of Why Congress Is So Ineffective. What I wanted was the Zoe Chace Capitol Hill Story. We’ve heard her on the campaign trail and it was brilliant. It was different from everybody else’s reporting on the Trump campaign. This is the logical next thing. And it is accordingly different from everybody else’s palace intrigue stories about the madness that has taken hold of Congress during the Trump administration. It is well worth hearing.

In Our Time: “Euclid’s Elements” & “Four Quartets” — I recently purchased a rather handsome volume of Oliver Byrne’s 19th-century illustrated edition of Euclid’s Elements. It isn’t normally the sort of thing I would read, but I found myself captivated by it in the bookstore and I’ve been looking through its various, completely understandable proofs before bed at night. In this day and age, it can be therapeutic to sit down with a book that tells you “here are some things that are definitely true and here is why.” Immediately after buying it I realized that this was a thing there was probably an In Our Time episode about, and I wasn’t wrong. The episode is outright fantastic, with all members of the panel expositing enthusiastically on not only the relevance but the joy of reading Euclid. Having heard it will make my reading experience better, and that is all you can ask of a show like this. T.S. Eliot’s Four Quartets is a thing I have not read in its entirety, though I’ve read the bit of “The Dry Salvages” that talks about “music heard so deeply that it is not heard at all/but you are the music while the music lasts” more times than I can count. (It’s a beautiful line, albeit one that he undercuts immediately. That doesn’t make it less beautiful or perceptive, though.) The conversation on it is good, but there’s a pervading sense throughout that Melvyn Bragg’s enthusiasm for the poems is such that he barely needs his panel of experts. Fortunately for all of us, he doesn’t bother resisting the urge to speak his mind.

StartUp: Re-runs for Alex, Inc. — I contend that Alex, Inc.’s promotional materials are so awful that I cannot be blamed for assuming it is terrible without watching it. Still, it’s a big moment for Gimlet and for Alex Blumberg, and it makes sense that they’re taking advantage of the potential audience crossover from the terrible sitcom they accidentally begat. For the rest of us, this is an opportunity to revisit the early days of StartUp: a groundbreaking podcast that felt at the time like lightning in a bottle, and that now feels a bit quaint in light of the (relative) behemoth that Gimlet has become. I remember listening to StartUp when it first come out. I remember waiting on bated breath for new episodes in a way I’d never done for a podcast — or any non-fiction narrative — before. That was in 2014: podcasting’s watershed year — the year that also brought us season one of Serial, which I loved, but not as much as StartUp. (I joked in my first-ever year-end wrap that Serial “wasn’t even my favourite serialized podcast, created by a This American Life producer, that starts with the letter ‘S.’”) Since that time, podcasting and my taste in podcasts have both become enormously more diverse. And the early StartUp episodes that hit the feed once again this week seem accordingly less gutsy and revolutionary than they once did. But it’s still incredible to look back to four short years ago and see a version of Gimlet where Matt Lieber expressed transparent disappointment in the equity he was offered, whereas now he’s a beloved trope in Reply All’s end credits and a figure who Jonathan Goldstein is openly scared of. It’s fun to look back at a Gimlet where four stressed out producers were gathered around a computer trying to figure out how to upload the first Reply All episode to what was then still called the iTunes store, whereas now that show is an institution that justifies two full episodes of the Longform podcast being dedicated to it. It’s edifying to think back to the fact that when I first encountered StartUp there was no such thing as Gimlet Media, whereas now I associate the word Gimlet with podcasts far more than I do with alcoholic beverages. Crap sitcom or not, the story of Gimlet is the story of the rise of a medium. And it’s all on tape.

The World According to Sound: “Sound Audio: Year in Food” — Here we have a man listing everything he ate in a year, in alphabetical order, sped up. “Beef sandwich, beef sandwich, beef sandwich, beef sandwich, beef sandwich, beef sandwich. Beetroot salad, beetroot salad, beetroot salad… *deep breath* Bun! Bun! Bun! Bun! Bun! …” This is something else.  

Pop Culture Happy Hour: “Barry” & “Antiques Roadshow and What’s Making Us Happy” — Barry is an aspirational watch, should I ever find the time. Antiques Roadshow is an ambient pleasure at best — however, the PCHH episode on that topic is a minor classic of the catalogue, due to the contributions of the very antique proprietor of the Maximum Fun network, Jesse Thorn. He is funny and insightful here, just like everywhere else.

Out of the Blocks: “200 W Read St, part 1: The Greenwich Village of Baltimore” — This is the best new podcast I’ve listened to in I don’t know how long. It’s made by an NPR affiliate station in Baltimore, and it’s based on a delightfully simple premise: each episode is devoted to a single city block in Baltimore. The host visits people who live and work on that block, and hears their stories of the past and present of the neighbourhood where they live. It’s all set to a marvellous original score, and it feels warm like you wouldn’t believe. Most of my favourite podcasts these days are rather thinky affairs: stuff about big ideas and abstract notions. But this is straightforward, out-in-the-world radio in the tradition of the Kitchen Sisters and Studs Terkel, and it’s absolutely marvellous. This episode on “the Greenwich Village of Baltimore” was a good starting point for me, so it likely will be for you too. Two more episodes to go on this block, apparently, and I can’t wait. Pick of the week. 

All Songs Considered: “New Mix: Ólafur Arnalds, Khruangbin, Whyte Horses, Ari Roar, More” & “New Music Friday: April 13” — Nothing much appeals in this week’s New Music Friday, alas. But I really love that Ólafur Arnalds track in the main episode. I’m still waiting for this year’s Let’s Eat Grandma moment on this show. Nothing has bowled me over. I guess there’s a new Let’s Eat Grandma album on the way, though. There’s always that.

Arts and Ideas: “British New Wave Films of the ‘60s” — A fun discussion of British kitchen sink dramas, i.e. The Loneliness of the Long Distance Runner and Saturday Night and Sunday Morning, both of which I saw in a film studies class and never thought about again. Frankly it’s not my speed. But I recognize its importance as a movement. Also, we get a wonderful segment on the bizarre, bad literary contributions of infamous dictators. God save the BBC.

99% Invisible: “Lessons from Las Vegas” — A good, old-fashioned Avery Trufelman architecture episode. This show is on a hot streak right now, and I’m inclined to think it’s because of a return to first principles. This story is primarily about a well-known architecture textbook and the relationship that begat it. It takes twists and turns you wouldn’t expect, and it explicates some big ideas you may not ever have had to consider before. Lovely stuff.

Song by Song: “Straight to the Top (Rhumba)” — A brief and perfunctory episode on a song I like a lot more than this show’s hosts, who have been guestless for two episodes. Wonder what guests they’ve got lined up. I feel like guests would be nice.

Code Switch: “Location! Location! Location!” — Code Switch tackles housing segregation, and it’s as complicated as you would think. If you do not listen to this regularly, begin.

Omnibus (week of March 25, 2018)

If you’re one of my six regular readers, you will likely already know that I got a job recently. This has resulted in a general sense of stability, clear headedness, and purposefulness that I haven’t had for a while. So, what does one do with one’s suddenly guilt-free spare time on an occasion such as this? One plays computer games.

I’ve been avoiding games for a while because they stretch out to fill the time. And when there’s too much time for them to stretch out into, they can take a toll on your self-worth. But I have plenty of that at the moment, so I played no fewer than three games this week. They’re all very short, to be fair. But it feels good to be back to this medium for at least a while, because all three of them were extremely interesting, and it was hard to pick just one to recommend. Read on to find out if I managed — and to find out which of the gaming podcasts I tried out was the best. When I get in a mood, I commit. 

Also, I had three pieces on the radio this weekend. Readers here will likely be most interested in this one

17 reviews.

Games

Kentucky Route Zero: “Un Pueblo De Nada” (and assorted miscellany) — Kentucky Route Zero’s final intermission minisode is an elegiac trip behind the scenes of a declining small-town public access station. I could have identified that as a KRZ premise even if you hadn’t told me it’s a video game. The minisode itself has less to offer than its two immediate predecessors: “The Entertainment,” which opens up the possibility that the entire game is a stage play being written by one of its supporting characters, and “Here and There Along the Echo,” which makes trawling through a touch-tone telephone menu fun. But when you take into account the fact that “Un Pueblo De Nada” has a slew of online videos associated with it, all of which are live-action renderings of broadcasts from the public access station we explore in the minisode, it rises to the level of prime KRZ. I watched the videos first (save for a couple of hour-long, out-of-universe media art pieces that may be edifying but don’t seem crucial), then played the actual game. I think I recommend doing the opposite. Or at least save the final, longest video until after you’ve played the game. I’ll say no more, except that if you intend to play KRZ at any point, you can’t skip the intermission features, because in spite of their brevity they are as enthralling as the actual chapters of the game. (A final note for obsessives: it looks like the airstrip from the first chapter, which initially seemed like little more than a haunting non-sequitur, is actually going to take on more significance. I’m not sure how I feel about that. I really liked it as an inexplicable, beautiful moment that’s basically unmoored from the rest of the story. But then, if there’s any developer we can trust not to make anything too tidy, it’s Cardboard Computer. So I still feel like the ambiguity won’t be explained away to the point where the airstrip vignette becomes banal.)

Subsurface Circular — This is a miniature, dialogue-driven story game that takes place on a single, continuous train ride. It observes the Aristotelian unities more aggressively than maybe any other game I’ve played: it takes place in real time, as far as I can tell, and your character does not (and cannot) move from their seat in the subway carriage. It is written by Mike Bithell, of Thomas Was Alone fame, and like that game it is about artificial intelligences. However, in Thomas Was Alone, that fact was basically only relevant to the plot: the character drama proceeds as if the characters are odd humans. Subsurface Circular has a little bit more fun with the fact that its characters are robots, encumbering some of them with really strange traits, like having their mood entirely determined by the mood of a separate robot. The story is a straightforward mystery that you investigate the only way you can: by talking to people on the train. The dialogue is choice-based, in the vein of Telltale, except that your choices don’t seem to have a great deal of impact on the actual story — or even the relationships between the characters. That’s not a flaw. It still presents a compelling story and offers you the opportunity to role-play within it. Still, to progress through the story you must hit on certain crucial bits of dialogue. Getting to them is less a matter of cleverness and more a matter of simply exhausting all of your options. Given my own propensity to try and see as much of the text as I can in one sitting, this can get a bit tedious. And it’s partially my fault. But the writing and the story are really, really fun. I highly recommend this to people who loved the writing in Thomas Was Alone, and to people who like text-based games in general.  

Virginia — I love this game. I can imagine what the key critiques of it are, even without reading anything about it. I can hear people’s objections about the lack of even the illusion of player choice, and the way in which you are driven through its spaces on tracks without any real opportunity to explore. (In that way, it is fundamentally different to some of the games it will inevitably be compared to, i.e. Gone Home, Tacoma.) But the way that Virginia tells its story is completely ingenious and wouldn’t be possible in another medium. The story itself is fairly simple to describe, at least until near the end. You’re an FBI agent, assigned to investigate a missing person with another FBI agent — and while you’re at it, you’re expected to carry out an internal investigation of your partner. Virginia’s FBI is a paranoid body where duplicity is par-for-the-course. It even invokes J. Edgar Hoover: a figure whose time would have been up long before this game takes place, but who looms large in the FBI’s institutional memory. You experience the story from a first person perspective, in which you walk down corridors, search for things in rooms, and frequently find yourself jump cutting to another location altogether. Those cuts are the game’s masterstroke — they convey a sensation of the unreliability of memory, perception and reality. The cuts are simple at first: you’re walking down a corridor, only to find yourself walking down a different corridor. The message is simple: we’ve elided part of the story, because it’s not important. But soon, you find yourself cutting from the present-day to a memory, from a dream to reality, and maybe even into the perspective of another character altogether. All of these are bog-standard techniques in film editing, but they make you disoriented and paranoid in this context. Also notable: nobody speaks in Virginia. It proceeds with visual storytelling akin to a Méliès film or a Pingu short, minus the grunting. That only adds to the vagueness. In fact, Virginia avoids words almost entirely, only deigning to put them on screen when there are especially crucial plot details that you can’t afford to miss. (After an hour of wordless gameplay, a key revelation is delivered via microfiche.) The point is this: Virginia is deliberately obscure because of its central themes. Virginia is a game about transgressing the boundaries of what’s true. It is about the levels of artifice that exist in relationships between people, the disconnect between what we perceive as real and what is empirically real outside of us, and how truth can be deliberately distorted for one’s own means. It is strange, unique, powerful, probably unknowable, and it has an original score performed by an honest-to-god symphony orchestra. I love it. I can’t wait to play it again. Pick of the week.

Movies

Isle of Dogs — Hmm. Look, it would be an excellent movie if it weren’t so culturally insensitive. I want to like it, believe me. Wes Anderson is one of my favourite directors, with The Grand Budapest Hotel standing particularly tall among my all-time favourites. And there’s much to love in this film. It contains some of the most objectively gorgeous stop-motion animation I’ve ever seen. And all of the stuff involving the dogs themselves is gold. Bryan Cranston gives a fabulous performance as the hardened stray that the other dogs both look up to and resent. Jeff Goldblum is hilarious as the town gossip. And Harvey Keitel puts in a curiously heartbreaking turn as a dog for whom desperate times called for desperate measures. But much of the remainder of the movie takes place in a Western fantasy of Japan: a Japan with only its aesthetics intact. A key element of the film is that the audience is not supposed to understand the human dialogue throughout much of it. But… presumably those members of the audience who speak Japanese will not get the benefit of that choice. Like Pop Culture Happy Hour’s Linda Holmes pointed out, Japan isn’t Narnia. It’s a real place that exists in the world. Much of Isle of Dogs constitutes textbook cultural appropriation. Shame, too: if this had been made to take place in an actual fantasy world, I think it might be a near masterpiece. As it is, I spent much of the movie’s duration squirming uncomfortably.

Literature, etc.

Brian Vickers: “Too too solid: On the Norton Shakespeare and the New Oxford Shakespeare” — I have been meaning to buy a proper complete Shakespeare for a while now. Reading Moby-Dick in the Norton Critical Edition has opened my eyes to the advantages of a solid critical edition, even for recreational reading. This opinionated, not to say catty, review of the two most recent editions of Shakespeare from perpetual rivals Oxford and Norton highlights the latter as a pretty clear winner. Even if you’re not in the market for one of these, this is worth a read simply to watch Vickers excoriate the Oxford for its misbegotten attempts at trendiness: referencing Hamilton, referring to Shakespeare as “the ghost with the most,” and eschewing critical introductions to the plays (probably the whole point of a critical edition for most readers) in favour of something they call “Shakespeare tapas,” in which they sample one or two lines from essays and interviews with notable Shakespeareans out of context. Norton it is.  

Music

The New Pornographers: Mass Romantic — Somebody mentioned them in conversation recently and I was reminded that I’d never heard a full album. I’m not sure I’d even listened to a song with any real intention. I began where one begins: with “Letter From an Occupant.” That song is a miracle. Neko Case’s voice is a laser, and it contains the lines “I cried five rivers on the way here, which one will you skate away on?” That’s a Joni Mitchell riff that improves on the original. There’s something you don’t see every day. Nothing on the rest of the album quite compares, except maybe the title track. After one full listen, my sense is that I’ll be compelled to revisit the Neko Case songs (I’ve listened to “Letter” probably a couple dozen times this week) immediately, and the A.C. Newman songs may yet grow on me. Good album.

Jack White: Boarding House Reach — It’s not all excellent, but it is so crazily heterogenous and energetic that it doesn’t matter. This is the album where Jack White finally embraces the digital, and it turns out not to actually affect his aesthetic all that much. This is as messy, weird and disjointed as any White Stripes album and also toes the same line between knowing ludicrousness and total sincerity. It’s a succinct demonstration that an artist is not defined by their chosen tools, but by their approach to them. Highlights include “Corporation,” which injects an unexpected dose of P-Funk into the record, “Ice Station Zebra,” which contains the much-complained-about rapping (as if we’ve forgotten that he did it on “Lazaretto” too and nobody minded), “Over and Over and Over,” which is the closest we come to a classic garage rock track, and “Respect Commander,” which does some intensely fun stuff with tempo adjustment, and “Get In the Mind Shaft,” which is probably the closest Jack White will ever get to making a Daft Punk song. His best work since Icky Thump. Freaky good fun.

J.S. Bach/John Eliot Gardiner, English Baroque Soloists et al: St. John Passion — It’s Easter. On Easter we listen to Bach. I’ve always preferred the St. John Passion to the St. Matthew, which I can never get all the way through. Where Matthew is mutedly passionate, John is explosive. The opening chorus is a particular favourite — one of the most openly dramatic things in Bach’s entire oeuvre. There’s nothing quite like a big, awesome choir making their first entrance with “HERR!! HERR!! HERR!!” Speaking of, the Monteverdi Choir are the true stars of this fantastic recording with Gardiner. Neither he nor they are afraid of “letting it rip,” as the kids are saying. The English Baroque Soloists play with a sense of individuality that befits their name. And the vocal soloists put in lovely performances, particularly Anthony Rolfe-Johnson in the often thankless role of the Evangelist. Have a listen. At least check out the choruses.

Podcasts

Retronauts: “Zork,” “EarthBound” & “Broderbund” — In my recently rediscovered enthusiasm for video games, I felt compelled to check out a couple things from the doubtless well-populated gaming podcast space. True to its name, Retronauts is a roundtable chat podcast that focuses on retrogaming. In general, I am a modern gaming person, but I played just enough games in my childhood that I can occasionally conjure some nostalgia for eras of gaming gone by. How surprised was I, then, to find that the most recent episode of Retronauts focussed on Broderbund, a company whose edutainment titles made up a big chunk of my early exposure to computers. This episode reminded me of the existence of Living Books, which I’d forgotten entirely, as well as The Print Shop and the Carmen Sandiego games, of which Where in Time is permanently imprinted on my DNA. The Zork episode is a fun exploration of that game, which I’ve put many hours into and never even really come close to beating. I do feel that the panel may have a limited experience of post-Infocom parser-based interactive fiction, in light of which Zork’s puzzles look counterintuitive and inexpert. The EarthBound episode is the one with the most difficult task, namely to say interesting things about a game about which there is little left to say. It’s probably the Super Nintendo equivalent of Bowie’s Low. Alas, much of the discussion focuses on the game’s music, which is deeply beside the point. Still, I’ll listen to more of this. They’ve got a rich back-catalogue with at least one thing I care about for every dozen that I don’t.

No Cartridge: “Desert of the Real Fictions” — The second gaming podcast I checked out this week is this loose conversation show hosted by a professor. A conversation between that professor, Trevor Strunk, and the developer of Night in the Woods, Scott Benson, is bound to be fun. This particularly focuses on the question raised by gamers who demand better endings from game developers — as if a game is something other than a thing made by a person, but rather a thing that exists whole in some other universe and has been dragged imperfectly into this one by a flawed human vessel. It shines a light on the ways in which a large swathe of the gaming hordes are substantially lacking in critical facility. A fun listen if you’re into that sort of thing.

On the Media: “Big, if True” — One of the best things about OTM is that it’s always there on the stories you need it for. The Cambridge Analytica story was one of those. This is as good an exploration of that as you could hope for.

Song by Song: “Bride of Rain Dog” & “Anywhere I Lay My Head” — I’ve enormously enjoyed this podcast’s breakdown of Rain Dogs. These final two episodes are the general summation you’d hope for. It’s all well that they chose to do that, since I’m really not sure there’s much to say about “Anywhere I Lay My Head” that it doesn’t say for itself. It is one of Tom Waits’s most poignant creations. I’ll be returning to this show for Frank’s Wild Years — my idiosyncratic favourite Tom Waits album, an opinion I know the panel does not share.

Pop Culture Happy Hour catch-up — It came to pass that I agreed with Linda Holmes (and not Chris Klimek) on Isle of Dogs, a very problemsy movie. In other news, High Maintenance sounds not for me, Ready Player One sounds intensely not for me, and the SXSW wrap was sort of repetitive after hearing All Songs Considered’s coverage in its entirety.

Theory of Everything: “Utopia” parts iv and v — This hasn’t been my favourite mini-season in ToE’s history. But there’s much to enjoy here, in particular Andrew Calloway’s trip to a pagan utopia in part iv.

Imaginary Worlds: “Remembering Ursula K. Le Guin” & “Stuck in the Uncanny Valley” — The Le Guin episode is a good primer that I’ll look back to when I am in search of an SF novel to read. The uncanny valley is one of the better Imaginary Worlds episodes in a while, in no small part because it draws on Eric Molinsky’s expertise as a former animator.

The Memory Palace: “Outliers” & “A quick update and a bonus episode” — “Outliers” is a brief thing about the reasons why a person might decide to take part in a freak show in the 19th century. It is as compassionate and broad minded as you expect this show to be. Oddly, though, the bonus episode that follows it is almost better. It transitions seamlessly from being a bland housekeeping episode to being a really lovely tribute to Lavinia Dock, whose suffrage slogan, “the young are at the gates” is now being repurposed movingly as a slogan for the Never Again movement. This show is an ongoing miracle. Pick of the week.  

The Nod: “Peak Reality” & “Sister, Sister” — It’s been awhile since I listened to this. I heard a preview for “Sister, Sister” on another Gimlet show and figured I had to hear it. But first I listened to a completely different episode by mistake that turned out to be even better. “Peak Reality” finds Eric Eddings arguing to Brittany Luse that 2016 was the best year for reality television. There’s nothing like smart people talking about dumb things. As for “Sister, Sister,” it’s an interesting bit of family drama in which a producer finds out her sister doesn’t identify as black and is upset by this. Alas, the actual conversations with the sister in question make it plain immediately that this sister’s issue is simply that she is in college, with all of the attendant confusion. It’s less compelling than it might be.

Omnibus (week of Dec. 31, 2017)

Still not done La Belle Sauvage. I read like half of it in a day and haven’t picked it up since, because computer games. But not just any computer games. One of the best computer games I’ve played in a while. Also, I’ve barely listened to podcasts since November, so I had some catching up to do. This week’s podcast reviews are in clumps, since there were six or seven episodes of some shows that I had to get to. Read on.

Seven reviews.

Games

Night in the Woods — I was so hungover on New Year’s Day. It’s not something that happens to me much these days, but I woke up around noon and immediately decided (realized, really; I’m not sure it was a decision) that I would be spending the day drinking tea and playing computer games. Night in the Woods was the perfect thing to have on hand for an occasion like this. It is a largely mundane (not a pejorative) story of a 20-year-old woman named Mae who returns to her increasingly impoverished hometown after dropping out of college. (She is also an adorable cartoon cat. All of the characters in the game are cartoon animals, but this goes entirely unremarked upon throughout.) Something happened to Mae in college that she’s unwilling to talk about, even to herself. And she did something in high school that makes some of the people in this town inclined to keep her at arm’s length. Both of these things are sources of suspense in the game, and you’ll get no satisfaction on those counts until the bitter end. But — and here’s the bit where I part company with most of the reviews of this game, even the positive ones — the actual story of this game is a fairly minor part of why I love it. The slow start of Night in the Woods has been much remarked upon. The story doesn’t really get going in earnest until about halfway through. The first half of the game is basically a succession of days where you can guide Mae in her aimless explorations of the tiny industry town that isn’t quite like she remembers it. Fully half of the game is devoted to giving you time to discover the little details hidden away throughout the town and to develop relationships with major and minor characters alike. It’s like if half of Ocarina of Time took place in a bigger, constantly changing version of Kakariko Village. (In fact, it’s almost like Majora’s Mask, a big chunk of which takes place in a big, constantly changing town.) To me, this is ideal. At the best of times I play games at a languid pace. With a New Year’s Day hangover, doubly so. Here is a game that is specifically designed for that sort of gameplay. To illustrate specifically how much I loved exploring the nooks and crannies of this game: HowLongToBeat suggests that a “leisurely” playthrough of the main story of Night in the Woods should take about 10 hours. It took me 23. I played for about 10 hours on New Year’s Day, and I was just getting to the bit with a story. Honestly, I like that early part of the game better. Possum Springs, the game’s setting, is a beautifully realized little place, full of characters and details that feel intensely true to life. You could do a full playthrough of this game just focussing on finding all of the town’s history with industry and unions and that would be fascinating in itself. As I played Night in the Woods, I had a list of people that I made sure to check in with at every opportunity: Mr. Chazokov, your old high school teacher, now an amateur astronomer; Pastor Kate, a big-hearted social activist going to war with the town council; Lori, an alienated teenager you can take under your wing; and even vanishingly minor personalities like the dude who writes bad poems while fishing in the underground tunnel. With a setting as well-drawn as this one, the game almost doesn’t need a story at all. And the fact that the whole place feels like it’s crumbling under the weight of globalization, automation, and the waning power of unions makes these characters’ situations feel all the more resonant. Once the story proper begins, I’m inclined to think the game loses a bit of steam, but not much. For a game that draws the mundane details of life with such engaging clarity, it’s almost a disappointment to learn that there actually is something happening here. But, without spoiling anything, I’ll say that what’s happening does tie in satisfyingly to one of the game’s two thematic throughlines, which swirl around each other like a double helix. That’s the labour and poverty throughline. The other is depression throughline, which is handled with real finesse as well, though I’m tempted to feel it’s been overemphasized in the coverage of Night in the Woods. That could just be because it’s very much a theme that comes through in the game’s character elements, whereas I was much more engaged with it as an exploration of place. In any case, there’s a hell of a lot going on in this game, it has all the heart in the world, and I haven’t even talked about its incredible cast of supporting characters and writing that rivals the best in the industry. If I’d played it two days earlier, it would have booted Tacoma off my year-end list. Pick of the week.  

Television, etc.

Pretty Good — After putting together my year-end list, which involved at least an hour of getting sucked back into Jon Bois’s awesome mixed-media thing 17776, I went down a Jon Bois rabbit hole. Pretty Good is his series of 13 short documentaries (functionally 12, though, since one has been removed) about “stories that are pretty good.” Being a sports writer, most of them revolve around sports in some way, which is a thing I don’t know anything about or connect with. But like 17776, Bois’s sports-related short films are things you come to for the calibre of the storytelling rather than because you had a vested interest in the subject at hand. He’s one of the internet’s great storytellers, and he makes things that could only exist in an internet world because they are so much more detailed and niche than you could possibly get away with in broadcast media. This is a guy who is totally willing to spend several minutes on a parenthetical about the price of lawn chairs, which is not relevant to the story at hand. If it’s interesting, it finds its way in. Bois also has that rarest of things on YouTube: a distinctive personal aesthetic. Pretty Good makes use of footage from Google Earth, not just for functional story purposes, but also as a way to fill space. It doesn’t feel weird any more than it feels weird to hear glockenspiel in Bruce Springsteen songs. It’s just there because that’s what that guy does. The entire series is worth watching, but I specifically recommend three episodes: the one about Larry Walters’ flight over Los Angeles in a lawn chair suspended by helium weather balloons, the one about 24 as a sad American nightmare, and the one about the time Georgia Tech beat Cumberland in a football game with a score of 222 to nothing. This last one contains more stop-motion than I’ve ever seen in a video produced by only one person. It is also a very convincing psychological horror story that happens to be about a sporting event. Jon Bois’s projects are what I want the internet to be like. Bless SB Nation for letting him do whatever he wants.

Podcasts

Radiolab catch-up — Ah well, I guess I’ll keep listening to Radiolab. I caught up completely this week, and I was totally into the episodes they did where they answered listener questions. It almost seemed like a return to an earlier version of Radiolab where they managed to fit more than one story into an episode. I always liked that format for this show. Anyway. They’ve saved themselves from unsubscription.

Song by Song catch-up — This has really grown on me over the course of its journey through Tom Waits’ Rain Dogs. The secret is that they really need compelling guests to bring something new to the conversation. The episodes I listened to featured Eric Molinsky from the excellent Imaginary Worlds podcast and Jon Ronson, who wrote Lost at Sea, which is one of my favourite nonfiction collections. Hearing Molinsky talk about the notion of continuity in Waits’s catalogue and Ronson talk about what he (and Bruce Springsteen) meant to a kid who really wanted to get the hell out of Cardiff, really made me want to revisit some of these songs. And I did. And they’re great.

99% Invisible catch-up — I have at times become fatigued with the juggernauts of the podcast world (see esp. Radiolab), and this show is no exception. But it never takes long to convince me once again of why it’s awesome. The six episodes I listened to this week are all gems, especially the two about design in the movie industry. Roman Mars’s interview with Annie Atkins about her work designing things that may never be seen by the audience of a movie (and also the Mendl’s box from The Grand Budapest Hotel, which had a spelling error on it that needed to be corrected in post) is riveting stuff. But the best episode is actually a feature from The Organist, a podcast by McSweeney’s and KCRW that I am now subscribed to. It’s a story about the history of radio advertising, told by a veteran radio advertiser. It’s really something. You’ll never hear Jefferson Airplane the same way again once you hear Grace Slick hawking Levi jeans. Pick of the week.

Reply All catch-up — The last few episodes of this of the year are good fun. I always love their year-end wrap-ups, where they revisit stories and people from episodes gone by. And the Yes Yes No episode about Antifa, in which Alex Goldman tries to explain “Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo” on the radio is really something.

Code Switch catch-up — I’m not quite caught up yet, but the live episode with Hari Kondabolu was awesome, and the one about Mary Hamilton, a civil rights activist who fought for the right to be addressed as “Miss” is a classic.