Tag Archives: No Cartridge

Omnibus (weeks of Apr. 22 & 29)

I’ve been away for a week, and that always throws off my schedule here. So, we’ve got two weeks worth of reviews, and they are ALL OVER THE PLACE.

I think I’m actually proud of this particular Omnibus. There’s a lot going on here. There’s opera and paintings and other hoity-toity shit like that. There’s the new Avengers. There’s a pair of films about rock and roll, and a pair of albums by a band I’m currently obsessed with. There’s stuff that made me laugh. There’s a weird game. And there are not so many podcasts as to tip the balance away from the other stuff. I think this may be good. Anyway, it was fun.

I will also take this opportunity to direct you to the Tumblr associated with this blog, in case you would like a more media-rich experience that also includes paragraph breaks. Paragraph breaks are good, but we have a house style here and some rules are not made to be broken. Even when the paragraphs clearly are. I think the Tumblr may be particularly advisable in the case of the Vancouver Art Gallery entry, because pictures. Regardless of your choice, enjoy.

Does three picks of the week sound reasonable? I think that sounds reasonable.

20 reviews.

Events

Gaetano Donizetti: Anna Bolena (Canadian Opera Company) — I only had time to take in one show while I was in Toronto. It might have been a hard choice if Sondra Radvanovsky hadn’t been singing at the COC. That made it damn easy. I’ll be honest: I don’t like Donizetti. I don’t find his music memorable, and the librettos in these Tudor operas make me cringe. But in this case, that didn’t matter at all, because I was in this for Radvanovsky specifically, and she was magnificent. She’s a singing actor who puts intensity front and centre, in the tradition of Maria Callas — except, in my opinion, with a more innately attractive voice than Callas. And intensity is what you need for Bolena, a role that encompasses imperiousness, regret, madness, spite, and maybe love. Radvanovsky’s Bolena seems ready to spit in the king’s eye at any moment — a dramatic task made easier by baritone Christian Van Horn, who plays Enrico (Henry) VIII as a louche slimeball with no sense of his own hypocrisy. Van Horn and Radvanovsky have that delicious dynamic of intense loathing that’s hard to come by outside of the Lannisters on Game of Thrones. Remarkably, soprano Keri Alkema holds her own alongside Radvanovsky. The role of Giovanna Seymour is intrinsically less interesting than the role of Bolena, even if she does get some nice coloratura stuff to sing. Seymour is merely a lover — and a tediously sincere one at that, who knows Enrico is objectively horrible and loves him anyway. Bolena’s concerns are more complex: she wants power, and she’s concerned about her legacy. There’s a great love in her past, but when she looks back on it fondly, you get the sense that she’s really just regretting the pickle she’s gotten herself into by marrying such a terrible man. But it’s precisely this contrast between the two characters that makes Radvanovsky and Alkema so effective together. They understand that relationship completely. Of the smaller roles, Allyson McHardy stands out in the pants role of Smeton, a character whose only narrative purpose is to drive the tiresome intrigues that are a mandatory part of all bel canto opera. What the character lacks in narrative interest, McHardy compensates for with wonderful singing. If I haven’t made it clear already, this is a very well-directed production. Even though the libretto (or at least its translation) is made up exclusively of things that nobody would ever say, the actors commit. And their understanding of the relationships that underpin the drama goes some distance to papering over the weakness of the text. The set is spectacular without being overbearing. It is essentially a Jacob’s ladder of connected, tall wood panels that can slide back and forth across the stage to produce the impression of intimate spaces when they’re close to the audience and grand spaces when they’re far back. They can become corridors and gates. It’s nifty. It also aids the drama: Bolena’s chambers seem tiny and claustrophobic, while Enrico seems particularly frightening slouched on a throne in the middle of a huge, empty stage. Director Stephen Lawless and set designer Benoit Durgardyn have done well, here. I enormously enjoyed this. I still think it’s a dumb opera, but it hardly seems to matter. (Okay, fine, “Al dolce guidami” is gorgeous.)

A visit to the Vancouver Art Gallery (April 24, 2018) — As I’m writing this, it has been nearly two weeks since the visit in question, and the network of connections and ideas that formed in my head as I traversed the five exhibitions present at the time has largely disintegrated. But I did see a bunch of art that’s stuck with me and will continue to. So I’m just going to rattle some of it off. The reason I was at the gallery was that it was my last chance to see Takashi Murakami’s retrospective exhibition “The Octopus Eats Its Own Leg.” Given what a hit it’s been, I figured I’d see it last, so as not to be completely underwhelmed by the rest of the art in the gallery. In practice, I think the opposite happened. I was at the VAG for more than four hours. By the end of that, I was completely overstimulated and my brain was having trouble processing images. That’s not the state you want to be in when you walk into a whole floor of brightly coloured, enormously detailed, narratively complicated art with influences ranging from ancient Japanese painting to Instagram. I’ve never seen Picasso’s Guernica or Bosch’s Garden of Earthly Delights in person, but I imagine that some of Murakami’s most gigantic paintings rival those works for sheer impact of spectacle. Seeing Tan Tan Bo Puking on a screen or an advertisement makes it look like a comics splash page or a Roger Dean album cover: you may be drawn in by its whimsy and impressed by its minute detail, but you’re unlikely to be overwhelmed. Seeing it in person is overwhelming because it is seven metres long. I have no idea what, if anything, it is meant to convey. But it doesn’t seem to matter because the spectacle is so effective. That’s a reasonable summary of my whole experience with the Murakami exhibit. I wish I could see pieces like 100 Arhats or Dragon in Clouds again while not being quite so spent, because they require a lot of energy. Knowing that I would need at least a fragment of my energy left for Murakami, I breezed through the small exhibition on the fourth floor somewhat inattentively. In addition to the traditional selection of Emily Carr paintings (which I never tire of), the VAG was showing some prints of photographs by Mattie Gunterman, a photographer born in 1872 who walked six hundred miles with her husband to get to B.C. to mine for silver. Seeing her photographs alongside Carr’s famous forest pictures made perfect sense, prompting me to go “ah” as I slingshotted around this floor and headed for Murakami. This brings us to “Bombhead,” maybe my favourite exhibition I saw on this visit. It’s a selection of art and artefacts focussed around the idea of nuclear disaster, curated by John O’Brian. It’s accompanied by a nifty little booklet designed in the style of Canadian nuclear survival guides that were published in the 50s and 60s. The exhibition takes its title from a Bruce Conner picture that sets the tone for the whole thing: the nuclear age is a void too dark to stare into, so we resort to whimsy. Accordingly, the exhibition is exhausting and marvellous. I spent more time than I needed to in an alcove, watching an old Cold War era documentary called The Atomic Cafe, while a Globe and Mail story about Donald Trump and Kim Jong Un loomed over me. I stared at a wall lined with photographs from Robert del Tredici’s epochal book At Work in the Fields of the Bomb. I surveyed unexpected images of nuclear detonations in popular culture. And I nearly barfed at the power of Nancy Spero’s bomb paintings. It’s a bonkers experience that feels terrifyingly relevant. The fallout from “Bombhead” seems to be drifting downwards to the lower floors of the VAG. Murakami’s exhibition is also concerned with the literal and figurative flattening of Japan by a nuclear bomb. And World War II looms large in the focus of “Living, Building, Thinking,” an exhibition of expressionist art building from the collection of McMaster University. I love expressionism. I do not know art, but this is where I live. This exhibition shuffles the entire history of expressionism and its influence around so that the expected wartime Germans rub shoulders with contemporary Canadians and others. Walking in, you’re greeted by Yggdrasil: an oppressive, overwhelming painting by the German painter Anselm Kiefer, who was born just as WWII ended. That sets the tone nicely. Shortly thereafter, we see Canadian painter Tony Sherman’s Poseidon, which stares bleakly at us from a sea of drab dribbles. At that point, we’re well prepared for an intensely German freakout by Jörg Immendorff and a moving work by the Montreal-based painter Leopold Plotek called Master of the Genre of Silence, depicting the Soviet journalist Isaac Babel being interrogated. But the real heart of the exhibition is a whole room full of wartime lithographs and etchings by Nazi-persecuted artists like Max Beckmann, Hermann Max Pechstein and Frans Masereel. Pechstein’s multi-part illustration of the Lord’s Prayer is the absolute highlight of the exhibit, and even more modest works like Beckmann’s The Draughtsman in Society and Masereel’s wordless graphic novel Passionate Journey have incredible power in their simplicity and expressiveness. I’ll explore all three of these artists in greater depth. We’ve been working backwards through my visit to the VAG, so we’ve now finally arrived at the beginning. The expressionism exhibition shares a floor with another one taken from the collection at McMaster, this one containing art that was donated by the private collector Herman Levy. With all due respect, I do not care about Mr. Levy, no matter how hard the annotations in this exhibition try to make me. However, he doubtless had excellent taste in art, and I totally enjoyed seeing some great works by Monet and Pissarro in the comfort of my own city. I enjoyed noticing for the first time that painters sometimes convey the motion of water by actually thickening the layers of paint on the ripples. And I definitely enjoyed being introduced to the work of George Braque and Roderic O’Conor, who I was previously unfamiliar with. You know what, I like art. Art is good. This was a fun afternoon. Also, during the course of my visit, two different people stopped to look at a fire extinguisher and jokingly said “so beautiful” to their friends. I wonder if that joke happens every day. Pick of the week.

Movies

Avengers: Infinity War — It is without a doubt the mostest movie I’ve seen this year. Avengers: Infinity War is a big fun spectacle that I had a great time watching. And it embodies all the best and worst tendencies of the Marvel Cinematic Universe in one movie. Weirdly, I think a useful way to look at this movie is in comparison with Game of Thrones. I’ll tell you why, and I’ll do so with no spoilers. Relax. The key question for me going into Infinity War is how the hell they’d be able to juggle all of these characters and still maintain a semblance of a cohesive story. The answer turns out to be that they structure it like an episode of GoT, which famously encompasses a vast range of characters and settings. Your standard episode of GoT pushes several independent stories forward at once, each of them linked to the others only in the sense that viewers are aware of the complex web of familial relationships and power dynamics that relates them. Tune into a random episode, and it might feel like you’re watching five different medieval soaps. Infinity War is structured much the same way, with characters from various bits of the MCU grouped off and pursuing stories independently of the others. But unlike GoT, this movie’s characters are pulled from separate franchises, some of which have drastically different tones than the rest. It’s great fun to see a Spider-Man school bus scene that could come straight out of Homecoming bump up against big silly Guardians of the Galaxy space opera scenes and climactic battles in Wakanda. If Infinity War operated along the same lines as the first two Avengers movies, with its cast largely concentrated on one threat in one area, it would be impossible. But the GoT approach makes it surprisingly fleet-footed. You can quibble with the underrepresentation of certain favourite characters (for many, Black Panther; for me, Hulk). But in a movie with a gazillion superheroes, this is inevitable. Infinity War strikes that balance more deftly than anybody could have hoped. (But seriously, though: when are we going to get a Mark Ruffalo-starring Hulk movie? That’s maybe my favourite performance in the whole MCU, and he’s only ever been a side-character.) The other way in which Game of Thrones can help inform a viewing of Infinity War is less flattering to the latter. GoT is famous for killing off major characters at the drop of a hat. So as not to spoil too much, I will only say that Infinity War also has a body count. But the funding models of these respective franchises prevent us from looking at them the same way. GoT can kill off characters and twist the plot around in crazy ways because its viewers are invested in a brand called “Game of Thrones” which will endure regardless until the story’s done. This is how television works. Infinity War, on the other hand, can’t easily kill anybody important off permanently because the MCU is a blockbuster movie generator buoyed by big, bankable characters. There is no end in sight to the overarching storyline of the MCU, and the brands that draw audiences in are “Spider-Man,” “Iron Man,” “Captain America,” and so forth. You can’t kill these characters because the characters themselves are brands. The brands need to stay alive if they can make money. In GoT, Tyrion Lannister is not a brand. He’s arguably a selling point for the show, but nobody’s tuning into a show called Tyrion. They’re watching Game of Thrones. These cold hard facts of capitalism are impossible to ignore while watching Infinity War, and they seriously undercut what would otherwise be some deeply affecting moments. Basically, I liked Infinity War. It’s a big, silly action movie. The villain is undercooked, and some of it is boring because of underdeveloped relationships. But it’s fun, and I don’t mind that it made a billion dollars.

Deconstructing the Beatles: The White Album — I went to this screening at the Rio expecting something else. This is a film of a multimedia lecture given by the Beatles scholar Scott Freimann. Freimann himself was in attendance, so I thought we’d actually be getting a live rendition of the multimedia lecture captured on the film. Still, the film was worth seeing, and it was fun to be able to ask Freimann questions after the fact. He’s been doing this whole series of lecture films on the Beatles, including ones on Sgt. Pepper, Rubber Soul, and Revolver. This particular film on the White Album covers the usual beats associated with that album — the move away from psychedelia, the trip to India, Yoko, George Martin getting fed up and leaving, Ringo getting fed up and leaving — but it also highlights the musical consequences of those events in a way that taught me a lot. I’m always worried going into a Beatles-related thing that I won’t learn anything. Martin Scorsese’s George Harrison documentary fell into that category. But this didn’t. It’s worth seeing for Freimann’s breakdowns of the multi-track recordings alone. Who knew the vibrato on Clapton’s “While My Guitar Gently Weeps” solo was done by manipulating the tape machine? Sounds like a whammy bar, but it isn’t. There are gems o’plenty along those lines in this. I’m curious to see the others, and may well do.

The Fearless Freaks — I’ve seen a ton of rock documentaries, and I’m not sure that any of them capture the spirit of the band they document quite as well as this one. Director Bradley Beesley had known and worked with the Flaming Lips for years by the time this was finished, and it allowed him to get footage of them that feels like genuine fly-on-the-wall material, rather than just relying on talking heads like most rock docs do. It also helps that Beesley directed a bunch of Flaming Lips music videos, so he’s a person who actually contributed to their iconic visual aesthetic, which is represented here in spades — it’s a hectic, fast-edited movie full of overwhelming colour. Except for when it’s in black and white. Honestly, the black and white footage is nutty because watching it is almost exactly the same as watching black and white footage of the early Pink Floyd. Without the beard, Wayne Coyne even looks a bit like Syd Barrett. A lot changed between the late 60s and the early 90s. But the appeal of getting high and making loud noises on guitars evidently did not. What I did not expect was that Coyne is not the highlight of the film. He’s a compelling live performer, no doubt. But this movie makes it entirely clear that his key virtue is being incredibly hardworking. That’s admirable, but not super interesting. The hero of this movie is Steven Drozd, the band’s once-heroin-addicted drummer/guitarist/keyboardist/pantomath. Drozd is a naturally lucid talker, to the point where Beesley can even have a frank conversation with him while he shoots up. This scene is the cornerstone of the film, but it doesn’t feel voyeuristic at all, given the obvious trust that exists between the two people. The key tension in the movie comes from the fact that Drozd is the most talented musician in the Flaming Lips, and Wayne Coyne is well aware that the band’s sound depends on a guy who could die at any moment. I don’t know the Flaming Lips’ music very well, but this is a great primer on their story.

Music

The Flaming Lips: Yoshimi Battles the Pink Robots — The first time I listened to this I was really distracted. My review at the time said that “I generally find myself wishing that the fun spacey sounds and weird beats would occasionally also yield to a nice melody or a good lyric.” Did I just flat out fall asleep during “In the Morning of the Magicians?” That is a serious melody. Where was I right at the top of “Fight Test?” That’s a melody so good it’s actually by Cat Stevens. And as for lyrics, you can’t beat “you realize the sun don’t go down, it’s just an illusion caused by the world spinning round.” This is every bit the album I didn’t used to think it was.

The Flaming Lips: The Soft Bulletin — My second foray into the Lips discography, and the one that’s going to end up cementing me as a fan. This album is gorgeous. It has just enough of the archness I know from Yoshimi and the smattering of earlier Flaming Lips stuff I’ve heard to keep it from being tedious. But Wayne Coyne and co. seem much more concerned here with producing a thing of beauty rather than a thing that’s just fun. “A Spoonful Weighs a Ton” strikes the perfect balance between preening Broadway balladry and cheap, janky indie rock. The song itself is grandiose and cathartic, but it’s clothed in bad orchestral synths and Wayne Coyne’s detuned bleat. It’s perfect. I love every song on this. The ones I keep going back to are “Buggin’,” which is a very unexpected summer jam about mosquitoes, “The Spark That Bled,” which goes off madly in every direction, “The Gash,” which is psychedelic gospel music, and “Waiting for a Superman,” which is one of those songs that made me regret not being close to a piano right when I first heard it. I don’t know why it took me so long to get to this, but it’s one of my favourite musical discoveries I’ve had recently. Pick of the week.

Literature, etc.

E.H. Gombrich: The Story of Art — What book should I take on the plane, I asked myself. Maybe Moby-Dick, so it won’t take you a whole year to get through it? Or possibly something light, both physically and figuratively? You know, airplane reading? No, I said to myself. What you need to take on the plane is this hardback brick of a book about the history of visual art from prehistoric times through the 20th century. That is what you will enjoy. And you know what? I DID. I have only gotten up to the Renaissance so far, but this book is 100 percent living up to its reputation as a clear and lucid introduction to art with a layout that encourages you to look at the pictures discussed with a fresh eye. I’m learning so much — like, I didn’t realize that the reason Ancient Egyptian art looks like that is because they were trying, Picasso style, to show the whole of a thing from one angle. Nor did I realize how long it took for painters to devise a way to show an image from a perspective that makes it look lifelike. These are things I just took for granted. Thank you, Dr. Gombrich. I look forward to learning more.

Chris Onstad: Achewood — My plan for Achewood reading going forward is to read a year’s worth of the comics followed by a year’s worth of the affiliated blogs until I’m done. It’s too tedious to keep up with the blogs as I’m reading the comic, but I’ve realized that they are an essential part of the Achewood experience. If you’re unfamiliar, Chris Onstad wrote a series of in-character blogs for the various personages that populate his webcomic. Together, they expand the universe by a fair margin. And more than that, they provide Onstad with a more flexible platform to explore the language of his characters. Everybody in Achewood talks in their own particular way, and the blogs reflect that. Given that, some of them are virtually unreadable. Lyle’s blog is a tragically garbled account of life as an unrepentant blackout drunk. Little Nephew’s is an admirably committed performance of teenage affectation. Both are nearly as challenging as some chapters of Ulysses, or at least A Clockwork Orange. Molly’s is problematic for a different reason, namely that her entire identity revolves around her boyfriend. But aside from these, the blogs are a pleasure, and they add layers upon layers to the comic. If you noticed that Cornelius had been absent from the strip for a while, you might well take to his blog to see where he’s been. Sure enough, he’s in Russia, attempting to seduce an Olympian. (Cornelius’s blog contains my absolute favourite post I’ve read so far, which is this.) The other standout is Nice Pete’s blog, which contains a serialized novel of such derangement that your laughter is almost defensive. A sample: “Eustace ducked into the bathroom six seconds later. Six seconds is the amount of time it takes a man to really get into a good pee. He knew that Dimitri would be focused on the pleasure of his peeing sensation, and that he could have his way.”

Comedy

John Mulaney: Kid Gorgeous at Radio City — Mulaney remains the comic with the highest batting average. His two previous specials are both brilliant and this one keeps the pace. It’s a bigger venue (it’s Radio goddamn City Music Hall), and Mulaney is accordingly more physical. But his jokes are still things of immense precision. I’ve been off learning about how to write better for the radio for the last week. Radio producers would do well to listen to Mulaney’s writing. It is everything that is good in writing. If you are a radio producer and you are reading this, I specifically recommend the bit about Stranger Danger. It is a well-oiled machine of perfect construction. Also, this has a live appearance by Jon Brion playing Radio City’s weird old organ. He closes Mulaney’s set with Nirvana’s “Lithium,” which he’s talked about at length in interviews. That’s fun.

Games

OFF — I was listening to a recent episode of the podcast No Cartridge and this weird French indie game came up as a point of contrast with EarthBound, which I love. So, I downloaded it — for free; it is a non-commercial release. And I could not run it without it freezing constantly. But I was compelled enough by it to want to see it in some form anyway, so I watched a three-hour playthrough on YouTube. I wish I could have played it myself, because watching somebody else play a turn-based RPG isn’t the best experience. Still, I think I got a sense of the story and feel of OFF, and it is a hell of a thing. Firstly, it came out in 2008, before the recent pileup of recursive, meta indie games (The Stanley Parable, Device 6, Stories Untold, Pony Island, etc., etc., etc.). Nowadays, it’s par for the course for an indie game to put forth a Borgesian transgression of the boundary between fiction and reality, but it doesn’t seem to me that this was the case in 2008. Given all the praise that was quite deservedly heaped upon Undertale, which is also a deeply meta game with a fairly explicit debt to EarthBound, you could be forgiven for thinking that it was the first game to really question the mechanics of a video game in that particular way. But OFF did something remarkably similar, long before. That doesn’t lessen Undertale’s accomplishment — it is, execution-wise, by far the better game. But it does demonstrate how ahead of its time OFF was. In this game, you control a character known only as the Batter (seemingly a reference to Ness’s weapon of choice in EarthBound, though apparently the creator of the game denies this). The Batter is aware that he is being controlled by a puppeteer he cannot see — the player; you. At least one of the other characters in the game, a grotesque cat called the Judge, is aware of this as well and often addresses the player directly. This one idea — that the player character of OFF is aware of the player — completely changes the dynamic of the game, relative to your standard old-school game. Where a character like Ness or Link looks like a hero moving actively through the world and overcoming obstacles, the Batter comes off as a ruthless inquisitor. He kills because it is inevitable that he must kill, because that is why we are playing the game. Again, this is expressed more subtly in Undertale, but OFF has more going on that just that theme. Its final stage is a creepy masterpiece of bizarre reiterations and echoes. At one point, you have to navigate several different versions of a room by using a fake version of the menu screen. That’s very nearly an Undertale idea. I enjoyed this a lot. I only wish I could have actually played it.

Podcasts

On The Media: “Moving Beyond the Norm” & “Dog Whistle” — Two good episodes with some great segments between them. Highlights include a Ken Kesey retrospective, a piece on the history of self-immolation, and two bits of metacriticism on Roseanne and The Simpsons — the latter featuring Hari Kondabolu. So yeah, it’s On the Media.

The Daily: “Friday, Apr. 20, 2018,” “Tuesday April 24, 2018” & “Friday, April, 27, 2018” — Wow, I’ve been away from this blog a while. The first of these is Michael Barbaro’s excellent interview with James Comey, which is the best of the many Comey-related things I listened to during Comey Week. Remember Comey Week? The media declared Comey Week, a couple weeks ago. It was all really interesting. But Barbaro’s interview is the best one because he focussed specifically on the idea of ego, and whether that character trait might have a lot to do with the decisions Comey made during the 2016 presidential election campaign. He denies this, and argues persuasively against it, but it’s interesting to hear how hard he has to work at it. The second is a fascinating look at a story that had nothing to do with the news cycle we’re constantly bombarded by: a Hong Kong bookseller suddenly disappeared and all hell broke loose. It’s an incredible story. The third is the Cosby episode. It’s also good.

No Cartridge: “Videogames’ Citizen Kane w/David ‘TheBeerNerd’ Eisenberg” — This is a conversation about EarthBound, a game I love and am endlessly fascinated by, and OFF, a game I had never heard of but have now watched a full playthrough of in the absence of a download that will run properly on my computer. It’s a fun conversation, but both of those games are sort of self-explanatory, and I’m not sure this really enlivened my thinking about either. But it did bring OFF to my attention, and I’m grateful for that.

Code Switch: “Members of Whose Tribe?” & “It’s Bigger Than The Ban” — Here we have a pair of episodes taking the long view of anti-Semitism and Islamophobia in America. These are both things you should hear. Start with the anti-Semitism one because it is SUPER complicated, even by this show’s standards.

99% Invisible: “Gander International Airport” & “The Hair Chart” — The Gander airport episode is maybe one of my favourite things this show has ever done. I am intensely prejudiced about this, mind you, because one side of my family is from very near Gander and I grew up flying into the Gander airport to visit them. Nowadays the St. John’s airport has taken precedence, but I’m happy that the Gander airport’s foyer is still considered a modernist landmark. I’ll be honest though: the fact that it was considered that was a surprise to me. It’s one of those things you come to take for granted. Actually, there’s a lot of stuff in this episode that I was really surprised to learn for the first time in a podcast. I would have expected somebody in my family to have told me the story of Fidel Castro going sledding in Gander, but they did not. Thank god for Roman Mars. “The Hair Chart” is a really good episode too, about the endlessly complicated issue of how hair products are marketed to black people. Pick of the week.

Caliphate: “Recruitment” — Here we have the New York Times’ top ISIS reporter interviewing a guy who was recruited into ISIS. It is enlightening.

Theory of Everything: “Fake Nudes (False Alarm! Part ii)” — This series exploring fake news through the medium of fake news continues to be bewildering, clever, and one of my favourite things that any podcaster is doing right now.

Pop Culture Happy Hour: “Avengers: Infinity War and What’s Making Us Happy” & “Scandal” — Well Scandal sounds like a whole thing. If it was your thing, I’m sad for you that it ended badly. The Avengers episode is pretty much bang on. It’s one of those movies that it’s hard to have an original thought about because its virtues and problems are so self-evident.

All Songs Considered: “Swan Songs: Music For Your Final Exit” — As I finally come to the end of two weeks worth of review writing, I remember that the proximate cause of my Flaming Lips wormhole was a coincidence: I played one of their songs with a friend at a party one night, and woke up the next day to find “Do You Realize?” in this mix of funeral songs. It’s a maudlin premise, but there’s some good music here.

Advertisements

Omnibus (week of March 25, 2018)

If you’re one of my six regular readers, you will likely already know that I got a job recently. This has resulted in a general sense of stability, clear headedness, and purposefulness that I haven’t had for a while. So, what does one do with one’s suddenly guilt-free spare time on an occasion such as this? One plays computer games.

I’ve been avoiding games for a while because they stretch out to fill the time. And when there’s too much time for them to stretch out into, they can take a toll on your self-worth. But I have plenty of that at the moment, so I played no fewer than three games this week. They’re all very short, to be fair. But it feels good to be back to this medium for at least a while, because all three of them were extremely interesting, and it was hard to pick just one to recommend. Read on to find out if I managed — and to find out which of the gaming podcasts I tried out was the best. When I get in a mood, I commit. 

Also, I had three pieces on the radio this weekend. Readers here will likely be most interested in this one

17 reviews.

Games

Kentucky Route Zero: “Un Pueblo De Nada” (and assorted miscellany) — Kentucky Route Zero’s final intermission minisode is an elegiac trip behind the scenes of a declining small-town public access station. I could have identified that as a KRZ premise even if you hadn’t told me it’s a video game. The minisode itself has less to offer than its two immediate predecessors: “The Entertainment,” which opens up the possibility that the entire game is a stage play being written by one of its supporting characters, and “Here and There Along the Echo,” which makes trawling through a touch-tone telephone menu fun. But when you take into account the fact that “Un Pueblo De Nada” has a slew of online videos associated with it, all of which are live-action renderings of broadcasts from the public access station we explore in the minisode, it rises to the level of prime KRZ. I watched the videos first (save for a couple of hour-long, out-of-universe media art pieces that may be edifying but don’t seem crucial), then played the actual game. I think I recommend doing the opposite. Or at least save the final, longest video until after you’ve played the game. I’ll say no more, except that if you intend to play KRZ at any point, you can’t skip the intermission features, because in spite of their brevity they are as enthralling as the actual chapters of the game. (A final note for obsessives: it looks like the airstrip from the first chapter, which initially seemed like little more than a haunting non-sequitur, is actually going to take on more significance. I’m not sure how I feel about that. I really liked it as an inexplicable, beautiful moment that’s basically unmoored from the rest of the story. But then, if there’s any developer we can trust not to make anything too tidy, it’s Cardboard Computer. So I still feel like the ambiguity won’t be explained away to the point where the airstrip vignette becomes banal.)

Subsurface Circular — This is a miniature, dialogue-driven story game that takes place on a single, continuous train ride. It observes the Aristotelian unities more aggressively than maybe any other game I’ve played: it takes place in real time, as far as I can tell, and your character does not (and cannot) move from their seat in the subway carriage. It is written by Mike Bithell, of Thomas Was Alone fame, and like that game it is about artificial intelligences. However, in Thomas Was Alone, that fact was basically only relevant to the plot: the character drama proceeds as if the characters are odd humans. Subsurface Circular has a little bit more fun with the fact that its characters are robots, encumbering some of them with really strange traits, like having their mood entirely determined by the mood of a separate robot. The story is a straightforward mystery that you investigate the only way you can: by talking to people on the train. The dialogue is choice-based, in the vein of Telltale, except that your choices don’t seem to have a great deal of impact on the actual story — or even the relationships between the characters. That’s not a flaw. It still presents a compelling story and offers you the opportunity to role-play within it. Still, to progress through the story you must hit on certain crucial bits of dialogue. Getting to them is less a matter of cleverness and more a matter of simply exhausting all of your options. Given my own propensity to try and see as much of the text as I can in one sitting, this can get a bit tedious. And it’s partially my fault. But the writing and the story are really, really fun. I highly recommend this to people who loved the writing in Thomas Was Alone, and to people who like text-based games in general.  

Virginia — I love this game. I can imagine what the key critiques of it are, even without reading anything about it. I can hear people’s objections about the lack of even the illusion of player choice, and the way in which you are driven through its spaces on tracks without any real opportunity to explore. (In that way, it is fundamentally different to some of the games it will inevitably be compared to, i.e. Gone Home, Tacoma.) But the way that Virginia tells its story is completely ingenious and wouldn’t be possible in another medium. The story itself is fairly simple to describe, at least until near the end. You’re an FBI agent, assigned to investigate a missing person with another FBI agent — and while you’re at it, you’re expected to carry out an internal investigation of your partner. Virginia’s FBI is a paranoid body where duplicity is par-for-the-course. It even invokes J. Edgar Hoover: a figure whose time would have been up long before this game takes place, but who looms large in the FBI’s institutional memory. You experience the story from a first person perspective, in which you walk down corridors, search for things in rooms, and frequently find yourself jump cutting to another location altogether. Those cuts are the game’s masterstroke — they convey a sensation of the unreliability of memory, perception and reality. The cuts are simple at first: you’re walking down a corridor, only to find yourself walking down a different corridor. The message is simple: we’ve elided part of the story, because it’s not important. But soon, you find yourself cutting from the present-day to a memory, from a dream to reality, and maybe even into the perspective of another character altogether. All of these are bog-standard techniques in film editing, but they make you disoriented and paranoid in this context. Also notable: nobody speaks in Virginia. It proceeds with visual storytelling akin to a Méliès film or a Pingu short, minus the grunting. That only adds to the vagueness. In fact, Virginia avoids words almost entirely, only deigning to put them on screen when there are especially crucial plot details that you can’t afford to miss. (After an hour of wordless gameplay, a key revelation is delivered via microfiche.) The point is this: Virginia is deliberately obscure because of its central themes. Virginia is a game about transgressing the boundaries of what’s true. It is about the levels of artifice that exist in relationships between people, the disconnect between what we perceive as real and what is empirically real outside of us, and how truth can be deliberately distorted for one’s own means. It is strange, unique, powerful, probably unknowable, and it has an original score performed by an honest-to-god symphony orchestra. I love it. I can’t wait to play it again. Pick of the week.

Movies

Isle of Dogs — Hmm. Look, it would be an excellent movie if it weren’t so culturally insensitive. I want to like it, believe me. Wes Anderson is one of my favourite directors, with The Grand Budapest Hotel standing particularly tall among my all-time favourites. And there’s much to love in this film. It contains some of the most objectively gorgeous stop-motion animation I’ve ever seen. And all of the stuff involving the dogs themselves is gold. Bryan Cranston gives a fabulous performance as the hardened stray that the other dogs both look up to and resent. Jeff Goldblum is hilarious as the town gossip. And Harvey Keitel puts in a curiously heartbreaking turn as a dog for whom desperate times called for desperate measures. But much of the remainder of the movie takes place in a Western fantasy of Japan: a Japan with only its aesthetics intact. A key element of the film is that the audience is not supposed to understand the human dialogue throughout much of it. But… presumably those members of the audience who speak Japanese will not get the benefit of that choice. Like Pop Culture Happy Hour’s Linda Holmes pointed out, Japan isn’t Narnia. It’s a real place that exists in the world. Much of Isle of Dogs constitutes textbook cultural appropriation. Shame, too: if this had been made to take place in an actual fantasy world, I think it might be a near masterpiece. As it is, I spent much of the movie’s duration squirming uncomfortably.

Literature, etc.

Brian Vickers: “Too too solid: On the Norton Shakespeare and the New Oxford Shakespeare” — I have been meaning to buy a proper complete Shakespeare for a while now. Reading Moby-Dick in the Norton Critical Edition has opened my eyes to the advantages of a solid critical edition, even for recreational reading. This opinionated, not to say catty, review of the two most recent editions of Shakespeare from perpetual rivals Oxford and Norton highlights the latter as a pretty clear winner. Even if you’re not in the market for one of these, this is worth a read simply to watch Vickers excoriate the Oxford for its misbegotten attempts at trendiness: referencing Hamilton, referring to Shakespeare as “the ghost with the most,” and eschewing critical introductions to the plays (probably the whole point of a critical edition for most readers) in favour of something they call “Shakespeare tapas,” in which they sample one or two lines from essays and interviews with notable Shakespeareans out of context. Norton it is.  

Music

The New Pornographers: Mass Romantic — Somebody mentioned them in conversation recently and I was reminded that I’d never heard a full album. I’m not sure I’d even listened to a song with any real intention. I began where one begins: with “Letter From an Occupant.” That song is a miracle. Neko Case’s voice is a laser, and it contains the lines “I cried five rivers on the way here, which one will you skate away on?” That’s a Joni Mitchell riff that improves on the original. There’s something you don’t see every day. Nothing on the rest of the album quite compares, except maybe the title track. After one full listen, my sense is that I’ll be compelled to revisit the Neko Case songs (I’ve listened to “Letter” probably a couple dozen times this week) immediately, and the A.C. Newman songs may yet grow on me. Good album.

Jack White: Boarding House Reach — It’s not all excellent, but it is so crazily heterogenous and energetic that it doesn’t matter. This is the album where Jack White finally embraces the digital, and it turns out not to actually affect his aesthetic all that much. This is as messy, weird and disjointed as any White Stripes album and also toes the same line between knowing ludicrousness and total sincerity. It’s a succinct demonstration that an artist is not defined by their chosen tools, but by their approach to them. Highlights include “Corporation,” which injects an unexpected dose of P-Funk into the record, “Ice Station Zebra,” which contains the much-complained-about rapping (as if we’ve forgotten that he did it on “Lazaretto” too and nobody minded), “Over and Over and Over,” which is the closest we come to a classic garage rock track, and “Respect Commander,” which does some intensely fun stuff with tempo adjustment, and “Get In the Mind Shaft,” which is probably the closest Jack White will ever get to making a Daft Punk song. His best work since Icky Thump. Freaky good fun.

J.S. Bach/John Eliot Gardiner, English Baroque Soloists et al: St. John Passion — It’s Easter. On Easter we listen to Bach. I’ve always preferred the St. John Passion to the St. Matthew, which I can never get all the way through. Where Matthew is mutedly passionate, John is explosive. The opening chorus is a particular favourite — one of the most openly dramatic things in Bach’s entire oeuvre. There’s nothing quite like a big, awesome choir making their first entrance with “HERR!! HERR!! HERR!!” Speaking of, the Monteverdi Choir are the true stars of this fantastic recording with Gardiner. Neither he nor they are afraid of “letting it rip,” as the kids are saying. The English Baroque Soloists play with a sense of individuality that befits their name. And the vocal soloists put in lovely performances, particularly Anthony Rolfe-Johnson in the often thankless role of the Evangelist. Have a listen. At least check out the choruses.

Podcasts

Retronauts: “Zork,” “EarthBound” & “Broderbund” — In my recently rediscovered enthusiasm for video games, I felt compelled to check out a couple things from the doubtless well-populated gaming podcast space. True to its name, Retronauts is a roundtable chat podcast that focuses on retrogaming. In general, I am a modern gaming person, but I played just enough games in my childhood that I can occasionally conjure some nostalgia for eras of gaming gone by. How surprised was I, then, to find that the most recent episode of Retronauts focussed on Broderbund, a company whose edutainment titles made up a big chunk of my early exposure to computers. This episode reminded me of the existence of Living Books, which I’d forgotten entirely, as well as The Print Shop and the Carmen Sandiego games, of which Where in Time is permanently imprinted on my DNA. The Zork episode is a fun exploration of that game, which I’ve put many hours into and never even really come close to beating. I do feel that the panel may have a limited experience of post-Infocom parser-based interactive fiction, in light of which Zork’s puzzles look counterintuitive and inexpert. The EarthBound episode is the one with the most difficult task, namely to say interesting things about a game about which there is little left to say. It’s probably the Super Nintendo equivalent of Bowie’s Low. Alas, much of the discussion focuses on the game’s music, which is deeply beside the point. Still, I’ll listen to more of this. They’ve got a rich back-catalogue with at least one thing I care about for every dozen that I don’t.

No Cartridge: “Desert of the Real Fictions” — The second gaming podcast I checked out this week is this loose conversation show hosted by a professor. A conversation between that professor, Trevor Strunk, and the developer of Night in the Woods, Scott Benson, is bound to be fun. This particularly focuses on the question raised by gamers who demand better endings from game developers — as if a game is something other than a thing made by a person, but rather a thing that exists whole in some other universe and has been dragged imperfectly into this one by a flawed human vessel. It shines a light on the ways in which a large swathe of the gaming hordes are substantially lacking in critical facility. A fun listen if you’re into that sort of thing.

On the Media: “Big, if True” — One of the best things about OTM is that it’s always there on the stories you need it for. The Cambridge Analytica story was one of those. This is as good an exploration of that as you could hope for.

Song by Song: “Bride of Rain Dog” & “Anywhere I Lay My Head” — I’ve enormously enjoyed this podcast’s breakdown of Rain Dogs. These final two episodes are the general summation you’d hope for. It’s all well that they chose to do that, since I’m really not sure there’s much to say about “Anywhere I Lay My Head” that it doesn’t say for itself. It is one of Tom Waits’s most poignant creations. I’ll be returning to this show for Frank’s Wild Years — my idiosyncratic favourite Tom Waits album, an opinion I know the panel does not share.

Pop Culture Happy Hour catch-up — It came to pass that I agreed with Linda Holmes (and not Chris Klimek) on Isle of Dogs, a very problemsy movie. In other news, High Maintenance sounds not for me, Ready Player One sounds intensely not for me, and the SXSW wrap was sort of repetitive after hearing All Songs Considered’s coverage in its entirety.

Theory of Everything: “Utopia” parts iv and v — This hasn’t been my favourite mini-season in ToE’s history. But there’s much to enjoy here, in particular Andrew Calloway’s trip to a pagan utopia in part iv.

Imaginary Worlds: “Remembering Ursula K. Le Guin” & “Stuck in the Uncanny Valley” — The Le Guin episode is a good primer that I’ll look back to when I am in search of an SF novel to read. The uncanny valley is one of the better Imaginary Worlds episodes in a while, in no small part because it draws on Eric Molinsky’s expertise as a former animator.

The Memory Palace: “Outliers” & “A quick update and a bonus episode” — “Outliers” is a brief thing about the reasons why a person might decide to take part in a freak show in the 19th century. It is as compassionate and broad minded as you expect this show to be. Oddly, though, the bonus episode that follows it is almost better. It transitions seamlessly from being a bland housekeeping episode to being a really lovely tribute to Lavinia Dock, whose suffrage slogan, “the young are at the gates” is now being repurposed movingly as a slogan for the Never Again movement. This show is an ongoing miracle. Pick of the week.  

The Nod: “Peak Reality” & “Sister, Sister” — It’s been awhile since I listened to this. I heard a preview for “Sister, Sister” on another Gimlet show and figured I had to hear it. But first I listened to a completely different episode by mistake that turned out to be even better. “Peak Reality” finds Eric Eddings arguing to Brittany Luse that 2016 was the best year for reality television. There’s nothing like smart people talking about dumb things. As for “Sister, Sister,” it’s an interesting bit of family drama in which a producer finds out her sister doesn’t identify as black and is upset by this. Alas, the actual conversations with the sister in question make it plain immediately that this sister’s issue is simply that she is in college, with all of the attendant confusion. It’s less compelling than it might be.