Tag Archives: The Dream Machine

Omnibus (week of July 16, 2017)

Three picks of the week, this week. It was that kind of week. Also, here’s the latest NXNW segment. It’s a really good one, this week. I talked about three things from very recent weeks that I’ve especially loved. I’m at 2:09:42.

19 reviews.

Movies

Baby Driver — I have a friend who tells a story about how Brian Eno saved his life. “I suffer from tinnitus,” he wrote. “These days I’m mostly able to ignore it, but when I first noticed it, it was terrifying. I couldn’t sleep through the night without having this track (“Music for Airports 1/1”) on repeat in the background, just loud enough to distract me from the buzzing in my own head, just quiet enough to allow me to sleep.” He went on to coin a phrase I like: “societal tinnitus”: the terrifying sensation that the world is inescapably noisy. I know for a fact that he’s not the only person to have found Music for Airports necessary for drowning out one metaphorical tinnitus or another. But music’s function as a tonic runs deeper than a mere physiological response to calming ambient music. Music can offer a near-complete respite from the obligation to be present in the world. When you put in earbuds, you are doing two things in equal measure: connecting yourself to an imaginary reality that exists in a recording, and disconnecting yourself from the auditory portion of the empirical reality around you. It’s wrong to view the latter phenomenon as a byproduct of the former. Your inability to hear while in this state — and increasingly the willingness of others to simply accept that you cannot hear them while wearing earbuds and thus not try to engage you — is a feature, not a bug. “The world is so loud.” To escape, simply superimpose a louder one. Disengage. A pair of shades to avoid unsought after eye contact completes the coping mechanism. Making compulsive use of this function of music is surely unhealthy. But for all that it may cost you, it repays you with moments of unmatched vibrancy in your inner life. Everybody else is walking to work, lining up for a sandwich, waiting for the bus. And you may be doing one of those things too, but you are wholly within yourself: a bespoke intelligence expending the minimum amount of mental energy on the world that begins where you end. This is when you are most yourself. These moments are a joy and a necessity. And the music itself is almost incidental to the appeal. Baby Driver is the first movie I’ve seen that captures, or even attempts to capture, this feeling. When Baby dances down the sidewalk in the long take that makes up the movie’s title sequence, he is allowing “Harlem Shuffle” to subsume his reality. (Ansel Elgort’s essential charmlessness helps to sell Baby’s total disengagement.) When he makes his immaculately choreographed getaways to the strains of various energetic scores, he is imposing his own reality on the world around him. Baby Driver’s relationship with music is different from that of lesser films like Garden State or even High Fidelity, both of which are about how a person’s relationship with specific genres, songs and artists help to inform that person’s identity. Baby Driver isn’t really about any music in particular, but rather about the act of listening itself, and the functions of that act. Baby’s musical taste has little bearing on his character. For Baby, music is neither indulgence nor signifier, but a basic necessity. He requires it to drown out his tinnitus — which he possesses in both literal and metaphorical forms. In a bit of boilerplate but not entirely unrelatable backstory, we see that Baby’s tinnitus and his psychological trauma were caused by the same event. We see that even prior to this event, Baby was using the noise-cancelling properties of Apple earbuds to drown out a noisy household. (“So this is what the volume knob’s for…”) For Baby, music will always first and foremost serve a practical purpose. Baby’s not a music nerd. His taste in music doesn’t serve as personal branding or narrative shorthand. (And what would we be meant to learn about him from the fact that he blasts “Tequila,” anyway?) He simply does not have the freedom to exist without music. He cannot do his job in its absence, and he cannot avoid his literal and metaphorical tinnitusses without it. This is what Buddy misunderstands when he deafens Baby: he’s not taking away something Baby loves, he’s permanently curing the disease that the music was only ever a treatment for. Without tinnitus, Baby is free to continue living his rich inner life unencumbered by the noise of the world and the noise in his head. He is free to be the most himself, always. Deafness is a permanent and equal alternative to the superimposed reality of his iPod. He even already knows sign language. Baby Driver is not a music nerd movie. It is not a movie about listening to music. It’s a movie about not having to listen to the rest of the world, which is loud and confusing and stressful. That is an effect that listening to music has. It is a feature, not a bug. This may turn out to be one of those movies with which I develop an inappropriately intense relationship. Pick of the week.

Television, etc.

Twin Peaks: The Return: Part 10 — Is it foolish to criticize the amount of violence towards women in a show that started off about the brutal murder of a homecoming queen? Because, 26 years later, Twin Peaks still submits its female characters to an awful lot. This, more than any other episode of the season, is where these dubious instincts come out a bit too much. There are three separate instances of physical violence towards women in this, two of which are in the first ten minutes. Also in the first ten minutes is a somewhat troubling sequence in which a woman is too stupid to realize that if she swats a fly that’s sitting on a person’s head, she swats the person as well. Subsequently, she cries for the whole day and asks the swatted man “how can you love me after what I did?” This in spite of the two other women this man keeps around the house wearing the same fetishistic outfit. I mean, she could be up to something, but this is one of very few shows where it’s possible she might just actually be that way. Hmm. Pity too, because it would be a good Lynchian joke if this show were a little bit less dudeish these days. (Where the hell is Audrey??? I’d understand if she’s reluctant to show her face because her son’s a shitsack, but I need her in this show for the same reason I need Cooper back, i.e. I need somebody to start figuring shit out.) I’m also starting to seriously question what the point was of casting Naomi Watts as such a dunce. This hasn’t really stuck out to me over the past nine episodes, but I’m now starting to wonder whether this show’s attitude towards women is actually worse than it was in the early 90s. On the other hand, I’d really like to see more of Harry Dean Stanton singing folk tunes. And I was OVERJOYED to see Rebekah Del Rio, whose performance in Mulholland Dr. is my favourite moment in all of cinema. So, with those notable exceptions, this was my least favourite episode of the season so far. I hope the next few episodes follow through on Part 9’s promise to start allowing plot threads to converge. That, or just do more awesome freakouts like Part 8. If you’re going to be obtuse, GO ALL THE DAMN WAY.

Game of Thrones: “Dragonstone” — Well, this is off to an abruptly better start than the last couple of seasons. I have a lot of trouble getting excited for GoT the way that the rest of the world seems to. But when I actually sit down and watch it, I inevitably remember that I like it. Highlights here include Arya brutally slaughtering dozens of people and shortly thereafter trying to fit in non-awkwardly with a bunch of normal-seeming soldier dudes. Maisie Williams’ forced laughter in this scene is a thing to behold. It’s entirely possible that her performance is my favourite in this show. Also, Sam is attending Gross University. The Hound is gonna find religion. And Jorah is dying slowly. Those are my key takeaways. Mostly I’m just happy that there are no plotlines in this show right now that I’m barely tolerating. Should be a good season.

Deep Cuts: “A Guide to BRIAN ENO” — Oh no, I have a British doppelganger and he’s better and more prolific than me. This is an impressively thorough trip through the Eno catalogue, dealing with his solo albums and collaborations. Oliver J (a cursory Google did not yield a full surname) has some nice bits of analysis in here, like when he points to Eno’s habit of giving descriptive names to his own instrumental credits (e.g. “Snake guitar”) as an indicator of how good he is at communicating about music — and therefore why he’s such a good collaborator. I hadn’t thought of that, and I think about Brian Eno more than just about any artistic figure. It’s a marathon, but it’s worth a watch if you’re trying to parse Eno’s catalogue for stuff you might want to check out.

Porkin’ Across America — This is a very dark story, courtesy of the Onion, about what happens when a man neglects his family in favour of travel, fame, and pork. It starts to get dark immediately, but you have no idea how dark it will get by the last episode. You have no idea.

Games

The Dream Machine: Chapter 5 — Chapter five is the strangest, most discursive and in some ways most ingenious chapter of The Dream Machine. As I said in my review of chapter four, Victor has essentially completed his character arc at this point, and all that remains for him is to save the day with his newfound maturity and empathy. (I’m assuming that’s what chapter six will entail, but I haven’t gotten there.) So, in this penultimate chapter, the devs just cut loose, envisioning two dreams that have little bearing on Victor’s psychology, but which are simply good fun to walk around in. Selma’s dream is probably the most significant accomplishment in the game in terms of its (literal) construction (from clay, cardboard and found objects). The look of the place is a wonder: a hazy fairytale forest in a state of perpetual gloaming. Its crowning glory is the inside of a squirrel’s hidey hole, bark and wood walls all covered in lichen and mushrooms. The detail in these interactive dioramas is like nothing we’ve seen so far. And though its characters are not dealing with struggles that resonate with Victor (the only familial relationship here is Selma and her grandfather, and that relationship is only sketched in broad strokes), they are probably the most memorable group of characters in The Dream Machine. (One of them is, alas, basically the Black Knight from Monty Python and the Holy Grail, but with the delightful twist of being actually dead, and still unwilling to acknowledge it.) If I follow my usual theme of this game being the story of a young man learning empathy, then I suppose this chapter’s role is to expose him to subconsciousnesses that are drastically different from his own. The people he meets here are new types of people for him: a persecuted vampire, for instance. Or the mysterious presence that calls itself (themselves?) “Legion”: a seeming manifestation of Mr. Willard’s doubts and anxieties, lurking at the bottom of an abyss. Is it too personal to reveal that Mr. Willard’s dream is the one in this game that most resembles my dreams? Mine tend not to try and kill me quite so often. But when I remember my dreams, which is infrequently these days, they tend to take place in indeterminate, abstract spaces like this. For all that Selma’s dream is the most impressive construction in this chapter, it’s the aggressive simplicity of Mr. Willard’s monochrome stress vision (with Victor appearing in black and white, to boot) that I really love. Both dreams have some of the game’s best (and hardest) puzzles. But this chapter’s real masterstroke is the reveal that its two dreams are connected by a dividing wall, just as Selma’s and Willard’s apartments are, and that it is possible and necessary to transgress this boundary. That central conceit, that you can leverage the logic of one dream world against another to solve its puzzles, is The Dream Machine’s most ingenious idea from a gameplay perspective. The narrative apex of chapter four is ultimately more satisfying than anything in this chapter’s story, but chapter five is more ostentatious, more dazzling, and therefore occasionally more fun. Chapter six will have to be extraordinary to measure up to the standards of its two predecessors. Thank god I don’t have to wait for it this time.

The Dream Machine: Chapter 6 — Wow, this did not end anything like I expected it to. That’s not to say that the ending wasn’t essentially in keeping with my concept of the game’s themes, because it was. But I didn’t expect the ending to be so perverse. The Dream Machine is a game about a man who learns the value of other selves, and by extension he learns how to put himself second. He started the game wishing he could retire to an island and fish for the rest of his life. In this episode, we learn the significance of this image: Victor regards the first time he killed a fish for no good reason as the end of his childhood. It’s also the point where he stopped fishing. So, his island fantasy is a straightforward reversion to childhood. We always knew this, but now we can fill in the blanks. I expected Victor to end the game in a dramatically different place from where he started it, and of course he does. But only emotionally. Physically, he’s trapped in the exact state he’d initially fantasized about, wishing he’d been careful what he wished for. It’s the dark culmination of an unexpectedly dark final chapter. The previous moments find Victor walking back inside his mother’s womb (it’s as literal as that) and performing a coat hanger abortion. That’s ground I never expected this game to tread. I confess to being of two minds about the ending. I see how it makes poetic sense, but I also can’t help but feel it’s a betrayal of Victor’s character arc. Because even if he does end the story with a selfless act that he wouldn’t have been capable of previously, he also does not get to be the father he’s learned to be from his travels through other people’s subconsciousnesses. But focussing on the ending alone isn’t fair, because there’s a whole chapter that leads up to it, and it’s a very good one. It benefits from having (slightly reduced) versions of all of the previous dreams available to explore and manipulate, but it also has its own entirely new area which is one of the game’s best. The centre of the dreamscape is a blacklight fantasy that is effectively one big puzzle. Like the cruise ship of Alicia’s dream in chapter three, it is populated by multiple Victors. But unlike chapter three’s Victors, these Victors are (or were) on the same mission that our Victor is. And so, the game eventually takes the form of Victor having an extended conversation with himself about how to solve the puzzle. The greatest pleasure of chapter six is tapping the other Victors, who are drastically different in their attitudes, for information — and cross referencing that information with what you managed to get out of all of the other Victors. They’ve all tried and failed to solve the same puzzle you’re trying to solve. They’re playing the same video game. So basically, I really liked this chapter, and I’d probably put it above the first three in my ranking. But the ending rankles. And it’s making me see my initial theory, the one I was so proud of, that the whole game is just an enactment of Brian Eno’s song “On Some Faraway Beach” in a very new light. Gradually, throughout this game, Victor came to see that faraway beach as a more lonely and sinister place, and no longer wanted to “die like a baby there,” as Eno sings. (I’ve explained this more thoroughly in previous reviews.) Now it appears he’ll live there forever. And of course, the theme has to be driven home even more perversely with a quote from an entirely different song: “Where I End And You Begin” by Radiohead: a song about a failure of empathy. The devs are to be congratulated for being so wonderfully unpredictable. I need another playthrough to sort out my feelings on this, but altogether, The Dream Machine is a masterful creation, and something that any fan of adventure games should hasten to play.

Music

GZA: Liquid Swords — This is an album I listened to once or twice a couple years back, liked a lot, and am only now revisiting. I find it hard to decide between this and 36 Chambers, honestly. The proper Wu-Tang debut benefits from the presence of nine unique MCs, but Liquid Swords benefits from GZA’s primacy for the exact opposite reasons. The parade of disparate personalities on 36 Chambers keeps it entertaining from front to back, but Liquid Swords is more consistent by virtue of putting Wu-Tang’s most skilled MC up front. (Anybody who doubts this assignation is advised to closely consider GZAs verse on “Duel of the Iron Mic.”) RZA is honestly not one of my favourite beatmakers — his key contribution to Wu-Tang in my view is as the “ideas guy,” curating the Clan’s constellation of recurring cultural touchstones and self-imposed mythologies. But there’s an atmospheric quality of the beats on this that matches GZA’s more contemplative moments pretty well. The only downside to this is that the preponderance of features from other Wu-Tang members come from MCs who aren’t really my favourites. Barring welcome appearances by Method Man on “Shadowboxin,” RZA on “4th Chamber” and a vanishingly small snippet of ODB on “Duel of the Iron Mic,” I don’t really care for any of the feature verses. Still, this is a genuine classic.

Literature, etc.

George Saunders: Lincoln in the Bardo (audiobook) — This is a beautiful, beautiful book. If you’ve read any of the hype about it, you could be forgiven for thinking that it is primarily a book concerned with history, or with America, or with a president. It is not. The Civil War, and the person of Abraham Lincoln are just a generous seasoning sprinkled overtop of a story that is first and foremost about the universal experiences of grief and regret. Naturally, given that this is a story that takes place in the immediate aftermath of the death of Willie Lincoln, a certain amount of the grief and regret in the story are the grief and regret of President Lincoln. And the brief passages in the book where we get to see inside of his head feature some of Saunders’ most powerful writing. One passage, where Lincoln imagines himself and his wife as two puffs of smoke who became mutually fond and mistook each other for permanences (I’m paraphrasing as nearly as I can since I don’t have the text in front of me; it’s an audiobook) has been particularly haunting me. But the most significant characters in the book are essentially unaware of the war, having died and become trapped in a middle-ground between the world we know (referred to by them as “that previous place”) and the next one, long before any such war ever began. The reason to read this book is not Lincoln; it’s the double act of Hans Vollman and Roger Bevins III, two deceased people who are deeply in denial of this fact and consumed by regret for what they did and did not do during their time in that previous place. They, and their fellow death deniers are so defined by their regret that they take on physical characteristics that reflect the specific nature of those regrets. (Vollman, who never consummated his marriage, is blighted by a comically large erection. Saunders has him describe it with skillful and hilarious euphemism, e.g. “my enormous disability.” And Bevins, who believes himself to have missed out on appreciating the world’s simple pleasures, is afflicted with an overabundance of sensory organs: far too many eyes and noses, for instance.) The purpose of Lincoln and his son in the narrative is not as a focal point, but rather as a catalyst for Vollman, Bevins and the other denizens of the bardo (that is what this middle-ground is called in Tibetan Buddhism) to understand their condition differently and to see their particular experiences of self-grief and regret in a new light. It could only be the Lincolns who catalyze such a thing, because they are people in a particularly extraordinary situation, dealing with an entirely specific experience of grief. But, their identity as historical figures in a familiar narrative is ultimately secondary to the coincidence of their intersection with the historical nonentities that populate Saunders’ bardo. So, don’t come to this expecting a work of historical fiction or a rumination on a divided America. Come to it expecting a beautiful fantasy, rendered in gorgeous prose, about the saddest moments in human experience. (And do listen to the audiobook. Nick Offerman and David Sedaris’s central performances will make you cry on the bus.) Pick of the week.

Jorge Luis Borges: “Death and the Compass” — Without meaning to, I seem to have read the entire Garden of Forking Paths collection, so I figure I may as well make a concerted effort (though an out-of-sequence one) to read Artifices as well, thus completing the two-part Fictions collection. This strikes me as a superior detective story to Borges’s better-known “The Garden of Forking Paths” and an obvious precursor to some of the most prevalent detective narratives of our era. It might be the times talking, but I see a particular resonance with Twin Peaks. Detective Lönrott’s willingness to explore mystical, kabbalistic elements of the murders taking place could be a direct inspiration for Agent Cooper’s fascination with Zen Buddhism. The twist, which I am about to spoil, is a lovely one in which it is revealed that the detective in this detective story is not simply a plot element trying to figure out what transpired, but also a motivating factor in the crimes themselves. I’d watch a television series about Lönrott. And considering the story’s willingness to entertain the notion of reincarnation, this story could be either the first or the last episode. Get on it, Bryan Fuller.

Podcasts

Mogul: “Gucci Boots” — Here’s where the story starts to get dark. Reggie Ossé and his team discovered a police report that reveals Chris Lighty’s domestic violence record. I think they went about covering this in a really responsible way. In spite of the high regard that Ossé holds Lighty in, he doesn’t make any attempt to mitigate the horror of this side of him. Moreover, he calls the chief communications officer for the National Domestic Violence Hotline for advice on how to proceed, and actually puts that conversation on the show. This is the point where Mogul becomes more than just a compelling story and starts to coalesce into a whole biographical portrait.

Pop Culture Happy Hour: “Twin Peaks: The Return” — I think I’m going to like this show’s new format, but I might start waiting until Friday to listen to both weekly episodes in succession, because I like gulping it down in big chunks. Still, the bit of news at the end of the Tuesday show could serve as a nice way to mark things as they happen rather than once everybody’s forgotten about them. As for the Twin Peaks discussion, it is as contentious a conversation as that show deserves. It speaks to the complexity of Twin Peaks that you can read and hear every opinion on the internet about this show and still not come across your own.

The Turnaround: “Errol Morris” & “Jerry Springer” — The Errol Morris interview is some kind of extended break with reality. Jesse Thorn tries as hard as he can to use Morris’s own tactic of just not saying anything to the interview subject against him, but Morris just meanders nonsensically. Which is not to say that it isn’t entertaining, it’s just… something. There’s a wonderful moment when Morris reaches his most discursive moment only to circle back immediately and unprompted to the question “what even is an interview??” The Jerry Springer interview is most revealing for the fact that Springer also thinks his show is garbage. But he’s also really good at rationalizing why it’s worthwhile regardless. Two episodes that seem out to prove that The Turnaround isn’t trying to be journalism school — it’s way weirder than that.

WTF with Marc Maron: “Keb’ Mo’ & Taj Mahal,” “David Remnick,” “Edie Falco” — After my big doubtful tirade against interviews with artists, all I want to do is listen to interviews with artists. Weird. Let nobody ever hold me to my convictions. The Keb’ Mo’/Taj Mahal double is great mostly because of how temperamentally different they are. Keb’ is thoughtful and considered in his speaking, and Taj is a raconteur par excellence. But they both seem to really enjoy talking to Maron, and that’s the deciding factor on this show. David Remnick is an interesting fellow who has as much range in his conversation as you’d expect from the editor of the New Yorker. But the Edie Falco interview is the best of them, mostly because it’s the sound of Maron’s preconceptions shattering. Like Jesse Thorn said on The Turnaround, Maron’s key move is bringing his preoccupations all with him to the interview and allowing the guest to confirm or deny. Great radio.

The Daily: July 20 & 21 — Two banner episodes of this podcast in as many days. The first features a debrief with the reporters who interviewed the president shortly before, along with (low-quality) audio from that interview. The striking moment is a bit where Trump’s granddaughter comes in the room and starts being adorable. This was one of those moments that happens ever more frequently where I don’t know what’s real and what’s fake. Obviously, it could have been a planned stunt. But there’s no actual reason for me to think that, except that this president constantly tries to reshape reality as he speaks. Regardless, it’s Friday’s episode that stands out. It’s a desperately sad story about women who were taken prisoner and raped repeatedly by ISIS militants. Don’t listen to it unless you want to feel terrible. But it’s important work, undertaken with the utmost discretion. This may well be the defining podcast of this era in the medium. Pick of the week.

Mogul: Cameos: Joan Morgan & N.O.R.E. — Two great bits of tape that were excised from the main story. The N.O.R.E. episode is particularly amusing because everybody involved, including the host, is drunk.

On the Media: “Not Repealed, Not Replaced” & “Doubt It” — Two essential episodes of a show whose essentiality continues unabated into the Trump campaign. First off, Brooke Gladstone calls up her key source for her incredibly effective poverty myths series from last year to give some long-view context to the recent failure of the GOP to repeal and replace the ACA. And in the main episode, she and Bob Garfield revisit their dust-up the morning after the election, which remains the most disquieting and memorable podcast episode of last year. Turns out, Bob Garfield has had a change of heart. I was never quite sure whose side I was on to begin with, so I’m not sure how to react. I will say this: Brooke Gladstone’s constant interrogation of the way we process information and the reasons why we process it that way is unique among current affairs journalists, and it’s been as useful as anybody’s work these past few months. So, Garfield is probably right to swallow his doubts and start taking the long-view.

Radiolab: “The Ceremony” — This is a fun story, but it has a seemingly big twist in it that they make a big deal of but that turns out to be nothing. I’d go into more detail if it had delivered on its promise, but it didn’t, so it’s just another episode, really.

The Nod: “Hunter Green Thong” — This is a great addition to the Gimlet stable. It’s a funny and thoughtful show about blackness. Not something I see myself listening to religiously, but definitely something I’ll check in on from time to time.

Advertisements

Omnibus (week of July 9, 2017)

Oh, but it’s a good one this week. We’ve got theatre, a pair of superhero blockbusters, some great new music, the start of a chapter-by-chapter rundown of a truly excellent episodic adventure game, and the most unexpected literary classic of recent years from a sports website. Also a metric tonne of podcasts. I’ve been procrastinating again.

32 reviews. Eat up.

Live events

The Merchant of Venice (Bard on the Beach) — Like The Winter’s Tale, this is not a play that I know well. I know it as Shakespeare’s most fraught play, since it is widely considered anti-Semitic. Given my lack of knowledge of the text itself, I can’t easily judge whether that’s the case, because this production is intensely sympathetic to Shylock. It paints him as a man who insists upon his own dignity in spite of the world’s hatred and disregard for him. It paints his ruthlessness as a symptom of the constant abuse he suffers at the hands of Christians. Mind you, that’s present in the play itself to the extent that it allows Shylock the interiority to know his own intentions and the reasoning for them. The “hath not a Jew eyes” is evidence enough that Shakespeare has some sympathy for Shylock. But that only makes it more perplexing that he goes on to ruin Shylock’s life and write him out of the last act. After watching what happens to Shylock in this production, it is almost viscerally unpleasant to watch the play as it refocuses on the foibles of newlyweds. This is probably intentional: director Nigel Shawn Williams makes clear in his notes that he is more interested in the play’s struggles for dignity and power than with its romances. He associates this theme of struggling for dignity with Shylock, Jessica, Portia and Antonio: the latter two of which I have a bit of trouble accepting — Antonio in particular. But nonetheless, it is the struggle between Antonio and Shylock that really soars in this production, thanks in very large part to excellent performances by Edward Foy and (especially) Warren Kimmel. Kimmel will also be performing in Mark Leiren-Young’s Shylock in September, and I’m going to get my tickets real quick. The lovers are less inspired. This is partially due to the decision to turn the males in these plotlines into insufferable nightlife dudebros, but it’s mostly because some of them really shout a lot more than they need to. Still, on the whole, I enormously enjoyed this. It’s probably my favourite of the three Bard productions I’ve seen so far.

Literature, etc.

Amanda Petrusich: “MTV News, Chance the Rapper, and a Defense of Negative Criticism” — Whither music criticism? “Pivot to video.” Sigh. This is a lovely piece about the importance of the sort of music writing that doesn’t depend on access. I feel it ties in slightly with what I wrote about the first episode of The Turnaround last week, particularly Petrusich’s last graf: “A funny thing about journalism is that it’s contingent upon the willful participation of a subject; a reporter always needs a reliable, talkative source. People agree to coöperate with journalists for reasons of self-promotion or, on rare occasions, moral obligation. But criticism doesn’t require its subject to acquiesce. For anyone accustomed to high degrees of control, this can seem, at first, like an affront. But well-rendered criticism confirms that the work is high stakes. This criticism can be illuminating and thrilling, and might offer an important vantage on a very private experience. It is, at least, less strangulating than a feedback loop of endless, bootless flattery.” Read the rest.

Jon Bois: 17776 — If you’d told me in January that one of the highlights of my pop culture year would be a story about football that came from SB Nation, I… would probably have believed you but also been very surprised. This story of life in the inconceivably distant future is one of the most effortlessly, unassumingly funny, bittersweet and occasionally heartbreaking stories I’ve come across in a very long time. The fact that it’s so surprising and so totally different from anything else I’ve ever seen a major news/sports/culture publication do is only part of the appeal of this. Mostly, it just knows exactly what it is and follows through again and again. I’ll try not to spoil too much, because the novelty and element of surprise are nice. But a certain amount of spoilers are inevitable from here on out. Basically, 17776 is a story about a world where people stopped dying, stopped aging (or, stopped aging involuntarily at least), stopped getting sick, and invented a way to prevent all accidental death and injury. It envisions a world where the people who inhabit earth in the year 17776 are for the most part the same set of people who inhabit the earth now. Having arrived in a post-scarcity world, where even time is not scarce, humanity (particularly the American portion of it) now occupies itself with increasingly long, large-scale and absurd games of football. It is largely told from the point of view of three incredibly loveable protagonists, all of them space probes launched in the 20th and 21st centuries who have over time become sentient. It just took me 126 words to describe the premise of this thing. That should give you some sense of its amazing strangeness. Pioneer 9 is our real protagonist, and our audience surrogate. The story begins with Nine finally attaining sentience and having a whole lot of questions. Fortunately, their little sister (or big sister, depending how you think about it) Pioneer 10 is around to explain the new status quo. The third main character, the Jupiter Icy Moons Explorer (JUICE) is the story’s masterstroke. You know that slacker dude you used to hang out with who also might be the smartest person in the world? That’s JUICE. Reading this trio’s banter is an unbelievable pleasure. Each of them is a perfectly defined character who is more than what they seem: more compassionate, more astute, wiser. Jon Bois is a weird writer with his own voice and a sensibility unlike anybody else, but he’s also got the basics down pat, and he knows how to write characters that provide a human throughline in a story that involves really quite a lot of talking about football. Okay, let’s touch on that. I have seen a total of two, maybe three football games in my life and my grasp of the rules is laughably rudimentary. But I ate up the sections of 17776 that are about the gameplay and logistics of future football games. As a work of speculative fiction, 17776 is very whimsical. But as a set of works of speculative football, it is impressively rigorous. Bois uses the premise of the story to propose several wonderful games of borderline Dadaist football, mostly with fields that stretch across several states. In one, the end zones are in Washington and New Mexico, but the field is still just the width of a normal football field, so you have no choice but to climb mountains, jump off cliffs, etc. if you want to move the ball. In another, Bois asks how a contemporary NHL game might evolve if it were allowed to continue nearly indefinitely. He devises a parody of commercial football so absurd that it may well be my new favourite fictional anti-cap parable. Here’s the moment when I fell in love with JUICE, as he explains his love for this game to Ten, lack of apostrophes and all: “this IS capitalism you donk. this is what its supposed to be, this is how it ends. if it isn’t there its only because it isnt there yet. its like youre staring at a cake in the oven and wondering if its gonna be a cake. things went the other direction in america and thank god for that. but capitalism deserves a zoo like this one. it’s a beast of the wild, as wild as any grizzly bear with fawn’s blood in its mouth. i think you see deeds and contracts and bureaucratic bloat and see that something went wrong. something was ALWAYS wrong y’all. i love it. i love to watch it. in a zoo, where it can’t hurt me.” Unspeakably brilliant. This is the same character who waxes nostalgic for Lunchables and spells “Wolverine” as “wolferine.” He’s the best. Jon Bois’ brain works in crazy ways. There are tossed off observations here that for other people would become the premises of whole stories. I’m thinking particularly of a moment where Al Capone and his brother are likened to Greek gods, and then Bois points out that they lived in a town called “Homer.” It’s infuriatingly clever. But we’re yet to touch on the single greatest thing about 17776, which is that it fashions from its premise an idea about humanity’s place in the universe and why we are drawn to aimless, arbitrary pursuits like playing and watching football. The “intermission” section of the story features Bois’ most beautiful writing. Through the mouthpiece of Ten, Bois offers a picture of humanity’s purpose and destiny that outstrips Star Trek by basically inverting it. The humans of 17776 are bittersweet creatures who long ago stopped striving. This is not fine, but there’s nothing to be done. So, they play football. As JUICE says, “the point of play is to distract yourself from play being the point.” As an obsessive consumer of a frankly unwise amount of pop culture, I feel that I can sympathize with the sports fan impulse that produced a sentiment like this. If we really have so much left to accomplish, and such a great destiny, shouldn’t we feel inconceivably terrible about wasting so much time? And even in a world where time is not a factor, it’s hard to look at a passive humanity as anything other than a failure. This is what these characters are grappling with. This is something that the very obsessive among us understand best, provided that the obsession in question is essentially non-generative and consumerist. 17776 is the saddest and most inspiring thing I’ve read this year. It is extraordinary. Also, it is the only work of fiction that will ever make you mourn for a light bulb. I’m serious, Bois turns a light bulb into the most important thing in the universe. This is what the internet was always supposed to be. We need more Jon Bois. Pick of the week.

Television, etc.

Pretty Good: “I Wish Everyone Else Was Dead” — Here is more Jon Bois. Pretty Good is a YouTube series he does “about stories that are pretty good.” This particular instalment is about 24, the single most fucked up show I have ever watched (and liked in spite of myself). 24 is a show that takes suspension of disbelief to an entirely new level. It makes you suspend your entire value system: your entire reality. Bois points to the ruthlessness with which the show kills its named characters and the ways that people die to make a very clever point about America’s Goliath complex and the tendency of the privileged to think themselves persecuted. It also really highlights how incredibly gruesome the show was by cutting together a bunch of its cruellest moments. Other highlights include insights about 24 as a form of post-9/11 wish-fulfilment (it in large part negates the war on terror) and its incredibly fraught relationship with the office of the president. It is frankly unfair that a sports writer should also be this insightful about television. Watch this.

Twin Peaks: The Return: Part 9 — Exactly the episode that we needed after last episode’s abstract freakout. This is the most classically Twin Peaks this series has felt since it returned, mostly because it actually features people figuring things out instead of people treading water as more and more inexplicable things transpire around them. Don’t misunderstand me: I really like the show in the latter mode as well. But now that we’re in the back half of this season, I am ready for things to start coming together. Is it foolish to expect that between Gordon and his FBI cohorts, Truman and his Twin Peaks deputies, and the trio of clownlike Buckhorn detectives, we may have enough investigative advances at hand here to bring the Dougie Jones plotline to an end next week? Because I am still very much in need of Dale Cooper in this show.

Movies

Spider-Man: Homecoming — Third time’s a charm. I grew up a Spider-Man fan, but my enthusiasm for the character flagged with each passing cinematic adaptation. I am far less fond of Sam Raimi’s trilogy (yes, even the second one) than most, and the Andrew Garfield franchise was DOA. But this! Oh, this! This movie is light on its feet! And it’s completely lacking in the ostentatious moralizing that defined previous incarnations! Tom Holland’s Peter Parker is every inch the clever misfit I want Spider-Man to be. The opening sequence of the movie, in which he excitedly vlogs his way through his initial encounter with the Avengers in Civil War, sets the tone of ecstatic joy that the bulk of the movie traffics in. This is what I’ve been missing in superhero movies. Even the last Guardians of the Galaxy sidelined its comic lead in a misbegotten daddy problems plot. (The closest we get to that here is in a plotline with Tony Stark, and frankly it’s him who’s got the daddy problems.) This movie just allows Peter Parker to be a goofy kid trying to get a date while also trying to save the day. Classic Spider-Man. Moreover, the stakes aren’t at the permanently escalating heights of the Avengers movies: this is primarily a movie about your friendly neighborhood Spider-Man. He negotiates curfews with his super cool Aunt May. (Casting Marissa Tomei was a masterstroke: she’s the last person you’d expect to play that role, which revitalizes it completely.) He helps an old woman and gets a churro for his troubles. He raises the ire of a housing block by setting off a car alarm. I love all of this. And I really love the film’s brief excursion into the suburbs, which are not Spider-Man’s natural habitat. The film’s weak moments are its huge action setpieces, which feel like they could come from any other Marvel movie with any other combination of heroes and villains. But these are refreshingly far apart, and they’re enlivened by a Michael Keaton performance by Michael Keaton who continues to play wingèd super persons, even after having parodied himself for doing just that. Having the villain of the first movie for this Spider-Man be small potatoes like Vulcan was a great call. It further localizes Spider-Man as a non-international superhero, and a street level personality, without the gigantic platforms of a Tony Stark or a Steve Rogers. But as fun as Keaton and Tomei are, Homecoming’s best supporting performances come from its ensemble of convincingly teenage teenagers, from Peter’s crush Liz, the classic overachieving senior, to his would-be tormentor Flash (played by Tony Revolori; I kept hoping he’d get captured so I could shout “GET YOUR HANDS OFF MY LOBBY BOY!”). The movie’s absolute MVP is Jacob Batalon as Peter’s best friend Ned. This guy is so exactly the guy who should be Peter Parker’s best friend that I can’t believe anybody ever thought James Franco fit-for-purpose. I really hope Ned doesn’t turn out to be the Hobgoblin. There are too many delightful moments in this to get to. I haven’t mentioned Donald Glover, who plays straightman to Holland in one of the film’s funniest scenes. I haven’t mentioned Peter’s rapport with the strangely empathetic yet bloodthirsty AI who talks to him in his suit. All of it is good. This is now tied with Civil War for the title of my favourite Marvel movie. I still resent universes and franchise juggernauts, but every so often Marvel makes a movie good enough to make me forget about that.

Wonder Woman — Now that awkward moment after giving a great review to the SIXTH Spider-Man movie where you admit to having mixed feelings about the ONLY major superhero movie with a female protagonist. My general thoughts are that Wonder Woman is fantastic, Gal Gadot is fantastic, and the movie’s take on the character is solid. It makes her comical without undermining her power, and powerful without being stolid and bland like the other DC heroes are these days. But I wasn’t a big fan of the straightforward punch-em-up war movie that she finds herself in here. The third act is particularly bland. But fuck my opinion. This is utterly necessary. The acclaimed no-man’s land sequence is pretty magnificent, and should become a cultural touchstone, at least until we get a better Wonder Woman movie, which I trust we will.

Music

John Luther Adams/The Crossing: Canticles of the Holy Wind — Another lovely offering from new music’s poet of the elements. Though this choral piece is not entirely original — some of the best moments are also present in his wonderful piece for strings, Canticles of the Sky — it feels like a new direction for Adams, whose music does not generally revolve around voices. However, with the new national prominence of The Crossing, the extraordinary Philadelphia chamber choir who astonished even more thoroughly on Ted Hearne’s record from earlier this year, he’s got access to an ensemble with the chops for his often sustained and minimal music. But the choral medium alone isn’t the only new innovation here. Adams also takes advantage of the extraordinary voices at his disposal to write music that relies on the play of birdsong against silence. I’m not sure there’s anything else in Adams’ recent oeuvre that is as staccato and abrupt as “Cadenza of the Mockingbird,” nor can I think of anything he’s written that requires the same level of ostentatious virtuosity from the musicians. That said, it isn’t a highlight of the work. High voices imitating birds wears out its welcome more quickly than Adams thinks. And there are other weak points: “The Singing Tree,” with its ceaseless triangle tinkling crosses the line from a genuine conjuration of the majesty of nature to nature boy drum circle nonsense. My impression of this might change with repeated listens, but I generally come to Adams for music of peace and majesty (The Light that Fills the World for the former, the world-destroying magnificence of Become Ocean for the latter). Canticles of the Holy Wind presents a picture of nature not only in all its majesty, but also all its banality. This is a worthwhile thing to do, especially with access to as versatile an ensemble as The Crossing. But it makes for a rougher listen than some of Adams’ other music. Still, there is much to marvel at here, and I far prefer it to 2015’s percussion music recording with Glenn Kotche.

Offa Rex: The Queen of Hearts — This is as great as I’d hoped, though to be fair, the feature episode of All Songs Considered on this from a while ago dropped enough hints at its greatness that it was a relatively sure bet. I likely wouldn’t have listened to this if not for the Decemberists’ involvement, but it is much more Olivia Chaney’s album than it is theirs. Mind you, they sound great, and the notion that they’d be involved in an English folk revival… revival album is entirely in character. But I challenge you to not get a bit miffed when Colin Meloy starts singing on the his two vocal features. Chaney’s voice is an incredible instrument, but better still she knows what to do with it. On the title track, listen to how she gradually sings more and more with the lead guitar throughout the song, eventually harmonizing with it. And the best track has no Decemberists on it at all, as far as I can tell: Chaney’s harmonium-adorned rendition of “The First Time Ever I Saw Your Face.” Say what you like about the Roberta Flack version, and there is much good to be said. But Chaney’s version strips everything about the song, including the chord progression, down to the most basic possible version of itself. And the way she delivers the melismas at the ends of the lines is just chilling. At the opposite end of the spectrum, there’s “Sheepcrook and Black Dog,” which is the album’s best evocation of the more rock and roll side of the English folk revival. It even gestures towards Jethro Tull at times: shades of “No Lullaby” and “Velvet Green.” I’m still waiting for somebody to write something detailed about the provenance of each of these songs. I’d really like to do a deep dive into this, and listen to some of the 60s and 70s recordings of these, as well as earlier acoustic versions, if they exist. But some are obvious. For now I’m going to listen to “The Old Churchyard” again. One of my favourite albums of the year.

Steeleye Span: Hark! The Village Wait — Is it wrong to like this more than Liege and Lief? Because on first listen, I do. “The Dark-Eyed Sailor” and “Lowlands of Highland” are particularly attractive. It’s just old folk songs performed well, with electric instrumentation. It’s sort of undeniable. I can feel myself sinking into a British folk rock phase. Thanks, Offa Rex.

Games

The Dream Machine: Chapter 1 — I realized recently that the sixth and final chapter of this magnificent game came out two months ago! How did I not hear? In any case, it’s been long enough since I’ve played this that I think it’s wise for me to play it from the beginning again, which will be a pleasure anyway. I’m going to take this one chapter at a time, like I did with Kentucky Route Zero when the most recent episode of that came out. The first chapter of The Dream Machine isn’t really demonstrative of what’s great about it: it doesn’t really come alive until you encounter the dream machine itself. But its visual aesthetic is instantly impressive — the headline for The Dream Machine is that it’s a handmade point-and-click adventure game, where every image is constructed from cardboard, clay and found objects. That is astonishing in itself, though the built environments are better in episodes that aren’t so tied to the apartment complex that is the game’s primary setting. But visuals aside, on a second playthrough, it’s really clever how this episode plants seeds of the themes to come throughout its relatively simple story. Starting the game in a dream is an obvious, but profitable choice. Firstly, it establishes what the game’s primary modus operandi: namely, cardboard and clay constructions of dreams. Secondly, it offers a crash course in the psychology of our protagonist, Victor. Should you allow the conversation to drift in a particular direction, Victor’s wife Alicia will be kind enough to do the armchair psychoanalysis for you. Victor’s dream of a desert island is an escapist fantasy that allows him to get away from his doubts about the new life he’s about to embark upon in a new apartment with his expectant wife and regress to a situation where his own self is the most important thing in his world. And indeed, there are plenty of indications throughout this chapter that Victor Neff is a bit of a man-child, from his self-assurances that he’ll start up his music career again once the apartment is set up to the ever-present conversation options that imply he can sometimes be a bit of a selfish jerk to Alicia. This is very clever exposition, since The Dream Machine is shaping up to be a sort of delayed coming-of-age story for Victor. (Bear in mind that I’m yet to play the final chapter.) He’ll be spending subsequent chapters tramping through other people’s subconsciouses (including Alicia’s, which is teased in this chapter), which is as direct a way to learn empathy as exists. That’s what I love most about The Dream Machine: it doesn’t just contrive a roughshod frame narrative as an excuse to make you solve puzzles inside of dream worlds, it actually works as an arc for its protagonist as well. Throughout The Dream Machine, Victor finds the tools to get out of his own head by literally getting inside the heads of others. Having not played the final chapter yet, I can only conjecture, but I assume this will assuage some of his fears and doubts about starting a family. The appeal of this is coming back quickly. A couple of additional observations: another theme that first emerges near the end of this chapter is voyeurism. (The game’s tagline positions this front-and-centre: “an award-winning game about dreams and voyeurism.”) Alicia thought the camera above the bed was creepy. Just wait. Also, the dream sequence at the start of this is my first bit of evidence for a personal crackpot theory: that The Dream Machine is a long and detailed enactment of the Brian Eno song “On Some Faraway Beach.” I’ll develop this theory in later reviews, as I gather more evidence. But to start, I’ll just point out that the song is a work of deliberate escapism to a place where there are no other human souls around to care for or to rely on. And I’ll also mention that the devs confirmed their Eno fandom to me on Twitter. So that’s a start.

The Dream Machine: Chapter 2 — This is where things really get going. Mr. Morton’s dream is the first proper one in the game, but nonetheless one of the most abstract. Where subsequent dream sequences will convey something close to a possible physical space (though Edie’s dream deconstructs this observation and Willard’s contradicts it entirely), Morton’s takes place in an abstract world seemingly constructed entirely of the anxieties and traumas brought upon him by a lineage of flawed and obsessive forebears. We meet the three previous male members of the Morton lineage as huge stone heads, and we learn about their relationships to each other. We learn that our Mr. Morton was coddled by a sympathetic father as an antidote to the abuse he received from his grandfather. Victor doesn’t even know what’s going on yet and already the dream machine is teaching him about parenting. This theme will become less explicit in future episodes, but it behooves the game to lay its cards out at this early stage. In terms of gameplay, this is also where we get our first substantial puzzles, with the dream journal sequence, getting each statue to talk, and finding Mr. Morton. From the start, I thought that this game had some of the best puzzles I’ve ever encountered, if only because they are fair. A moderately skilled puzzle solver won’t get stuck very much in The Dream Machine, which is good, but the puzzles still require you to observe closely and think through possibilities. (I recall chapter five’s puzzles being several levels harder, but we’ll get there.) The only problem I had with the puzzles in this chapter, this time, was that it took me a while to realize (indeed, remember) that there were hatches on the sides of the statues. They’re hard to see, and it always sucks when your failure results from a design element being virtually invisible. But it’s a vanishingly minor quibble, and honestly, the meat of the game doesn’t really start until the next chapter. The first two chapters are thematic and narrative exposition and throat clearing. They’re wonderful, but the best is yet to come. Now, what you all came for: more evidence for my theory that this entire game is actually about the Brian Eno song “On Some Faraway Beach.” Only one piece this time, but it’s the first substantial one: the title of the song — phrased exactly that way, with the word “some” rather that “a” or whatever other article — is one of the key repeating phrases in Morton’s dream journals. This isn’t the last time it’ll be namechecked in the game. But, as I implied in the chapter one review, the game and the song do have a compelling thematic link. “Given the chance,” sings Eno, “I’ll die like a baby on some faraway beach.” This is Victor’s attitude at the start of the game: jealous of his unborn child, and wishing to revert back to a pre-adult state. I also see a hint of Mr. Morton in some subsequent lyrics: “Unlikely I’ll be remembered/as the tide brushes sand in my eyes I’ll drift away.” Morton was thrust into his family’s legacy from early childhood, against his will. Even in old age, he still was unable to come to terms with that legacy, or the extent to which it had eaten up his life. Morton dies childless, breaking the cycle and providing a useful negative role model for Victor. And Morton’s final wish is for his life’s work, and his family’s, to be destroyed. Better to be forgotten than to be remembered for something hideous.

The Dream Machine: Chapter 3 — I am remembering now that this is my least-favourite episode of The Dream Machine, though it is still, on balance, excellent. This is the episode where the puzzle structure is most obvious: complete three tasks for three different people, then complete three more tasks for those same three people to get to the endgame… the wires are on display here a little more than in other episodes. Plus, it contains fewer areas to explore than other chapters. But the puzzles themselves are delightful and the premise of the episode is solid. Here, Victor finds himself inside his wife’s recurring dream — and face to face with a gaggle of clones of himself, each of them one of Alicia’s subconscious impressions of a facet of Victor’s personality. In spite of the fact that nearly all of the characters in this chapter are clones of the player character, they’ve all been given different postures to reflect their different personalities. The dreamer’s resting position is looking up at the sky. The pompous one has his arms behind his back at all times. The player character just keeps slouching his way through the game. It’s the small details that make this game great. I especially love it once it turns into a detective story. Investigating Victor Eleven’s disappearance is a great opportunity for the writers to show different elements of the same story through the voices of very different characters. The conspiratorial busboy is the highlight of the episode, for me. You can tell from the way that others talk about him that he’s the sort of guy who’s always got a conspiracy theory, but it just so happens that this time he’s right. Psychoanalytically, this is a harder one to parse than the first two episodes. But I think my central contention that this game is about a man learning empathy pulls through, here. This is literally a case of Victor seeing himself as somebody else sees him. Fortunately for his ego, the person whose eyes he’s seeing through is somebody who loves him, and who also knows him well enough to know that he contains multitudes: hundreds of Victors who vary from moment to moment in intelligence, self-sufficiency, leadership, and the propensity for ambition, pretension, paranoia and good humour. Another person’s dream of Victor might have been more disillusioning. Also, boy, does this ever get creepy at the end. This is The Dream Machine’s equivalent of the mid-album slump, but we’re right on the precipice of some of my favourite moments in any adventure game. If memory serves, Chapter Four made me all verklempt last time. Alas, no further evidence for my crackpot Brian Eno theory in this one. Will report back.

The Dream Machine: Chapter 4 — This isn’t the most formally inventive chapter of The Dream Machine; that’s chapter five (bearing in mind that I still haven’t played the final chapter). But it may be my favourite. This is the point where the segments between dream sequences start to really work. The sequence of puzzles that allows you into Edie’s dream is ingenious, and by far the hardest thing in the game so far. It took me ages to figure out the first time. But as with the previous two chapters, the main event is the dream sequence itself. Edie’s dream is my favourite in the game’s first five chapters. The kind old lady’s mind, as Mr. Morton tells us in chapter one, is not as sharp as it once was. And indeed, her memories are literally fraying around the edges. The people she once knew, and the person she once was, are aloof spectres in her subconscious. The fragility and mutability of the dream is moving in itself, but it’s made deeper by what we learn about Edie’s life from the tableaus that we see in each room of her dream apartment. And again, the focus is on family. Edie spent her younger years in a not entirely happy marriage with a very pious man. Her husband, whoever he was — his dream self is a fading cipher from Edie’s past — has parental issues to match Mr. Morton’s. The bulk of this dream deals with the end of life and the death of Edie’s mother-in-law, a stern and ruthless figure who haunts her so much that the dream machine takes on her form. The most telling moment occurs in the bathroom of the dream apartment, which Edie’s subconscious has repurposed as a memorial for two late family members: Edie’s mother-in-law, and her child, who presumably died in infancy. When you shoehorn Edie’s younger, spectral self into this room along with the ghost of the mother-in-law, they stand together by the child’s grave. And the latter says “Sin brings forth death.” Which is, just, an incredibly shitty and unkind thing to say. And it’s the kind of thing that sticks with you, because it prompts guilt. And, in one of the game’s very best images, we see that Edie’s elderly self is tethered to her memories by the image of her mother-in-law. So, if it’s guilt and regret that are keeping her in this decaying, dilapidated mental space, perhaps it is best to let go. The ending of chapter four is the most affecting moment in the first five chapters of The Dream Machine, because it finds Edie drifting away from her memory palace, presumably losing that part of herself forever — but also losing the trauma that comes with those memories. It is perhaps the most gentle and loving portrayal of a person with dementia I’ve seen in a work of fiction. And as with everything in The Dream Machine, it has profound emotional consequences for Victor. His final exchange with Edie is the closest thing he has to a specific moment of epiphany. He realizes, with Edie’s help, that he’s doing something extraordinary for the sake of his family. It isn’t just the implicit nature of dreams that’s helping Victor to accept the forthcoming new phase of his life as a father, it is also the explicit threat that the machine poses to his family. This is the moment when all of Victor’s character development in the first three episodes comes to a head. For the first time he realizes consciously that something has changed inside him. And the fact that this change is finally expressed among the detritus of Edie’s regrets — all of which are risks for Victor: the risk of a child’s death, of a failed marriage, and of not escaping your own lineage — just heightens the effect. And Edie caps it all off with yet another explicit Brian Eno reference: “We’re just sandcastles, Victor. I’m sure some part of me will reform on some faraway beach somewhere down the line. Perhaps we’ll meet again there.” Edie, in the end, is alone. Her bridge club can hardly substitute for the relationships that, for better or worse, defined her earlier life. Victor started this story dreaming of some faraway beach where he could be alone and life could be simple. Now, with Edie’s bittersweet farewell, he sees the lonely side of that fantasy and he’s ready to return to reality. If memory serves, chapter five is less explicitly concerned with Victor’s character arc, which is fine. Putting this crucial moment at the end of chapter four allows the devs one episode to just indulge in some intense formalism before getting back to the story’s main thrust. But unless chapter six unseats it, this right here is the defining chapter of The Dream Machine.

Podcasts

All Songs Considered: “New Mix: St. Vincent, Mogwai, Benjamin Clementine, My Bubba, More” — This finds Bob Boilen in a distractingly mellow mood, frankly. I’m all for chill, but Boilen’s side of this mix is very very chill. I came to hear the new St. Vincent song, which is very lovely but doesn’t really offer any insights about what a hypothetical forthcoming St. Vincent album might sound like. The standout here, if only for its total commitment to its own weirdness, is the Benjamin Clementine track. I didn’t know this guy, and I can’t say I’m entirely sold on the basis of the track they played here — it’s really overwrought, though possibly intentionally so. But it is definitely not like anything else, and considering that my favourite music from last year included John Congleton and Let’s Eat Grandma, I’m sort of starving for that right now.

The Daily: July 11-12 — I have been meaning to check out this new trend of daily news podcasts for a while, and this seemed to be the one. NPR’s entry into the budding canon sounds like a newscast, which is not a thing I like or see the point of. And I’m aware of The Outline World Dispatch. I may in fact have neglected to review an episode or two of it, but I am generally fond of it. However, the New York Times’ rendition of this evolving new form is the clear current gold standard. Michael Barbaro is a personable and smart host, and the one-two story format serves the listener well. The two episodes I heard this week dealt with the Donald Trump Jr. emails, and was a great way to get my head around that story. There is an element of “behind the story” to Barbaro’s approach here, which is welcome given the extent to which the Times is a major player in the way that events have transpired with this. Other stories about the devastation of Mosul and the reintegration of thousands of rebel fighters into Colombian society make it reassuringly clear to me that this is not going to be all Trump all the time, or even all American federal politics all the time. And thank god, because there’s a whole world out there. This is one of the great innovations in the recent history of podcasts, and shame on the world’s public broadcasters for letting a newspaper perfect it first.

Love and Radio: “The Boys Will Work It Out” — WOW this is something. Our main character is a prolific author of Lord of the Rings slashfic and an enthusiastic sexual roleplayer as Elijah Wood. Through the magic of radio, we’re even treated to an enactment of one of those fantasies with Elijah Wood and Dominic Monaghan soundalikes. Listen advisedly.  

StartUp: “Building the Perfect Cup of Coffee” — Worth listening to for the delight of hearing a cup of coffee described as “plump without being… portly.” But man, has this season of StartUp ever evaporated on impact. This is one of the shows that kicked my obsession with podcasts into high gear. First there was Radiolab and 99pi, then there was season one of StartUp. Amidst that company, Serial doesn’t even register. The thrill of listening to Gimlet coalesce in real time was and is one of the glories of the medium. And I enthusiastically stayed onboard for season two, the Dating Ring season, which I idiosyncratically consider season one’s equal. Season three’s non-serialized format didn’t do much for me, but Lisa Chow brought the show back in magnificent fashion for season four, the story of the fall and rise of Dov Charney. The lesson here ought to be that this show is best when it’s serialized, and particularly good when it’s serialized in real time. I’d gladly listen to another season in the vein of season two, about a company that is in the midst of its startup struggles. But failing that, I think I might have to reduce this show to sometimes food status.

Criminal: “The Procedure” — A marvellous entry in the “crimes of conscience” category of Criminal episodes. This is about a network of clergy who would help women safely get abortions in places where they were illegal. Wonderful stuff.

The Sporkful: “Why Lefties Buy Less Soup” — Aww, I thought it was going to be about why liberals buy less soup. That would have been interesting. Still, a fun episode, though I remember most of this from the introduction of The Flavor Bible, which posits that flavour is the result of a confluence of factors above and beyond mere taste. Visual stimuli and social context, just to give two examples, also affect your experience of food. Also I am SO HAPPY to hear that Dan Pashman favours the inside-out pizza folding technique. I do this as well, and it is so good that I feel like I am constantly surrounded by idiots: outside-in folding assholes who are just rubbing bread all over their tastebuds instead of the delicious cheese and sauce alternative that’s RIGHT THERE on the other side of the slice. THANK YOU, Dan.

Home of the Brave: “The Continental Divide, Part Two” — I am so conflicted about these “talking to Trump voters” stories. On the one hand, you can trust Scott Carrier not to be condescending or self-abnegating, both of which are death in these contexts. But even if the conversations are civil, which these are, how do you make headway with a person who constructs reality in a way that’s entirely different from you? On one hand, I can accept that a guy who’s been involved in fracking for decades knows more about it than I do. Much more. But I’m also inherently suspicious of that person’s perspective, because the practice is normalized for him. I know this territory very well, given that I am a current, self-identified coastal elite who nonetheless grew up in a blue-collar oil town where everybody is delusional about climate change. Where I grew up, the notion that the Alberta oil sands are somehow sinister is laughable. It’s not because anybody especially takes pride in the industry — though in these divided times, that pride appears to be taking root retroactively, as a defense mechanism. It’s because the oil sands are normal. When I talk about the negative impact of the oil industry with friends and family from Fort McMurray, I may as well be telling them that shoes are evil, because the collective impact of all our human stomping is making the earth uninhabitably small. Global shrinking. It’s a ridiculous notion because shoes are too normal to be harmful. I’m getting off topic. My point is that Carrier is right to think that the two sides of divided America need to be able to talk to each other, but I don’t actually know what he or I is supposed to learn from that exchange. Ultimately I still think that systematic learning and teaching that can be expressed in statistics, research and reasoned argument in both academic and media spheres is the way to draw conclusions about the world. And the fact that at least two of the people Carrier interviewed expressed doubts about the value of education relative to the value of their specific lived experiences makes me crazy. Anecdotal experiences are valuable, but if you shape your worldview around them in opposition to the best available information (which happens every time poverty comes up in this program), you’re just wrong. And I’m not sure what I’m supposed to do with that.

The Heart: “People Who Need People” — Lovely. This rerun is The Heart at its simplest: a relationship forms in the crucible of a difficult moment of somebody’s life. That’s the whole of it. But it’s worth revisiting in light of recent events in the characters’ lives.

The Turnaround: Episodes 2-6 — Okay, I’ve fallen into this in a big way. In spite of my previously-stated doubts about the necessity for so many interviews of artists in the world, I do think interviewing in general is an absolutely fascinating craft, and this is the deepest dive into it that I’ve heard, though Longform is often about interviewing also. Let’s take these one at a time. Susan Orlean’s interview is most notable because she’s so completely different from Jesse Thorn in the product she’s trying to make. She can go down rabbit holes with very little hope of getting anything useable because ultimately interviewing is an exploratory process for her. She’s learning what the story is as she goes. The Marc Maron episode is one of the highlights for basically the opposite reason: he’s probably the closest of all of the interview subjects so far to Thorn’s method. And this actually made me realize that Maron has a way of getting around the arts interview pitfall that I identified in my last post on this show (i.e. that there’s no way for the journalist’s insight to factor into an interview without making the guest superfluous). Maron goes into every interview with an idea of why people are the way they are and why they do what they do. And in the interview, he takes the opportunity to present an artist with his impression of them and have them either confirm or deny it. Or, more likely, just to complicate and deepen it. It’s a way he has to get past the branding. That’s valuable, and I guess it’s what makes Maron my favourite interviewer of artists. Audie Cornish is probably the guest on this program whose work I am least familiar with (Pop Culture Happy Hour notwithstanding), just because I’m Canadian and we have our own daily news programs up here. But her episode is the highlight of The Turnaround so far. It gets a bit contentious when Thorn presses her on the supposed dispassionate delivery of NPR hosts, and she kind of schools him. It obviously affected Thorn’s thinking profoundly, because he brings up that moment in nearly all of the other interviews. The Larry King episode is the least valuable, partially because he’s the worst interviewer on the show and partially because Thorn lets him get sidetracked from the topic of interviewing. But, I mean, he’s Larry King. What are you going to do? And then there’s Brooke Gladstone, who is simply the most valuable person in the entire American media. Hearing her talk extemporaneously is incredible because she is preternaturally gifted with the ability to put complicated ideas in a logical sequence. It’s really similar to listening to Reza Aslan talk. The only reason it’s not the best episode of the show is that she did a longer interview on Longform a while back that covers some of the same ground. The Turnaround is some of the most fascinating radio of the year. Can’t wait for the rest of it. Pick of the week.

WTF with Marc Maron: “GLOW Writers & Creators” — A nice nuts and bolts process sort of interview with some folks Maron worked with on GLOW. I haven’t really had room for TV binges in my media consumption schedule lately, but once I do this will be among the top priorities.

99% Invisible: “Repackaging the Pill” — A design story that is also about undermining the paternalism of the mid-20th-century medical profession. Nice stuff.

Reply All: “Minka” — Sruthi Pinnamaneni is so valuable on this show, which is very silly very often. It’s always refreshing to have her come in and do a real, reported story about something very consequential — in this case, nursing homes and how terrible they are.   

Pop Culture Happy Hour: “Spider-Man: Homecoming and Tour de Pharmacy” — I am so onboard with Audie Cornish when she says she’d trade this incarnation of Spider-Man for the Tobey Maguire movies. Also man oh man, you can pretty much be certain that when Andy Samberg does something, this show will make note of it. Maybe it just seems that way. But if they talk about a comedy, there’s a pretty solid chance it’ll either involve Samberg or Paul Feig. That probably says more about the world than about this show.

What Trump Can Teach Us About Con Law: “Presidential Immunity” — Oh man, I guess it might be impossible to sue the president. That sounds really bad and I hope it doesn’t stay that way.

Judge John Hodgman: “Live in Chicago at Very Very Fun Day 2017” — The couple at the centre of the main case here didn’t turn out to be the best: one has a tendency to show instead of tell, which works for the live audience, but not the podcast audience. And the other is a jerk. The swift justice segment is better.

Imaginary Worlds: “The Book of Dune” — I never really got Dune. I recall having read it the summer that I read 20 novels at my boring summer job. And I just found it a bit of a slog. (I also ready Paradise Lost twice that summer, so, one man’s trash etc.) But I never stopped to think about the influence of real-world religions, and especially Islam, on the text. I wouldn’t have known enough to notice it. So, this is a fun crash course in Frank Herbert’s relationship with Islam, including a discussion of its classic “white saviour” narrative. I wonder how (and if) Denis Villeneuve’s adaptation will reckon with that? Maybe by not casting a white person as Paul? I’m not even sure that would be enough, since it’s still a story about a high-born outsider saving a marginalized people. I guess we’ll see. Anyway, it’s bound to be an improvement on the available adaptations. I don’t think I ever actually finished the TV series, and the David Lynch movie is infamous. (Personally, I think it has its charms, but it’s been a while so maybe it’s worse than I remember.) In general, I’m inclined to believe that the best version of Dune is the one that exists inside of Alejandro Jodorowsky’s head. And even that is almost certainly much better than the movie he would actually have made.

Ear Hustle: “Looking Out” — The warden is already my least favourite character. But hey, good on him for approving a story even though he thought it was bad. This is the lighter side of Ear Hustle, so far. But I guess that’s part of the prison experience too?

On The Media: “Three-Dimensional Chess” — Good decision to focus a large part of this episode on Raqqa and Mosul, in the week of the Don. Jr. email scandal. America is only part of the world.

Omnireviewer (week of Mar. 27)

12 reviews. What? I have a life, lately.

Television

Horace and Pete: episodes 6-8 — I’ve been enjoying the fact that Horace and Pete is unlike anything on actual TV. But in the sixth episode it briefly turns into everything else on TV — namely, a story about an insecure man getting tripped up by his insecurities. Of course, Steve Buscemi is brilliant and his character Pete is more genuinely marginalized than, say, Louis C.K.’s fictionalized self on Louie. Still, the drama in this episode is complicated by America’s divided politics, which remains the key theme of the show, and is explored differently here than anywhere else. The following episode, with its discussion of trans issues, is bound to be flawed from the outset — Louis C.K.’s take on trans issues isn’t really something anybody asked for. But, as a fellow cisgendered straight dude without the lived experience necessary to properly parse this, I do think that C.K. should generally be commended for his willingness to point out the hypocrisy of social liberalism as practiced by many cis straight white dudes. I’m just not sure that this specific instance of that is especially commendable. The eighth one is fine.

Better Call Saul: “Inflatable” — Well, the flashback off the top was a bit hacky, wasn’t it? Still a fine episode, but after the last two I mostly just want to watch Kim’s story play out, and there was less of that here than there has been recently. I do really love those montages with the colourful suits, though.

Games

The Dream Machine: episodes 4 & 5 — First off, I have confirmation from the devs on Twitter that at least one of them is an Eno fan, so the recurring references to “On Some Faraway Beach” can’t be an accident. (I’m already speculating about how the line “given the choice, I’ll die like a baby” will factor into the ending…) Let’s take the fourth episode first. In isolation, it’s one of the best adventure games I’ve ever played. Even if it lacked its headline gimmick — the stop-motion clay and cardboard presentation — it would still be. I’ve played games with stories that appeal more (Kentucky Route Zero springs to mind, but that might just be because it scratches my perpetual itch for clever metafiction), but I’ve never enjoyed solving puzzles as much as the ones in The Dream Machine episode four. These puzzles made me think, and try stuff, and go down blind alleys, but they never felt unfair or counterintuitive, and solving them felt amazing. Episode five doesn’t fare quite as well in this respect. There were a lot of puzzle solutions in there that I happened upon by chance and only understood in retrospect. There was a lot of “maybe if I try using this item with this item,” which isn’t a very satisfying gameplay experience. But at the same time, the fifth episode is far and away the largest of the bunch, and it certainly has the most ambitious premise. There’s a jaw-dropping twist midway through that makes it fundamentally different from the episodes that precede it. And of course, there’s still the fact that somebody made a sprawling adventure game out of clay and found materials. That will never be less than astonishing. Quibbles aside, this is pretty spectacular, and I honestly don’t know what I’m looking forward to more: the next episode of this, or Kentucky Route Zero. Adventure game fans should really try and find time for both.

Music

Joseph Bertolozzi: Tower Music — This is possibly the strangest recording ever to randomly land on my desk. The whole thing is constructed from samples of the Eiffel Tower being struck by mallets. Bertolozzi traversed the entire structure, painstakingly recording the sounds of different parts of the tower being struck by mallets of varying size and firmness, and then used the resultant library of 10,000 samples to compose this piece. It seems like it’s essentially destined for the broad ranks of fascinating musical marginalia, but that’s not to say it isn’t actually pretty good in places. There are moments that are explicitly gamelan inspired, as you’d expect from music made by striking metal repeatedly. Some of it has a dancelike quality, and much of it calls John Cage’s Sonatas and Interludes for prepared piano to mind. I can’t say I actually recommend it, but it’s nice that it exists in the world.

Giacomo Puccini/Victor de Sabata, Maria Callas, Tito Gobbi et al: Tosca — Is it bad that I’d never actually heard Tosca from start to finish? In any case, this recording is basically perfect. Callas is one of those rare artists in classical music who sounds like absolutely no one else — like Glenn Gould or, I’m increasingly convinced, Patricia Kopatchinskaja. Tito Gobbi and Giuseppe Di Stefano both sing wonderfully as well, and Gobbi is properly terrifying as Scarpia. The orchestra sounds great, though the recording quality is of its time. If you want to experience recorded opera with its best foot forward, this might be the very best recording you could try out. (Though dramatically, Tosca is completely inane and nonsensical. Just listen to the pretty music.)

Genesis: Foxtrot — I loved this so much when I was 12 that I can’t hope to ever assess it objectively. But, for what it’s worth, I’ve lived with this album (and most of Genesis’s other albums, and Yes’s and Jethro Tull’s and King Crimson’s…) for half of my life, and it still holds up. It isn’t merely comfortable: I get the same rush of endorphins from the end of “Supper’s Ready” now as I ever did. It isn’t all like that: “Time Table” remains a bit of regrettable filler and “Get ‘Em Out By Friday” has moments that don’t charm me like they used to. But “Watcher of the Skies” has actually grown on me, if anything. By and large, Foxtrot has held up over a truly astonishing number of listens. I hope I can say that in 13 years about some of the music I’m discovering now.

El-P: Fantastic Damage — Like this, for instance. I actually have nothing much to say about this, at the moment. I feel like I’ll need to listen to this about ten more times before I even know what’s going on. I hadn’t realized that El-P is exercising  restraint in Run the Jewels. This is madness. 

Literature, etc.

Jia Tolentino: “Is This the End of the Important, Inappropriate Literary Man?” — Just get past that headline and read this piece. It’s a rigorous, reasoned and troubling appraisal of the widespread harassment that happens when men are made so important that they can get away with anything. Actually, that’s a really inadequate summary. It’s also an investigation into mob justice. That’s still an inadequate summary. Here, have a quote: “Our awareness of the prevalence and magnitude of sexual assault has outpaced the systems that expose and adjudicate it.” Still not perfect. But then, if I gave a perfect summary, maybe you’d be less inclined to read it. Read it. Pick of the week.

Podcasts

Radiolab: “Update: 23 Weeks 6 Days” — It’s strange to hear Jad say at the start of this repeat episode that this was the first show where they devoted the whole hour to a single story. I suppose it was the beginning of the decline, in some sense. But nobody could have known it at the time. This is one of the very best episodes of Radiolab, and thus one of the best radio stories ever told. It’s horribly, gut-wrenchingly sad for most of its duration, and it grapples with impossible questions, but it makes no concessions to either the complexity or the sadness. It’s just all there. No attempts to mitigate it were made. And that’s such a wise decision. Marvellous, staggering, superlative. The whole point of radio. Pick of the week.

The John Peel Lecture: Brian Eno — Firstly, I love that the John Peel Lecture is a thing that exists. Secondly, I love that they’re available as podcasts. And thirdly, Brian Eno is really one of the people you’d most want to do one. His lecture isn’t entirely groundbreaking — it’s based around the idea that art has a purpose that can’t quantified, which is a well-established line of thought, albeit not one that has found adequate footing in Western governments. But there are two very interesting things here. One is Eno’s broad definition of art: “everything that you don’t have to do.” That just serves to remind us that there are two things Eno is very, very good at: music and aphorisms. And the second interesting thing is Eno’s notion of “scenius,” rather than genius (also wonderfully extrapolated upon in Sheppard’s Eno biography). The idea is that we place too much emphasis on the accomplishments of individuals, and too little on the community — the scene. Eno extrapolates on this by telling his own early story in terms of community support for his art. He went to art school for free. He went on the dole immediately after graduation so that he could continue developing his art and not get stuck in a job he hated. He got his first national exposure as a member of Roxy Music on the BBC, thanks to Peel himself. The point is clear: art is the result of the circumstances imposed by the artist’s community. So, it shouldn’t necessarily be conceived of in the terms of an industry. Even if it isn’t totally revolutionary, Eno’s argument should be heard loud and clear, preferably by policy makers around the world.

Imaginary Worlds: “When Cthulhu Calls” — This is the best new thing I heard this week. It really is pretty brilliant. For just this one episode, Eric Molinsky assumes a Jonathan Goldsteinian relationship to the truth and tells us about the cultural significance of H.P. Lovecraft’s Cthulhu mythos, only to get sucked into a Lovecraftian horror story himself. He thus answers the question “Why do people make/buy cutesy Cthulhu tchochkes?” by putting himself in a fictional situation where he needs them. I want to make it pick of the week, but it can’t beat Radiolab at its best.

All Songs Considered: “New Mix: Explosions In The Sky, Parquet Courts, Wire, Told Slant, More” — It’s amazing how quickly All Songs went from being a show I’d never considered listening to, to a show that I almost never miss. The highlight here is the new Explosions in the Sky, though I can’t quite tell if I’m interested enough to check out the album or not. We’ll see.

Omnireviewer (week of Mar. 20, 2016)

18 reviews. I’d like to think I’m making up for the comparatively small number with extra thoughtfulness, this week. Or maybe not. It occurs to me that a lot of what I write here is complete nonsense to anybody who doesn’t have near identical cultural touchstones to me. Therefore, to those of you who actually read this: thank you for your substantial feat of empathy.

Television

Horace and Pete: Episodes 2-5 — I think we’d better start with episode three, in which two people have a conversation, and that is all. Horace and Pete was already becoming a testament to the power of good writing and good acting presented straightforwardly, but that episode took it to another level altogether. Laurie Metcalf, an actress that I’ve never seen in anything before, opens the show with a ten-minute monologue in a single close-up shot. And even when Louis C.K.’s character enters the picture, it doesn’t get much more complicated than that. It’s just two people, telling each other captivating stories that they each have personal reasons to be particularly captivated by. It’s electrifying. Metcalf’s performance is completely staggering, in the same way that Alan Alda, Edie Falco and Steve Buscemi’s performances are staggering in other episodes. C.K. himself is a less technically able actor, and it’s occasionally bizarre to see him playing opposite people who are obviously much more accomplished than him, but in general he knows what he can and cannot do. The other episodes aren’t quite as good as the third one. But then, none of them take quite such a big swing. This is a really good show, that expanded its remit from the political theatre of its premiere remarkably quickly. Pick of the week.

Last Week Tonight: March 20, 2016 — This was brilliant, don’t get me wrong. But I’m beginning to become concerned that John Oliver is obsessing over the same ludicrous shit that everybody else is. When his show premiered, I had stopped watching Jon Stewart because I was starting to get tired of Stewart’s particular preoccupations — which is to say, the preoccupations of daily television news. Then Oliver came along and explained net neutrality with dingo metaphors. I’m hoping that version of Last Week Tonight doesn’t get forgotten in favour of being merely the most authoritative source of humourous Trump debunking.

Better Call Saul: “Bali H’ai” — One of my two favourite episodes of Better Call Saul. (The other is “Marco.”) The moment at the beginning where Kim stays home a little later specifically to hear Jimmy sing to her over voicemail is one of the sweetest moments ever to appear on this show. So much is communicated in that scene, about both characters. Rhea Seehorn is becoming one of my favourite supporting players on television right now. It’s really something to watch the longing play out on her face as a partner from a rival firm offers her a job she knows she can’t take. Plus, we have another intrusion of Breaking Bad into the Mike’s Better Call Saul plot. It comes in a gloriously creepy moment that also features some of Jonathan Banks’s best work in his role so far. Even Patrick Fabian impresses this week, with almost no screen time. He’s doing a great job of making Howard not be a cruel, cold bastard, even when he’s acting punitively. If the third episode of Horace and Pete were less brilliant, this would be the pick of the week.

Music

Madvillain: Madvillainy — You know when you love an album so much you try not to listen to it too much so it stays fresh? That’s how this album is with me. It’s absolutely one of my favourite rap albums, but I don’t actually know it that well because I want it to stay surprising. When I listen to this, I get the sense that MadLib and I are essentially the same person, except he’s a talented hip hop producer and I’m a hack radio writer. But this is basically what the inside of my head sounds like, complete with bits of Frank Zappa and Gentle Giant flying around. MF Doom, on the other hand, is very much unlike the inside of my head, because there is literally no other human who thinks like him.

The Beatles: Sgt. Pepper’s Lonely Hearts Club Band — There is no other album about which there is so little left to be said.

The Beatles: Revolver — Except maybe this one. All the same, I think I can say some things. Revolver seems to be the internet’s consensus favourite Beatles album. I have no metric to measure this, but I get the sense that Gen Xers picked this as their Beatles album in opposition to the boomers’ reverence for Sgt. Pepper. And while neither of those are my favourite (I’d pick the White Album, Abbey Road, Rubber Soul, and Magical Mystery Tour over both), I’m going to have to decisively side with the boomers on this one. Revolver has some of the best songs in the Beatles canon (“Eleanor Rigby,” “She Said She Said,” “And Your Bird Can Sing,” “For No One” and “Tomorrow Never Knows”). But for an album that’s consistently touted as maybe the single greatest utterance of a generation, it has a lot of relative duds. “Taxman” is an early iteration of mid-70s fatass popstar syndrome — wherein most of England’s biggest stars were living in tax exile making bland, safe music. “Love You To” is a culturally appropriative misguided experiment that lacks the lyrical and melodic brilliance of Pepper’s similar (but equally problematic) “Within You Without You.” “Here, There And Everywhere” marks the first appearance of the saccharine Paul McCartney that the world would come to resent, post-Beatles. “Yellow Submarine” is fine. Everybody stop hating on “Yellow Submarine.” “Good Day Sunshine” is musical plain yogurt. It’s all subjective, of course. But during four of Revolver’s 14 tracks, I always find myself wondering who crowned this one king.

Pink Floyd: Wish You Were Here — More boomer music! This used to be my favourite album from Pink Floyd’s most revered period (Dark Side through The Wall). These days I tend to lean towards Animals. But Wish has a certain appeal for being the most loosely constructed of the post-Dark Side albums. “Shine On You Crazy Diamond” is the most obvious illustration of this — that opening goes on for at least one chorus longer than it probably needs to. But economy isn’t the concern here, nor should it have been. It’s the slow burn that makes the song. And the whole album benefits from the feeling that the band has time to kill. It would have been a mistake for Pink Floyd to follow up Dark Side with another ruthlessly focussed album. Wish You Were Here is the final statement from the free, jammy psychedelic band that Pink Floyd was before they hit it big. From here on out, the albums meander less and less. And that is both a gain and a loss.

NPR Music: the Austin 100 — This is a six-hour, 100-song playlist of music from artists playing at this year’s SXSW, compiled by Stephen Thompson, who will not shut up about it on the two podcasts he’s on that I listen to. Having very much enjoyed All Songs’ SXSW coverage, I figured I may as well check out the giant heap of music that they’ve made available for download. And you know what: good decision. There’s a huge range here, much of which falls under the valuable category of “stuff I don’t really want to explore further, but am glad I heard once.” Just when you think it’s going to be a bunch more indie rock and songwritery stuff, alphabetical order gives you back-to-back Chynna Rogers (kickass rap) and CONAN (metal, obvs). You can download all 100 songs for free until the end of March and you should, because why wouldn’t you?

Literature, etc.

David Sheppard: On Some Faraway Beach — I’ve had David Sheppard’s Brian Eno biography on my phone for ages, having only gotten through a couple of chapters. Early this week, the third chapter became my commute entertainment of choice. It’s fantastic, and as much a look into the London experimental music scene — including notables like Cornelius Cardew, Gavin Bryars and Michael Nyman — as it is into Eno’s formative years. It’s fun to see how the approach that made Eno one of my creative heroes — Sheppard summarizes it as “create parameters, set it off, see what happens” — basically originated with John Cage, and was circulating around the experimental circles that Eno stumbled into. The line from Cage to Eno is an obvious one to draw, but what’s cool is seeing how everybody else who caught on to it (including Americans like La Monte Young and Steve Reich) was using it to make a sort of “art music,” and Eno was the only one to realize he could use it to produce pop albums.

Games

SOMA — Finished, at last. This did what I wanted it to, namely: to offer me a detailed world to wander around in as part of a linear story, and to occasionally scare the willickers out of me. SOMA really wants to be a thoughtful game, and sometimes it is. But the existential questions that are its thematic bread and butter are too hypothetical to be especially preoccupying. “Are digital copies of ourselves still ourselves?” Ehh. It’s worth noting that this is close to the same question that animated the first storylines of Swamp Thing, and that comic really started getting good when Alan Moore stopped worrying about it. (It’s also worth noting that there’s a famous philosophical thought experiment colloquially known as “Swampman” that offers almost the same hypothetical as Swamp Thing, but which was apparently conceived some time after Swamp Thing began. In any case, both of these iterations of this idea are more sophisticated that their expression in SOMA.) These days, I’m disinclined to grapple with such abstract notions. Give me Bioshock: Infinite. That game’s hypotheticals are beginning to look like the daily news. Altogether, I’d say SOMA was very much a video game. It was fun while it lasted, but it won’t be lingering with me for long, and I certainly won’t ever play it again.

The Dream Machine: Episodes 1-3 — This is more my speed. First off, it’s amazing that somebody made a stop-motion point-and-click game with clay models. Aesthetically, The Dream Machine is the most distinctive game I’ve played since… I dunno, FEZ? It’s so beautifully presented that the apartment building where most of the game’s real-life segments take place is just as vibrant as its fanciful dream sequences. The puzzles, such as they are, are intuitive and don’t disrupt the flow of the story. The writing is clear and refreshingly non-stylized, and all of the characters have distinct voices — even in the third episode, where they literally all look the same. It’s not quite Kentucky Route Zero, but what is?

Podcasts

All Songs Considered: More SXSW coverage — The tail end of All Songs’ SXSW late night dispatches found Bob Boilen invigorated by an environment that most people, including apparently everybody else involved in NPR Music, would find exhausting. But the team’s tenacity paid off in this week’s proper episode of All Songs, which features some really fantastic discoveries that I’ll probably check out more from. I am so excited for that John Congleton album. Pick of the week.

On the Media: “Party People” — I can’t say I have any better an understanding of who the hell these people who support Trump are after listening to this, but it was certainly interesting to hear more about how ineffective the campaign finance system is — to the point where it’s almost hard to think of it as evil anymore. Just inept.

In Our Time: “Bedlam” — I continue to be equally fascinated by this show’s existence as its content. It’s refreshing — almost shocking, really — to hear Melvyn Bragg respond to a guest’s meandering answer to a question with “that was an excellent survey, but can you just give me the answer?” He’s totally artless and I kind of love him for it. The actual content of this episode is horrifying and fascinating.

Pop Culture Happy Hour: “Small Batch: Glen Weldon’s ‘The Caped Crusade’” — Fun! I will say, I find that as a culture critic, Weldon can be a bit on the orthodox side for my Phil Sandifer-inclined tastes. He has a tendency to recite the standard narratives of cultural history, rather than offering the sorts of counterintuitive arguments I tend to enjoy. But it sounds like in this book he’s really gone out of his way to put the most toxic parts of nerd culture under a microscope. I fully intend to read Weldon’s Superman book, having enjoyed the Amazon preview some time ago. This new Batman one may have to wait, but I’ll probably get there because Weldon is good company, in podcast and printed form.

On The Media: “Gawker, Hulk Hogan, and the First Amendment” — Bob Garfield is the best. This is a case study in why he and Brooke Gladstone are a great team. This is the sort of straightforward, umbrance-driven story that he would be way more into than her. Meanwhile, she’s probably off thinking about how Marshall McLuhan would have critiqued Twitter. It’s the perfect arrangement.

Reply All: “Good Job, Alex” — You know what’s something you can’t do on public radio? Be the main character in your own story. Thank god there are podcasts, because the Vogt/Goldman double act has never been funnier than in this, where Goldman tries to solve a problem and Vogt makes fun of him mercilessly.

Pop Culture Happy Hour: “SXSW Wrap and Songs That Changed Our Lives” — This arrived just in time for me to reach peak NPR SXSW ‘16 coverage. After hearing Bob Boilen and co. geek out about the music at SXSW, it was nice that this offered Stephen Thompson, Katie Presley and Audie Cornish the opportunity to talk about it more broadly, as a phenomenon. And honestly, after hearing about the masses of sweaty people and the pace of it all, I think I might not bother ever going. I’ll just experience it vicariously through NPR.