Oh, but it’s a good one this week. We’ve got theatre, a pair of superhero blockbusters, some great new music, the start of a chapter-by-chapter rundown of a truly excellent episodic adventure game, and the most unexpected literary classic of recent years from a sports website. Also a metric tonne of podcasts. I’ve been procrastinating again.
32 reviews. Eat up.
Live events
The Merchant of Venice (Bard on the Beach) — Like The Winter’s Tale, this is not a play that I know well. I know it as Shakespeare’s most fraught play, since it is widely considered anti-Semitic. Given my lack of knowledge of the text itself, I can’t easily judge whether that’s the case, because this production is intensely sympathetic to Shylock. It paints him as a man who insists upon his own dignity in spite of the world’s hatred and disregard for him. It paints his ruthlessness as a symptom of the constant abuse he suffers at the hands of Christians. Mind you, that’s present in the play itself to the extent that it allows Shylock the interiority to know his own intentions and the reasoning for them. The “hath not a Jew eyes” is evidence enough that Shakespeare has some sympathy for Shylock. But that only makes it more perplexing that he goes on to ruin Shylock’s life and write him out of the last act. After watching what happens to Shylock in this production, it is almost viscerally unpleasant to watch the play as it refocuses on the foibles of newlyweds. This is probably intentional: director Nigel Shawn Williams makes clear in his notes that he is more interested in the play’s struggles for dignity and power than with its romances. He associates this theme of struggling for dignity with Shylock, Jessica, Portia and Antonio: the latter two of which I have a bit of trouble accepting — Antonio in particular. But nonetheless, it is the struggle between Antonio and Shylock that really soars in this production, thanks in very large part to excellent performances by Edward Foy and (especially) Warren Kimmel. Kimmel will also be performing in Mark Leiren-Young’s Shylock in September, and I’m going to get my tickets real quick. The lovers are less inspired. This is partially due to the decision to turn the males in these plotlines into insufferable nightlife dudebros, but it’s mostly because some of them really shout a lot more than they need to. Still, on the whole, I enormously enjoyed this. It’s probably my favourite of the three Bard productions I’ve seen so far.
Literature, etc.
Amanda Petrusich: “MTV News, Chance the Rapper, and a Defense of Negative Criticism” — Whither music criticism? “Pivot to video.” Sigh. This is a lovely piece about the importance of the sort of music writing that doesn’t depend on access. I feel it ties in slightly with what I wrote about the first episode of The Turnaround last week, particularly Petrusich’s last graf: “A funny thing about journalism is that it’s contingent upon the willful participation of a subject; a reporter always needs a reliable, talkative source. People agree to coöperate with journalists for reasons of self-promotion or, on rare occasions, moral obligation. But criticism doesn’t require its subject to acquiesce. For anyone accustomed to high degrees of control, this can seem, at first, like an affront. But well-rendered criticism confirms that the work is high stakes. This criticism can be illuminating and thrilling, and might offer an important vantage on a very private experience. It is, at least, less strangulating than a feedback loop of endless, bootless flattery.” Read the rest.
Jon Bois: 17776 — If you’d told me in January that one of the highlights of my pop culture year would be a story about football that came from SB Nation, I… would probably have believed you but also been very surprised. This story of life in the inconceivably distant future is one of the most effortlessly, unassumingly funny, bittersweet and occasionally heartbreaking stories I’ve come across in a very long time. The fact that it’s so surprising and so totally different from anything else I’ve ever seen a major news/sports/culture publication do is only part of the appeal of this. Mostly, it just knows exactly what it is and follows through again and again. I’ll try not to spoil too much, because the novelty and element of surprise are nice. But a certain amount of spoilers are inevitable from here on out. Basically, 17776 is a story about a world where people stopped dying, stopped aging (or, stopped aging involuntarily at least), stopped getting sick, and invented a way to prevent all accidental death and injury. It envisions a world where the people who inhabit earth in the year 17776 are for the most part the same set of people who inhabit the earth now. Having arrived in a post-scarcity world, where even time is not scarce, humanity (particularly the American portion of it) now occupies itself with increasingly long, large-scale and absurd games of football. It is largely told from the point of view of three incredibly loveable protagonists, all of them space probes launched in the 20th and 21st centuries who have over time become sentient. It just took me 126 words to describe the premise of this thing. That should give you some sense of its amazing strangeness. Pioneer 9 is our real protagonist, and our audience surrogate. The story begins with Nine finally attaining sentience and having a whole lot of questions. Fortunately, their little sister (or big sister, depending how you think about it) Pioneer 10 is around to explain the new status quo. The third main character, the Jupiter Icy Moons Explorer (JUICE) is the story’s masterstroke. You know that slacker dude you used to hang out with who also might be the smartest person in the world? That’s JUICE. Reading this trio’s banter is an unbelievable pleasure. Each of them is a perfectly defined character who is more than what they seem: more compassionate, more astute, wiser. Jon Bois is a weird writer with his own voice and a sensibility unlike anybody else, but he’s also got the basics down pat, and he knows how to write characters that provide a human throughline in a story that involves really quite a lot of talking about football. Okay, let’s touch on that. I have seen a total of two, maybe three football games in my life and my grasp of the rules is laughably rudimentary. But I ate up the sections of 17776 that are about the gameplay and logistics of future football games. As a work of speculative fiction, 17776 is very whimsical. But as a set of works of speculative football, it is impressively rigorous. Bois uses the premise of the story to propose several wonderful games of borderline Dadaist football, mostly with fields that stretch across several states. In one, the end zones are in Washington and New Mexico, but the field is still just the width of a normal football field, so you have no choice but to climb mountains, jump off cliffs, etc. if you want to move the ball. In another, Bois asks how a contemporary NHL game might evolve if it were allowed to continue nearly indefinitely. He devises a parody of commercial football so absurd that it may well be my new favourite fictional anti-cap parable. Here’s the moment when I fell in love with JUICE, as he explains his love for this game to Ten, lack of apostrophes and all: “this IS capitalism you donk. this is what its supposed to be, this is how it ends. if it isn’t there its only because it isnt there yet. its like youre staring at a cake in the oven and wondering if its gonna be a cake. things went the other direction in america and thank god for that. but capitalism deserves a zoo like this one. it’s a beast of the wild, as wild as any grizzly bear with fawn’s blood in its mouth. i think you see deeds and contracts and bureaucratic bloat and see that something went wrong. something was ALWAYS wrong y’all. i love it. i love to watch it. in a zoo, where it can’t hurt me.” Unspeakably brilliant. This is the same character who waxes nostalgic for Lunchables and spells “Wolverine” as “wolferine.” He’s the best. Jon Bois’ brain works in crazy ways. There are tossed off observations here that for other people would become the premises of whole stories. I’m thinking particularly of a moment where Al Capone and his brother are likened to Greek gods, and then Bois points out that they lived in a town called “Homer.” It’s infuriatingly clever. But we’re yet to touch on the single greatest thing about 17776, which is that it fashions from its premise an idea about humanity’s place in the universe and why we are drawn to aimless, arbitrary pursuits like playing and watching football. The “intermission” section of the story features Bois’ most beautiful writing. Through the mouthpiece of Ten, Bois offers a picture of humanity’s purpose and destiny that outstrips Star Trek by basically inverting it. The humans of 17776 are bittersweet creatures who long ago stopped striving. This is not fine, but there’s nothing to be done. So, they play football. As JUICE says, “the point of play is to distract yourself from play being the point.” As an obsessive consumer of a frankly unwise amount of pop culture, I feel that I can sympathize with the sports fan impulse that produced a sentiment like this. If we really have so much left to accomplish, and such a great destiny, shouldn’t we feel inconceivably terrible about wasting so much time? And even in a world where time is not a factor, it’s hard to look at a passive humanity as anything other than a failure. This is what these characters are grappling with. This is something that the very obsessive among us understand best, provided that the obsession in question is essentially non-generative and consumerist. 17776 is the saddest and most inspiring thing I’ve read this year. It is extraordinary. Also, it is the only work of fiction that will ever make you mourn for a light bulb. I’m serious, Bois turns a light bulb into the most important thing in the universe. This is what the internet was always supposed to be. We need more Jon Bois. Pick of the week.
Television, etc.
Pretty Good: “I Wish Everyone Else Was Dead” — Here is more Jon Bois. Pretty Good is a YouTube series he does “about stories that are pretty good.” This particular instalment is about 24, the single most fucked up show I have ever watched (and liked in spite of myself). 24 is a show that takes suspension of disbelief to an entirely new level. It makes you suspend your entire value system: your entire reality. Bois points to the ruthlessness with which the show kills its named characters and the ways that people die to make a very clever point about America’s Goliath complex and the tendency of the privileged to think themselves persecuted. It also really highlights how incredibly gruesome the show was by cutting together a bunch of its cruellest moments. Other highlights include insights about 24 as a form of post-9/11 wish-fulfilment (it in large part negates the war on terror) and its incredibly fraught relationship with the office of the president. It is frankly unfair that a sports writer should also be this insightful about television. Watch this.
Twin Peaks: The Return: Part 9 — Exactly the episode that we needed after last episode’s abstract freakout. This is the most classically Twin Peaks this series has felt since it returned, mostly because it actually features people figuring things out instead of people treading water as more and more inexplicable things transpire around them. Don’t misunderstand me: I really like the show in the latter mode as well. But now that we’re in the back half of this season, I am ready for things to start coming together. Is it foolish to expect that between Gordon and his FBI cohorts, Truman and his Twin Peaks deputies, and the trio of clownlike Buckhorn detectives, we may have enough investigative advances at hand here to bring the Dougie Jones plotline to an end next week? Because I am still very much in need of Dale Cooper in this show.
Movies
Spider-Man: Homecoming — Third time’s a charm. I grew up a Spider-Man fan, but my enthusiasm for the character flagged with each passing cinematic adaptation. I am far less fond of Sam Raimi’s trilogy (yes, even the second one) than most, and the Andrew Garfield franchise was DOA. But this! Oh, this! This movie is light on its feet! And it’s completely lacking in the ostentatious moralizing that defined previous incarnations! Tom Holland’s Peter Parker is every inch the clever misfit I want Spider-Man to be. The opening sequence of the movie, in which he excitedly vlogs his way through his initial encounter with the Avengers in Civil War, sets the tone of ecstatic joy that the bulk of the movie traffics in. This is what I’ve been missing in superhero movies. Even the last Guardians of the Galaxy sidelined its comic lead in a misbegotten daddy problems plot. (The closest we get to that here is in a plotline with Tony Stark, and frankly it’s him who’s got the daddy problems.) This movie just allows Peter Parker to be a goofy kid trying to get a date while also trying to save the day. Classic Spider-Man. Moreover, the stakes aren’t at the permanently escalating heights of the Avengers movies: this is primarily a movie about your friendly neighborhood Spider-Man. He negotiates curfews with his super cool Aunt May. (Casting Marissa Tomei was a masterstroke: she’s the last person you’d expect to play that role, which revitalizes it completely.) He helps an old woman and gets a churro for his troubles. He raises the ire of a housing block by setting off a car alarm. I love all of this. And I really love the film’s brief excursion into the suburbs, which are not Spider-Man’s natural habitat. The film’s weak moments are its huge action setpieces, which feel like they could come from any other Marvel movie with any other combination of heroes and villains. But these are refreshingly far apart, and they’re enlivened by a Michael Keaton performance by Michael Keaton who continues to play wingèd super persons, even after having parodied himself for doing just that. Having the villain of the first movie for this Spider-Man be small potatoes like Vulcan was a great call. It further localizes Spider-Man as a non-international superhero, and a street level personality, without the gigantic platforms of a Tony Stark or a Steve Rogers. But as fun as Keaton and Tomei are, Homecoming’s best supporting performances come from its ensemble of convincingly teenage teenagers, from Peter’s crush Liz, the classic overachieving senior, to his would-be tormentor Flash (played by Tony Revolori; I kept hoping he’d get captured so I could shout “GET YOUR HANDS OFF MY LOBBY BOY!”). The movie’s absolute MVP is Jacob Batalon as Peter’s best friend Ned. This guy is so exactly the guy who should be Peter Parker’s best friend that I can’t believe anybody ever thought James Franco fit-for-purpose. I really hope Ned doesn’t turn out to be the Hobgoblin. There are too many delightful moments in this to get to. I haven’t mentioned Donald Glover, who plays straightman to Holland in one of the film’s funniest scenes. I haven’t mentioned Peter’s rapport with the strangely empathetic yet bloodthirsty AI who talks to him in his suit. All of it is good. This is now tied with Civil War for the title of my favourite Marvel movie. I still resent universes and franchise juggernauts, but every so often Marvel makes a movie good enough to make me forget about that.
Wonder Woman — Now that awkward moment after giving a great review to the SIXTH Spider-Man movie where you admit to having mixed feelings about the ONLY major superhero movie with a female protagonist. My general thoughts are that Wonder Woman is fantastic, Gal Gadot is fantastic, and the movie’s take on the character is solid. It makes her comical without undermining her power, and powerful without being stolid and bland like the other DC heroes are these days. But I wasn’t a big fan of the straightforward punch-em-up war movie that she finds herself in here. The third act is particularly bland. But fuck my opinion. This is utterly necessary. The acclaimed no-man’s land sequence is pretty magnificent, and should become a cultural touchstone, at least until we get a better Wonder Woman movie, which I trust we will.
Music
John Luther Adams/The Crossing: Canticles of the Holy Wind — Another lovely offering from new music’s poet of the elements. Though this choral piece is not entirely original — some of the best moments are also present in his wonderful piece for strings, Canticles of the Sky — it feels like a new direction for Adams, whose music does not generally revolve around voices. However, with the new national prominence of The Crossing, the extraordinary Philadelphia chamber choir who astonished even more thoroughly on Ted Hearne’s record from earlier this year, he’s got access to an ensemble with the chops for his often sustained and minimal music. But the choral medium alone isn’t the only new innovation here. Adams also takes advantage of the extraordinary voices at his disposal to write music that relies on the play of birdsong against silence. I’m not sure there’s anything else in Adams’ recent oeuvre that is as staccato and abrupt as “Cadenza of the Mockingbird,” nor can I think of anything he’s written that requires the same level of ostentatious virtuosity from the musicians. That said, it isn’t a highlight of the work. High voices imitating birds wears out its welcome more quickly than Adams thinks. And there are other weak points: “The Singing Tree,” with its ceaseless triangle tinkling crosses the line from a genuine conjuration of the majesty of nature to nature boy drum circle nonsense. My impression of this might change with repeated listens, but I generally come to Adams for music of peace and majesty (The Light that Fills the World for the former, the world-destroying magnificence of Become Ocean for the latter). Canticles of the Holy Wind presents a picture of nature not only in all its majesty, but also all its banality. This is a worthwhile thing to do, especially with access to as versatile an ensemble as The Crossing. But it makes for a rougher listen than some of Adams’ other music. Still, there is much to marvel at here, and I far prefer it to 2015’s percussion music recording with Glenn Kotche.
Offa Rex: The Queen of Hearts — This is as great as I’d hoped, though to be fair, the feature episode of All Songs Considered on this from a while ago dropped enough hints at its greatness that it was a relatively sure bet. I likely wouldn’t have listened to this if not for the Decemberists’ involvement, but it is much more Olivia Chaney’s album than it is theirs. Mind you, they sound great, and the notion that they’d be involved in an English folk revival… revival album is entirely in character. But I challenge you to not get a bit miffed when Colin Meloy starts singing on the his two vocal features. Chaney’s voice is an incredible instrument, but better still she knows what to do with it. On the title track, listen to how she gradually sings more and more with the lead guitar throughout the song, eventually harmonizing with it. And the best track has no Decemberists on it at all, as far as I can tell: Chaney’s harmonium-adorned rendition of “The First Time Ever I Saw Your Face.” Say what you like about the Roberta Flack version, and there is much good to be said. But Chaney’s version strips everything about the song, including the chord progression, down to the most basic possible version of itself. And the way she delivers the melismas at the ends of the lines is just chilling. At the opposite end of the spectrum, there’s “Sheepcrook and Black Dog,” which is the album’s best evocation of the more rock and roll side of the English folk revival. It even gestures towards Jethro Tull at times: shades of “No Lullaby” and “Velvet Green.” I’m still waiting for somebody to write something detailed about the provenance of each of these songs. I’d really like to do a deep dive into this, and listen to some of the 60s and 70s recordings of these, as well as earlier acoustic versions, if they exist. But some are obvious. For now I’m going to listen to “The Old Churchyard” again. One of my favourite albums of the year.
Steeleye Span: Hark! The Village Wait — Is it wrong to like this more than Liege and Lief? Because on first listen, I do. “The Dark-Eyed Sailor” and “Lowlands of Highland” are particularly attractive. It’s just old folk songs performed well, with electric instrumentation. It’s sort of undeniable. I can feel myself sinking into a British folk rock phase. Thanks, Offa Rex.
Games
The Dream Machine: Chapter 1 — I realized recently that the sixth and final chapter of this magnificent game came out two months ago! How did I not hear? In any case, it’s been long enough since I’ve played this that I think it’s wise for me to play it from the beginning again, which will be a pleasure anyway. I’m going to take this one chapter at a time, like I did with Kentucky Route Zero when the most recent episode of that came out. The first chapter of The Dream Machine isn’t really demonstrative of what’s great about it: it doesn’t really come alive until you encounter the dream machine itself. But its visual aesthetic is instantly impressive — the headline for The Dream Machine is that it’s a handmade point-and-click adventure game, where every image is constructed from cardboard, clay and found objects. That is astonishing in itself, though the built environments are better in episodes that aren’t so tied to the apartment complex that is the game’s primary setting. But visuals aside, on a second playthrough, it’s really clever how this episode plants seeds of the themes to come throughout its relatively simple story. Starting the game in a dream is an obvious, but profitable choice. Firstly, it establishes what the game’s primary modus operandi: namely, cardboard and clay constructions of dreams. Secondly, it offers a crash course in the psychology of our protagonist, Victor. Should you allow the conversation to drift in a particular direction, Victor’s wife Alicia will be kind enough to do the armchair psychoanalysis for you. Victor’s dream of a desert island is an escapist fantasy that allows him to get away from his doubts about the new life he’s about to embark upon in a new apartment with his expectant wife and regress to a situation where his own self is the most important thing in his world. And indeed, there are plenty of indications throughout this chapter that Victor Neff is a bit of a man-child, from his self-assurances that he’ll start up his music career again once the apartment is set up to the ever-present conversation options that imply he can sometimes be a bit of a selfish jerk to Alicia. This is very clever exposition, since The Dream Machine is shaping up to be a sort of delayed coming-of-age story for Victor. (Bear in mind that I’m yet to play the final chapter.) He’ll be spending subsequent chapters tramping through other people’s subconsciouses (including Alicia’s, which is teased in this chapter), which is as direct a way to learn empathy as exists. That’s what I love most about The Dream Machine: it doesn’t just contrive a roughshod frame narrative as an excuse to make you solve puzzles inside of dream worlds, it actually works as an arc for its protagonist as well. Throughout The Dream Machine, Victor finds the tools to get out of his own head by literally getting inside the heads of others. Having not played the final chapter yet, I can only conjecture, but I assume this will assuage some of his fears and doubts about starting a family. The appeal of this is coming back quickly. A couple of additional observations: another theme that first emerges near the end of this chapter is voyeurism. (The game’s tagline positions this front-and-centre: “an award-winning game about dreams and voyeurism.”) Alicia thought the camera above the bed was creepy. Just wait. Also, the dream sequence at the start of this is my first bit of evidence for a personal crackpot theory: that The Dream Machine is a long and detailed enactment of the Brian Eno song “On Some Faraway Beach.” I’ll develop this theory in later reviews, as I gather more evidence. But to start, I’ll just point out that the song is a work of deliberate escapism to a place where there are no other human souls around to care for or to rely on. And I’ll also mention that the devs confirmed their Eno fandom to me on Twitter. So that’s a start.
The Dream Machine: Chapter 2 — This is where things really get going. Mr. Morton’s dream is the first proper one in the game, but nonetheless one of the most abstract. Where subsequent dream sequences will convey something close to a possible physical space (though Edie’s dream deconstructs this observation and Willard’s contradicts it entirely), Morton’s takes place in an abstract world seemingly constructed entirely of the anxieties and traumas brought upon him by a lineage of flawed and obsessive forebears. We meet the three previous male members of the Morton lineage as huge stone heads, and we learn about their relationships to each other. We learn that our Mr. Morton was coddled by a sympathetic father as an antidote to the abuse he received from his grandfather. Victor doesn’t even know what’s going on yet and already the dream machine is teaching him about parenting. This theme will become less explicit in future episodes, but it behooves the game to lay its cards out at this early stage. In terms of gameplay, this is also where we get our first substantial puzzles, with the dream journal sequence, getting each statue to talk, and finding Mr. Morton. From the start, I thought that this game had some of the best puzzles I’ve ever encountered, if only because they are fair. A moderately skilled puzzle solver won’t get stuck very much in The Dream Machine, which is good, but the puzzles still require you to observe closely and think through possibilities. (I recall chapter five’s puzzles being several levels harder, but we’ll get there.) The only problem I had with the puzzles in this chapter, this time, was that it took me a while to realize (indeed, remember) that there were hatches on the sides of the statues. They’re hard to see, and it always sucks when your failure results from a design element being virtually invisible. But it’s a vanishingly minor quibble, and honestly, the meat of the game doesn’t really start until the next chapter. The first two chapters are thematic and narrative exposition and throat clearing. They’re wonderful, but the best is yet to come. Now, what you all came for: more evidence for my theory that this entire game is actually about the Brian Eno song “On Some Faraway Beach.” Only one piece this time, but it’s the first substantial one: the title of the song — phrased exactly that way, with the word “some” rather that “a” or whatever other article — is one of the key repeating phrases in Morton’s dream journals. This isn’t the last time it’ll be namechecked in the game. But, as I implied in the chapter one review, the game and the song do have a compelling thematic link. “Given the chance,” sings Eno, “I’ll die like a baby on some faraway beach.” This is Victor’s attitude at the start of the game: jealous of his unborn child, and wishing to revert back to a pre-adult state. I also see a hint of Mr. Morton in some subsequent lyrics: “Unlikely I’ll be remembered/as the tide brushes sand in my eyes I’ll drift away.” Morton was thrust into his family’s legacy from early childhood, against his will. Even in old age, he still was unable to come to terms with that legacy, or the extent to which it had eaten up his life. Morton dies childless, breaking the cycle and providing a useful negative role model for Victor. And Morton’s final wish is for his life’s work, and his family’s, to be destroyed. Better to be forgotten than to be remembered for something hideous.
The Dream Machine: Chapter 3 — I am remembering now that this is my least-favourite episode of The Dream Machine, though it is still, on balance, excellent. This is the episode where the puzzle structure is most obvious: complete three tasks for three different people, then complete three more tasks for those same three people to get to the endgame… the wires are on display here a little more than in other episodes. Plus, it contains fewer areas to explore than other chapters. But the puzzles themselves are delightful and the premise of the episode is solid. Here, Victor finds himself inside his wife’s recurring dream — and face to face with a gaggle of clones of himself, each of them one of Alicia’s subconscious impressions of a facet of Victor’s personality. In spite of the fact that nearly all of the characters in this chapter are clones of the player character, they’ve all been given different postures to reflect their different personalities. The dreamer’s resting position is looking up at the sky. The pompous one has his arms behind his back at all times. The player character just keeps slouching his way through the game. It’s the small details that make this game great. I especially love it once it turns into a detective story. Investigating Victor Eleven’s disappearance is a great opportunity for the writers to show different elements of the same story through the voices of very different characters. The conspiratorial busboy is the highlight of the episode, for me. You can tell from the way that others talk about him that he’s the sort of guy who’s always got a conspiracy theory, but it just so happens that this time he’s right. Psychoanalytically, this is a harder one to parse than the first two episodes. But I think my central contention that this game is about a man learning empathy pulls through, here. This is literally a case of Victor seeing himself as somebody else sees him. Fortunately for his ego, the person whose eyes he’s seeing through is somebody who loves him, and who also knows him well enough to know that he contains multitudes: hundreds of Victors who vary from moment to moment in intelligence, self-sufficiency, leadership, and the propensity for ambition, pretension, paranoia and good humour. Another person’s dream of Victor might have been more disillusioning. Also, boy, does this ever get creepy at the end. This is The Dream Machine’s equivalent of the mid-album slump, but we’re right on the precipice of some of my favourite moments in any adventure game. If memory serves, Chapter Four made me all verklempt last time. Alas, no further evidence for my crackpot Brian Eno theory in this one. Will report back.
The Dream Machine: Chapter 4 — This isn’t the most formally inventive chapter of The Dream Machine; that’s chapter five (bearing in mind that I still haven’t played the final chapter). But it may be my favourite. This is the point where the segments between dream sequences start to really work. The sequence of puzzles that allows you into Edie’s dream is ingenious, and by far the hardest thing in the game so far. It took me ages to figure out the first time. But as with the previous two chapters, the main event is the dream sequence itself. Edie’s dream is my favourite in the game’s first five chapters. The kind old lady’s mind, as Mr. Morton tells us in chapter one, is not as sharp as it once was. And indeed, her memories are literally fraying around the edges. The people she once knew, and the person she once was, are aloof spectres in her subconscious. The fragility and mutability of the dream is moving in itself, but it’s made deeper by what we learn about Edie’s life from the tableaus that we see in each room of her dream apartment. And again, the focus is on family. Edie spent her younger years in a not entirely happy marriage with a very pious man. Her husband, whoever he was — his dream self is a fading cipher from Edie’s past — has parental issues to match Mr. Morton’s. The bulk of this dream deals with the end of life and the death of Edie’s mother-in-law, a stern and ruthless figure who haunts her so much that the dream machine takes on her form. The most telling moment occurs in the bathroom of the dream apartment, which Edie’s subconscious has repurposed as a memorial for two late family members: Edie’s mother-in-law, and her child, who presumably died in infancy. When you shoehorn Edie’s younger, spectral self into this room along with the ghost of the mother-in-law, they stand together by the child’s grave. And the latter says “Sin brings forth death.” Which is, just, an incredibly shitty and unkind thing to say. And it’s the kind of thing that sticks with you, because it prompts guilt. And, in one of the game’s very best images, we see that Edie’s elderly self is tethered to her memories by the image of her mother-in-law. So, if it’s guilt and regret that are keeping her in this decaying, dilapidated mental space, perhaps it is best to let go. The ending of chapter four is the most affecting moment in the first five chapters of The Dream Machine, because it finds Edie drifting away from her memory palace, presumably losing that part of herself forever — but also losing the trauma that comes with those memories. It is perhaps the most gentle and loving portrayal of a person with dementia I’ve seen in a work of fiction. And as with everything in The Dream Machine, it has profound emotional consequences for Victor. His final exchange with Edie is the closest thing he has to a specific moment of epiphany. He realizes, with Edie’s help, that he’s doing something extraordinary for the sake of his family. It isn’t just the implicit nature of dreams that’s helping Victor to accept the forthcoming new phase of his life as a father, it is also the explicit threat that the machine poses to his family. This is the moment when all of Victor’s character development in the first three episodes comes to a head. For the first time he realizes consciously that something has changed inside him. And the fact that this change is finally expressed among the detritus of Edie’s regrets — all of which are risks for Victor: the risk of a child’s death, of a failed marriage, and of not escaping your own lineage — just heightens the effect. And Edie caps it all off with yet another explicit Brian Eno reference: “We’re just sandcastles, Victor. I’m sure some part of me will reform on some faraway beach somewhere down the line. Perhaps we’ll meet again there.” Edie, in the end, is alone. Her bridge club can hardly substitute for the relationships that, for better or worse, defined her earlier life. Victor started this story dreaming of some faraway beach where he could be alone and life could be simple. Now, with Edie’s bittersweet farewell, he sees the lonely side of that fantasy and he’s ready to return to reality. If memory serves, chapter five is less explicitly concerned with Victor’s character arc, which is fine. Putting this crucial moment at the end of chapter four allows the devs one episode to just indulge in some intense formalism before getting back to the story’s main thrust. But unless chapter six unseats it, this right here is the defining chapter of The Dream Machine.
Podcasts
All Songs Considered: “New Mix: St. Vincent, Mogwai, Benjamin Clementine, My Bubba, More” — This finds Bob Boilen in a distractingly mellow mood, frankly. I’m all for chill, but Boilen’s side of this mix is very very chill. I came to hear the new St. Vincent song, which is very lovely but doesn’t really offer any insights about what a hypothetical forthcoming St. Vincent album might sound like. The standout here, if only for its total commitment to its own weirdness, is the Benjamin Clementine track. I didn’t know this guy, and I can’t say I’m entirely sold on the basis of the track they played here — it’s really overwrought, though possibly intentionally so. But it is definitely not like anything else, and considering that my favourite music from last year included John Congleton and Let’s Eat Grandma, I’m sort of starving for that right now.
The Daily: July 11-12 — I have been meaning to check out this new trend of daily news podcasts for a while, and this seemed to be the one. NPR’s entry into the budding canon sounds like a newscast, which is not a thing I like or see the point of. And I’m aware of The Outline World Dispatch. I may in fact have neglected to review an episode or two of it, but I am generally fond of it. However, the New York Times’ rendition of this evolving new form is the clear current gold standard. Michael Barbaro is a personable and smart host, and the one-two story format serves the listener well. The two episodes I heard this week dealt with the Donald Trump Jr. emails, and was a great way to get my head around that story. There is an element of “behind the story” to Barbaro’s approach here, which is welcome given the extent to which the Times is a major player in the way that events have transpired with this. Other stories about the devastation of Mosul and the reintegration of thousands of rebel fighters into Colombian society make it reassuringly clear to me that this is not going to be all Trump all the time, or even all American federal politics all the time. And thank god, because there’s a whole world out there. This is one of the great innovations in the recent history of podcasts, and shame on the world’s public broadcasters for letting a newspaper perfect it first.
Love and Radio: “The Boys Will Work It Out” — WOW this is something. Our main character is a prolific author of Lord of the Rings slashfic and an enthusiastic sexual roleplayer as Elijah Wood. Through the magic of radio, we’re even treated to an enactment of one of those fantasies with Elijah Wood and Dominic Monaghan soundalikes. Listen advisedly.
StartUp: “Building the Perfect Cup of Coffee” — Worth listening to for the delight of hearing a cup of coffee described as “plump without being… portly.” But man, has this season of StartUp ever evaporated on impact. This is one of the shows that kicked my obsession with podcasts into high gear. First there was Radiolab and 99pi, then there was season one of StartUp. Amidst that company, Serial doesn’t even register. The thrill of listening to Gimlet coalesce in real time was and is one of the glories of the medium. And I enthusiastically stayed onboard for season two, the Dating Ring season, which I idiosyncratically consider season one’s equal. Season three’s non-serialized format didn’t do much for me, but Lisa Chow brought the show back in magnificent fashion for season four, the story of the fall and rise of Dov Charney. The lesson here ought to be that this show is best when it’s serialized, and particularly good when it’s serialized in real time. I’d gladly listen to another season in the vein of season two, about a company that is in the midst of its startup struggles. But failing that, I think I might have to reduce this show to sometimes food status.
Criminal: “The Procedure” — A marvellous entry in the “crimes of conscience” category of Criminal episodes. This is about a network of clergy who would help women safely get abortions in places where they were illegal. Wonderful stuff.
The Sporkful: “Why Lefties Buy Less Soup” — Aww, I thought it was going to be about why liberals buy less soup. That would have been interesting. Still, a fun episode, though I remember most of this from the introduction of The Flavor Bible, which posits that flavour is the result of a confluence of factors above and beyond mere taste. Visual stimuli and social context, just to give two examples, also affect your experience of food. Also I am SO HAPPY to hear that Dan Pashman favours the inside-out pizza folding technique. I do this as well, and it is so good that I feel like I am constantly surrounded by idiots: outside-in folding assholes who are just rubbing bread all over their tastebuds instead of the delicious cheese and sauce alternative that’s RIGHT THERE on the other side of the slice. THANK YOU, Dan.
Home of the Brave: “The Continental Divide, Part Two” — I am so conflicted about these “talking to Trump voters” stories. On the one hand, you can trust Scott Carrier not to be condescending or self-abnegating, both of which are death in these contexts. But even if the conversations are civil, which these are, how do you make headway with a person who constructs reality in a way that’s entirely different from you? On one hand, I can accept that a guy who’s been involved in fracking for decades knows more about it than I do. Much more. But I’m also inherently suspicious of that person’s perspective, because the practice is normalized for him. I know this territory very well, given that I am a current, self-identified coastal elite who nonetheless grew up in a blue-collar oil town where everybody is delusional about climate change. Where I grew up, the notion that the Alberta oil sands are somehow sinister is laughable. It’s not because anybody especially takes pride in the industry — though in these divided times, that pride appears to be taking root retroactively, as a defense mechanism. It’s because the oil sands are normal. When I talk about the negative impact of the oil industry with friends and family from Fort McMurray, I may as well be telling them that shoes are evil, because the collective impact of all our human stomping is making the earth uninhabitably small. Global shrinking. It’s a ridiculous notion because shoes are too normal to be harmful. I’m getting off topic. My point is that Carrier is right to think that the two sides of divided America need to be able to talk to each other, but I don’t actually know what he or I is supposed to learn from that exchange. Ultimately I still think that systematic learning and teaching that can be expressed in statistics, research and reasoned argument in both academic and media spheres is the way to draw conclusions about the world. And the fact that at least two of the people Carrier interviewed expressed doubts about the value of education relative to the value of their specific lived experiences makes me crazy. Anecdotal experiences are valuable, but if you shape your worldview around them in opposition to the best available information (which happens every time poverty comes up in this program), you’re just wrong. And I’m not sure what I’m supposed to do with that.
The Heart: “People Who Need People” — Lovely. This rerun is The Heart at its simplest: a relationship forms in the crucible of a difficult moment of somebody’s life. That’s the whole of it. But it’s worth revisiting in light of recent events in the characters’ lives.
The Turnaround: Episodes 2-6 — Okay, I’ve fallen into this in a big way. In spite of my previously-stated doubts about the necessity for so many interviews of artists in the world, I do think interviewing in general is an absolutely fascinating craft, and this is the deepest dive into it that I’ve heard, though Longform is often about interviewing also. Let’s take these one at a time. Susan Orlean’s interview is most notable because she’s so completely different from Jesse Thorn in the product she’s trying to make. She can go down rabbit holes with very little hope of getting anything useable because ultimately interviewing is an exploratory process for her. She’s learning what the story is as she goes. The Marc Maron episode is one of the highlights for basically the opposite reason: he’s probably the closest of all of the interview subjects so far to Thorn’s method. And this actually made me realize that Maron has a way of getting around the arts interview pitfall that I identified in my last post on this show (i.e. that there’s no way for the journalist’s insight to factor into an interview without making the guest superfluous). Maron goes into every interview with an idea of why people are the way they are and why they do what they do. And in the interview, he takes the opportunity to present an artist with his impression of them and have them either confirm or deny it. Or, more likely, just to complicate and deepen it. It’s a way he has to get past the branding. That’s valuable, and I guess it’s what makes Maron my favourite interviewer of artists. Audie Cornish is probably the guest on this program whose work I am least familiar with (Pop Culture Happy Hour notwithstanding), just because I’m Canadian and we have our own daily news programs up here. But her episode is the highlight of The Turnaround so far. It gets a bit contentious when Thorn presses her on the supposed dispassionate delivery of NPR hosts, and she kind of schools him. It obviously affected Thorn’s thinking profoundly, because he brings up that moment in nearly all of the other interviews. The Larry King episode is the least valuable, partially because he’s the worst interviewer on the show and partially because Thorn lets him get sidetracked from the topic of interviewing. But, I mean, he’s Larry King. What are you going to do? And then there’s Brooke Gladstone, who is simply the most valuable person in the entire American media. Hearing her talk extemporaneously is incredible because she is preternaturally gifted with the ability to put complicated ideas in a logical sequence. It’s really similar to listening to Reza Aslan talk. The only reason it’s not the best episode of the show is that she did a longer interview on Longform a while back that covers some of the same ground. The Turnaround is some of the most fascinating radio of the year. Can’t wait for the rest of it. Pick of the week.
WTF with Marc Maron: “GLOW Writers & Creators” — A nice nuts and bolts process sort of interview with some folks Maron worked with on GLOW. I haven’t really had room for TV binges in my media consumption schedule lately, but once I do this will be among the top priorities.
99% Invisible: “Repackaging the Pill” — A design story that is also about undermining the paternalism of the mid-20th-century medical profession. Nice stuff.
Reply All: “Minka” — Sruthi Pinnamaneni is so valuable on this show, which is very silly very often. It’s always refreshing to have her come in and do a real, reported story about something very consequential — in this case, nursing homes and how terrible they are.
Pop Culture Happy Hour: “Spider-Man: Homecoming and Tour de Pharmacy” — I am so onboard with Audie Cornish when she says she’d trade this incarnation of Spider-Man for the Tobey Maguire movies. Also man oh man, you can pretty much be certain that when Andy Samberg does something, this show will make note of it. Maybe it just seems that way. But if they talk about a comedy, there’s a pretty solid chance it’ll either involve Samberg or Paul Feig. That probably says more about the world than about this show.
What Trump Can Teach Us About Con Law: “Presidential Immunity” — Oh man, I guess it might be impossible to sue the president. That sounds really bad and I hope it doesn’t stay that way.
Judge John Hodgman: “Live in Chicago at Very Very Fun Day 2017” — The couple at the centre of the main case here didn’t turn out to be the best: one has a tendency to show instead of tell, which works for the live audience, but not the podcast audience. And the other is a jerk. The swift justice segment is better.
Imaginary Worlds: “The Book of Dune” — I never really got Dune. I recall having read it the summer that I read 20 novels at my boring summer job. And I just found it a bit of a slog. (I also ready Paradise Lost twice that summer, so, one man’s trash etc.) But I never stopped to think about the influence of real-world religions, and especially Islam, on the text. I wouldn’t have known enough to notice it. So, this is a fun crash course in Frank Herbert’s relationship with Islam, including a discussion of its classic “white saviour” narrative. I wonder how (and if) Denis Villeneuve’s adaptation will reckon with that? Maybe by not casting a white person as Paul? I’m not even sure that would be enough, since it’s still a story about a high-born outsider saving a marginalized people. I guess we’ll see. Anyway, it’s bound to be an improvement on the available adaptations. I don’t think I ever actually finished the TV series, and the David Lynch movie is infamous. (Personally, I think it has its charms, but it’s been a while so maybe it’s worse than I remember.) In general, I’m inclined to believe that the best version of Dune is the one that exists inside of Alejandro Jodorowsky’s head. And even that is almost certainly much better than the movie he would actually have made.
Ear Hustle: “Looking Out” — The warden is already my least favourite character. But hey, good on him for approving a story even though he thought it was bad. This is the lighter side of Ear Hustle, so far. But I guess that’s part of the prison experience too?
On The Media: “Three-Dimensional Chess” — Good decision to focus a large part of this episode on Raqqa and Mosul, in the week of the Don. Jr. email scandal. America is only part of the world.